Clinical trials: Augmented Feedback
Cerebral Palsy, Gait Disorders, Neurologic
Feedback in Augmented Reality to Control of Gait Parameters in Children With Cerebral Palsy
Cerebral palsy (CP) describes a group of permanent disorders of the development of movement and posture, causing activity limitation, that are attributed to non progressive disturbances that occurred in the developing fetal or…
- Conditions
- Cerebral Palsy, Gait Disorders, Neurologic, Feedback, Psychological
- Trial name
- BestOf_ARRoW (NCT04460833)
- Testing
- Feedback modalities given through an augmented reality headset
- Where
- France
- Volunteers
- 30 people
- Sponsor
- Fondation Ellen Poidatz
Rotator Cuff-related Shoulder Pain, Augmented Feedback
Effects of Knowledge of Results Intervention in Rotator Cuff-Related Shoulder Pain
Previous research demonstrates that augmented feedback effectively enhances motor skills and performance in both healthy individuals and those with neurological conditions.
- Conditions
- Rotator Cuff-related Shoulder Pain, Augmented Feedback, Rehabilitation
- Trial name
- NCT07632729
- Testing
- Knowledge of Results, Standart Rehabilitation
- Where
- Turkey (Türkiye)
- Volunteers
- 56 people
- Sponsor
- Elif Turgut
Healthy Older Adults, Healthy Young Adults
Effects of Feedback and Aging on Aiming Movements in Virtual Reality
This study has two main objectives: First, to better understand how a motor task commonly used by researchers, known as the Fitts' task, is performed in virtual reality.
- Trial name
- NCT07435506
- Testing
- VR-augmented specific feedback, VR-augmented global feedback, R-intrinsic feedback
- Where
- France
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Aix Marseille Université
Plant Food Intake
Can Personalised Digital Feedback Help Increase Plant Food Intake?
Inadequate plant food intake is a leading modifiable risk factor for non-communicable disease. However, on average, 88% of individuals do not consume adequate amounts of vegetables.
- Trial name
- D4M (NCT07478068)
- Testing
- Personalised Feedback, Control
- Where
- United Kingdom
- Volunteers
- 315 people, healthy volunteers welcome
- Sponsor
- University of Bath
Performance Enhancement, Athlete
Augmented Feedback Effects on Shoulder Rotator Performance
The existing literature demonstrates that motor learning strategies are effective in enhancing sports performance. One of these strategies, augmented feedback, is widely used in athletic training to help athletes achieve their…
- Conditions
- Performance Enhancement, Athlete, Shoulder
- Trial name
- NCT07510893
- Testing
- Augmented Feedback
- Where
- Turkey (Türkiye)
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Elif Turgut
Stroke
Feasibility of Real-Time Visual Feedback in Augmented Reality to Reduce Gait Asymmetry Post-Stroke
Unilateral motor deficits, such as paresis and tone disorders, are frequent consequences of stroke and lead to gait impairments.
- Trial name
- NCT07178535
- Testing
- Feasibility of Two Types of Real-Time Visual Feedback in an Augmented Reality
- Where
- Canada
- Volunteers
- 20 people
- Sponsor
- McGill University
Cardiac Arrest (CA), Pediatric Cardiac Arrest (Simulated)
Augmented Reality-Cardiopulmonary Resuscitation Support for Pediatric Resuscitation
This study evaluates whether an augmented reality cardiopulmonary resuscitation feedback system (AR-CPR) can support health care providers in delivering high-quality chest compressions during pediatric cardiac arrest.
- Conditions
- Cardiac Arrest (CA), Pediatric Cardiac Arrest (Simulated), Cardiopulmonary Resuscitation (CPR)
- Trial name
- AR-CPR (NCT07778823)
- Testing
- AR-CPR
- Where
- 8 sites in United States, Canada
- Volunteers
- 252 people, healthy volunteers welcome
- Sponsor
- Johns Hopkins University
Proprioception Knee, Healthy Volunteers
Motor Control Exergame
This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.
- Trial name
- NCT07141290
- Testing
- Silent fish and bunny game, Sound supported fish and bunny game
- Where
- Netherlands
- Volunteers
- 14 people, healthy volunteers welcome
- Sponsor
- University of Groningen
Stroke
Reaching in Stroke 3rd Phase
The project targets stroke survivors to investigate the effect of augmented feedback (using robotic force cues and visual feedback) and rewards (game scores), on their upper limb reaching patterns and trunk compensatory movements
- Trial name
- RISP3 (NCT02912923)
- Testing
- Visual + Force Feedback, Visual + Force + Game Scores Feedback
- Where
- Canada
- Volunteers
- 23 people
- Sponsor
- University of British Columbia
Stroke Rehabilitation
Mirror Feedback, Augmented Task-Specific, Impairment-Oriented Therapy, Home Practice, Stroke Rehabilitation
In this study, the investigators will (1) examine immediate and long-term effects of MT priming with task-specific training versus MT-priming with impairment-oriented training, relative to a dose-matched control therapy on motor…
- Trial name
- NCT04978311
- Testing
- Mirror therapy (MT) priming with task-specific training, Mirror therapy priming with impairment-oriented training, Control therapy
- Where
- 2 sites in Taiwan
- Volunteers
- 21 people
- Sponsor
- National Taiwan University Hospital
Low Back Pain
Efficacy of Augmented Feedback on Lumbar Postural and Movement Control During Physiotherapy and Home Exercise
Exercise therapy is effective in improving pain experience and disability in patients with non-specific low back pain (NSLBP) and movement/postural control impairments.
- Trial name
- NCT03841552
- Testing
- Augmented Feedback, Control Group
- Where
- Switzerland
- Volunteers
- 20 people
- Sponsor
- Zurich University of Applied Sciences
Diabetes Mellitus, Type 1
Adapting Diabetes Treatment Expert Systems to Patient in Type 1 Diabetes
This study is evaluate the superior efficacy of a Continuous Glucose Monitor (CGM)-based advisory system in Type 1 Diabetes Mellitus (T1DM), as compared to Sensor Augmented Mode (SAM) therapy, and with characterizing the impact…
- Trial name
- DSS-2 (NCT04443153)
- Testing
- Personalized Feedback, Decision Support System, Sensor Augmented Mode
- Where
- United States
- Volunteers
- 88 people
- Sponsor
- University of Virginia
Healthy Participants
Real-Time Avatar Feedback in Virtual Reality Exercise
The goal of this study is to examine whether real-time feedback provided by a virtual trainer avatar during virtual reality (VR) exercise influences participants' exercise well-being and movement accuracy.
- Trial name
- NCT07384065
- Testing
- VR Exercise With No Avatar Feedback, VR Exercise With Verbal Avatar Feedback, VR Exercise With Verbal and Gestural Avatar Feedback
- Where
- Poland
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- National Information Processing Institute
Physical Therapy
Augmented Sensory in Cancer-Related Neuropathic Patients"
this research studied the effect of augmented sensory feedback program on motor control and risk of falling in patient with CIPN.
- Trial name
- NCT07027215
- Testing
- Gradual Intermittent pneumatic compression therapy (IPC),Balance excercises.PNF technique, selected physical therapy program as arm excercises
- Where
- Egypt
- Volunteers
- 40 people
- Sponsor
- Isra University, Jordan
Ventilation Skills Acquisition and Retention, Ventilation Knowledge Acquisition and Retention
Ventilation Knowledge and Skills Retention Using a Novel Tool, the Augmented Infant Resuscitator (AIR) Device as an Instant-feedback Tool
Babies born not breathing at birth require effective gentle ventilation to survive and avert organ damage if initial resuscitation steps such as drying, and stimulation are unsuccessful at facilitating breathing.
- Trial name
- Sim-II (NCT04889001)
- Testing
- Simulation enhanced HBB training
- Volunteers
- 400 people, healthy volunteers welcome
- Sponsor
- Mbarara University of Science and Technology
Neck Pain, Chronic Pain
Virtual Reality Rehabilitation in Neck Pain Subjects
VR-NECKPAIN is a two-arm, monocentric, single-blind, randomized controlled trial in Neck Pain patients. The entire treatment consist in 12 sessions, each during 45 minutes, twice a week for 6 consecutive weeks.
- Conditions
- Neck Pain, Chronic Pain, Whiplash
- Trial name
- NCT03987334
- Testing
- Virtual Reality Treatment, Control Group
- Where
- Italy
- Volunteers
- 72 people, healthy volunteers welcome
- Sponsor
- IRCCS San Raffaele
Stroke, Hemiparesis
Effects of Different Types of Augmented Feedback on Intrinsic Motivation and Spatiotemporal Gait Performance After Stroke
Investigate development of an Innovative Instrument on Robot-Aided and Virtual Reality Rehabilitation for Intelligent Physical Training (i.e. gait and stepping) of Individuals post-stroke.
- Conditions
- Stroke, Hemiparesis, Walking, Difficulty
- Trial name
- NCT04740060
- Testing
- Augmented Feedback without Virtual Reality(VR, Augmented Feedback with Non-Game based VR, Augmented Feedback with Game based VR
- Where
- 2 sites in United States
- Volunteers
- 18 people
- Sponsor
- University of Alabama at Birmingham
Stroke
Reaching in Stroke
The project targets stroke survivors to investigate the effect of augmented feedback (using robotic force cues and visual feedback) on their upper limb reaching patterns and trunk compensatory movements.
- Trial name
- NCT02654951
- Testing
- Visual Feedback, Force Feedback
- Where
- Canada
- Volunteers
- 23 people
- Sponsor
- University of British Columbia
Parkinson Disease
Orthotics and Parkinson's Disease: The Acute and Long-term Effects of Increased Somatosensory Feedback
The purpose of this study is to increase clinical knowledge of the relationship between increased plantar sensory information and orthotics in a Parkinsonian gait.
- Trial name
- NCT02809391
- Testing
- Orthotics alone, Orthotics+textured top cover
- Where
- Canada
- Volunteers
- 20 people
- Sponsor
- Wilfrid Laurier University
Stroke
The Effects of Lokomat Virtual Reality Applications on Balance and Gait in Stroke Patients
The effectiveness of applying robot-assisted walking training together with conventional physiotherapy is widely accepted. Virtual reality is another component and its contribution to rehabilitation is important.
- Trial name
- NCT05419791
- Testing
- Robot Asisted Gait Training with Lokomat (Endurance), Robot Asisted Gait Training with Lokomat (Attention and Motivation), Robot Asisted Gait Training with Lokomat (Activity Timing)
- Where
- Turkey (Türkiye)
- Volunteers
- 56 people
- Sponsor
- Ankara Yildirim Beyazıt University