Internet Gaming DisorderNCT05927883
Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
A study testing Indigenously Adapted Cognitive Behavioral Therapy in people with Internet Gaming Disorder, run by Bahria University at 1 site in Pakistan.
Trial summary
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Read more about this study
- Who is it for?
- Ages 13 to 19 yearsHealthy volunteers can take part
- Conditions the study is for
- Internet Gaming Disorder
- What is being tested?
- Indigenously Adapted Cognitive Behavioral Therapy
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 1 sitePakistan
- Study dates
- 2 Oct 2023to 30 Jun 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 13 to 19 years
- All sexes
- Healthy volunteers accepted
- Child, Adult
Who may be able to join
- Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
- Playing Internet offline/online games.
- Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
- Playing games for at least the past year.
- No history of major illness or any other psychological disorder.
Who cannot join
- Diagnosed prior for any mental or psychological disorder.
- Receiving any psychotherapy or medication for any particular disorder
Trial locations and contacts
1 site in 1 country.
About this study
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.
- Conditions
- Internet Gaming Disorder
- Being tested
- Indigenously Adapted Cognitive Behavioral Therapy
- Medical subject headings
- Internet Addiction Disorder
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Indigenously Adapted Cognitive Behavioral TherapyBehavioural
IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions
| Study group | Role | What they receive |
|---|---|---|
| Intervention group | Experimental | Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA Receives: Behavioral: Indigenously Adapted Cognitive Behavioral Therapy |
| Intervention group with Parental Psycho-education | Active comparator | Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA. Receives: Behavioral: Indigenously Adapted Cognitive Behavioral Therapy |
| Control | No intervention | This group will not be given no intervention |
What is being measured
The primary outcome is the main question the study is designed to answer.
Internet Gaming Disorder Scale - short form
Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.
Measured: 1 year
Secondary outcomes (1)
Brief Self-Control Scale
The scale measures an individual's self-control. Minimum score will be 13 and maximum score will be 65. Higher score indicate low self control
Measured: 1 year
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted3 Jul 2023
- Study start2 Oct 2023
- Primary completion23 Nov 2023
- Study completion30 Jun 2024
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Internet Gaming DisorderStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind
- Who is masked
- Participant, Outcomes assessor
- Enrolment
- 60 participants (actual)
Sponsor and investigators
- Lead sponsor
- Bahria University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Ambreen Fatima, Bahria University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT05927883
- Sponsor's protocol ID
- 01-276182-002
- Status last verified
- Aug 2024
- First submitted
- 23 Jun 2023
- Last updated
- 7 Aug 2024
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 7 Aug 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
- ClinicalTrials.gov ID
- NCT05927883
- Acronym / sponsor ID
- 01-276182-002
- Conditions
- Internet Gaming Disorder
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 60 participants (actual)
- Lead sponsor
- Bahria UniversityUniversity, hospital or other
- Study start
- 2 Oct 2023 (actual)
- Primary completion
- 23 Nov 2023 (actual)
- Study completion
- 30 Jun 2024 (actual)
- First posted
- 3 Jul 2023 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (participant, outcomes assessor)
- Number of arms
- 3
| Arm | Type | Receives |
|---|---|---|
| Intervention group | Experimental | Behavioral: Indigenously Adapted Cognitive Behavioral TherapyAdolescents who scored high on IGD-SF-9. The group will be given IACBTGA |
| Intervention group with Parental Psycho-education | Active comparator | Behavioral: Indigenously Adapted Cognitive Behavioral TherapyAdolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA. |
| Control | No intervention | –This group will not be given no intervention |
Who may qualify
- Ages
- 13 to 19 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult
Key inclusion criteria (5 listed)
- Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
- Playing Internet offline/online games.
- Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
- Playing games for at least the past year.
- No history of major illness or any other psychological disorder.
Key exclusion criteria (2 listed)
- Diagnosed prior for any mental or psychological disorder.
- Receiving any psychotherapy or medication for any particular disorder
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Indigenously Adapted Cognitive Behavioral TherapyIACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions | Behavioural | Intervention group, Intervention group with Parental Psycho-education |
Primary outcome
Internet Gaming Disorder Scale - short form
Time frame: 1 year
Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.
1 secondary outcome
Brief Self-Control Scale
Time frame: 1 year
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 7 Aug 2024.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Indigenously Adapted Cognitive Behavioral Therapy in people with Internet Gaming Disorder, run by Bahria University at 1 site in Pakistan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 5 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 7 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Pakistan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Internet Gaming Disorder Scale - short form (time frame: 1 year). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 7 Aug 2024.