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Cerebral PalsyMOCAPNCT07360171

Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

An observational study of Cerebral Palsy and Cerebral Palsy (CP), run by Holland Bloorview Kids Rehabilitation Hospital at 1 site in Canada.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are: 1. Read more about this study

Who is it for?
Ages 5 to 24 yearsHealthy volunteers can take part
Conditions the study is for
Cerebral Palsy, Cerebral Palsy (CP)
What is being tested?
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
Type of treatment
Medical device
How many people
100 participants
Where
1 siteCanada
Study dates
1 Feb 2026to 31 Dec 2027
Phase
Observational
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 5 to 24 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Study population: Study population will include clients recruited through Holland Bloorview Kids Rehabilitation Hospital as well as through community postings

Who may be able to join

  • Aged 5 to 24 years
  • Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder)
  • Able to see and interact with the monitor - minimal visual or auditory impairments
  • Willing to wear reflective stickers on skin and on tight fitting clothing
  • Willing to wear athletic tape around arms and/or legs to secure loose clothing
  • Mobility similar to GMFCS Levels I-III.

Who cannot join

  • Any injury/disability that would make moderate exercise unsafe.
  • History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV/video games per week as reported by the parent.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Canada1 site
  • Holland Bloorview Kids Rehabilitation Hospital

    Toronto, Ontario, M4G 1R8

    Selvi Sert, MEng, 416-425-6220 ext. 3109, ssert@hollandbloorview.ca

    Alexander Hodge, BSc, 416-425-6220 ext. 3245, ahodge@hollandbloorview.ca

Other trials in Canada

About this study

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems for tracking therapy exercises and movement during game play. Specific aims are:

  1. To evaluate the accuracy of the kinematic metrics tracked by marker-less motion capture systems by comparing them to the gold standard marker-based Motion Analysis system.
  2. To assess agreement between exercise repetition counts and clinical assessment scores determined from data collected by the markerless motion capture systems compared to the gold standard marker-based Motion Analysis system and a trained clinician.
  3. To explore the extent to which kinematic metrics collected during gameplay (e.g. smoothness of movement, symmetry index) can discriminate different motor abilities.
  4. To understand children's perspectives on motion capture video games in the context of rehabilitation.
Read more

Participants will:

Perform active range of motion of each joint (3 repetitions, outside of the game environment) and rehabilitative movements within games developed at Holland Bloorview that target anatomical movements (e.g. shoulder abduction/adduction, shoulder flexion/extension, elbow flexion/extension, lateral trunk lean, hip flexion/extension, knee flexion/extension, trunk flexion/extension)

Play each mini game until 10 repetitions are made regarding the game objective or 2-minutes of game play is reached.

Read the detailed description

Problems in prenatal brain development or brain injury in infancy can cause cerebral palsy (CP), a non-progressive disorder associated with impaired movement, posture, and balance. CP is the most common motor disability in children affecting two to three children for every 1000 births.

Although CP is a permanent disability, occupational and physical therapy can be implemented to help improve motor function or manage the symptoms over time. However, access to these therapies can be limited by financial, time, and geographical constraints. This motivates interest in home-based rehabilitation programs. Several studies have evaluated the possibility of active video games (AVGs) to complement conventional in-person rehabilitation interventions and boost motivation in children. The user interacts with the environment within the AVG via different motion-tracking interfaces ranging in complexity from inertial measurement units (i.e. Wii control stick) to 3D depth sensors (i.e. Microsoft Kinect). From a meta-analysis conducted by Ren et al., AVGs have been found to enhance gross motor function for children with CP.

Given the individual rehabilitation goals and abilities of each child, AVGs are most effective when they can be calibrated to target specific body segments for motor skill development. Ideally, AVGs would adapt to the child's physical performance in the same way that a therapist observes a patient's progress and adjusts the intensity and frequency of the exercise. Data collected from technological systems, such as an optoelectronic motion tracking system, has the potential to follow changes in movement abilities to support progress tracking. Gold standard optoelectronic motion capture (e.g., Vicon, Motion Analysis) are too expensive for the home, but there are low-cost, commercial products that are practical for home use (e.g., Microsoft Kinect, Orbbec Persee). While the movement-tracking capabilities of these devices are sufficient to support game play, it is not known how accurately they track movements (i) during game play and (ii) for children with diverse motor skills and patterns. This information is pertinent to validate the use of low-cost optoelectronic, motion-tracking to (i) provide high quality feedback and support practice of therapy exercises (e.g. to what extent can these systems recognize and provide feedback on exercises in the same way that a therapist would?) and (2) track changes in motor performance (i.e. to what extent can these systems be used to accurately quantify and track changes in motor skills?)

To increase accessibility for a larger population of children with CP, a series of interactive video games have been created at the Possibility Engineering and Research Lab (PEARL), which tracks rehabilitation exercises and integrates these into gameplay. The video games, Bootle Blast (BB) and Bootle Boot Camp (BC), utilize a 3D depth sensor, the Orbbec Persee+. Bootle Blast has been successfully piloted by 4 children with CP over 12 weeks in their homes and used in clinics at Holland Bloorview Kids Rehabilitation Hospital since 2017. To date, body tracking has been used primarily to support children's interactions in the games. Its accuracy for tracking therapy exercises, potential to deliver high quality feedback, and validity for quantifying qualities of movement (e.g., reach envelope, smoothness of movement, movement trajectory) has yet to be established.

The overall goal of this study is to establish the clinical utility and accuracy of markerless motion captures systems (e.g. the Orbbec Persee+/Astra 2, Apple LiDAR, 2D cameras + body tracking software) for tracking therapy exercises and movement during game play.

Being tested
Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities
Keywords
Home-Based Rehabilitation, Interactive Video Game Therapy, Gamified Rehabilitation, Digital Therapeutics, Tele-Rehabilitation, Active Video Gaming, Motion Analysis
Medical subject headings
Cerebral Palsy

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor AbilitiesDevice

    Participants will play active video games by moving their bodies while their movements are tracked by different sensors.

Study groups in NCT07360171
Study groupRoleWhat they receive
Primary ArmParticipants' sociodemographic data is collected prior to the active component of study session. During the active component, participants will play a collection on movement-based video games that target specific rehabilitation movements. While playing, participants' movements are captured using different technologies including 2D and 3D cameras and marker-based motion capture systems. The games will be played in a randomized order, and the motion data will be collected for the full duration. The participants will be able to rest as needed between each mini game. The overall active game play will be approximately 30 minutes with approximately 10 minutes of walking (3-8 passes on a 5m track for children who are able) and active range of movement measurements.
Receives: Device: Validity Assessment of Sensors for Movement Tracking With Children/Youth With Diverse Neuromotor Abilities

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Standardized Clinical Assessment: 30 Second Sit To Stand Test

    A measurement that assesses functional lower extremity strength.

    Measured: Baseline

  2. Standardized Clinical Assessment - Five Times Sit to Stand Test

    The Five Times Sit to Stand Test measures one aspect of transfer skill. The test provides a method to quantify functional lower extremity strength and/or identify movement strategies a patient uses to complete transitional movements.

    Measured: Baseline

  3. Standardized Clinical Assessment: Paediatric Reach Test

    A modified form of the Functional Reach Test (FRT). The PRT measures side reaching as well as forward reaching in both sitting and standing positions.

    Measured: Baseline

  4. Standardized Clinical Assessment: Single Leg Stance Test

    Used to assess static postural and balance control

    Measured: Baseline

  5. Standardized Clinical Assessment: Timed Up and Go

    Assesses mobility, balance, walking ability, and fall risk

    Measured: Baseline

  6. Sensor Movement Tracking Data

    Joint positions in X-Y-Z coordinate space.

    Measured: Baseline

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Jan 2026
  2. Study start1 Feb 2026 (estimated)
  3. Primary completion31 Dec 2027 (estimated)
  4. Study completion31 Dec 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Case only
Time perspective
Cross-sectional
Enrolment
100 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07360171
Sponsor's protocol ID
0551
Acronym
MOCAP
Status last verified
Jan 2026
First submitted
14 Jan 2026
Last updated
30 Jan 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

An observational study of Cerebral Palsy and Cerebral Palsy (CP), run by Holland Bloorview Kids Rehabilitation Hospital at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 30 Jan 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Selvi Sert, MEng (416-425-6220 ext. 3109, ssert@hollandbloorview.ca), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Standardized Clinical Assessment: 30 Second Sit To Stand Test (time frame: Baseline). The study lists 6 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jan 2026.

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MOCAP Clinical Trial NCT07360171 | AzTrials