Clinical trials: Video Games
Balance, Fall Risk
Effects of Kinect-Based Exergaming Versus Wii Fit Training on Balance and Fall Risk Among Healthy Older Adults
Study, titled Effects of Kinect-Based Exergaming versus Wii Fit on Balance and Fall Risk among Healthy Older Adults, is a randomized controlled trial comparing the balance training effects of Xbox Kinect and Wii Fit.
- Trial name
- NCT07596225
- Testing
- Virtual Reality Balance Training, Wii Fit balance training
- Where
- Pakistan
- Volunteers
- 46 people
- Sponsor
- Foundation University Islamabad
Frail Elderly
Effectiveness of a Program Using Video Games Associated With Conventional Physiotherapy in Physical Functioning in Frail Elderly Compared to Conventional Physiotherapy
Frailty is a highly prevalent condition, reaching approximately 7% to 30% of older adults aged from 65 up to 80 years [2]. Although exercises seemed to be beneficial for the frail elders, there is still insufficient evidence to…
- Trial name
- NCT02333214
- Testing
- Exergames and conventional physiotherapy, Conventional physiotherapy
- Where
- Brazil
- Volunteers
- 82 people
- Sponsor
- Universidade Cidade de Sao Paulo
Stroke, Cerebrovascular Disorders
Virtual Rehabilitation and Conventional Therapeutic Exercises in the Treatment of Individuals Post Stroke
The purpose of this study is to determine the effects of the use the Nintendo Wii® (NW) and conventional therapeutic exercises in the rehabilitation of balance and gait of the post-stroke patients and the impact on quality of…
- Trial name
- NCT02715817
- Testing
- Virtual Rehabilitation, Conventional therapeutic exercises, Virtual Rehabilitation and Conventional Therapeutic Exercise
- Where
- Brazil
- Volunteers
- 48 people
- Sponsor
- Federal University of Bahia
Advance Care Planning
EFFECTIVENESS: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
Hopewell Hospitalist is a theory-based adventure video game designed to increase the likelihood that a physician will engage in an advance care planning (ACP) conversation with a patient over the age of 65.
- Trial name
- NCT04881968
- Testing
- Hopewell Hospitalist Video Game
- Where
- United States
- Volunteers
- 1,261 people, healthy volunteers welcome
- Sponsor
- Dartmouth-Hitchcock Medical Center
Anxiety Acute
Impact of a Breath-controlled Video Game App
The proposed research study will assess the impact of a newly developed, breath-controlled app and custom-designed tablet (equipped with a breathing sensor) on the patient and parent's preoperative anxiety and anesthesia…
- Trial name
- NCT04000646
- Testing
- standard care, breath-controlled app
- Where
- United States
- Volunteers
- 55 people
- Sponsor
- Children's Hospital Medical Center, Cincinnati
Stroke, Motor Activity
Evaluation of a Video-ludic Re-education of the Paretic Upper Limb in Chronic Hemipartic Patients Post Cerebral Vascular Accident
The aim of this randomized controlled study with stroke patients is to demonstrate that a re-education with interactive table with instrumented objects delivering sensory feedback and serious game improve certain motor functions…
- Trial name
- ERGOTACT (NCT03166020)
- Testing
- Rehabilitation
- Where
- 2 sites in France
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- Centre d'Investigation Clinique et Technologique 805
EEG Brain Oscillations, Balance Exercises
The Effect of Balance Exercises on Cognitive Function
The aim of our study is to examine the effects of balance exercises performed in virtual and real environments on visual-spatial attention and mental rotation in healthy young adult individuals using EEG brain oscillations.
- Trial name
- NCT06151093
- Testing
- Video-based games intervention, Balance exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Istanbul Medipol University Hospital
Multiple Sclerosis
Examining the Effects of Video-game Exercise on Mobility and Brain Plasticity in Individuals With Multiple Sclerosis
Dance Dance Revolution (DDR) may offer an innovative and highly effective format for delivering exercise programs to people with multiple sclerosis (MS).
- Trial name
- NCT01780792
- Testing
- Dance Dance Revolution video game play
- Where
- United States
- Volunteers
- 30 people
- Sponsor
- Ohio State University
Overweight With Comorbidity, Obesity
Effects of Interactive Video Game Cycling on Obese Adolescent Health
Exercise is an important component in the treatment of of child obesity and associated medical conditions. However, one of the strongest predictors of non-compliance from exercise programs in obese youth is lack of enjoyment…
- Trial name
- NCT00983970
- Testing
- Interactive video game cycling, Cycling to Music
- Where
- Canada
- Volunteers
- 30 people
- Sponsor
- Children's Hospital of Eastern Ontario
Imagery (Psychotherapy), Postural Control
The Effect of Motor Image Training on Balance Performance in Geriatric Individuals
The goal of this study [type of study: clinical trial] is to was planned to investigate the effect of motor imagery training given to geriatric individuals with action observation on their balance performance and to compare these…
- Conditions
- Imagery (Psychotherapy), Postural Control, Postural Balance, Virtual Reality Therapy
- Trial name
- NCT06056180
- Testing
- Balance Training, Motor İmagery Training, Action Observation Training
- Where
- Turkey (Türkiye)
- Volunteers
- 46 people
- Sponsor
- Muğla Sıtkı Koçman University
Stroke, Hemiplegia
The Effects of Video Games in Stroke
Aims: To establish whether the effectiveness of conventional treatment is increased when it is complemented with video-based therapy, whether specific rehabilitation or commercial after subacute stroke.
- Trial name
- NCT03896542
- Testing
- Commercial video game., rehabilitation video game
- Where
- Spain
- Volunteers
- 45 people
- Sponsor
- Universidad de Burgos
Chronic Stroke Patients
Mobile Applications for Exercise Adherence and Hand Function in Chronic Stroke.
Stroke is a clinically defined syndrome characterized by an acute, focal neurological deficit due to vascular damage in the central nervous system. It is the second leading cause of death and disability globally.
- Trial name
- NCT06696885
- Testing
- Mobile based video games and task based training
- Where
- Pakistan
- Volunteers
- 32 people
- Sponsor
- Riphah International University
Anxiety
MindLight: A Video Game Intervention to Reduce Children's Anxiety
Anxiety is the most prevalent form of children's mental health problems and demand far exceeds treatment availability. Even when children do have access to care, evidence-based treatments such as cognitive-behavioural therapy…
- Trial name
- NCT02326545
- Testing
- MindLight, Online CBT
- Where
- Canada
- Volunteers
- 200 people
- Sponsor
- Queen's University
Sedentary Lifestyle
Testing Health Games for Adolescent Physical Activity
This is a RWJF funded study that will apply behavioral choice theory and learning theory principles to 'map' exergames to determine how behavior change principles influence sustained use of health games by adolescents.
- Trial name
- NCT01171261
- Testing
- Health Games Field Trial
- Where
- United States
- Volunteers
- 63 people, healthy volunteers welcome
- Sponsor
- University of California, San Diego
CP (Cerebral Palsy)
Examination of the Effects of Video-Based Games on Balance, Trunk Proprioception, Motivation and Quality of Life in Individuals With Cerebral Palsy
In the study we planned, 42 individuals diagnosed with cerebral palsy will be divided into 2 groups according to age groups. Individuals aged 4-11 will be included in the child group, and individuals aged 12-18 will be included…
- Trial name
- NCT05667792
- Testing
- Microsoft Kinect 360, Pediatric Rehabilitation
- Where
- Turkey (Türkiye)
- Volunteers
- 42 people
- Sponsor
- Mustafa Kemal University
Mental Health Issue, Development, Child
Development, Usability and Feasibility Pilot Study of a Videogame
Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social…
- Conditions
- Mental Health Issue, Development, Child, Cognitive Ability, General
- Trial name
- Japi-1 (NCT07048119)
- Testing
- Japi 1.0
- Where
- Chile
- Volunteers
- 317 people, healthy volunteers welcome
- Sponsor
- Universidad de los Andes, Chile
Stroke
Exergames on an Unstable Surface in Stroke Inpatients
Aim of this study is to assess the feasibility and effects of exergame-based cognitive-motor training on a labile platform on physical and cognitive functioning in stroke inpatients.
- Trial name
- NCT06296069
- Testing
- exergame-based cognitive-motor training on an unstable surface, exergame-based cognitive-motor training on an stable surface
- Where
- Switzerland
- Volunteers
- 29 people
- Sponsor
- Eleftheria Giannouli
Vision, Balance and Falls in Older Adults
Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.
This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults.
- Trial name
- NCT02252874
- Testing
- Slow-paced action video game, Fast-paced action video game, Control
- Where
- China
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- The Hong Kong Polytechnic University
Gait Disorders, Neurologic, Gait Disorders in Old Age
ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
Video game-based training programs, in the following referred to as "exergames" are an innovative digital training approach to simultaneously train physical and cognitive functions and increase training motivation for various…
- Conditions
- Gait Disorders, Neurologic, Gait Disorders in Old Age, Gait Disorder, Sensorimotor, Balance; Distorted
- Trial name
- ExerGetic (NCT05967078)
- Testing
- ExerG
- Where
- Switzerland
- Volunteers
- 20 people
- Sponsor
- Frank Behrendt
Older Adults (65 Years and Older), Cognitive Impairment, Mild
How Video Game Therapy Affects Thinking and Emotions in Older Adults With Cognitive Impairment
Golden Gamers Go is running a study together with Rey Juan Carlos University to better understand how videogames can help older adults, especially those with memory problems or cognitive decline.
- Trial name
- NCT07615647
- Testing
- Videogames masterclass, Therapy with videogames
- Where
- Spain
- Volunteers
- 60 people
- Sponsor
- Golden Gamers Go SL