AzTrials
AzTrials

Cerebral PalsyNCT03386968

Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

A study testing Active video gaming in people with Cerebral Palsy and Acquired Brain Injury, run by Blythedale Children's Hospital at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
Search all trials

Trial summary

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with… Read more about this study

Who is it for?
Ages 7 to 17 years
Conditions the study is for
Cerebral Palsy, Acquired Brain Injury
What is being tested?
Active video gaming
Could I receive a placebo?
No, everyone receives an active treatment
How many people
4 participants
Where
1 siteUnited States
Study dates
7 Dec 2017to 6 Jan 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 7 to 17 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Age 7-17
  • Diagnosis of Cerebral Palsy or Diagnosis of Acquired Brain Injury
  • Ambulatory with or without an assistive device x 150 feet
  • Cognition and attention ability sufficient to be successful in video game play and to follow instructions of the investigator.
  • Able to complete testing process.
  • Current patient at Blythedale Children's Hospital program (Expected Length of Stay/availability for study of approximately 8 weeks)

Who cannot join

  • Any history of photosensitive epilepsy or seizures triggered by exposure to flashing lights, television or video games
  • Attention or behavior problems that prevent the successful completion of game play
  • Any acute musculoskeletal injury that limits weight bearing on one lower extremity (due to orthopedist concerns for fracture or injury)
  • Any medical condition that prevents the child from tolerating exercise due to cardiovascular conditions

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Blythedale Children's Hospital

    Valhalla, New York, 10595

Other trials in United States

About this study

Official title: Use of Low-Cost Virtual Reality and Active Video Games to Improve Balance and Perceptual Skills in Children With Cerebral Palsy and Brain Injury

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.

Being tested
Active video gaming, Usual care physical therapy
Keywords
virtual reality, hemiplegia, diplegia, video gaming, active video games, Playstation X-Box 360, Rutgers V-Step, Microsoft Kinect
Medical subject headings
Cerebral Palsy, Brain Injuries, Hemiplegia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Active video gamingBehavioural

    Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child's typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games "Kinect Adventures" and "Kinect Sports". The child will first play a "Kinect Adventures" game, which requires ambulating, ducking, and dodging one's way through an obstacle course.

  • Usual care physical therapyBehavioural

    Children will attend their usual care physical therapy appointments at Blythedale.

Study groups in NCT03386968
Study groupRoleWhat they receive
Video gamingExperimentalA child's usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger's V-step.
Receives: Behavioral: Active video gaming
Usual careActive comparatorChildren will receive their usual care in the physical therapy program at Blythedale.
Receives: Behavioral: Usual care physical therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Pediatric Evaluation of Disability Inventory Computer Adaptive Test

    The PEDI-CAT measures abilities in three functional domains: Daily Activities, Mobility and Social/Cognitive.

    Measured: From before intervention to immediately after intervention

Secondary outcomes (7)
  1. Change in 10 Meter walk test

    Measures time taken for a participant to walk 10 meters

    Measured: From before intervention to immediately after intervention

  2. Change in Gross Motor Function Measure (GMFM) subtest D and E

    The GMFM is a standardized observational instrument designed and validated to measure change in gross motor function over time in children with cerebral palsy.

    Measured: From before intervention to immediately after intervention

  3. Change in Four Square Step Test

    Measures how well a patient can change directions while stepping.

    Measured: From before intervention to immediately after intervention

  4. Change in Functional Gait Assessment (FGA)

    10-item test that assesses dynamic balance and postural stability during gait.

    Measured: From before intervention to immediately after intervention

  5. Change in Motor Free Visual Perceptual Test (MVPT)-4

    The MVPT-4 assesses five categories of visual perception: Visual Discrimination: Ability to discriminate dominant features of different objects, including the ability to discriminate position, shapes, and forms.

    Measured: From before intervention to immediately after intervention

  6. Change in Visually guided weight shift ability as measured by the Smart Balance Master®

    Force platform system that tests balance

    Measured: From before intervention to immediately after intervention

  7. Change in Children's Assessment of Participation and Enjoyment

    Self-report measures of children's participation in recreation and leisure activities outside of mandated school activities.

    Measured: From before intervention to immediately after intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted29 Dec 2017
  2. Study start7 Dec 2017
  3. Primary completion6 Jan 2022
  4. Study completion6 Jan 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
A Randomized Block Design will be utilized in order to attempt to "match" subjects according to functional level and diagnosis (cerebral palsy or acquired brain injury). Upon signing consent the subjects will be grouped based on their diagnosis. At that time gait speed for the 10 M Walk Test will be utilized to categorize all participants into a "fast" and "slow" group. (subjects performing the 10 M Walk Test at a speed less than .4 m/s will be placed in the "slow" group, and subjects testing at a speed greater than or equal to .4 m/s will be placed in the "fast" group After this determination is made, subjects will be randomized to "control" (usual care), and "intervention" one therapy session replaced with a session utilizing Active video games and the Rutger's V-step. A minimum of 2 subjects per grouping will be sought in order to analyze for differences.
Masking
None (open label)
Enrolment
4 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03386968
Sponsor's protocol ID
17-1206TS
Status last verified
Jan 2022
First submitted
7 Dec 2017
Last updated
10 Jan 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Active video gaming in people with Cerebral Palsy and Acquired Brain Injury, run by Blythedale Children's Hospital at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 10 Jan 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Pediatric Evaluation of Disability Inventory Computer Adaptive Test (time frame: From before intervention to immediately after intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 10 Jan 2022.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in