Clinical trials: Video Games
Physical Inactivity in Children
Active Video Games and Sustainable Physical Activity
The purpose of this study is to test the effect of active video game play on physical activity of 9-13 year old children in their natural home environments.
- Trial name
- Exergames (NCT01024153)
- Testing
- Active video game play
- Where
- United States
- Volunteers
- 84 people, healthy volunteers welcome
- Sponsor
- Baylor College of Medicine
General Population
Virtual-self Identity Construal in Online Video Games: A Repertory Grid Study
New technologies are changing the way of approach for many concepts that used to be quite established in the past. The Internet, and especially online videogames where people can create a customizable character to serve as their…
- Trial name
- NCT04551638
- Testing
- Psychological assessment with the Repertory Grid Technique
- Where
- Spain
- Volunteers
- 202 people, healthy volunteers welcome
- Sponsor
- University of Barcelona
Pain, Fear
Effects of Active and Passive Distraction Methods on Children's Pain, Fear and Anxiety
Background: It is important that reduce children's pain, fear, and anxiety during the invasive procedures for building effective communication with children and their parents.
- Conditions
- Pain, Fear, Anxiety
- Trial name
- RCT (NCT06826352)
- Testing
- Active Distraction, Passive Distraction
- Where
- Turkey (Türkiye)
- Volunteers
- 105 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Cerebral Palsy, Video Game
Effect of Video-Based Games on Upper Extremity Function in Children With Hemiparetic Cerebral Palsy
Aim: The present study aimed to systematically evaluate the effects of video-based gaming on upper extremity motor function and activity participation in children with hemiparetic cerebral palsy (CP).
- Trial name
- NCT07421193
- Testing
- neurodevelopmental treatment (NDT), Video-Based Gaming Training Using Microsoft Xbox
- Where
- Turkey (Türkiye)
- Volunteers
- 24 people
- Sponsor
- Pamukkale University
Mild Cognitive Impairment
Effect of Tablet-Based Games on Executive Functions in Older Adults With Mild Cognitive Impairment
The primary objective of this study is to investigate whether a tablet-based role-playing game is more effective than tablet-based word or image puzzles at improving executive functions in older adults with mild cognitive…
- Trial name
- NCT05468424
- Testing
- tablet (iPad or android) based role-playing game, tablet (iPad or android) based word puzzles and image puzzles
- Where
- 2 sites in Canada
- Volunteers
- 42 people
- Sponsor
- John Puxty
Stroke, Hemiplegia
The Effects of Video Games in Stroke
Aims: To establish whether the effectiveness of conventional treatment is increased when it is complemented with video-based therapy, whether specific rehabilitation or commercial after subacute stroke.
- Trial name
- NCT03896542
- Testing
- Commercial video game., rehabilitation video game
- Where
- Spain
- Volunteers
- 45 people
- Sponsor
- Universidad de Burgos
Stroke
Virtual Environment Rehabilitation for Chronic Stroke
More than half of individuals post-stroke have residual movement disabilities, including reduced mobility, balance, and increased risk of falling.
- Trial name
- VEHAB (NCT01414686)
- Testing
- Commercially-Available Interactive Video Games
- Where
- United States
- Volunteers
- 30 people
- Sponsor
- University of South Carolina
Type 1 Diabetes
Virtual Physical Activity for Type 1 Diabetes
A virtual group of teens with type 1 diabetes, led by young adults with type 1 diabetes, will play active videogames and discuss activity and health. This study will evaluate the program for feasibility and user satisfaction.
- Trial name
- NCT05163912
- Testing
- Virtual home intervention
- Where
- 2 sites in United States
- Volunteers
- 15 people
- Sponsor
- Yale University
Neoplasms
Evaluation of a Video Game for Adolescents and Young Adults With Cancer
The purpose of this study is to determine the effects of playing the interactive video game, Re-Mission, on patient outcomes, including adherence to medical treatment regimes, self-care behaviors, quality of life, stress…
- Trial name
- NCT00425139
- Testing
- Re-Mission
- Where
- 34 sites in United States, Australia and 1 more
- Volunteers
- 375 people
- Sponsor
- HopeLab Foundation
Cerebral Palsy, Acquired Brain Injury
Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury
The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to…
- Trial name
- NCT03386968
- Testing
- Active video gaming, Usual care physical therapy
- Where
- United States
- Volunteers
- 4 people
- Sponsor
- Blythedale Children's Hospital
Oral Health
Interactive Video- and Game-Based Oral Health Education for 11-Year-Old Schoolchildren
The goal of this cluster randomised controlled trial is to learn if an interactive video- and game-based oral health education intervention helps improve oral health outcomes among 11-year-old schoolchildren in Pulau Pinang…
- Trial name
- NCT07097324
- Testing
- Video- and Game-Based Oral Health Education, Conventional Oral Health Talk
- Where
- Malaysia
- Volunteers
- 220 people, healthy volunteers welcome
- Sponsor
- Universiti Sains Malaysia
Breast Cancer, Physical Activity
Pink Warrior 2: Teleconference-based Gaming Support
Breast cancer survivors, from diagnosis until the end of life, go through many transitions. One major transition is the significant decrease of physical activity immediately after diagnosis.
- Trial name
- PW2 (NCT04259905)
- Testing
- Active video game teleconference support group, Standard support group + pedometer
- Where
- 2 sites in United States
- Volunteers
- 20 people
- Sponsor
- The University of Texas Medical Branch, Galveston
Body Image
The Impact of Playing Super U on Pre-adolescents' Body Image
Body image concerns can have serious physical and psychological consequences on young people, including anxiety, depression, risk taking behaviours, eating disorders and suicidal ideation.
- Trial name
- NCT05669053
- Testing
- Super U Story intervention, Alternative Roblox game, Online word search
- Where
- United Kingdom
- Volunteers
- 2,941 people, healthy volunteers welcome
- Sponsor
- University of the West of England
Depression, Anxiety
A Novel ACT-based Video Game
A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.
- Conditions
- Depression, Anxiety, Stress, Emotional, Quality of Life
- Trial name
- NCT04566042
- Testing
- Acceptance and commitment therapy video game
- Where
- United Kingdom
- Volunteers
- 29 people, healthy volunteers welcome
- Sponsor
- Swansea University
Sleep, Video Gamers
Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study
The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults.
- Trial name
- SLEEPLAY (NCT07411404)
- Testing
- Sleep Assessment Protocol
- Where
- France
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Centre Hospitalier Universitaire de Besancon
Video Game Addiction
The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults
The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction.
- Trial name
- NCT06079489
- Testing
- Brochure-Based Exercise Program, Telerehabilitation-Based Structured Exercise Program
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people
- Sponsor
- Biruni University
Healhty, Aging
Video Game Intervention In Older Adults
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
- Conditions
- Healhty, Aging, Balance, Self Efficacy
- Trial name
- NCT07433608
- Testing
- Game-Based Virtual Reality Intervention
- Where
- Turkey (Türkiye)
- Volunteers
- 32 people, healthy volunteers welcome
- Sponsor
- Biruni University
Game Addiction, Video
Investigation of the Relationship Between Digital Game Addiction and Musculoskeletal System Disorders
The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.
- Trial name
- NCT06843772
- Testing
- ergonomic training, exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Uskudar University
Developmental Dyslexia
Comparison of Interventions for Developmental Dyslexia
The purpose of the present study is to compare the effectiveness of Rhythmic Reading Training (RRT), a computer-assisted intervention method that combines sublexical reading exercises with rhythm processing, and that of an…
- Trial name
- NCT02791841
- Testing
- Rhythmic Reading Training, Visual Hemispheric-Specific Stimulation + Action Video Games, Action Video Games
- Where
- Italy
- Volunteers
- 33 people
- Sponsor
- Catholic University of the Sacred Heart
Stroke
Exergames on an Unstable Surface in Stroke Inpatients
Aim of this study is to assess the feasibility and effects of exergame-based cognitive-motor training on a labile platform on physical and cognitive functioning in stroke inpatients.
- Trial name
- NCT06296069
- Testing
- exergame-based cognitive-motor training on an unstable surface, exergame-based cognitive-motor training on an stable surface
- Where
- Switzerland
- Volunteers
- 29 people
- Sponsor
- Eleftheria Giannouli