Clinical trials: Gamification
Gamification, Nursing Education
The Effectiveness of Gamified Metaverse-Based Training on Patient Safety for Nursing Students
Introduction: Patient safety issues, such as medication errors, healthcare-associated infections, unsafe surgical procedures, and diagnostic errors, can negatively impact the quality of healthcare and patient outcomes due to…
- Conditions
- Gamification, Nursing Education, Patient Safety, Mixed Method Implementation Study
- Trial name
- NCT07394907
- Testing
- Gamified metaverse-based educational application
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Baskent University
Students, Mental Health Issue
Effects of Active Gamification in Primary School Children
Active gamification, which incorporates game elements with physical interaction, is presented as an innovative strategy to address children's physical and mental health.
- Conditions
- Students, Mental Health Issue, Physical Condition
- Trial name
- NCT06849700
- Testing
- Active gamification
- Where
- Spain
- Volunteers
- 120 people
- Sponsor
- University of Jaén
Cerebral Palsy, Upper Extremity Paresis
Virtual Reality Mediated Upper Extremity rehabilitationPatients With Cerebral Palsy
Cerebral palsy (CP) refers to a group of permanent disorders that occur in the brain of the fetus or infant, which are non-progressive, cause movement and posture disorder along with activity limitation.
- Trial name
- NCT04529343
- Testing
- Virtual reality mediated upper extremity rehabilitation, Classical exercise therapy for upper extremities
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people
- Sponsor
- Istanbul University
Gamification
Educational Escape Room Game and Nursing Students
This study will be conducted to determine the effect of educational escape room teaching on nursing students' skills in calculating intravenous drug dosage and applying fluid therapy.
- Trial name
- NCT06451926
- Testing
- Escape room game
- Where
- Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Şırnak Üniversitesi
Hiv, HIV/AIDS
AllyQuest: Engaging HIV+ YMSM in Care Through Social Networking and Gamification
AllyQuest is a novel, high impact secondary prevention intervention delivered via mobile phones to improve linkage and engagement in care among newly diagnosed HIV+ young men who have sex with men (YMSM).
- Trial name
- AQ (NCT03090958)
- Testing
- AllyQuest
- Volunteers
- 20 people
- Sponsor
- University of North Carolina, Chapel Hill
Pulmonary Disease, Chronic Obstructive
Development and Feasibility Testing of Digital Theory-based Pursed Lip Breathing in Stable Patients With COPD
The goal of this pre-post design clinical trial is to develop a digital, theory-based Pursed Lip Breathing intervention protocol software system installed on smartphones (DT-PLB) and to preliminarily evaluate its feasibility and…
- Trial name
- NCT06063733
- Testing
- Digital pursed lip breathing intervention
- Where
- China
- Volunteers
- 15 people
- Sponsor
- Manchester Metropolitan University
Menstrual Hygiene, Genital Hygiene Behaviors
Gamification Method on the Menstruation and Genital Hygiene Behaviors of Female Students
This quasi-experimental study aimed to evaluate the effect of a gamification-based educational intervention on menstruation and genital hygiene behaviors among female students.
- Conditions
- Menstrual Hygiene, Genital Hygiene Behaviors, Adolescent Health, Health Education
- Trial name
- NCT07370259
- Testing
- Gamified Training Program
- Where
- Turkey (Türkiye)
- Volunteers
- 77 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Sexually Transmitted Diseases, Safe Sex
P3 (Prepared, Protected, emPowered)
P3 (Prepared, Protected, emPowered) is an interactive smartphone app for HIV-uninfected YMSM and YTW that utilizes social networking and game-based mechanics as well as a comprehensive understanding of what constitutes "best…
- Conditions
- Sexually Transmitted Diseases, Safe Sex, Adherence, Medication
- Trial name
- P3 (NCT03320512)
- Testing
- P3, P3+, Control
- Where
- 9 sites in United States
- Volunteers
- 246 people, healthy volunteers welcome
- Sponsor
- University of North Carolina, Chapel Hill
Family Research, Family-centered Care
A Digital Game on Promoting Family Well-being
Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional…
- Trial name
- NCT06626100
- Testing
- Exercise-themed game, Diet-themed game
- Where
- Hong Kong
- Volunteers
- 800 people, healthy volunteers welcome
- Sponsor
- The University of Hong Kong
Patient Safety
The Effect of Patient Safety Escape Room on Nursing Students' Knowledge Level and Team Collaboration
The concept of patient safety first emerged more than two decades ago in research by practitioners applying different approaches to improve care in the areas they work in.
- Trial name
- NCT06608628
- Testing
- Experimental Group
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- Karadeniz Technical University
Cardiopulmonary Resuscitation, Educational Problems
Continuous Chest Compressions Training Among Schoolchildren With Gamification in Brazil: a Pilot Study
This study employed a randomized cluster intervention design to evaluate differences in chest compression depth among children's groups, using active learning methodologies and serious game-based learning as part of the Kids Save…
- Trial name
- CSC (NCT06565767)
- Testing
- cardiopulmonary resuscitation quality
- Where
- Brazil
- Volunteers
- 336 people, healthy volunteers welcome
- Sponsor
- Hospital Israelita Albert Einstein
Medical Education
Enhancing Teaching Strategies for Newly Recruited Interns: Comparing Massive Open Online Courses, Simulation, and Escape Games
This randomized controlled trial will compare three innovative teaching methods-Massive Open Online Courses (MOOCs), simulation, and escape games-among newly recruited medical interns at Ibn Sina University Hospital in Rabat…
- Trial name
- PEDAGO-INT (NCT07176442)
- Testing
- MOOC (E-Learning), Simulation Training, Educational Escape Game
- Where
- Morocco
- Volunteers
- 51 people, healthy volunteers welcome
- Sponsor
- Mohammed V Souissi University
Inflammatory Bowel Diseases, Anorectal Malformations
StoMakker Mobile Application
The goal of this clinical trial is to investigate if access to the StoMakker application will significantly improve health-related quality of life in children receiving surgery resulting in an ileostomy, colostomy or continent…
- Conditions
- Inflammatory Bowel Diseases, Anorectal Malformations, Spina Bifida, Ostomy
- Trial name
- StoMakker (NCT06065995)
- Testing
- StoMakker
- Where
- Netherlands
- Volunteers
- 30 people
- Sponsor
- Academisch Medisch Centrum - Universiteit van Amsterdam (AMC-UvA)
Virtual Reality, Distraction
Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
- Conditions
- Virtual Reality, Distraction, Gamification, Tooth Extraction
- Trial name
- VRGAMIFICATION (NCT06964451)
- Testing
- Extraction tooth
- Where
- Serbia
- Volunteers
- 56 people
- Sponsor
- Rasa Mladenovic
Nicotine Dependence, Cigarettes, Cessation, Tobacco
Reducing Nicotine Addiction in Adolescent Smokers
Adolescents are at risk for tobacco use due to factors such as impulsivity, poor perception, desire to prove themselves, and insufficient neurological development.
- Conditions
- Nicotine Dependence, Cigarettes, Cessation, Tobacco, Cessation, Smoking, Adolescent Problem Behavior
- Trial name
- NCT05477342
- Testing
- Board Game, Tobacco Cesseation Education, Combined İntervention
- Where
- Turkey (Türkiye)
- Volunteers
- 103 people, healthy volunteers welcome
- Sponsor
- Ministry of National Education, Turkey
Neuromuscular Diseases in Children
Gamification Effects on the 6-Minute Walk Test in Children
The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.
- Trial name
- NCT07216339
- Testing
- Standard 6MWT, Gamified 6MWT
- Where
- United States
- Volunteers
- 20 people
- Sponsor
- David Toupin
Midwifery Student
The Effect of Gamification-Based Instructional Design Developed
Turkish) Abstract: Purpose: Considering the importance of postpartum hemorrhage management in reducing preventable maternal deaths and the key role midwives play in providing this care, it is important to increase the knowledge…
- Trial name
- PPH-GamEd (NCT07207590)
- Testing
- web-based gamification application, control group: traditional classroom learning techniques
- Where
- Turkey (Türkiye)
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- Cukurova University
Overweight and Obesity
The System Fammeal With Tailored Recommendations and Gamification for Parents to Counteract Childhood Obesity
The investigators aim to test an evidence-based intervention, allocated to a mobile app designed to parents and their children with 3 to 6 years old, identified by family doctors or nurses at well-child care visits as overweight…
- Trial name
- Fammeal (NCT03881280)
- Testing
- Parenting education program
- Where
- Portugal
- Volunteers
- 28 people
- Sponsor
- Universidade do Porto
Pediatric Obesity
Juntos Santiago: Gamification Strategy to Reduce Childhood Obesity in Schools in Santiago de Chile
School-based interventions have shown mixed results. Most studies have lacked enough statistical power and have been carried out in North America and Europe.
- Trial name
- NCT03459742
- Testing
- Gamification strategy
- Where
- 2 sites in Chile
- Volunteers
- 12,000 people, healthy volunteers welcome
- Sponsor
- Municipality of Santiago
Cerebral Palsy
ImGTS for Patients With Cerebral Palsy and With Mobility Limitations (Phase 2)
The proposed research project aims to answer the question "Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?".
- Trial name
- NCT06100341
- Testing
- Virtual reality
- Where
- Philippines
- Volunteers
- 30 people
- Sponsor
- Augmented eXperience E-health Laboratory