Clinical trials: Cybersickness
Healthy, Cognitive Change
Cognitive Augmentation Via Multimodal Sensing and Auricular Neurostimulation
The goal of this clinical trial is to extend this period of optimal cognitive performance by applying neurostimulation to buffer health volunteers against the effects of increased levels of stress, distraction, and cybersickness.
- Conditions
- Healthy, Cognitive Change, Effects of External Neurostimulation on Cognition
- Trial name
- CAMSAN (NCT06782360)
- Testing
- Active Neurostimulation
- Where
- United States
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- OpenBCI
Cybersickness
Investigation of the Effects of Two Types of Locomotion in the Virtual Environment
Virtual Reality (VR) is a technology that enables individuals to engage in a computer-generated, three-dimensional (3D) environment by utilizing specialized electronic equipment.
- Trial name
- NCT06206213
- Testing
- Assessment of two different locomotion types.
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Yeditepe University
Cybersickness, Reduced Sensation
Cybersickness in Different Multisensory Conditions in Virtual Reality
Cybersickness (CS) is characterized as a type of visually induced motion sickness, similar to traditional motion sickness, with specific clinical presentations such as dizziness, eyestrain, oculomotor disorders, blurred vision…
- Trial name
- NCT05534880
- Testing
- Binaural beats
- Where
- 2 sites in Brazil
- Volunteers
- 10 people, healthy volunteers welcome
- Sponsor
- Federal University of Piaui
Healthy Volunteers
Turkish Adaptation of the CSQ-VR
The Cybersickness in Virtual Reality Questionnaire (CSQ-VR) is a tool designed to measure the presence and intensity of cybersickness symptoms experienced in VR.
- Trial name
- NCT07247773
- Where
- Turkey (Türkiye)
- Volunteers
- 42 people, healthy volunteers welcome
- Sponsor
- Abant Izzet Baysal University
Cerebral Palsy
Comparative Study of Augmented Reality and Virtual Reality in Music Therapy Interventions for Individuals With Cerebral Palsy
The goal of this clinical trial is to compare the user experience of Augmented Reality (AR) and Virtual Reality (VR) applications during music therapy interventions in individuals with Cerebral Palsy aged 15 to 35 years with…
- Trial name
- HARMONY-CP (NCT07596550)
- Testing
- Augmented Reality Music Therapy Using GenVirtual, Virtual Reality Music Therapy Using GenVirtual
- Where
- Brazil
- Volunteers
- 10 people
- Sponsor
- Mackenzie Presbiterian University
Cybersickness, Motion Sickness
Gaze Stabilization vs Oculomotor Exercises on Cybersickness in Computer Users
Many people who use computers for long hours experience "cybersickness" (dizziness, nausea, blurred vision) because their eyes see movement on the screen but their body feels still.
- Conditions
- Cybersickness, Motion Sickness, Vestibular Diseases
- Trial name
- GAZE-CS (NCT07616596)
- Testing
- Gaze Stabilization Exercises, Oculomotor Exercises
- Where
- Pakistan
- Volunteers
- 46 people
- Sponsor
- University of Faisalabad
Healthy
Cybersickness imAgiNg Olfactory Evocation
The aim of this study is to, using fMRI, compare brain activations during olfactory imagery induced by different visual supports (words, pictures, colors and colored arrangements) in healthy subjects.
- Trial name
- CANOE (NCT05308433)
- Testing
- Functional MRI, Virtual Reality: control, Virtual Reality: experimental
- Where
- France
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Central Hospital, Nancy, France
Patient Safety, Medication Errors
Virtual Reality-based Training for Safe Medication Administration Among Nursing Students
This study evaluated a virtual reality-based training programme designed to support safe medication administration among undergraduate nursing students.
- Conditions
- Patient Safety, Medication Errors, Education, Nursing
- Trial name
- NCT07711873
- Testing
- VR-based medication administration training (AcroXeR NursingVR)
- Where
- Vietnam
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- University of Medicine and Pharmacy at Ho Chi Minh City
Healthy Volunteers, Virtual Reality
Cybersickness Prevention and Mitigation in Virtual Reality for Healthy Volunteers
Background: People use virtual reality (VR) technology to play games, socialize, work, or receive medical care. Some people have "cybersickness" after using VR. Cybersickness is similar to motion sickness.
- Trial name
- NCT06552754
- Testing
- Motion Reset
- Where
- 2 sites in United States
- Volunteers
- 150 people
- Sponsor
- National Human Genome Research Institute (NHGRI)
Multiple Sclerosis, Vestibular Disease
Conventional Vestibular Training Versus Immersive Virtual Reality- Based Vestibular in Multiple Sclerosis
The effectiveness of convectional vestibular training for balance and dizziness rehabilitation in people with multiple sclerosis has been recently demonstrated in a meta-analysis by this research team (doi: 10.3390/jcm9020590).
- Conditions
- Multiple Sclerosis, Vestibular Disease, Dizziness, Balance Disorders
- Trial name
- NCT04497025
- Testing
- Immersive Virtual-based vestibular rehabilitation, Conventional vestibular rehabilitation protocol
- Where
- Spain
- Sponsor
- Maria Jesus Casuso-Holgado
Palliative Care, Refractory Pain
Single Arm, Monocentric, Pilot Feasibility Study on an Interactive Virtual Reality Program in 20 Complex In-clinic Palliative Care Patients
Palliative care patients frequently face a "symptom cluster" of pain (up to 96%), fatigue (up to 90%), and anxiety (up to 79%), which severely degrades their quality of life in their final months.The study is built on the concept…
- Conditions
- Palliative Care, Refractory Pain, Anxiety, Depression Disorders
- Trial name
- ZENCTUARY_VR+ (NCT07545928)
- Testing
- ZenctuaryVR+ Interactive Virtual Reality
- Where
- France
- Volunteers
- 20 people
- Sponsor
- University Hospital, Strasbourg, France