Clinical trials: Virtual Reality
Virtual Reality
Erotica by Virtual Reality on Sperm Donors
Objective To study whether erotica by virtual reality (VR) during masturbation influences the quality of sperm donor ejaculates. Hypothesis Erotica by virtual reality improves ejaculate quality.
- Trial name
- NCT05457764
- Testing
- Virtual reality headset
- Where
- 4 sites in Denmark
- Volunteers
- 63 people, healthy volunteers welcome
- Sponsor
- Cryos International
Pain
Evaluating VR Therapy Using Cold Pressor Test
This study is testing whether or not low-cost, virtual reality (VR) headsets for mobile phones can be used as a potential distractor from pain and thus would have clinical applications as a low-cost, non-pharmaceutical method to…
- Trial name
- NCT03268863
- Testing
- Virtual Reality, Cold Pressor
- Where
- 2 sites in United States
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- Janet Vittone
Autism Spectrum Disorder, Parents
Virtual Reality Experiences as Tools to Support Mental Health in Parents of Children With Autism
Mindfulness is a technique that involves the intentional and non-judgmental regulation of attention to the present moment, with curiosity, openness, and acceptance, as per its definition.
- Trial name
- Mind-VR (NCT05852795)
- Testing
- Virtual Reality-mediated Mindfulness-Based Interventions, Virtual Reality-mediated Mindfulness-Based Interventions without audio guided experience
- Where
- Italy
- Volunteers
- 21 people, healthy volunteers welcome
- Sponsor
- Istituto per la Ricerca e l'Innovazione Biomedica
Grief, Perinatal
Providing Psychological and Emotional Support After Perinatal Loss: A Virtual Reality-Based Intervention
The loss of an infant during the perinatal period has been recognized as a complex and potentially traumatic life event and can have a significant impact on women's mental health.
- Trial name
- DIANE (NCT04656977)
- Testing
- VR, TAU
- Where
- Canada
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Universite du Quebec en Outaouais
Sickness Behavior
Turkish Validity and Reliability Study of Virtual Reality Sickness Questionnaire
This study is planned for the cultural adaptation and validity of the "Virtual Reality Sickness Questionnaire".
- Trial name
- NCT04483999
- Where
- Turkey (Türkiye)
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Hacettepe University
Pain, Acute
Visual and Auditory Neuromodulation of Pain Perception
Medical and dental patients may experience fear commonly attributed to physical pain during the visit. By reducing pain perception, patient comfort and future patient compliance may be improved.
- Trial name
- NCT04281836
- Testing
- Interoceptive breathing awareness through use of audio and visual virtual technology aid, Interoceptive breathing awareness without use of audio or visual virtual reality
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- University of Michigan
Sedentary Behavior
Virtual Reality Training for Heart Rate Variability and Recovery Heart Rate
To determine effects of VR training on Heart Rate Variability (HRV), Recovery Heart rate (RHR), Rate Pressure Product (RPP) and Rate of Perceived Exertion (RPE) in sedentary Individuals.
- Trial name
- NCT06708364
- Testing
- Virtual Reality Training, Cycle Ergometer
- Where
- Pakistan
- Volunteers
- 46 people, healthy volunteers welcome
- Sponsor
- Riphah International University
Alcohol Use Disorder (AUD)
Evaluation of a Virtual Reality-based Version of the Multiple Errands Test in Alcohol Use Disorder
The goal of this study is to validate the virtual version of the Multiple Errands Test (V-MET) as a tool for assessing executive functions in patients with alcohol use disorder (AUD). More specifically, the project aims to: 1.
- Trial name
- EVIMETAL (NCT07593664)
- Testing
- Multiple Errand Test (MET), Virtual MET
- Where
- 2 sites in France
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Hôpital le Vinatier
Aging, Addiction
Based-virtual Reality Diagnosis for Neuropsychiatric Diseases and Sleep/Wake Disorders
The objective of this research is to develop original virtual reality scenarios and/or new virtual reality equipments to evaluate or diagnose pathologies, such as attention deficit disorders or neuropsychiatric pathologies…
- Conditions
- Aging, Addiction, Attention Deficit Disorder With Hyperactivity, Sleep Disorders
- Trial name
- PHENOVIRTPSY (NCT02544295)
- Testing
- Clinical interview, Virtual reality task
- Where
- France
- Volunteers
- 590 people, healthy volunteers welcome
- Sponsor
- University of Bordeaux
Demonstrate Effectiveness of Virtual Simulator in Improving OR Performance
Developing Strategies for Implementation and Use of the Operating Room Black Box (ORBB)
The goal of this study is to evaluate the current use of Operating Room Black Box (ORBB)data in order to develop simulation-based training that improves intraoperative outcomes and safety, and to assess barriers and facilitators…
- Trial name
- NCT06917183
- Testing
- Training using the Immersive Multi- player Virtual Surgical Safety Checklist Training Simulator
- Where
- United States
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- University of Texas Southwestern Medical Center
Accidental Fall, Nurse's Role
Virtual Reality Fall Education for Caregivers
Falls place a huge financial burden on healthcare delivery systems, as well as physical and emotional harm to patients and families.
- Trial name
- NCT05161117
- Testing
- Virtual reality simulation app for caregiver education, online fall prevention education module
- Where
- 2 sites in United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- The Cleveland Clinic
Physiologic Responses to Surprise Events
Shock Factor: Effects of Surprise on Cardiovascular Responses.
This research will determine the breathing, heart rate and other responses to four surprise events. For two events, virtual reality goggles will be used to create a realistic experience of falling out of a boat and rolling out of…
- Trial name
- NCT05664399
- Testing
- Surprise events
- Where
- Canada
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- University of Manitoba
ADHD, Social Skills
Immersive Gamified Virtual Reality-Based Training for Children With Attention Deficit Hyperactivity Disorder
This study evaluates a gamified virtual reality (VR) training program designed to help children with ADHD. Participants will be randomly assigned to one of three groups: the VR training group, a traditional training group, or a…
- Trial name
- NCT07784933
- Testing
- Immersive gamified virtual reality-based training (iGameVRT), Traditional social skills training
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Anxiety
The Use of Virtual Reality Glasses to Reduce Anxiety in Fixed Orthodontic Treatments in Children Aged 10-15 Years
This study aims to manage anxiety and fear experienced by young patients during orthodontic treatments through the use of virtual reality glasses, ensuring a more comfortable procedural experience.
- Trial name
- NCT06922058
- Testing
- Virtual Reality Glasses
- Where
- Turkey (Türkiye)
- Volunteers
- 26 people, healthy volunteers welcome
- Sponsor
- Biruni University
Chronic Pain, Pelvic Pain
Virtual Reality During Ultrasound Examination of Women With Endometriosis
To evaluate the effectiveness of VR as a distraction technique in the management of acute pain and anxiety during ultrasound exam in patients with endometriosis in the outpatient setting.
- Conditions
- Chronic Pain, Pelvic Pain, Endometriosis
- Trial name
- NCT04711408
- Testing
- SootheVR: AppliedVR, Los Angeles, California a head-mounted displa
- Where
- Israel
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Tel-Aviv Sourasky Medical Center
Virtual Reality
Virtual Reality Glasses in Palliative Care
Developments in medicine and technology have led to an increase in life expectancy and an increase in the need for palliative care. palliative Care aims to reduce or eliminate a life-threatening situation.
- Trial name
- NCT06156540
- Testing
- virtual reality glasses
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people, healthy volunteers welcome
- Sponsor
- Necmettin Erbakan University
Panic Disorder, Proprioceptive Disorders
The Assessment and Treatment of Balance Impairment Using Virtual Reality (VR) in Panic Disorder Patients
Hypotheses The investigators hypothesize that among individuals who suffer from panic disorder there is higher incidence of co-morbid balance impairment than in the healthy population.
- Trial name
- NCT01677429
- Testing
- VR movie + balance challenge, still pictures from VR, Cognitive Behavioral Therapy
- Where
- Israel
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Sheba Medical Center
Endoscopy, Gamification
Applying Gamification to Postgraduate Endoscopic Training
Simulation-based training curricula for gastrointestinal endoscopy have been developed and have been shown to be effective. It is possible that these curricula may be further improved.
- Conditions
- Endoscopy, Gamification, Simulation
- Trial name
- NCT03176251
- Testing
- Gamified-Integrated Curriculum
- Where
- Canada
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Unity Health Toronto
Clinical Skills Training, Midwifery Education
VR Goggles-Supported Virtual Reality Model in Midwifery Basic Clinical Skills Training
This randomized controlled trial evaluated the effects of virtual reality (VR)-supported training compared with low-fidelity simulation on learning satisfaction, self-confidence in learning, and perceived stress among…
- Trial name
- NCT07260929
- Testing
- VR Goggle-Assisted Simulation Training, Standard Clinical Skills Training
- Where
- Turkey (Türkiye)
- Volunteers
- 128 people, healthy volunteers welcome
- Sponsor
- University of Gaziantep
Dementia
Scenario-Driven Virtual Reality Game for Dementia Education Program
•Terminology Clarification: In the previous study (NCT06629844), the term ' virtual reality (VR)' referred to a 360-degree video viewed through a VR headset. This format offered an immersive experience but was non-interactive.
- Trial name
- NCT07238439
- Testing
- VR-Experienced + ASA VR Group, VR-Experienced + Standard Control Group, VR-Unexposed + ASA VR Group
- Where
- Indonesia
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Universitas Airlangga
The first 1,020 results can be paged through. Add a filter or change the sort order to reach the rest.