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Alcohol MisuseVR for MINCT07902154

Using Virtual Reality to Augment Brief Interventions for Heavy Drinking Young Adults

A study testing Virtual Reality experience and Brief motivational intervention in people with Alcohol Misuse, run by Brown University.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The overarching goal of this research is to explore whether VR might be used to augment brief motivational interviewing (BMI) techniques among heavy drinking young adults (age 18-34) and to test the preliminary efficacy of the VR experience when used within the BMI workflow of a typical counseling session. Read more about this study

Who is it for?
Ages 18 to 34 years
Conditions the study is for
Alcohol Misuse
What is being tested?
Virtual Reality experience and Brief motivational intervention
Could I receive a placebo?
No, everyone receives an active treatment
How many people
120 participants
Where
No sites listed yet
Study dates
Jan 2027to Jun 2030
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 34 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Age 18-34 years old
  • Report hazardous alcohol use in the past month, as defined by NIAAA guidelines as having had 5 or more drinks on a single occasion for men or 4 or more drinks for women, OR an average of 14 or more drinks in an average week for men or 7 or more drinks on an average week for women
  • Speak and read English fluently
  • Have been referred to the University of Alabama's Collegiate Recovery and Intervention Services (CRIS) for intervention after having received an alcohol-related infraction, injury, arrest, or other problem.

Who cannot join

  • Being at risk for or having a history of complicated alcohol withdrawal, as defined by having a seizure or seeing, hearing, or feeling things that were not really there at a time when they stopped, cut down, or went without drinking
  • Currently receiving treatment for any substance use disorder outside of CRIS
  • Screening positive for another drug use disorder, as assessed by a score of 3 or more on the Drug Abuse Screening Test
  • Have severe mental illness, defined by currently being under the care of a mental health professional for schizophrenia, bipolar disorder, severe depression, or another serious mental health condition
  • Having a history of significant motion sickness, as defined by a total score of 10 or more on the Simulator Sickness Questionnaire
  • Having a history of seizures or a diagnosis of epilepsy or other seizure disorder
  • Having been told by a doctor or other healthcare professional that they should not use devices with bright lights or a lot of visual motion, such as video games, virtual reality glasses, or certain movies, for health-related reasons

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

About this study

The overarching goal of this research is to explore whether VR might be used to augment brief motivational interviewing (BMI) techniques among heavy drinking young adults (age 18-34) and to test the preliminary efficacy of the VR experience when used within the BMI workflow of a typical counseling session.

Conditions
Alcohol Misuse
Being tested
Virtual Reality experience, Brief motivational intervention
Keywords
virtual reality, alcohol misuse, alcohol problems, brief interventions, counseling
Medical subject headings
Alcohol-Related Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality experienceDevice

    The Fresh Start VR experience is intended to help clients reflect on important life priorities and goals and whether their current drinking patterns help facilitate or are an obstacle to those goals.

  • Brief motivational interventionBehavioural

    Brief motivational intervention is a standard, two-session brief motivational intervention that will involve personalized normative feedback, techniques intended to help explore and resolve ambivalence about drinking, and potential options for change. Each session will last approximately 60 minutes.

Study groups in NCT07902154
Study groupRoleWhat they receive
Brief motivational interventionActive comparatorAll participants will receive a standard, two-session brief motivational intervention that will involve personalized normative feedback, techniques intended to help explore and resolve ambivalence about drinking, and potential options for change. Each session will last approximately 60 minutes.
Receives: Behavioral: Brief motivational intervention
Brief motivational intervention plus the Fresh Start VR experienceExperimentalParticipants assigned to this condition will receive the same standard two-session brief motivational intervention as in the control group, except the counselor will offer clients the opportunity to use the Fresh Start VR experience as one way of helping them explore and resolve their ambivalence about their drinking.
Receives: Device: Virtual Reality experience; Behavioral: Brief motivational intervention

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Adoption: percentage of participants who agree to use VR when offered in counseling

    Adoption of VR will be assessed by calculating the percentage of participants assigned to the VR condition who agree to use VR when offered by a counselor during a counseling session.

    Measured: During the intervention session (at Baseline)

  2. Tolerability: percentage of participants who discontinue VR after starting

    Tolerability will be assessed by calculating the percentage of participants assigned to the VR condition who discontinue using VR after starting to use it.

    Measured: During the intervention session (at Baseline)

  3. Feasibility: total score on the Feasibility of Intervention Measure

    Feasibility of using VR within brief alcohol counseling sessions will be assessed using the Feasibility of Intervention Measure, a 4-item measure that assesses items such as "Using VR in counseling sessions seems doable." Each item is assessed on a 5-point scale from 1 (completely disagree) to 5 (completely agree). Each participant's total score on the FIM will serve as the primary outcome and will be compared across groups.

    Measured: Immediately following the intervention session (at Baseline)

  4. Acceptability: total score on the Acceptability of Intervention Measure

    Acceptability of using VR within brief alcohol counseling sessions will be assessed using the Acceptability of Intervention Measure (AIM), a 4-item measure that assesses items such as "Using VR in counseling sessions is appealing to me." Each item is assessed on a 5-point scale from 1 (completely disagree) to 5 (completely agree). Each participant's total score on the AIM will serve as the primary outcome and will be compared across groups.

    Measured: Immediately following the intervention session (at Baseline)

  5. Satisfaction: total score on the Client Satisfaction Scale 8 (CSQ-8)

    Satisfaction with counseling will be assessed using the Client Satisfaction Questionnaire (CSQ-8), an 8-item measure that assesses items such as "How would you rate the quality of service you have received?" Each item is rated on a 4-point scale, but the response options vary by item (e.g., item 1 ranges from 1 [poor] to 4 [excellent]). Each participant's total score on the CSQ-8 will serve as the primary outcome and will be compared across groups.

    Measured: Immediately following the intervention session (at Baseline)

Secondary outcomes (3)
  1. Average drinks per drinking day: The average number of drinks consumed per drinking day over the previous 28 days, as assessed by online Timeline Followback (TLFB) assessment

    An online version of the Timeline Followback will assess drinking days and the number of standard drinks consumed each day over the previous 28 days at baseline, and months 1, 2, 3, and 6 after baseline. At each follow-up, the average number of drinks participants consumed on occasions when they drank will be calculated and compared across groups.

    Measured: Baseline, 1 month, 2 months, 3 months, and 6 months

  2. Heavy episodic drinking days: Total number of days on which participants reported drinking 4+ drinks (for women) or 5+ drinks (for men) over the previous 28 days, as assessed by online Timeline Followback (TLFB) assessment

    An online version of the Timeline Followback will assess drinking days and the number of standard drinks consumed each day over the previous 28 days at baseline, and months 1, 2, 3, and 6 after baseline. At each follow-up, we will calculate the total number of days on which participants reported drinking 4+ drinks (for women) or 5+ drinks (for men) on a single day and compare them across groups.

    Measured: Baseline, 1 month, 2 months, 3 months, and 6 months

  3. Alcohol-related problems: Total number of alcohol-related problems in the past 28 days as assessed by the Brief Young Adult Alcohol Consequences Questionnaire (BYAACQ)

    Alcohol-related consequences will be assessed using the Brief Young Adult Alcohol Consequences Questionnaire (B-YAACQ), a 24-item measure that assesses items such as "I have had a hangover (headache, sick stomach) the morning after I had been drinking." Each item is assessed as 0 (no) or 1 (yes). Each participant's total count of problems reported will be compared across groups.

    Measured: Baseline, 1 month, 2 months, 3 months, and 6 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Oct 2026
  2. Study startJan 2027 (estimated)
  3. Primary completionDec 2029 (estimated)
  4. Study completionJun 2030 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
120 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07902154
Sponsor's protocol ID
STUDY00001250
Other IDs
R01AA031282
Acronym
VR for MI
Status last verified
Oct 2026
First submitted
2 Sep 2026
Last updated
28 Oct 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Data on key outcomes, including both primary outcomes (adoption, tolerability, feasibility, acceptability) and secondary, preliminary efficacy outcomes (average drinks per drinking days, total count of heavy episodic days, and total count of alcohol-related problems) will be shared with the NIAAA Data Archive, in alignment with NIH and NIAAA policy. Only data from participants who specifically consent to having their data archived during the informed consent process will be shared.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality experience and Brief motivational intervention in people with Alcohol Misuse, run by Brown University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 7 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 28 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Kristina Project Manager (401-863-3610, kristina_morreale@brown.edu401-863-3610), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Adoption: percentage of participants who agree to use VR when offered in counseling (time frame: During the intervention session (at Baseline)). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Oct 2026.

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