Clinical trials: Video Games
Passive Video Games (PVG), Active Video Games (AVG)
Nutritional Adaptations to Physical or Sedentary Activities in Youth
Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy…
- Conditions
- Passive Video Games (PVG), Active Video Games (AVG), Exercise (EX)
- Trial name
- NCT01912300
- Testing
- experimental condition: Passvice Video game; Avtive Video game; Exercise
- Where
- France
- Volunteers
- healthy volunteers welcome
- Sponsor
- Université Blaise Pascal, Clermont-Ferrand
Sleep, Video Gamers
Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study
The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults.
- Trial name
- SLEEPLAY (NCT07411404)
- Testing
- Sleep Assessment Protocol
- Where
- France
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Besancon
Alcohol Drinking, Self Efficacy
ChangeGradients: Promoting Adolescent Health Behavior Change
As most adolescents visit a healthcare provider once a year, health behavior change interventions linked to clinic-based health information technologies hold significant promise for improving healthcare quality and subsequent…
- Conditions
- Alcohol Drinking, Self Efficacy, Adolescent Behavior, Risk-Taking
- Trial name
- NCT04110756
- Testing
- ChangeGradients
- Where
- United States
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- University of California, San Francisco
Video Game Addiction
The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults
The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction.
- Trial name
- NCT06079489
- Testing
- Brochure-Based Exercise Program, Telerehabilitation-Based Structured Exercise Program
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people
- Sponsor
- Biruni University
Pediatric-Onset Multiple Sclerosis (POMS), Exercise Training
Comparison of Structured Exercise and Exergaming in Pediatric-Onset Multiple Sclerosis
This study will examine how two different exercise programs affect children and young adults with pediatric-onset multiple sclerosis (POMS).
- Trial name
- NCT07257900
- Testing
- Structured Functional Exercise Program, Exergaming Rehabilitation
- Volunteers
- 30 people
- Sponsor
- Istanbul University - Cerrahpasa
Chronic Low Back Pain
Therapeutic Effects of Video Game Play Therapy on Patients With Chronic Low Back Pain
The purpose of this study is to investigate the video game play therapy in patients with chronic low back pain.
- Trial name
- NCT02125968
- Testing
- interactive video game, therapeutic exercise
- Where
- Taiwan
- Volunteers
- 70 people
- Sponsor
- Taipei Medical University
Breast Cancer, Physical Activity
Pink Warrior 2: Teleconference-based Gaming Support
Breast cancer survivors, from diagnosis until the end of life, go through many transitions. One major transition is the significant decrease of physical activity immediately after diagnosis.
- Trial name
- PW2 (NCT04259905)
- Testing
- Active video game teleconference support group, Standard support group + pedometer
- Where
- 2 sites in United States
- Volunteers
- 20 people
- Sponsor
- The University of Texas Medical Branch, Galveston
Virtual Rehabilitation
Comparison of Effects of Interactive Video Games in the Elderly
The aim of this study is to assess the effectiveness of interactive video-games on mobility and wellbeing and to compare them with activity-based approaches in geriatric population.
- Trial name
- NCT03175588
- Testing
- Virtual Rehabilitation
- Where
- Turkey (Türkiye)
- Volunteers
- 58 people, healthy volunteers welcome
- Sponsor
- Istanbul University
Hyperkyphosis, Postural Kyphosis
Video-Based Game Therapy in Thoracic Hyperkyphosis
The scapula provides the base of the kinetic chain, which is stabilized by the surrounding muscles. Considering that activating the scapular musculature to stabilize the spine would restore the relationship between body segments…
- Conditions
- Hyperkyphosis, Postural Kyphosis, Exergaming, Muscle Weakness
- Trial name
- NCT05912478
- Testing
- Videogame-Based Therapy, Waiting list
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people
- Sponsor
- Istanbul University - Cerrahpasa
Healhty, Aging
Video Game Intervention In Older Adults
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
- Conditions
- Healhty, Aging, Balance, Self Efficacy
- Trial name
- NCT07433608
- Testing
- Game-Based Virtual Reality Intervention
- Where
- Turkey (Türkiye)
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Biruni University
Pediatric Emergence Agitation and Pain
Does Distraction With a Hand Held Video Game Reduce Preoperative and Emergence Anxiety in Children?
Preoperative anxiety is characterized by subjective feelings of tension, apprehension, nervousness and worry. In children, preoperative anxiety is reported to result in postoperative negative psychological effects, including…
- Trial name
- NCT00932685
- Testing
- Midazolam, Game Boy
- Where
- United States
- Volunteers
- 119 people
- Sponsor
- University of Medicine and Dentistry of New Jersey
Mild Cognitive Impairment
Effect of Tablet-Based Games on Executive Functions in Older Adults With Mild Cognitive Impairment
The primary objective of this study is to investigate whether a tablet-based role-playing game is more effective than tablet-based word or image puzzles at improving executive functions in older adults with mild cognitive…
- Trial name
- NCT05468424
- Testing
- tablet (iPad or android) based role-playing game, tablet (iPad or android) based word puzzles and image puzzles
- Where
- 2 sites in Canada
- Volunteers
- 42 people
- Sponsor
- John Puxty
Cerebral Palsy, Cerebral Palsy (CP)
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1.
- Trial name
- MOCAP (NCT07360171)
- Testing
- Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
- Where
- Canada
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Preoperative Anxiety, Postoperative Pain
Effect of Mobile Phone Video Games on Preoperative Anxiety and Postoperative Pain in Children
This randomized controlled trial will evaluate the effect of mobile phone video game distraction on preoperative anxiety and postoperative pain in pediatric surgical patients.
- Conditions
- Preoperative Anxiety, Postoperative Pain, Elective Surgical Procedure
- Trial name
- VAPiC (NCT07128056)
- Testing
- Mobile phone video game distraction, Standard peri operative care
- Where
- Pakistan
- Volunteers
- 150 people
- Sponsor
- Fatima Numeri
Diabetic Neuropathy Peripheral
Video Game Balance Training for Patients With Diabetic Neuropathy
This study evaluated the effects of interactive video game-based exercise (IVGB) on balance in diabetic patients with peripheral neuropathy. Twenty-four patients were randomly assigned to two groups (12 participants per group).
- Trial name
- NCT03676595
- Testing
- interactive video game-based exercise, no exercise
- Volunteers
- 24 people
- Sponsor
- Taipei Medical University Hospital
Cerebral Palsy
Project Falcon: Exploring a Virtual Reality-based Video Game for Young People With Cerebral Palsy
This study seeks to 1) adapt a low-cost controller, the Novint Falcon, and a set of video games that would provide rehabilitative feedback for young people with cerebral palsy, and 2) explore feasibility of the Falcon system and…
- Trial name
- NCT04298411
- Testing
- Falcon
- Where
- 2 sites in Canada
- Volunteers
- 14 people
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Mental Health Literacy
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
Context Adolescence and early adulthood are crucial periods for the development and maintenance of habits, behaviors and beliefs favorable to health and mental well-being.
- Trial name
- SCOTT (NCT06473857)
- Testing
- Mental health literacy intervention, Non mental health intervention
- Where
- France
- Volunteers
- 300 people
- Sponsor
- Assistance Publique - Hôpitaux de Paris
Ageing
Attention and Memory Training With Video Games in Old Age
Neuroplasticity-based approaches seem very promising to maintain cognitive health in older adults and postpone the onset of cognitive-decline and dementia symptoms. The aims of this project are threefold: 1.
- Trial name
- AGEGAME (NCT02796508)
- Testing
- Experimental: Non-action video game training, Active Comparator: Non-cognitive video game training
- Where
- Spain
- Volunteers
- 75 people, healthy volunteers welcome
- Sponsor
- Universidad Nacional de Educación a Distancia
Glaucoma, Visual Impairment
Glaucoma Rehabilitation With Action viDeo Games and Exercise - GRADE
Falls are one of the most serious public health concerns for seniors, with significant medical and economic consequences. This concern is even higher in patients with peripheral field loss due to glaucoma because of the patients'…
- Trial name
- NCT06000865
- Testing
- Action video game training, Conventional physical training
- Where
- Hong Kong
- Volunteers
- 56 people
- Sponsor
- The Hong Kong Polytechnic University
Caries, Tooth Decay
Improving Oral Health With Serious Games
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S.
- Conditions
- Caries, Tooth Decay, Cavities, Gingivitis
- Trial name
- AOTSM (NCT02027597)
- Testing
- Attack of the S. Mutans, Follow-up, SnowWorld
- Where
- United States
- Volunteers
- 161 people, healthy volunteers welcome
- Sponsor
- University of Washington