Clinical trials: Gaming
Problematic Gaming, Self-Compassion
Self-Compassion and Problematic Gaming: A Randomized Trial
This study investigates the impact of self-compassion on reducing problematic gaming behaviors among young adults. Problematic gaming has been linked to anxiety, depression, and social dysfunction, and this study aims to assess…
- Trial name
- NCT07270315
- Testing
- Positive Self - 14-Day Online Self-Compassion Course
- Where
- China
- Volunteers
- 308 people, healthy volunteers welcome
- Sponsor
- Beijing Normal University
Gaming Disorder
Spinal Posture According to the Severity of Gaming Disorder,
Background: Internet Gaming Disorder (IGD) is a behavioral addiction recognized in diagnostic classifications such as DSM-5 and ICD-11.
- Trial name
- NCT07802925
- Where
- Turkey (Türkiye)
- Volunteers
- 47 people, healthy volunteers welcome
- Sponsor
- Gaziantep Islam Science and Technology University
Internet Gaming Disorder
The Effect of Repetitive Transcranial Magnetic Stimulation for Internet Gaming Disorder
This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals with internet gaming disorder (IGD).
- Trial name
- NCT06634498
- Testing
- real rTMS on the dlPFC
- Where
- 2 sites in China
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Jin-tao Zhang
Laparoscopic Surgery
Laparoscopic Skills Acquisition Using an AI-enhanced Game-based Simulation Tool Compared With a Laparoscopic Simulator Box Trainer
The goal of this clinical trial is to learn whether an AI-enhanced, game-based laparoscopic simulation tool can improve laparoscopic skills training and help increase surgical capacity in surgical trainees and other healthcare…
- Trial name
- CAMELs-RCT (NCT07276022)
- Testing
- AI-enhanced game-based simulation tool (Laptitude), Laparoscopic simulator box trainer (SurgTrac)
- Where
- 3 sites in Guatemala, India and 1 more
- Volunteers
- 157 people
- Sponsor
- University of Edinburgh
Amblyopia, Anisometropic, Amblyopia Strabismic
Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)
The purpose of this clinical study is to validate the effectiveness of the Vedea Amblyopia Therapy (VAT) as a treatment for children with lazy eye.
- Conditions
- Amblyopia, Anisometropic, Amblyopia Strabismic, Amblyopia
- Trial name
- VAT (NCT05620173)
- Testing
- Vedea Amblyopia Therapy (VAT), Occlusion therapy
- Where
- 2 sites in Netherlands
- Volunteers
- 74 people
- Sponsor
- Vedea Healthware BV
Elderly Population
Otago Exercises and Otago Exercise Effects on Elderly Population
Study aims to investigate the profound impact of exer gaming on normal aged individuals within our society. Additionally, to compare the effects of exer gaming-based exercises and Otago exercises on crucial aspects such as…
- Trial name
- NCT06190990
- Testing
- Otago Exercise + Exer gaming, exer gaming based programme
- Where
- Pakistan
- Volunteers
- 44 people
- Sponsor
- Riphah International University
Sedentary Lifestyle
Can Gaming Get You Fit? A High-Intensity Exergaming Intervention in Adults
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to health benefits.
- Trial name
- NCT03513380
- Testing
- Exergaming
- Where
- Norway
- Volunteers
- 52 people
- Sponsor
- Norwegian University of Science and Technology
Internet Gaming Disorder
Neurofeedback for Internet Gaming Addiction
The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with…
- Trial name
- NCT06063642
- Testing
- Neurofeedback training
- Where
- Macau
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- University of Macau
Stroke
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
This trial studies the impact of motivational strategies designed by the gaming industry on adherence to a home tele-rehabilitation program designed to improve hand function in persons with stroke.
- Trial name
- NCT03985761
- Testing
- Home Telerehabilitation using HoVRS
- Where
- United States
- Volunteers
- 33 people
- Sponsor
- Rutgers, The State University of New Jersey
Fall, Fall Prevention
Study on the Steps to Avoid Falls in the Elderly
This study focuses on administering home-based exercises which include balance, strength, endurance, and mobility training to pre-frail subjects via one of the 3 intervention arms.
- Conditions
- Fall, Fall Prevention, Pre- Frail
- Trial name
- SAFETRIP (NCT05207215)
- Testing
- Home Base Exercises
- Where
- Singapore
- Volunteers
- 104 people
- Sponsor
- Singapore General Hospital
Cognitive Function, Video Gamers
Efficacy of a Microalgae Extract PhaeoSOL Combined With Natural Stimulant on Cognitive Function and Gaming Performance of Video Gamers
Considering the important growing development of gaming in the world, this research area has developed considerably over the last few years.
- Trial name
- PHAEOSOL-TWO (NCT04851899)
- Testing
- Phaeosol low dose, Phaeosol high dose
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Microphyt
Stroke
Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting
Current protocols for therapy on a rehabilitation unit call for intensive rehabilitation composed of high intensity, long duration therapy.
- Trial name
- CIT (NCT03578536)
- Testing
- Recovery Rapids
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- VA Office of Research and Development
Phantom Limb Pain
Myoelectrically Controlled Augmented Reality and Gaming for the Treatment of Phantom Limb Pain
The goal of the clinical investigation is to reduce phantom limb pain (PLP), painful condition affecting 70% of amputees, so as to improve these patients' quality of life.
- Trial name
- NCT02281539
- Testing
- Neuromotus
- Where
- Sweden
- Volunteers
- 14 people
- Sponsor
- Integrum
Digital Technology, Technology Addiction
The Effect of Health Education Based Laughter Yoga Applied to Adolescents on Stress and Digital Gaming Habits
Adolescents may turn to digital games as a coping mechanism for stress, which can lead to addiction and various health problems.
- Conditions
- Digital Technology, Technology Addiction, Internet Addiction Disorder, Laughter Yoga
- Trial name
- Digital Habits (NCT07032090)
- Testing
- Health education, Laughter Yoga
- Where
- Turkey (Türkiye)
- Volunteers
- 68 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi Gulhane Tip Fakultesi
Recurrent Low Back Pain
Mixed Reality Gaming for Chronic Low Back Pain
Mixed Reality Gaming for Chronic Low Back Pain
- Trial name
- NCT03603028
- Testing
- Exergaming
- Where
- United States
- Volunteers
- 13 people
- Sponsor
- University of Alabama at Birmingham
Internet Gaming Disorder, Internet Addiction
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world.
- Trial name
- NCT06098807
- Testing
- Family Centered Treatment for Problematic Gaming and Excessive Screen Use
- Where
- Sweden
- Volunteers
- 10 people
- Sponsor
- Region Skane
Pathological Use of Internet Games
Efficacy of Transcranial Direct Current Stimulation (tDCS) in Patients Suffering From Pathological Use of Internet Gaming
The Internet has grown considerably in the last twenty years, and as a result, cases of excessive iinterney use have emerged. These cases, which have clinical similarities with substance addiction, involve the various activities…
- Trial name
- StimNET (NCT04120714)
- Testing
- Active tDCS, Questionnaires
- Where
- France
- Volunteers
- 50 people
- Sponsor
- Centre Hospitalier Universitaire Dijon
Chronic Low Back Pain
Virtual Reality and Pain Perception During Exercises for Patients With Chronic Non-specific Low Back Pain
Immersion in a virtual reality environment has been shown to reduce pain during a variety of painful medical procedures, such as wound care for burn patients and dental care.
- Trial name
- NCT02679300
- Testing
- Virtual reality exercise group, Conventional exercise group (control group)
- Where
- Belgium
- Volunteers
- 84 people
- Sponsor
- Hasselt University
Stroke, Cerebrovascular Accident
Self-directed Adapted Gaming Exercises for Stroke Survivors
A pilot multicentre randomised control trial (RCT), examining upper limb (UL) outcomes amongst stroke survivors implementing a technology-based, self-directed UL intervention as an adjunct to conventional care.
- Trial name
- SAGE (NCT04475692)
- Testing
- Repetitive, task-specific upper limb practice, Conventional care
- Where
- United Kingdom
- Volunteers
- 55 people
- Sponsor
- Imperial College London
Physical Activity
Effect of a Specific and General Physical Exercise Intervention on Gaming and E-Sport Performance
The goal of this randomized control intervention study is to test the effect of i) a specific physical training for e-sport and ii) a general physical training on e-sport performance, compared to iii) not training physically at…
- Trial name
- E-SPORT (NCT06264375)
- Testing
- Physical exercise
- Where
- Austria
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Universitaet Innsbruck