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Intellectual Disability, Mild to ModerateVR-KAYAKNCT07760584

Reducing Anxiety During Virtual Reality Kayaking in Youth With Intellectual Disabilities.

A study testing Virtual Reality Kayaking Exergame with Contextual Preparation in people with Intellectual Disability, Mild to Moderate and Anxiety, run by Poznan University of Physical Education at 1 site in Poland.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this clinical trial is to learn if a physical warm-up can lower anxiety during virtual reality (VR) games in youth with mild to moderate intellectual disabilities. VR is a fun and modern technology, but it can sometimes feel overwhelming for new users. Read more about this study

Who is it for?
Ages 8 to 17 years
What is being tested?
Virtual Reality Kayaking Exergame with Contextual Preparation
Could I receive a placebo?
No, everyone receives an active treatment
How many people
72 participants
Where
1 sitePoland
Study dates
30 Jun 2026to 30 Jul 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 17 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Mild to moderate intellectual disability.
  • Age within the specified range (adolescents / youth).
  • Participants of a summer sports camp.
  • Ability to understand instructions and participate in the VR kayaking session.
  • Signed informed consent from parents or legal guardians, and assent from the participant.
  • No virtual reality (VR) experience before the study.
  • No psychotropic medicines.
  • Lack of long-term injuries and fresh injuries.

Who cannot join

  • Severe intellectual disability preventing completion of the evaluation tasks.
  • History of severe motion sickness, epilepsy, or uncorrected visual impairments incompatible with virtual reality headset use.
  • Medical or physical conditions that contraindicate participation in physical warm-ups or exergaming.

Trial locations and contacts

1 site in 1 country.

Poland1 site
  • Poznan University of Physical Education

    Poznan, Greater Poland Voivodeship, 61-871

Other trials in Poland

About this study

Official title: Efficacy of Progressive Physical Instruction on Reducing State Anxiety During Virtual Reality Kayaking in Adolescents With Intellectual Disabilities: A Three-Arm Randomized Controlled Study

The goal of this clinical trial is to learn if a physical warm-up can lower anxiety during virtual reality (VR) games in youth with mild to moderate intellectual disabilities. VR is a fun and modern technology, but it can sometimes feel overwhelming for new users. This study takes place during a summer sports camp to see how we can make VR more comfortable and enjoyable.

The main question it aims to answer is: Does using real-world props, like a paddle or a real kayak, before and during a VR game lower feelings of anxiety?

Read more

Researchers will compare playing the VR game with no special props to playing with kayak props. This will help us see if touching and feeling real physical items helps participants feel calmer before putting on the VR headset.

Participants will:

  1. Answer a short survey about their feelings before the game.
  2. Complete a short, safe physical warm-up with trained instructors.
  3. Play a VR kayaking game while sitting on a cushion or in a real kayak.
  4. Wear a life jacket to make the experience feel more real.
  5. Answer a short survey about their feelings right after the game
Read the detailed description

Background and Rationale:

Virtual reality (VR) exergames offer innovative opportunities for physical activity and engagement among youth with intellectual disabilities. However, novel technological environments can induce high levels of state anxiety in this population. Contextual preparation, bridging the real world with the virtual environment through physical and sensory warm-ups may serve as an effective stress buffer.

Objective:

The primary objective of this randomized controlled trial is to investigate the efficacy of graded physical and sensory preparation on reducing state anxiety during VR kayaking among youth with mild to moderate intellectual disabilities.

Study Design:

This is a three-arm, randomized controlled trial conducted during a summer sports camp. Participants will be randomly allocated to one of three experimental conditions prior to a standardized VR kayaking exergame session:

Control Group (Minimal Context - Group A): Participants will perform a standard physical warm-up, followed by the VR kayaking exergame while seated on a standard cushion without specialized real-world contextual equipment.

Sensory Context Group (Group B): Participants will perform a specialized physical warm-up using a kayak paddle, followed by the VR kayaking exergame while seated on a cushion and wearing a life jacket to enhance sensory feedback.

Full Simulation Context Group (Group C): Participants will perform a specialized warm-up using a kayak paddle, followed by the VR kayaking exergame while seated directly inside a physical, stationary kayak and wearing a life jacket, achieving full real-world contextual alignment.

Intervention Procedure:

All participants will experience the same standardized VR kayaking simulation using Meta Quest 2 headsets. The duration of the immersion will be identical across all three groups.

Measures and Outcomes:

Primary outcome measure: state anxiety will be assessed immediately before (pre-test) and immediately after (post-test) the VR intervention using the 3-point State-Trait Anxiety Inventory for Children (STAIC), adapted for individuals with intellectual disabilities.

Secondary parameters: demographic characteristics, level of intellectual disability, and previous experience with VR technology will be controlled during randomization.

Hypothesis:

It is hypothesized that participants in the groups receiving higher levels of real-world contextual preparation (Groups B and C) will exhibit a significantly greater reduction in state anxiety compared to the minimal context control group (Group A), demonstrating that sensorimotor familiarization acts as a crucial buffer against novelty-induced stress in virtual environments.

Being tested
Virtual Reality Kayaking Exergame with Contextual Preparation
Keywords
Virtual Reality, VR Kayaking, Exergames, Sensory Preparation, Summer Camp, Randomized Controlled Trial
Medical subject headings
Intellectual Disability, Anxiety Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Kayaking Exergame with Contextual PreparationBehavioural

    Participants take part in a standardized virtual reality (VR) kayaking exergame session using Meta Quest 2 headsets. Depending on the assigned arm, the intervention incorporates varying levels of real-world contextual preparation and physical props (ranging from a standard cushion with no props, to a kayak paddle and life jacket on a cushion, up to sitting directly inside a physical stationary kayak with a paddle and life jacket) to examine the effects on state anxiety.

Study groups in NCT07760584
Study groupRoleWhat they receive
Control Group (Minimal Context)ExperimentalParticipants perform a standard physical warm-up, followed by a virtual reality (VR) kayaking exergame while seated on a standard cushion without specialized real-world contextual equipment.
Receives: Behavioral: Virtual Reality Kayaking Exergame with Contextual Preparation
Sensory Context GroupExperimentalParticipants perform a specialized physical warm-up using a kayak paddle, followed by the VR kayaking exergame while seated on a cushion and wearing a life jacket to enhance sensory feedback.
Receives: Behavioral: Virtual Reality Kayaking Exergame with Contextual Preparation
Full Simulation Context GroupExperimentalParticipants perform a specialized warm-up using a kayak paddle, followed by the VR kayaking exergame while seated directly inside a physical, stationary kayak and wearing a life jacket, achieving full real-world contextual alignment.
Receives: Behavioral: Virtual Reality Kayaking Exergame with Contextual Preparation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in State Anxiety Score

    State anxiety will be measured using the State Anxiety Scale for Children (STAIC Form C-1, developed by Charles D. Spielberger), adapted for individuals with intellectual disabilities using a 3-point scale. The scale ranges from a minimum score of 20 to a maximum score of 60, where higher scores indicate a higher level of state anxiety (a worse outcome). Scores reflect immediate psychological responses to the virtual reality kayaking experience across experimental groups.

    Measured: Pre-intervention (baseline, immediately before the warm-up) and post-intervention (immediately after the VR session, approx. 15-20 minutes later).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted12 Aug 2026
  2. Study start30 Jun 2026
  3. Primary completion30 Jul 2026
  4. Study completion30 Jul 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
72 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07760584
Sponsor's protocol ID
PoznanUPhyEd-VR-Kayak-2025
Acronym
VR-KAYAK
Status last verified
Aug 2026
First submitted
7 Aug 2026
Last updated
14 Aug 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided: It is not yet decided if individual participant data (IPD) will be shared. If approved by our institution, we are considering sharing de-identified individual participant data that underlie the results reported in the final publication (including demographic variables and STAIC anxiety scores). The final decision is currently pending institutional review and the establishment of a secure data repository framework. If sharing is approved, data will be made available to researchers upon reasonable request to the corresponding author, subject to a formal data access agreement

Publications

  • Ciążyńska, J., Maciaszek, J., Worska, A., & Bauza, T. (2024). The Effect of Virtual Reality Exergames on General Mood Scale of Summer Sports Camp Participants with Moderate Intellectual Disabilities. Acta Kinesiologica, 18(4), 1-11. https://doi.org/10.51371/issn.1840-2976.2024.18.4.1

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Kayaking Exergame with Contextual Preparation in people with Intellectual Disability, Mild to Moderate and Anxiety, run by Poznan University of Physical Education at 1 site in Poland.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 14 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Poland. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in State Anxiety Score (time frame: Pre-intervention (baseline, immediately before the warm-up) and post-intervention (immediately after the VR session, approx. 15-20 minutes later).). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07760584, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 14 Aug 2026.

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