Clinical trials: Serious Game
Cerebral Palsy, Gait Disorders, Neurologic
Feedback in Augmented Reality to Control of Gait Parameters in Children With Cerebral Palsy
Cerebral palsy (CP) describes a group of permanent disorders of the development of movement and posture, causing activity limitation, that are attributed to non progressive disturbances that occurred in the developing fetal or…
- Conditions
- Cerebral Palsy, Gait Disorders, Neurologic, Feedback, Psychological
- Trial name
- BestOf_ARRoW (NCT04460833)
- Testing
- Feedback modalities given through an augmented reality headset
- Where
- France
- Volunteers
- 30 people
- Sponsor
- Fondation Ellen Poidatz
Endometriosis
Endoexpedition - Use of a Serious Game to Deliver Patient Information and Decision Aid for Individuals With Endometriosis.
Endometriosis is a chronic disease that can negatively affect quality of life, daily functioning, fertility, and psychological well-being.
- Trial name
- NCT07758946
- Testing
- EndoExpedtion Serious game, Standard Written Patient Information
- Where
- 4 sites in Sweden
- Volunteers
- 250 people, healthy volunteers welcome
- Sponsor
- Karolinska Institutet
Knowledge, Attitudes, Practice
GEMAS Proyect. Gamification in Nursing and Medicine for Simulation Learning.
The GEMAS project is based on the creation of a virtual serious game in which, by carrying out clinical cases that simulate real environments and episodes of a hospital emergency service, the aim is to improve and reinforce the…
- Trial name
- NCT06516250
- Testing
- Virtual serious game GEMAS
- Volunteers
- 121 people, healthy volunteers welcome
- Sponsor
- Consorci Sanitari de Terrassa
Advance Care Planning, Vulnerable Populations
Using an End-of-life Conversation Game to Engage Underserved Communities in Advance Care Planning
This national project will provide an effective, evidence-based intervention for advance care planning (ACP) to 50 underserved US communities, those with poor access to healthcare systems due to economic, cultural or other…
- Conditions
- Advance Care Planning, Vulnerable Populations, Advance Directives, Terminal Illness
- Trial name
- NCT03456921
- Testing
- End-of-life conversation game called "Hello"
- Where
- United States
- Volunteers
- 1,122 people, healthy volunteers welcome
- Sponsor
- Milton S. Hershey Medical Center
Laparoscopic Surgery
Laparoscopic Skills Acquisition Using an AI-enhanced Game-based Simulation Tool Compared With a Laparoscopic Simulator Box Trainer
The goal of this clinical trial is to learn whether an AI-enhanced, game-based laparoscopic simulation tool can improve laparoscopic skills training and help increase surgical capacity in surgical trainees and other healthcare…
- Trial name
- CAMELs-RCT (NCT07276022)
- Testing
- AI-enhanced game-based simulation tool (Laptitude), Laparoscopic simulator box trainer (SurgTrac)
- Where
- 3 sites in Guatemala, India and 1 more
- Volunteers
- 157 people
- Sponsor
- University of Edinburgh
Basic Life Support Training Course, Cardiopulmonary Resuscitation (CPR)
Serious Game vs Traditional BLS Training in Adolescents
This randomized controlled trial aimed to compare the effects of a serious video game and traditional training on adolescents' basic life support (BLS) knowledge and skills.
- Trial name
- NCT07286708
- Testing
- Lifesaver Video Game CPR Training, Traditional Instructor-Led CPR Training
- Where
- Turkey (Türkiye)
- Volunteers
- 117 people
- Sponsor
- Burcu SELVI CALSIKAN
Stroke
Neurorehabilitation With Mindlenses in Stroke Patients
This study aims to describe the use of MindLenses, a rehabilitation device that integrates prism adaptation with serious game-based cognitive exercises, in individuals undergoing cognitive rehabilitation after stroke.
- Trial name
- NCT07322614
- Testing
- MindLenses Cognitive Training
- Where
- Italy
- Volunteers
- 60 people
- Sponsor
- I.R.C.C.S. Fondazione Santa Lucia
Advanced Cancer, Cancer Pain
Healing Gardens: Leveraging Serious Games to Deliver Accessible Pain-CBT and Pharmacologic Support for Patients With Advanced Cancer Managing Pain
This study is being done to determine the feasibility and acceptability of Healing Gardens, a standalone mobile health serious game designed to deliver pain-CBT and cancer pain education to help patients with advanced cancer…
- Conditions
- Advanced Cancer, Cancer Pain, Chronic Pain
- Trial name
- NCT07825051
- Testing
- Healing Gardens content development/refinement activities, Healing Gardens serious game
- Where
- 2 sites in United States
- Volunteers
- 46 people
- Sponsor
- Dana-Farber Cancer Institute
Education, Medical, Undergraduate, Out-of-Hospital Cardiac Arrest
Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital…
- Conditions
- Education, Medical, Undergraduate, Out-of-Hospital Cardiac Arrest, Simulation Training
- Trial name
- NCT02758119
- Testing
- Serious Game, Online course
- Where
- France
- Volunteers
- 82 people, healthy volunteers welcome
- Sponsor
- Ilumens
Obesity, Child
Kids Obesity Prevention Program Part 2
Obesity and its associated comorbidities are becoming a key and rapidly growing public health problem. The cause of obesity is an imbalance between energy intake and energy expenditure in favor of the former.
- Trial name
- KOP-2 (NCT02942823)
- Testing
- The serious game "KOP"
- Volunteers
- 46 people, healthy volunteers welcome
- Sponsor
- University Hospital Tuebingen
COVID-19, Vaccination Hesitancy
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one…
- Conditions
- COVID-19, Vaccination Hesitancy, Health Misinformation, Communication
- Trial name
- NCT07758296
- Testing
- Gamified misinformation refutation quiz, Refutational text blog post (active control)
- Where
- United States
- Volunteers
- 4,071 people, healthy volunteers welcome
- Sponsor
- University of South Carolina
Stroke
Xbox Kinect™ Training for Stroke Rehabilitation
Commercial interactive game consoles including the Nintendo Wii™ and the Sony Playstation Eyetoy™ have been used in stroke rehabilitation with variable success and seemed to be safe, feasible and effective treatment options.
- Trial name
- NCT02759328
- Testing
- Xbox Kinect™ training, Conventional rehabilitation
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people
- Sponsor
- Ankara University
Asthma in Children, Asthma Chronic
Evaluation of Pharmacist-guided Digital-based Asthma Education for Indonesian Children With Asthma
Poor adherence and self-management in children with asthma results in poorly controlled asthma and increased morbidity. Pharmacists could take important roles in delivering asthma education to ensure that children can manage…
- Conditions
- Asthma in Children, Asthma Chronic, Asthma
- Trial name
- MIRACLE (NCT05432440)
- Testing
- The digital asthma education program
- Where
- 4 sites in Indonesia
- Volunteers
- 50 people
- Sponsor
- Udayana University
Clinical Reasoning
Effectiveness of Serious Games on Nursing Students' Clinical Reasoning
This randomized controlled trial aims to evaluate the effectiveness of serious game-based learning compared with conventional learning in improving clinical reasoning among nursing students in Vietnam.
- Trial name
- NCT07806747
- Testing
- Serious game - based learning, Conventional teaching
- Where
- Vietnam
- Volunteers
- 104 people, healthy volunteers welcome
- Sponsor
- Do Thi Kim Chi
Anxiety State
Intervention of a Game About Radiotherapy for Children With Cancer
Background: Radiotherapy (RT) can be stressful and challenging for children exposed to a highly technical environment with large radiation equipment and immobilization devices.
- Trial name
- NCT04728555
- Testing
- Game about radiotherapy
- Where
- Sweden
- Volunteers
- 22 people
- Sponsor
- Uppsala University
Rehabilitation Frail Elderly Subjects
Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in…
- Trial name
- MAAMI (NCT02855853)
- Testing
- serious game et virtual reality, Nintendo Wii
- Where
- France
- Volunteers
- 37 people
- Sponsor
- Centre Hospitalier Universitaire Dijon
Advanced Cardiac Life Support
Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support
The hypothesis of this study is to reveal whether virtual reality(VR) based Advanced Life Support(ALS) serious game module can replace classroom-based ALS lecture, which is part of existing ALS training protocol in addition to…
- Trial name
- NCT05798910
- Testing
- ALS VR (VR based serious gaming module for advanced life support training), Lecture based training for advanced life support
- Where
- Turkey (Türkiye)
- Volunteers
- 2 people, healthy volunteers welcome
- Sponsor
- Acibadem University
Human Papillomavirus
Normalizing HPV Vaccination in Preteens With a Serious Video Game
Human papillomavirus (HPV) is the most common sexually transmitted infection in the United States and causes genital warts and cancers in both females and males.
- Trial name
- NCT04627298
- Testing
- educational video game for preteens to support HPV vaccination
- Where
- United States
- Volunteers
- 55 people
- Sponsor
- University of North Carolina, Chapel Hill
Health Knowledge, Attitudes, Practice
Serious Games for Training in Oral Rehabilitation
Coronavirus disease-19 (COVID-19) dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice.
- Trial name
- Playdent (NCT05348018)
- Testing
- Playing Serious Games during a four-week test period in addition to conventional lectures
- Where
- France
- Volunteers
- 89 people, healthy volunteers welcome
- Sponsor
- Hôpital Rothschild
Alzheimer Disease
Socially Assistive Robots for Interaction With Older Adults With Dementia
A 12-month pilot study will be comprised of two groups of people diagnosed with mild Alzheimer's disease and related dementia for a total of 80 senior subjects.
- Trial name
- NCT04384978
- Testing
- Play Serious Games with a Social Robot (Ryan), Play Solitary Games Without a Social Robot
- Where
- United States
- Volunteers
- 22 people
- Sponsor
- DreamFace Technologies, LLC