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Video Game AddictionNCT05949905

A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior

A study testing Stage-matched interventions in people with Video Game Addiction, run by University of Baghdad at 1 site in Iraq.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students. Read more about this study

Who is it for?
Ages 15 to 20 years, men onlyHealthy volunteers can take part
Conditions the study is for
Video Game Addiction
What is being tested?
Stage-matched interventions
Could I receive a placebo?
No, everyone receives an active treatment
How many people
144 participants
Where
1 siteIraq
Study dates
14 Sep 2023to 10 May 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 15 to 20 years
  • Men only
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • High school male students who do not experience any psychiatric-mental disorder.

Who cannot join

  • High school male students who experience any psychiatric-mental disorder.

Trial locations and contacts

1 site in 1 country.

Iraq1 site
  • University of Baghdad

    Baghdad, 14149

Other trials in Iraq

About this study

Official title: Efficacy of a Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Digital Gaming Behavior Among Male High School Students: A Randomized Controlled Trial

A Stage-matched randomized controlled trial seeks to change the problematic digital gaming behavior among high school male students.

Read the detailed description

The researchers will use two groups (study and control) in which participants will be randomly selected and assigned in each of the study and control groups using simple random sampling.

The study intervention will be designed based on each Stage of Change of the Transtheoretical Model of Change in that participants in each Stage of Change will receive the intervention that matches the Stage of Change they would be in.

A 12-week interval would be considered between administering the intervention and posttest 1 and the same interval would be used between posttest 1 and posttest 2.

Being tested
Stage-matched interventions
Keywords
High school students, Problematic digital gaming, Transtheoretical Model of Change
Medical subject headings
Technology Addiction

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Stage-matched interventionsBehavioural

    The intervention would be using the Processes of Change that match each Stage of Change.

Study groups in NCT05949905
Study groupRoleWhat they receive
Precontemplation, Contemplation, Preparation, Action, and Maintenance-based interventionExperimentalThe intervention that would consider the Processes of Change that people use when they would be in the Precontemplation Stage of Change.
Receives: Behavioral: Stage-matched interventions
Contemplation-based interventionExperimentalThe intervention that would consider the Processes of Change that people use when they would be in the Contemplation Stage of Change.
Receives: Behavioral: Stage-matched interventions
Preparation-based interventionExperimentalThe intervention that would consider the Processes of Change that people use when they would be in the Preparation Stage of Change.
Receives: Behavioral: Stage-matched interventions
Action-based interventionExperimentalThe intervention that would consider the Processes of Change that people use when they would be in the Action Stage of Change.
Receives: Behavioral: Stage-matched interventions
Maintenance-based interventionExperimentalThe intervention that would consider the Processes of Change that people use when they would be in the Maintenance Stage of Change.
Receives: Behavioral: Stage-matched interventions

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Stages of Change Scale for Digital Gaming Behavior

    Stages of Change Scale for Digital Gaming Behavior that measures individuals' readiness to avoid problematic digital gaming behavior

    Measured: 6 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Jul 2023
  2. Study start14 Sep 2023
  3. Primary completion30 Apr 2024 (estimated)
  4. Study completion10 May 2024 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Sequential
Masking
Single blind
Who is masked
Participant
Enrolment
144 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT05949905
Sponsor's protocol ID
Digital Gaming Behavior
Status last verified
Mar 2024
First submitted
28 Jun 2023
Last updated
26 Mar 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Stage-matched interventions in people with Video Game Addiction, run by University of Baghdad at 1 site in Iraq.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 26 Mar 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Iraq. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Stages of Change Scale for Digital Gaming Behavior (time frame: 6 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Mar 2024.

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