Clinical trials: Video Game
Video Game Addiction, Gaming Disorder
Community-Based Intervention to Reduce Problematic Video Game Use in First-Year Secondary School Students: A Cluster Randomised Controlled Trial
This cluster randomised controlled trial will evaluate whether a community-based, multicomponent intervention can reduce problematic video game use and gaming disorder among first-year secondary school students in Pontevedra…
- Trial name
- AQJ (NCT07357792)
- Testing
- Community-Based Component, Adolescent Mindfulness Component, Adult Mindfulness Component
- Where
- Spain
- Volunteers
- 492 people, healthy volunteers welcome
- Sponsor
- Fundacin Biomedica Galicia Sur
The Effects of Video Game Playing Habits and Some Sports Activities on Intubation Performance With Video Laryngoscopy
Impact of Video Games and Activities on Videolaryngoscopy Success
This study aims to investigate the factors influencing the videolaryngoscopy success among fourth-year medical students participating in anesthesia clerkship.
- Trial name
- NCT07053540
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Tokat Gaziosmanpasa University
Smartphone Addiction, Game Addiction, Video
Exploring the Effects of Smartphone and Game Addiction on Activity, Sleep, Stress, and Pain in Youth
This study aims to examine the relationship between smartphone and digital game addiction and various health indicators, including physical activity level, sleep quality, stress, fatigue, and musculoskeletal pain among young…
- Conditions
- Smartphone Addiction, Game Addiction, Video, Musculoskeletal Pain Disorder, Sleep
- Trial name
- NCT06994104
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 194 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Experimental Video Games, Behavioral Assessment
Gamified Digital Intervention to Enhance the Efficacy of Exposure Therapy for OCD
Aim 1 - Clinically analyze the game Militant of the Maze (MoM) as a vehicle for Exposure Theory, including, play, observation, and feedback from five clinicians.
- Trial name
- NCT05850312
- Testing
- Gamified Digital Intervention - Feasibility Analysis on MoM, Gamified Digital Intervention
- Volunteers
- 10 people, healthy volunteers welcome
- Sponsor
- Idaho State University
Exergame, Active Video Games (AVG)
Effects of VR and MR Exergaming on Mood and Executive Function During Workplace Microbreaks
This study aims to evaluate the effects of virtual reality (VR) and mixed reality (MR) exergaming interventions during workplace microbreaks on mood and executive functions.
- Conditions
- Exergame, Active Video Games (AVG), Mood State, Executive Function (Cognition)
- Trial name
- NCT06889597
- Testing
- Experimental
- Where
- Turkey (Türkiye)
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Game Addiction, Video
Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders
The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.
- Trial name
- NCT06843772
- Testing
- ergonomic training, exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Uskudar University
Exergame, Active Video Games (AVG)
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative…
- Conditions
- Exergame, Active Video Games (AVG), Virtual Reality, Mood Changes
- Trial name
- NCT06830772
- Testing
- Experimental, Active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 33 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Internet Addiction, Game Addiction, Video
Motivational Interviewing and Addiction
The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk.
- Trial name
- MI-IA-DGA (NCT06721702)
- Testing
- Motivational interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- Gazi University
The Study Demonstrated the Effect of Active Video Games on Motor Coordination in Children Over a 12-week Intervention
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability.
- Trial name
- NCT06520228
- Testing
- Active video games, Traditional sports games
- Where
- China
- Volunteers
- 76 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Game Addiction, Video
Efficacy of Digital Game Addiction Awareness Training for Parent
The study will be conducted with the randomized controlled experimental method. The purpose of this research is to determine the effect of digital game addiction awareness training given to parents of 6th-grade secondary school…
- Trial name
- NCT06188117
- Testing
- 'Digital Game Addiction Awareness Training'
- Where
- Turkey (Türkiye)
- Volunteers
- 73 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Video Game Addiction
A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior
A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.
- Trial name
- NCT05949905
- Testing
- Stage-matched interventions
- Where
- Iraq
- Volunteers
- 144 people, healthy volunteers welcome
- Sponsor
- University of Baghdad
Surgical Stoma, Nursing
Serious Game On Stoma Care Education For Nursing Students
Today, rapidly developing technology needs to be integrated into teaching environments and reconstructed teaching environments. When virtual reality applications, which are among the popular and innovative technologies, are…
- Conditions
- Surgical Stoma, Nursing, Video Games
- Trial name
- NCT05332535
- Testing
- serious game based web application education
- Where
- Turkey (Türkiye)
- Volunteers
- 94 people, healthy volunteers welcome
- Sponsor
- Gümüşhane Universıty
Video Games, Students
The Effect of the Game on Students' Intramuscular Injection Skills
Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of…
- Conditions
- Video Games, Students, Nursing, Infections
- Trial name
- NCT05963269
- Testing
- Computer assisted intramuscular learning game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Aminoglycoside Toxicity, Aminoglycoside-Induced Hearing Loss
Video Game Hearing Tests for Remote Monitoring of Ototoxicity
The reason for this clinical trial is to test different ways of carrying out hearing tests to be able to detect for hearing loss within the hospital and at home.
- Conditions
- Aminoglycoside Toxicity, Aminoglycoside-Induced Hearing Loss, Hearing Loss, Video Games
- Trial name
- VAROT (NCT05847556)
- Testing
- video game hearing tests, Audio-training
- Where
- 2 sites in United Kingdom
- Volunteers
- 140 people, healthy volunteers welcome
- Sponsor
- Imperial College London
Active Video Games and Appetite Control
Active Video Games and Appetite Control in Adolescents
STATEMENT OF THE PROBLEM: Video games have enormous mass appeal, are omnipresent in the daily schedule of most children and youth and have been linked to the obesity epidemic.
- Trial name
- NCT01655901
- Testing
- Active video gaming, Passive video gaming, Resting
- Where
- Canada
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Children's Hospital of Eastern Ontario
Video Game Play Using Handheld Computer
Effects of Wearing Progressive Addition Lens on Working Distance and Refractive Status in Adult Computer Users
With the increasing reliance on tablet computers and smartphones in daily life, it is important to determine whether and how the prolonged usage of these handheld digital devices influences the working habits and refractive…
- Trial name
- NCT02775396
- Testing
- Spectacle lens
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Passive Video Games (PVG), Active Video Games (AVG)
Nutritional Adaptations to Physical or Sedentary Activities in Youth
Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy…
- Conditions
- Passive Video Games (PVG), Active Video Games (AVG), Exercise (EX)
- Trial name
- NCT01912300
- Testing
- experimental condition: Passvice Video game; Avtive Video game; Exercise
- Where
- France
- Volunteers
- healthy volunteers welcome
- Sponsor
- Université Blaise Pascal, Clermont-Ferrand
Brain Functioning and Violent Video Game Play
Video Game-Brain Functioning Reversibility Study
1. Young adults who are exposed to 7-10 days of play of violent video games will show reduced activation in certain regions of the dorsolateral prefrontal cortex and anterior cingulate cortex. 2.
- Trial name
- NCT00700453
- Testing
- Control group with no video game play, control 2, VG1 group (2 weeks of violent video game play)
- Where
- 2 sites in United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Indiana University