Rehabilitation Frail Elderly SubjectsMAAMINCT02855853
Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects
A study testing serious game et virtual reality and Nintendo Wii in people with Rehabilitation Frail Elderly Subjects, run by Centre Hospitalier Universitaire Dijon at 1 site in France.
Trial summary
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life. Read more about this study
- Who is it for?
- Ages 65 years and older
- Conditions the study is for
- Rehabilitation Frail Elderly Subjects
- What is being tested?
- serious game et virtual reality and Nintendo Wii
- Could I receive a placebo?
- Yes, some participants may receive a placebo
- How many people
- 37 participants
- Where
- 1 siteFrance
- Study dates
- Jan 2016to 31 Dec 2016
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 65 years and older
- All sexes
- No healthy volunteers
- Older adult
Who may be able to join
- Patients :
- Who have provided oral consent
- Enrolled in a geriatric rehabilitation programme
- Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
- Aged ≥ 65 years
- Able to understand simple instructions
Who cannot join
- Patients:
- Not covered by national health insurance
- With an extremely low cognitive status (MMSE < 15)
- With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
- Who are unstable when standing
- With an unsteady gait (risk of falling)
Show all 10Show fewer
- Who cannot walk at least 10 metres
- With an acute non-stabilized cardiovascular disease
- With one or several non-consolidated fractures.
- Under guardianship
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Study of the Impact of Implicit Motor Training Using a Virtual Reality System and Serious Games on a Tablet Computer in a Rehabilitation Programme in Frail Elderly Subjects
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.
No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.
Read more
The expected results are:
- In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
- In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.
- Conditions
- Rehabilitation Frail Elderly Subjects
- Being tested
- serious game et virtual reality, Nintendo Wii
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
serious game et virtual realityOther
Nintendo WiiOther
| Study group | Role | What they receive |
|---|---|---|
| serious game | Experimental | Not described Receives: Other: serious game et virtual reality |
| control | Placebo comparator | Not described Receives: Other: Nintendo Wii |
What is being measured
The primary outcome is the main question the study is designed to answer.
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.
Measured: Change from baseline at Day0 and after 6 weeks of training
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted4 Aug 2016 (estimated)
- Study startJan 2016
- Primary completion31 Dec 2016
- Study completion31 Dec 2016
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Rehabilitation Frail Elderly SubjectsStudies of the same condition, open and under way.
- More trials run by Centre Hospitalier Universitaire DijonThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Enrolment
- 37 participants (actual)
Sponsor and investigators
- Lead sponsor
- Centre Hospitalier Universitaire Dijon
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT02855853
- Sponsor's protocol ID
- MANCKOUNDIA ANR 2012
- Acronym
- MAAMI
- Status last verified
- Feb 2026
- First submitted
- 28 Jul 2016
- Last updated
- 10 Feb 2026
- Results posted
- No
Publications
Bourrelier J, Kubicki A, Rouaud O, Crognier L, Mourey F. Mental Rotation as an Indicator of Motor Representation in Patients with Mild Cognitive Impairment. Front Aging Neurosci. 2015 Dec 23;7:238. doi: 10.3389/fnagi.2015.00238. eCollection 2015.
PubMed 26779010
Study at a glance
From the registry record, last updated by the sponsor on 10 Feb 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Study of the Impact of Implicit Motor Training Using a Virtual Reality System and Serious Games on a Tablet Computer in a Rehabilitation Programme in Frail Elderly Subjects
- ClinicalTrials.gov ID
- NCT02855853
- Acronym / sponsor ID
- MAAMI / MANCKOUNDIA ANR 2012
- Conditions
- Rehabilitation Frail Elderly Subjects
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 37 participants (actual)
- Lead sponsor
- Centre Hospitalier Universitaire DijonUniversity, hospital or other
- Study start
- Jan 2016 (actual)
- Primary completion
- 31 Dec 2016 (actual)
- Study completion
- 31 Dec 2016 (actual)
- First posted
- 4 Aug 2016 (estimated)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.
No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.
The expected results are:
- In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
- In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| serious game | Experimental | Other: serious game et virtual reality |
| control | Placebo comparator | Other: Nintendo Wii |
Who may qualify
- Ages
- 65 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Older adult
Key inclusion criteria (6 listed)
- Who have provided oral consent
- Enrolled in a geriatric rehabilitation programme
- Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
- Aged ≥ 65 years
- Able to understand simple instructions
Key exclusion criteria (10 listed)
- Not covered by national health insurance
- With an extremely low cognitive status (MMSE < 15)
- With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
- Who are unstable when standing
- With an unsteady gait (risk of falling)
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| serious game et virtual reality | Other | serious game |
| Nintendo Wii | Other | control |
Primary outcome
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.
Time frame: Change from baseline at Day0 and after 6 weeks of training
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 10 Feb 2026.
- Results publication: PubMed 26779010Bourrelier J, Kubicki A, Rouaud O, Crognier L, Mourey F. Mental Rotation as an Indicator of Motor Representation in Patients with Mild Cognitive Impairment. Front Aging Neurosci. 2015 Dec 23;7:238. doi: 10.3389/fnagi.2015.00238. eCollection 2015.
Related trials for Rehabilitation Frail Elderly Subjects
Not yet recruiting
Effectiveness of Laser Visual Feedback in Postural Control After a Stroke
Ictus, Convalescence
Not yet recruitingObservational study
Communication for Early Mobilisation of People Living With Dementia Following Surgery for Hip Fracture
Dementia, Hip Fracture
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing serious game et virtual reality and Nintendo Wii in people with Rehabilitation Frail Elderly Subjects, run by Centre Hospitalier Universitaire Dijon at 1 site in France.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 6 inclusion and 10 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 10 Feb 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training. (time frame: Change from baseline at Day0 and after 6 weeks of training). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT02855853, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Feb 2026.