Clinical trials: Gamification
Renal Insufficiency, Chronic, Hypertension
Supporting Self-Management of Healthy Behaviors in Diabetes, Kidney Disease, and Hypertension
The planned intervention, entitled, Supporting Self-Management of Health Behaviors to Optimize Health (SMART-HABITS for Health), aims to provide support for patients with chronic kidney disease (CKD), hypertension and diabetes by…
- Conditions
- Renal Insufficiency, Chronic, Hypertension, Diabetes
- Trial name
- NCT05565716
- Testing
- Support Person, Social Norms
- Where
- United States
- Volunteers
- 73 people
- Sponsor
- University of Pennsylvania
Diabetes, Educational Problems
Digital Tools for Learning Diabetes: Combination of Animation and Gamification
COVID-19, a global epidemic that affects the world, has created significant changes in many areas, especially in the health system. One of the most affected areas is nursing education.
- Trial name
- NCT05015738
- Testing
- Traditional education, Diabetes Education supported by digital tools
- Where
- Turkey (Türkiye)
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- Saglik Bilimleri Universitesi
Arterial Blood Gas Analysis Education
Concept Mapping and Gamification in Arterial Blood Gas Analysis Education
Arterial blood gas (ABG) analysis is a complex clinical competency that requires the integrated interpretation of acid-base balance, oxygenation, and ventilation parameters in relation to the clinical presentation.
- Trial name
- NCT07611851
- Testing
- Concept Mapping, Traditional Education, Gamification-Based Education
- Where
- Turkey (Türkiye)
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Cemile Nida Kayış
Gamification, Reproductive Health
Gamification in Family Planning Education: Impact on University Students
Family planning education is an important component of sexual and reproductive health education for young people. Innovative educational approaches, including gamification, may support student engagement and learning in family…
- Conditions
- Gamification, Reproductive Health, Family Planning, Students
- Trial name
- NCT06344754
- Testing
- Gamified Escape Room-Based Family Planning Education
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Arrythmia, Health Education
Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients
Introduction: Health education provided through the escape-room is still a recent approach in educational methodology and tends to be a strategy that benefits nursing students, particularly in gaining knowledge and skills.
- Conditions
- Arrythmia, Health Education, Escape-Room
- Trial name
- NCT06266845
- Testing
- In-person Escape Room, Virtual Escape-Room
- Where
- Brazil
- Volunteers
- 53 people, healthy volunteers welcome
- Sponsor
- University of Brasilia
Patient Safety
The Effect of Patient Safety Escape Room on Nursing Students' Knowledge Level and Team Collaboration
The concept of patient safety first emerged more than two decades ago in research by practitioners applying different approaches to improve care in the areas they work in.
- Trial name
- NCT06608628
- Testing
- Experimental Group
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- Karadeniz Technical University
Cognitive Frailty, Protective Diet Adherence
GAmified HOme-based COgnitive-Nutritional Training Feasibility Study
Background: Cognitive frailty is an at-risk state of dementia that it can be reversed by manipulating the lifestyle factors, such as cognitive activity and nutrition/dietary pattern.
- Conditions
- Cognitive Frailty, Protective Diet Adherence, Cognitive Function, Frailty
- Trial name
- GAHOCON (NCT05207930)
- Testing
- GAmified HOme-based COgnitive-Nutrition training (GAHOCON), Centre-based online open-source cognitive games
- Volunteers
- 40 people
- Sponsor
- The Hong Kong Polytechnic University
Escape Room Games and Role Playing Gamification
Escape Room Game and Role Playing Method and Violence
In this regard, we think that escape room games and role playing gamification methods used in nursing education can be effective in gaining these skills.
- Trial name
- NCT06143618
- Testing
- escape room games, role playing
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Gazi University
Cystic Fibrosis (CF)
Effectiveness of Gamified Mobile Health Apps for Airway Clearance Therapy in Children and Adolescents With Cystic Fibrosis
The aim of this randomized controlled trial is to evaluate the effectiveness of gamified mobile health (mHealth) applications for airway clearance therapy in children and adolescents with cystic fibrosis.
- Trial name
- EGmACT-CF (NCT06958094)
- Testing
- Gamified mobile health applications, Conventional Airway Clearance Therapy, Combination Treatment
- Where
- Spain
- Volunteers
- 36 people
- Sponsor
- Universidad de Córdoba
University Student
Gamification in the University Classroom.
This article aims to demonstrate the results of a study on the implementation of Kahoot as a gamification tool in university education.
- Trial name
- NCT06142812
- Testing
- Kahoot!™ Group
- Where
- Spain
- Volunteers
- 74 people
- Sponsor
- University of Jaén
Child Abuse
iLook Out for Child Abuse: An Innovative Learning Module for Childcare Providers
This five-year study aims to improve childcare provider (CCP) reporting of suspected child abuse by means of an online learning module, iLook Out for Child Abuse.
- Trial name
- iLookOut (NCT03185728)
- Testing
- iLook Out for Child Abuse
- Where
- United States
- Volunteers
- 2,059 people, healthy volunteers welcome
- Sponsor
- Milton S. Hershey Medical Center
Sexually Transmitted Diseases
The "Notijoves" Randomised Controlled
Background: Increase of sexually transmitted infections (STIs) as well as increased use of new information and communication technologies (ICTs) among young people in Catalonia triggers the idea of designing a mobile phone…
- Trial name
- notijoves (NCT03986567)
- Testing
- gamification for partner notification among youngsters
- Where
- Spain
- Volunteers
- 416 people
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Postoperative Recovery, Functional Outcome
The Effect of the Web-Based Gamified Application on Functional Results and Recovery Conditions
The aim of this clinical trial is to determine the effect of a mobile-compatible web-based gamified application (Game-App-KNEE) developed for post-operative care of total knee replacement (TKA) surgery on functional outcomes and…
- Trial name
- NCT07053241
- Testing
- Game-App-KNEE, Control group (standart care)
- Where
- Turkey (Türkiye)
- Volunteers
- 54 people
- Sponsor
- Akdeniz University
COVID-19, Vaccination Hesitancy
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one…
- Conditions
- COVID-19, Vaccination Hesitancy, Health Misinformation, Communication
- Trial name
- NCT07758296
- Testing
- Gamified misinformation refutation quiz, Refutational text blog post (active control)
- Where
- United States
- Volunteers
- 4,071 people, healthy volunteers welcome
- Sponsor
- University of South Carolina
Overweight and Obesity
The System Fammeal With Tailored Recommendations and Gamification for Parents to Counteract Childhood Obesity
The investigators aim to test an evidence-based intervention, allocated to a mobile app designed to parents and their children with 3 to 6 years old, identified by family doctors or nurses at well-child care visits as overweight…
- Trial name
- Fammeal (NCT03881280)
- Testing
- Parenting education program
- Where
- Portugal
- Volunteers
- 28 people
- Sponsor
- Universidade do Porto
Obesity, Diabete Type 2
Digital Intervention Promoting Physical Activity Among Obese People (DIPPAO)
Overweight and obesity are today considered among the most important health risks facing humanity with more than one in two adults overweight or obese in western countries.
- Trial name
- DIPPAO (NCT04887077)
- Testing
- Kiplin, face-to-face
- Where
- France
- Volunteers
- 56 people
- Sponsor
- University Hospital, Clermont-Ferrand
Anxiety, Motivation
Effects of Kahoot-Based Learning on Anxiety, Stress Coping, and Motivation in Physiotherapy Students
This randomized controlled study aimed to investigate the effects of Kahoot-based learning on anxiety, stress coping, and motivation levels in physiotherapy and rehabilitation students.
- Conditions
- Anxiety, Motivation, Stress, Test Anxiety
- Trial name
- NCT07554534
- Testing
- Kahoot-based learning, Paper-based learning
- Where
- Turkey (Türkiye)
- Volunteers
- 131 people, healthy volunteers welcome
- Sponsor
- Bezmialem Vakif University
Physical Activity
Physical Activity Promotion in Children Using a Novel Smartphone Game: A Pilot Randomized Controlled Trial
Increasing physical activity is critical for children's overall health. Smartphone apps using gamification has shown promise to increasing physical activity using game techniques.
- Trial name
- NCT04593199
- Testing
- Gamified Smartphone App, Physical activity tracking app
- Where
- Canada
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- University of Victoria
Depressive Disorder, Depression in Children
Assessment of Daily Stressors in Children With Depressive Symptoms for the Development of a Gamified Emotion Regulation App
Digital interventions, such as serious games, are becoming increasingly important in the context of prevention and treatment approaches of mental disorders.
- Conditions
- Depressive Disorder, Depression in Children, Depressive Symptoms
- Trial name
- SG4ChildD (NCT07159347)
- Where
- Germany
- Volunteers
- 15 people
- Sponsor
- Ludwig-Maximilians - University of Munich
Physical Activity
STEP Together: An Effectiveness-Implementation Study of Social Incentives and Physical Activity
Higher levels of physical activity have been demonstrated to improve health across a wide range of contexts and reduce cognitive decline as adults become older, but more than half of all adults in the United States do not meet…
- Trial name
- NCT04942535
- Testing
- Social Incentive Gamification, Social Goals through Incentives to Charity, Daily Performance Feedback
- Where
- United States
- Volunteers
- 779 people, healthy volunteers welcome
- Sponsor
- Abramson Cancer Center at Penn Medicine