Virtual RealityVirtualNCT07672353
Virtual Reality-Based Integrative Simulation Nursing Home Visit
A study of Virtual Reality, run by Al-Zaytoonah University of Jordan at 1 site in Jordan.
Trial summary
This study aims to evaluate the effectiveness of a virtual reality-based integrative simulation training program in enhancing psychometric competence among nursing students during interactive community nursing home visits. Read more about this study
- Who is it for?
- Ages 18 to 65 yearsHealthy volunteers can take part
- Conditions the study is for
- Virtual Reality
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 72 participants
- Where
- 1 siteJordan
- Study dates
- 4 Jan 2026to 7 Mar 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 65 years
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- 18-25
Who cannot join
- students with severe vision problems (e.g., myopia) or conditions that contraindicated participation due to safety concerns related to VR
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Virtual Reality-Based Integrative Simulation: A Novel Approach to Enhancing Psychomotor Competence in Interactive Community Nursing Home Visit
This study aims to evaluate the effectiveness of a virtual reality-based integrative simulation training program in enhancing psychometric competence among nursing students during interactive community nursing home visits. The study will involve nursing students who will participate in a virtual reality educational intervention designed to improve their knowledge, practical skills, attitudes, and psychomotor competence related to community nursing home visits. Outcomes will include changes in knowledge, skills, attitudes, psychomotor competence, usability of the system, and participant satisfaction before and after the intervention.
Read the detailed description
This study is designed to assess the effect of a virtual reality-based integrative simulation program on psychometric competence in interactive community nursing home visits among nursing students. Community-based nursing education requires students to develop adequate knowledge, psychomotor skills, communication abilities, and professional attitudes to safely and effectively provide care in home and community settings. Traditional training approaches may not fully prepare students for the complexity of real-life nursing home visits, particularly in situations that require interaction, decision-making, and psychomotor performance in a realistic but safe learning environment.
Virtual reality-based simulation has emerged as an innovative educational strategy that offers immersive, interactive, and standardized learning experiences. It allows learners to practice clinical and communication skills repeatedly in a controlled environment without risk to patients. Therefore, this study will investigate whether a virtual reality-based integrative simulation can improve nursing students' competence related to interactive community nursing home visits.
The study will use a pre-test/post-test design to evaluate the effectiveness of the intervention. Participants will receive virtual reality-based training focused on community nursing home visit scenarios. Data will be collected before and after the intervention using structured assessment tools that measure knowledge, practical skills, attitudes, and psychomotor competence. Additional measures will include system usability and participant satisfaction with the training program.
The primary purpose of the study is to determine whether the virtual reality-based intervention improves psychometric competence in nursing home visit practice. The findings of this study may contribute to the development of innovative nursing education strategies and support the integration of virtual reality simulation into community health nursing training programs.
- Conditions
- Virtual Reality
- Being tested
- VR (VR-Control)
- Keywords
- Virtual Reality
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
VR (VR-Control)Other
Also called Simulation
Participants in the intervention group will receive a virtual reality-based integrative simulation training program designed to enhance psychometric competence during interactive community nursing home visits. The training will provide immersive, scenario-based learning experiences that simulate home visit situations and allow participants to practice assessment, communication, decision-making, and psychomotor nursing skills in a safe and controlled virtual environment. The intervention is intended to improve knowledge, practical skills, attitudes, and psychomotor competence related to community health nursing home visits.
| Study group | Role | What they receive |
|---|---|---|
| Virtual Reality-Based Integrative Simulation Group | Experimental | Participants in this group received virtual reality-based integrative simulation training for community nursing home visits. The intervention provided an immersive and interactive learning environment that enabled students to practice assessment, communication, health education, documentation, and other home-visit nursing skills using VR technology. Receives: Other: VR (VR-Control) |
| Traditional Learning Group | No intervention | Participants in this group received the conventional educational approach used in community nursing education, including standard classroom instruction and routine practical training without exposure to the virtual reality-based simulation program. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)
Psychomotor Competence Questionnaire (PCQ), a 15-item questionnaire developed based on Simpson's Psychomotor Learning Taxonomy. The PCQ evaluates five domains: accuracy of skill performance, motor coordination and control, speed and efficiency of performance, confidence and independence, and transferability of skills to the clinical setting. Each item is rated on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree). Total scores range from 15 to 75, with higher scores indicating greater psychomotor competence.
Measured: Baseline and 8 weeks post-intervention
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted26 Jun 2026
- Study start4 Jan 2026
- Primary completion5 Feb 2026
- Study completion7 Mar 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Virtual RealityStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 72 participants (actual)
Sponsor and investigators
- Lead sponsor
- Al-Zaytoonah University of Jordan
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Eman Abdelfatah Shokr, Al-Zaytoonah University of Jordan
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07672353
- Sponsor's protocol ID
- # 4/1/2025-2026
- Acronym
- Virtual
- Status last verified
- Jun 2026
- First submitted
- 20 Jun 2026
- Last updated
- 30 Jun 2026
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data (IPD) will not be shared due to privacy and confidentiality considerations, as well as institutional data protection policies. Only aggregated results will be published in study reports and manuscripts.
Study at a glance
From the registry record, last updated by the sponsor on 30 Jun 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Virtual Reality-Based Integrative Simulation: A Novel Approach to Enhancing Psychomotor Competence in Interactive Community Nursing Home Visit
- ClinicalTrials.gov ID
- NCT07672353
- Acronym / sponsor ID
- Virtual / # 4/1/2025-2026
- Conditions
- Virtual Reality
- Keywords
- Virtual Reality
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 72 participants (actual)
- Lead sponsor
- Al-Zaytoonah University of JordanUniversity, hospital or other
- Study start
- 4 Jan 2026 (actual)
- Primary completion
- 5 Feb 2026 (actual)
- Study completion
- 7 Mar 2026 (actual)
- First posted
- 26 Jun 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aims to evaluate the effectiveness of a virtual reality-based integrative simulation training program in enhancing psychometric competence among nursing students during interactive community nursing home visits. The study will involve nursing students who will participate in a virtual reality educational intervention designed to improve their knowledge, practical skills, attitudes, and psychomotor competence related to community nursing home visits. Outcomes will include changes in knowledge, skills, attitudes, psychomotor competence, usability of the system, and participant satisfaction before and after the intervention.
Detailed description
This study is designed to assess the effect of a virtual reality-based integrative simulation program on psychometric competence in interactive community nursing home visits among nursing students. Community-based nursing education requires students to develop adequate knowledge, psychomotor skills, communication abilities, and professional attitudes to safely and effectively provide care in home and community settings. Traditional training approaches may not fully prepare students for the complexity of real-life nursing home visits, particularly in situations that require interaction, decision-making, and psychomotor performance in a realistic but safe learning environment.
Virtual reality-based simulation has emerged as an innovative educational strategy that offers immersive, interactive, and standardized learning experiences. It allows learners to practice clinical and communication skills repeatedly in a controlled environment without risk to patients. Therefore, this study will investigate whether a virtual reality-based integrative simulation can improve nursing students' competence related to interactive community nursing home visits.
The study will use a pre-test/post-test design to evaluate the effectiveness of the intervention. Participants will receive virtual reality-based training focused on community nursing home visit scenarios. Data will be collected before and after the intervention using structured assessment tools that measure knowledge, practical skills, attitudes, and psychomotor competence. Additional measures will include system usability and participant satisfaction with the training program.
The primary purpose of the study is to determine whether the virtual reality-based intervention improves psychometric competence in nursing home visit practice. The findings of this study may contribute to the development of innovative nursing education strategies and support the integration of virtual reality simulation into community health nursing training programs.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Virtual Reality-Based Integrative Simulation Group | Experimental | Other: VR (VR-Control)Participants in this group received virtual reality-based integrative simulation training for community nursing home visits. The intervention provided an immersive and interactive learning environment that enabled students to practice assessment, communication, health education, documentation, and other home-visit nursing skills using VR technology. |
| Traditional Learning Group | No intervention | –Participants in this group received the conventional educational approach used in community nursing education, including standard classroom instruction and routine practical training without exposure to the virtual reality-based simulation program. |
Who may qualify
- Ages
- 18 to 65 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- 18-25
Key exclusion criteria (1 listed)
- students with severe vision problems (e.g., myopia) or conditions that contraindicated participation due to safety concerns related to VR
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| VR (VR-Control)Also: SimulationParticipants in the intervention group will receive a virtual reality-based integrative simulation training program designed to enhance psychometric competence during interactive community nursing home visits. The training will provide immersive, scenario-based learning experiences that simulate home visit situations and allow participants to practice assessment, communication, decision-making, and psychomotor nursing skills in a safe and controlled virtual environment. The intervention is intended to improve knowledge, practical skills, attitudes, and psychomotor competence related to community health nursing home visits. | Other | Virtual Reality-Based Integrative Simulation Group |
Primary outcome
Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ)
Time frame: Baseline and 8 weeks post-intervention
Psychomotor Competence Questionnaire (PCQ), a 15-item questionnaire developed based on Simpson's Psychomotor Learning Taxonomy. The PCQ evaluates five domains: accuracy of skill performance, motor coordination and control, speed and efficiency of performance, confidence and independence, and transferability of skills to the clinical setting. Each item is rated on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree). Total scores range from 15 to 75, with higher scores indicating greater psychomotor competence.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Jun 2026.
- Individual participant dataSharing planned: No. Individual participant data (IPD) will not be shared due to privacy and confidentiality considerations, as well as institutional data protection policies. Only aggregated results will be published in study reports and manuscripts.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study of Virtual Reality, run by Al-Zaytoonah University of Jordan at 1 site in Jordan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 30 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Jordan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change in Psychomotor Competence Score Assessed by the Psychomotor Competence Questionnaire (PCQ) (time frame: Baseline and 8 weeks post-intervention). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jun 2026.