Clinical trials: Gaming
Problematic Gaming, Self-Compassion
Self-Compassion and Problematic Gaming: A Randomized Trial
This study investigates the impact of self-compassion on reducing problematic gaming behaviors among young adults. Problematic gaming has been linked to anxiety, depression, and social dysfunction, and this study aims to assess…
- Trial name
- NCT07270315
- Testing
- Positive Self - 14-Day Online Self-Compassion Course
- Where
- China
- Volunteers
- 308 people, healthy volunteers welcome
- Sponsor
- Beijing Normal University
Internet Gaming Disorder, Internet Addiction
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world.
- Trial name
- NCT06098807
- Testing
- Family Centered Treatment for Problematic Gaming and Excessive Screen Use
- Where
- Sweden
- Volunteers
- 10 people
- Sponsor
- Region Skane
Esport Players, Gaming Performance
Mental Fatigue on Reaction Time and Game Performance in Esport Players
Electronic sports (e-sports) gained popularity in the early 2000s within the computer gaming community and reached an audience of approximately 395 million people worldwide by 2018 (Bányai et al., 2019; Nagorsky and Wiemeyer…
- Conditions
- Esport Players, Gaming Performance, Mental Fatigue
- Trial name
- NCT06729060
- Testing
- Combination of Motor Imagery and Physical Performance, Physical Performance
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Bandırma Onyedi Eylül University
Gaming Disorder, Internet Gaming Disorder
Psychological Therapy for Gaming Disorder
Gaming is a common leisure activity, both for children and adult, and while it is generally a positive experience for most, it can lead to problems for some individuals.
- Trial name
- NCT06018922
- Testing
- Psychological treatment
- Where
- Sweden
- Volunteers
- 68 people
- Sponsor
- Region Skane
Problematic Video Gaming
Effects of Temporary Abstinence and Expressive Writing on Gaming
The goal of this clinical trial is to investigate if an intervention combining temporary abstinence and expressive writing can mitigate gaming problems in young adult regular gamers.
- Trial name
- NCT07068035
- Testing
- Temporary abstinence and expressive writing, Gaming as per usual and control writing
- Where
- Singapore
- Volunteers
- 321 people, healthy volunteers welcome
- Sponsor
- National University of Singapore
Internet Gaming Disorder, Gaming Disorder
CBT Treatment for Internet Gaming Disorder
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life.
- Trial name
- NCT05328596
- Testing
- CBT-treatment, Wait list control
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Sahlgrenska University Hospital
Cognitive Performance, Gaming Performance
Citicoline Dose on Energy Drink Efficacy
The purpose of this study is to determine how the doses of cognitive-enhancing ingredients such as citicoline and caffeine effect the efficacy of acute energy drink consumption for improving cognitive performance (primary…
- Conditions
- Cognitive Performance, Gaming Performance, Blood Pressure, Heart Rate
- Trial name
- NCT06890962
- Testing
- Energy drink consumption
- Where
- United States
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Nathaniel Jenkins
Internet Gaming Disorder, Social Media Addiction
Chatbot Intervention to Reduce Common Digital Addictions, Sedentary Behaviors and Mental Distress Among Adolescents
The goal of the study is to investigate the efficacy of a secondary low-intensity stage of change (SoC) and motivational interviewing (MI)-based Chatbot-assisted intervention in reducing digital addictions in adolescents with…
- Trial name
- NCT06821373
- Testing
- Chatbot, Control
- Where
- Hong Kong
- Volunteers
- 330 people, healthy volunteers welcome
- Sponsor
- Chinese University of Hong Kong
Internet Gaming Disorder
Targeted TDCS Intervention for Internet Gaming Disorder
The aim of this project is to compare the effects of the newly discovered parietal cortex (Pz electrode point) with the dorsolateral prefrontal cortex (F3 electrode point), which has been commonly used in previous studies, and to…
- Trial name
- NCT06759051
- Testing
- tDCS
- Where
- China
- Volunteers
- 180 people
- Sponsor
- Peking University
Internet Gaming Disorder
The Effect of Repetitive Transcranial Magnetic Stimulation for Internet Gaming Disorder
This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals with internet gaming disorder (IGD).
- Trial name
- NCT06634498
- Testing
- real rTMS on the dlPFC
- Where
- 2 sites in China
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Jin-tao Zhang
Internet Gaming Disorder
Effect of Computer-Based Game and HIIT Towards Symptoms, Executive Function and Neuroplasticity in Teens with IGD
The goal of this clinical trial is to learn how effective a combined therapy of computer-based game and also high-intensity interval training (HIIT) physical exercise to improve the clinical symptoms, executive function and…
- Trial name
- NCT06582979
- Testing
- Computer-Based Game Therapy, High-Intensity Interval Training
- Where
- Indonesia
- Volunteers
- 44 people
- Sponsor
- Universitas Indonesia
Internet Gaming Disorder
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects.
- Trial name
- NCT05927883
- Testing
- Indigenously Adapted Cognitive Behavioral Therapy
- Where
- Pakistan
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Bahria University
Internet Gaming Disorder
Neurofeedback for Internet Gaming Addiction
The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with…
- Trial name
- NCT06063642
- Testing
- Neurofeedback training
- Where
- Macau
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- University of Macau
Internet Gaming Disorder, Light Therapy
Light Therapy for Internet Gaming Disorder
This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy
- Trial name
- NCT06165549
- Testing
- Light therapy, Emotion Bias Modification Training
- Where
- 2 sites in China
- Volunteers
- 104 people
- Sponsor
- Jinan University Guangzhou
Internet Gaming Disorder
Investigation of the Relationship Between Internet Gaming Disorder and Sensorimotor Functions in Adolescents
Using computer for long have been shown to cause vision problems, musculoskeletal pain particularly in neck, postural deviations, obesity and physical inactivity in several studies.
- Trial name
- NCT04631523
- Where
- Turkey (Türkiye)
- Volunteers
- 78 people, healthy volunteers welcome
- Sponsor
- Istanbul University - Cerrahpasa
Pathological Gambling, Internet Gaming Disorder
Treatment Study for Problematic Gaming and Gambling
The aim of the study is twofold: 1) to evaluate an Relaps Prevention(RP) treatment for Problematic Gaming (PG) and Internet Gaming Disorder (IGD) patients recruited from child and youth psychiatry (CAP) clinics and 2) to test…
- Trial name
- NCT05506384
- Testing
- Relaps Preventions Therapy, Treatment as usual
- Where
- Sweden
- Volunteers
- 160 people
- Sponsor
- Region Skane
Social Media Addiction, Internet Gaming Disorder
My Journey: A Brief Contextual Behavioural Intervention Based on Meaning and Connection
The present study will explore the underlying mechanisms of problematic Internet and smartphone use by focusing on how and when environmental factors affect the positive psychological intervention factors.
- Conditions
- Social Media Addiction, Internet Gaming Disorder, Smartphone Addiction, Quality of Life
- Trial name
- NCT05479344
- Testing
- A Brief Contextual Behavioural Intervention Based on Strengths, Meaning, Hope and Connection
- Where
- China
- Volunteers
- 106 people, healthy volunteers welcome
- Sponsor
- City University of Hong Kong
Gaming Disorder
A Study for the Disrupted Interpersonal Interaction Among Gaming Disorder Individuals and Treatment
Aiming at the major problems of unclear brain mechanism of gaming disorder and lack of effective assessment intervention tools, this project started by exploring the brain mechanism of abnormal interpersonal interaction and…
- Trial name
- NCT06208358
- Testing
- tACS
- Where
- China
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Shanghai Mental Health Center
Acquired Brain Injury, Executive Dysfunction
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
The main cognitive complaint in brain-injured patients is often the everyday disorganization caused by executive function (EF) deficits. In order to minimize the everyday disorganization, effective EF interventions are required.
- Conditions
- Acquired Brain Injury, Executive Dysfunction, Goal Management Training, Compensatory Strategy Training
- Trial name
- NCT05737238
- Testing
- Intervention during phase B: Compensatory brain game supporting Goal Management Training intervention
- Where
- Netherlands
- Volunteers
- 4 people
- Sponsor
- Klimmendaal Revalidatiespecialisten
Type 2 Diabetes Mellitus, Gaming
Mobile Technology and Motivational Interviewing in Type 2 Diabetes Patients
Type 2 diabetes patients were divided into experimental and control groups. Patients in the control group received regular nursing care, while those in the experimental group received MI, which is empowered by game-based mobile…
- Conditions
- Type 2 Diabetes Mellitus, Gaming, Motivational Interviewing, Self-Management
- Trial name
- NCT05919706
- Testing
- Patient Education with Game-Based Mobile Technology and Motivational Interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 64 people
- Sponsor
- Inonu University