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Passive Video Games (PVG)NCT01912300

Nutritional Adaptations to Physical or Sedentary Activities in Youth

A study testing experimental condition: Passvice Video game; Avtive Video game; Exercise in people with Passive Video Games (PVG) and Active Video Games (AVG), run by Université Blaise Pascal, Clermont-Ferrand at 1 site in France.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. Read more about this study

Who is it for?
Ages 12 to 15 years, men onlyHealthy volunteers can take part
What is being tested?
experimental condition: Passvice Video game; Avtive Video game; Exercise
Could I receive a placebo?
No, everyone receives an active treatment
How many people
0 participants
Where
1 siteFrance
Study dates
Jul 2013to Jul 2014
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 12 to 15 years
  • Men only
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • male
  • 12-15 years old
  • BMI defining obesity (Cole et al., 2000)
  • Not being under diet restriction
  • Information and consent forms have to be signed by the adolescent and his legal representative
  • being registered to the national social security system

Who cannot join

  • Being under medication
  • contraindication to exercise
  • smokers
  • dieting

Trial locations and contacts

1 site in 1 country.

France1 site
  • Laboratory AME2P

    Aubière, 63170

Other trials in France

About this study

Official title: Nutritional Adaptation to Contemporary Sedentary Behaviors and Physical Exercise in Youth: Effect of Weight Status

Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.

Read the detailed description

After a medical inclusion, the adolescents will have to realise a DXA to assess their body composition and a submaximal exercise to evaluate their aerobic capacities.

They will have then to enter the laboratory on three different occasions in a randomized order from 8am to 730pm: At 8am they will receive a calibrated breakfast. then, at 1045; they will have to complete one of the experimental condition: 1) one hour of passive video game; 2) one hour of active video game; 3) a cycling exercise. at 1215 and 0630pm, they will be offered ad libitum meals. At regular intervals through the day, their appetite feelings will be assessed using Visual analogue scales.

Energy expenditure will be assessed thanks to cardiofrequencemeters during the 1h PVG and and by indirect calomitery (K4b2) during the active video game.

Ad libitum energy consumption will be assessed by investigators and recorded for each participants.

Being tested
experimental condition: Passvice Video game; Avtive Video game; Exercise
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • experimental condition: Passvice Video game; Avtive Video game; ExerciseBehavioural

Study groups in NCT01912300
Study groupRoleWhat they receive
Lean adolescentsExperimentalNot described
Receives: Behavioral: experimental condition: Passvice Video game; Avtive Video game; Exercise
Obese adolescentsExperimentalNot described
Receives: Behavioral: experimental condition: Passvice Video game; Avtive Video game; Exercise

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. ad libitum energy intake in kcal during the different experimental sessions: AVG, PVG and EX

    At lunch and iner time on AVG, PVG and EX (the 3 experimental sessions), an ad libitum buffet meal will be oofered to the participants and their energy consumption will be weighted and registered by the investigators.

    Measured: up to 2 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted31 Jul 2013 (estimated)
  2. Study startJul 2013
  3. Primary completionJul 2013
  4. Study completionJul 2014 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01912300
Sponsor's protocol ID
AU1033
Status last verified
Jul 2013
First submitted
10 Jul 2013
Last updated
31 Jul 2013
Results posted
No
Data monitoring committee
No

Questions about this trial

What is this clinical trial studying?

A study testing experimental condition: Passvice Video game; Avtive Video game; Exercise in people with Passive Video Games (PVG) and Active Video Games (AVG), run by Université Blaise Pascal, Clermont-Ferrand at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 31 Jul 2013. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

ad libitum energy intake in kcal during the different experimental sessions: AVG, PVG and EX (time frame: up to 2 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 31 Jul 2013.

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