Acute PainMOLIVeRNCT07878117
MOLI Technique and Virtual Reality Versus Conventional Venipuncture for Pain and Anxiety in Children
A study testing Conventional venipuncture technique, MOLI technique and Meta Quest 3 with Fruit Ninja VR in people with Acute Pain and Anxiety, run by José Luis Cobo Sánchez at 1 site in Spain.
Trial summary
Venipuncture is one of the most frequent and distressing invasive procedures in paediatric care. Both immersive virtual reality (VR) and structured breathing-based active distraction have been proposed as effective non-pharmacological strategies to reduce procedural pain and anxiety. Read more about this study
- Who is it for?
- Ages 4 to 12 years
- Conditions the study is for
- Acute Pain, Anxiety, Pain, Procedural
- What is being tested?
- Conventional venipuncture technique, MOLI technique and Meta Quest 3 with Fruit Ninja VR
- Type of treatment
- Medical device, Surgery or procedure, Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 201 participants
- Where
- 1 siteSpain
- Study dates
- 1 Nov 2024to 31 Aug 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 4 to 12 years
- All sexes
- No healthy volunteers
- Child
Who may be able to join
- Aged between 4 and 12 years.
- Clinical indication for peripheral venous catheter insertion.
- Triage priority III, IV or V in the Andorran Model of Triage - Spanish Triage System (MAT-SET), paediatric version.
- Written informed consent from the parent or legal guardian, and age-appropriate assent from the child.
Who cannot join
- Language barrier or physical condition preventing collaboration.
- Clinical condition preventing the intervention (severe respiratory distress; Glasgow Coma Scale less than or equal to 14).
- Sensory impairment to pain (e.g., spina bifida).
- History of seizures or recurrent syncope.
- Psychomotor or neurocognitive delay that would compromise anxiety assessment.
- Visual or hearing impairment incompatible with the use of the virtual reality headset or with verbal communication.
- Refusal to participate.
Trial locations and contacts
1 site in 1 country.
Spain1 site
Hospital Universitario Marques de Valdecilla
Santander, Cantabria, 39008
About this study
Official title: Efficacy of the MOLI Technique and Virtual Reality Versus Conventional Venipuncture for Pain and Anxiety in Paediatric Patients: A Three-Arm Randomised Controlled Trial
Venipuncture is one of the most frequent and distressing invasive procedures in paediatric care. Both immersive virtual reality (VR) and structured breathing-based active distraction have been proposed as effective non-pharmacological strategies to reduce procedural pain and anxiety. However, no randomised controlled trial has directly compared a structured breathing-based intervention with immersive VR and with the conventional technique.
The MOLIVeR trial is a single-centre, parallel three-arm randomised controlled trial (1:1:1 allocation) that compared the MOLI technique (a Spanish acronym for movilizacion, observacion, ludica e inmersion, matching the English Mobilisation, Observation, Ludic engagement and Immersion; a pinwheel-guided active-distraction breathing protocol), immersive VR (Meta Quest 3, Fruit Ninja VR) and the conventional technique in children aged 4-12 years requiring peripheral venous catheter insertion in a tertiary university hospital in Spain. The primary outcomes were pain intensity (Faces Pain Scale-Revised) and procedural anxiety (Groningen Distress Scale), assessed immediately after catheter insertion. Secondary outcomes were pre and post-procedure heart rate, first-attempt insertion success, procedure duration and adverse events. Analyses followed the intention-to-treat principle.
Read the detailed description
Study design. Single-centre, parallel three-arm randomised controlled trial with 1:1:1 allocation, without blinding of participants or study personnel, and analysed under the intention-to-treat principle. Designed and reported in accordance with the CONSORT 2025 guidelines for parallel-group randomised trials and the TIDieR checklist for intervention description.
Setting and sample size. Conducted between 1 November 2024 and 31 August 2025 in the paediatric emergency department, paediatric short-stay unit and paediatric inpatient ward of a tertiary university hospital in northern Spain. Sample size was calculated using the GRANMO calculator to detect a between-group difference in pain intensity of at least 1 point (Faces Pain Scale-Revised) with an expected standard deviation of 0.5 points, accepting a two-sided alpha of 0.05, 80% power, an anticipated dropout rate of 5%, and Bonferroni adjustment for multiple pairwise comparisons. A total of 201 children (67 per arm) were required.
Randomisation. A statistician independent of the clinical team generated the randomisation sequence using Epidat 4.2 with permuted blocks of variable size (6 and 9). Group identifiers were placed in sealed, opaque, sequentially numbered envelopes. Because of the nature of the interventions, blinding of participants, families and staff was not possible. Statistical analysis was performed by an investigator who had not participated in allocation or intervention delivery.
Interventions. All interventions were delivered by paediatric nurses trained in a preparatory session before the trial start. The MOLI technique combined standardised positioning on the caregiver's lap, playful reframing of clinical devices, a forced slow-expiration exercise using a paper pinwheel held by the caregiver, and visual concealment of the venipuncture material by an assistant nurse. The virtual reality arm used a Meta Quest 3 headset with the Fruit Ninja VR application (Classic mode); positioning and family involvement were identical to the MOLI arm, replacing the pinwheel with the headset. The conventional arm consisted of standardised positioning, gentle limb restraint by an assistant nurse and family emotional support, without any structured distraction technique.
Outcomes. Primary outcomes were pain intensity (Faces Pain Scale-Revised, 0-10) and procedural anxiety (Groningen Distress Scale, 1-5) assessed immediately after peripheral venous catheter insertion. Secondary outcomes were pre and post-procedure heart rate (bpm), first-attempt insertion success, procedure duration, successful blood sampling and adverse events attributable to each intervention.
Statistical analysis. Continuous variables were summarised as mean and standard deviation or median and interquartile range depending on distribution. Between-group comparisons used the Kruskal-Wallis test with epsilon squared as the effect-size measure. Post-hoc pairwise comparisons were performed with Mann-Whitney U tests using Bonferroni adjustment for three comparisons, reporting r as the effect-size measure. Categorical variables were compared with the Chi-square test. A pre-specified age-subgroup analysis (4-6, 7-9, 10-12 years) was performed for the primary outcomes. All tests were two-sided at the 5% level.
- Conditions
- Acute Pain, Anxiety, Pain, Procedural, Phlebotomy, Catheterization, Peripheral
- Being tested
- Conventional venipuncture technique, MOLI technique, Meta Quest 3 with Fruit Ninja VR
- Keywords
- Paediatric nursing, Virtual reality, Distraction, Breathing exercises, Venipuncture, Peripheral venous catheter, Non-pharmacological pain management, Randomised controlled trial, Child
- Medical subject headings
- Acute Pain, Anxiety Disorders, Pain, Procedural
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Conventional venipuncture techniqueProcedure or surgery
Standard-care venipuncture without structured distraction. Delivered by paediatric nurses of the participating units.
MOLI techniqueBehavioural
Structured active-distraction protocol combining standardised positioning on the caregiver's lap, playful reframing of clinical devices (tourniquet as strength bracelet, pulse oximeter as red-light sticker), pinwheel-guided slow forced expiration held by the caregiver, and visual concealment of the venipuncture material by an assistant nurse. Delivered by paediatric nurses trained in a pre-trial standardisation session, with a supporting leaflet and demonstration videos.
Meta Quest 3 with Fruit Ninja VRDevice
Immersive virtual reality distraction using a Meta Quest 3 standalone headset (Meta Platforms, Inc.) with the Fruit Ninja VR application (Halfbrick Studios) in Classic mode. Delivered together with the same caregiver positioning, playful reframing and visual concealment used in the MOLI arm.
| Study group | Role | What they receive |
|---|---|---|
| Conventional Technique (CT) | Active comparator | Standard-care venipuncture without any structured distraction technique. The child was placed supine on the trolley with the head end elevated to 30 degrees. An assistant nurse gently restrained the limbs. The caregiver was positioned next to the assistant on the opposite side from the nurse, providing emotional support without interfering in the working field. Heart rate was monitored by pulse oximetry before insertion. Receives: Procedure: Conventional venipuncture technique |
| MOLI Technique | Experimental | Structured active-distraction protocol combining positioning, visual concealment, playful reframing and pinwheel-guided breathing. In children up to 10 years the participant sat on the caregiver's lap; from 11 years the participant sat on the trolley. The nurse introduced the tourniquet ("strength bracelet") and the pulse oximeter ("red-light sticker") using a playful script. Immediately before skin antisepsis, the nurse handed a paper pinwheel to the caregiver, who held it 20-30 cm from the child's mouth. During insertion, the child was verbally prompted to "blow hard - spin the pinwheel" in a repeated fashion. Receives: Behavioral: MOLI technique |
| Virtual Reality (VR) | Experimental | Immersive virtual reality distraction. A Meta Quest 3 standalone headset was used with the Fruit Ninja VR application (Classic mode) as active distraction during catheter insertion. Positioning of the child, assistant nurse and caregiver was identical to the MOLI arm, replacing the pinwheel with the headset. The child operated the controller with the arm contralateral to the venipuncture site and was encouraged to "slice the fruit" throughout catheter insertion. Receives: Device: Meta Quest 3 with Fruit Ninja VR |
What is being measured
The primary outcome is the main question the study is designed to answer.
Procedural pain intensity
Pain intensity measured with the Faces Pain Scale-Revised (FPS-R), a six-face pictorial self-report scale scored from 0 (no pain) to 10 (very much pain), validated for children aged 4-16 years.
Measured: Immediately after peripheral venous catheter insertion (single assessment; approximately 1 minute after catheter fixation)
Procedural anxiety
Procedural anxiety assessed with the observer-rated Groningen Distress Scale, scored from 1 (calm) to 5 (panic) by an external observer.
Measured: Immediately after peripheral venous catheter insertion (single assessment; approximately 1 minute after catheter fixation)
Secondary outcomes (5)
First-attempt PVC insertion success
Successful catheter insertion in the first attempt (yes/no).
Measured: At the time of peripheral venous catheter insertion
Duration of the venipuncture procedure
Time (in minutes) from skin antisepsis to the fixation of the catheter dressing, measured by an external observer.
Measured: From skin antisepsis to catheter dressing (typically less than 10 minutes)
Change in heart rate (pre to post insertion)
Difference between pre and post-procedure heart rate (bpm), measured with pulse oximetry.
Measured: Immediately before and immediately after peripheral venous catheter insertion
Successful blood sampling
Successful collection of the required blood sample through the inserted catheter (yes/no).
Measured: At the time of peripheral venous catheter insertion
Adverse events attributable to the intervention
Adverse events attributable to each intervention: motion sickness or visual discomfort in the VR arm; brief respiratory discomfort or vasovagal syncope in the MOLI arm; skin erythema or joint discomfort in the CT arm.
Measured: During and immediately after the procedure
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted16 Oct 2026
- Study start1 Nov 2024
- Primary completion31 Aug 2025
- Study completion31 Aug 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Acute PainStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 201 participants (actual)
Sponsor and investigators
- Lead sponsor
- José Luis Cobo Sánchez
- Sponsor type
- University, hospital or other
- Collaborators
- Instituto de Investigación Marqués de Valdecilla
- Responsible party
- Sponsor-investigator, José Luis Cobo Sánchez, Hospital Universitario Marqués de Valdecilla
- Investigators
- Jose Luis Cobo-Sanchez, RN, PhD, MBA, Principal investigator, Hospital Universitario Marques de Valdecilla
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07878117
- Sponsor's protocol ID
- MOLIVeR-2024.249
- Other IDs
- ENFVAL24/26, 2024.249
- Acronym
- MOLIVeR
- Status last verified
- Nov 2025
- First submitted
- 21 Sep 2026
- Last updated
- 16 Oct 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data are not planned to be shared publicly because of ethical constraints related to paediatric research participants. De-identified data may be made available from the corresponding author upon reasonable request and with the appropriate ethical approvals.
Study at a glance
From the registry record, last updated by the sponsor on 16 Oct 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Efficacy of the MOLI Technique and Virtual Reality Versus Conventional Venipuncture for Pain and Anxiety in Paediatric Patients: A Three-Arm Randomised Controlled Trial
- ClinicalTrials.gov ID
- NCT07878117
- Acronym / sponsor ID
- MOLIVeR / MOLIVeR-2024.249
- Conditions
- Acute Pain, Anxiety, Pain, Procedural, Phlebotomy, Catheterization, Peripheral
- Keywords
- Paediatric nursing, Virtual reality, Distraction, Breathing exercises, Venipuncture, Peripheral venous catheter, Non-pharmacological pain management, Randomised controlled trial
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 201 participants (actual)
- Lead sponsor
- José Luis Cobo SánchezUniversity, hospital or other
- Collaborators
- Instituto de Investigación Marqués de Valdecilla
- Study start
- 1 Nov 2024 (actual)
- Primary completion
- 31 Aug 2025 (actual)
- Study completion
- 31 Aug 2025 (actual)
- First posted
- 16 Oct 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Venipuncture is one of the most frequent and distressing invasive procedures in paediatric care. Both immersive virtual reality (VR) and structured breathing-based active distraction have been proposed as effective non-pharmacological strategies to reduce procedural pain and anxiety. However, no randomised controlled trial has directly compared a structured breathing-based intervention with immersive VR and with the conventional technique.
The MOLIVeR trial is a single-centre, parallel three-arm randomised controlled trial (1:1:1 allocation) that compared the MOLI technique (a Spanish acronym for movilizacion, observacion, ludica e inmersion, matching the English Mobilisation, Observation, Ludic engagement and Immersion; a pinwheel-guided active-distraction breathing protocol), immersive VR (Meta Quest 3, Fruit Ninja VR) and the conventional technique in children aged 4-12 years requiring peripheral venous catheter insertion in a tertiary university hospital in Spain. The primary outcomes were pain intensity (Faces Pain Scale-Revised) and procedural anxiety (Groningen Distress Scale), assessed immediately after catheter insertion. Secondary outcomes were pre and post-procedure heart rate, first-attempt insertion success, procedure duration and adverse events. Analyses followed the intention-to-treat principle.
Detailed description
Study design. Single-centre, parallel three-arm randomised controlled trial with 1:1:1 allocation, without blinding of participants or study personnel, and analysed under the intention-to-treat principle. Designed and reported in accordance with the CONSORT 2025 guidelines for parallel-group randomised trials and the TIDieR checklist for intervention description.
Setting and sample size. Conducted between 1 November 2024 and 31 August 2025 in the paediatric emergency department, paediatric short-stay unit and paediatric inpatient ward of a tertiary university hospital in northern Spain. Sample size was calculated using the GRANMO calculator to detect a between-group difference in pain intensity of at least 1 point (Faces Pain Scale-Revised) with an expected standard deviation of 0.5 points, accepting a two-sided alpha of 0.05, 80% power, an anticipated dropout rate of 5%, and Bonferroni adjustment for multiple pairwise comparisons. A total of 201 children (67 per arm) were required.
Randomisation. A statistician independent of the clinical team generated the randomisation sequence using Epidat 4.2 with permuted blocks of variable size (6 and 9). Group identifiers were placed in sealed, opaque, sequentially numbered envelopes. Because of the nature of the interventions, blinding of participants, families and staff was not possible. Statistical analysis was performed by an investigator who had not participated in allocation or intervention delivery.
Interventions. All interventions were delivered by paediatric nurses trained in a preparatory session before the trial start. The MOLI technique combined standardised positioning on the caregiver's lap, playful reframing of clinical devices, a forced slow-expiration exercise using a paper pinwheel held by the caregiver, and visual concealment of the venipuncture material by an assistant nurse. The virtual reality arm used a Meta Quest 3 headset with the Fruit Ninja VR application (Classic mode); positioning and family involvement were identical to the MOLI arm, replacing the pinwheel with the headset. The conventional arm consisted of standardised positioning, gentle limb restraint by an assistant nurse and family emotional support, without any structured distraction technique.
Outcomes. Primary outcomes were pain intensity (Faces Pain Scale-Revised, 0-10) and procedural anxiety (Groningen Distress Scale, 1-5) assessed immediately after peripheral venous catheter insertion. Secondary outcomes were pre and post-procedure heart rate (bpm), first-attempt insertion success, procedure duration, successful blood sampling and adverse events attributable to each intervention.
Statistical analysis. Continuous variables were summarised as mean and standard deviation or median and interquartile range depending on distribution. Between-group comparisons used the Kruskal-Wallis test with epsilon squared as the effect-size measure. Post-hoc pairwise comparisons were performed with Mann-Whitney U tests using Bonferroni adjustment for three comparisons, reporting r as the effect-size measure. Categorical variables were compared with the Chi-square test. A pre-specified age-subgroup analysis (4-6, 7-9, 10-12 years) was performed for the primary outcomes. All tests were two-sided at the 5% level.
Study design
- Primary purpose
- Supportive care
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 3
| Arm | Type | Receives |
|---|---|---|
| Conventional Technique (CT) | Active comparator | Procedure: Conventional venipuncture techniqueStandard-care venipuncture without any structured distraction technique. The child was placed supine on the trolley with the head end elevated to 30 degrees. An assistant nurse gently restrained the limbs. The caregiver was positioned next to the assistant on the opposite side from the nurse, providing emotional support without interfering in the working field. Heart rate was monitored by pulse oximetry before insertion. |
| MOLI Technique | Experimental | Behavioral: MOLI techniqueStructured active-distraction protocol combining positioning, visual concealment, playful reframing and pinwheel-guided breathing. In children up to 10 years the participant sat on the caregiver's lap; from 11 years the participant sat on the trolley. The nurse introduced the tourniquet ("strength bracelet") and the pulse oximeter ("red-light sticker") using a playful script. Immediately before skin antisepsis, the nurse handed a paper pinwheel to the caregiver, who held it 20-30 cm from the child's mouth. During insertion, the child was verbally prompted to "blow hard - spin the pinwheel" in a repeated fashion. |
| Virtual Reality (VR) | Experimental | Device: Meta Quest 3 with Fruit Ninja VRImmersive virtual reality distraction. A Meta Quest 3 standalone headset was used with the Fruit Ninja VR application (Classic mode) as active distraction during catheter insertion. Positioning of the child, assistant nurse and caregiver was identical to the MOLI arm, replacing the pinwheel with the headset. The child operated the controller with the arm contralateral to the venipuncture site and was encouraged to "slice the fruit" throughout catheter insertion. |
Who may qualify
- Ages
- 4 to 12 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child
Key inclusion criteria (4 listed)
- Aged between 4 and 12 years.
- Clinical indication for peripheral venous catheter insertion.
- Triage priority III, IV or V in the Andorran Model of Triage - Spanish Triage System (MAT-SET), paediatric version.
- Written informed consent from the parent or legal guardian, and age-appropriate assent from the child.
Key exclusion criteria (7 listed)
- Language barrier or physical condition preventing collaboration.
- Clinical condition preventing the intervention (severe respiratory distress; Glasgow Coma Scale less than or equal to 14).
- Sensory impairment to pain (e.g., spina bifida).
- History of seizures or recurrent syncope.
- Psychomotor or neurocognitive delay that would compromise anxiety assessment.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Conventional venipuncture techniqueStandard-care venipuncture without structured distraction. Delivered by paediatric nurses of the participating units. | Procedure or surgery | Conventional Technique (CT) |
| MOLI techniqueStructured active-distraction protocol combining standardised positioning on the caregiver's lap, playful reframing of clinical devices (tourniquet as strength bracelet, pulse oximeter as red-light sticker), pinwheel-guided slow forced expiration held by the caregiver, and visual concealment of the venipuncture material by an assistant nurse. Delivered by paediatric nurses trained in a pre-trial standardisation session, with a supporting leaflet and demonstration videos. | Behavioural | MOLI Technique |
| Meta Quest 3 with Fruit Ninja VRImmersive virtual reality distraction using a Meta Quest 3 standalone headset (Meta Platforms, Inc.) with the Fruit Ninja VR application (Halfbrick Studios) in Classic mode. Delivered together with the same caregiver positioning, playful reframing and visual concealment used in the MOLI arm. | Device | Virtual Reality (VR) |
Primary outcome
Procedural pain intensity
Time frame: Immediately after peripheral venous catheter insertion (single assessment; approximately 1 minute after catheter fixation)
Pain intensity measured with the Faces Pain Scale-Revised (FPS-R), a six-face pictorial self-report scale scored from 0 (no pain) to 10 (very much pain), validated for children aged 4-16 years.
Procedural anxiety
Time frame: Immediately after peripheral venous catheter insertion (single assessment; approximately 1 minute after catheter fixation)
Procedural anxiety assessed with the observer-rated Groningen Distress Scale, scored from 1 (calm) to 5 (panic) by an external observer.
5 secondary outcomes
First-attempt PVC insertion success
Time frame: At the time of peripheral venous catheter insertion
Duration of the venipuncture procedure
Time frame: From skin antisepsis to catheter dressing (typically less than 10 minutes)
Change in heart rate (pre to post insertion)
Time frame: Immediately before and immediately after peripheral venous catheter insertion
Successful blood sampling
Time frame: At the time of peripheral venous catheter insertion
Adverse events attributable to the intervention
Time frame: During and immediately after the procedure
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 16 Oct 2026.
- Individual participant dataSharing planned: No. Individual participant data are not planned to be shared publicly because of ethical constraints related to paediatric research participants. De-identified data may be made available from the corresponding author upon reasonable request and with the appropriate ethical approvals.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Jose Luis Cobo-Sanchez, RN, PhD, MBA principal investigator
Hospital Universitario Marques de Valdecilla
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Conventional venipuncture technique, MOLI technique and Meta Quest 3 with Fruit Ninja VR in people with Acute Pain and Anxiety, run by José Luis Cobo Sánchez at 1 site in Spain.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 16 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Spain. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Procedural pain intensity (time frame: Immediately after peripheral venous catheter insertion (single assessment; approximately 1 minute after catheter fixation)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Oct 2026.