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Healthy Older AdultsNCT07591194

The Effects of Immersive Virtual Reality-Based Exergaming Combined With Transcranial Direct Current Stimulation on Executive Functions in Healthy Older Adults

A study testing transcranial direct current stimulation, VR-exergaming and VR-video in people with Healthy Older Adults, run by Beijing Sport University.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to investigate the acute effects of immersive virtual reality (VR)-based exergaming combined with transcranial direct current stimulation (tDCS) on executive functions in healthy older adults. Read more about this study

Who is it for?
Ages 60 to 70 yearsHealthy volunteers can take part
Conditions the study is for
Healthy Older Adults
What is being tested?
transcranial direct current stimulation, VR-exergaming and VR-video
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
24 participants
Where
No sites listed yet
Study dates
20 May 2026to 25 Jun 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 60 to 70 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Age between 60 to 70 years old; (2) Right-handed (Edinburgh Handedness Inventory (Chinese version) > 40); (3) Normal overall cognitive function (Montreal Cognitive Assessment (Beijing version) ≥ 26).

Who cannot join

  • Musculoskeletal injury; (2) neurological/neurodegenerative disorders (e.g., Alzheimer's disease); (3) history of brain infections or cerebrovascular diseases; (4) psychiatric disorders (e.g., major depressive disorder, schizophrenia); (5) unstable or chronic medical conditions (e.g., cardiac disease, seizures (personal/family history)); (6) hearing and visual impairments (e.g., color blindness and conditions severely affecting the ability to see the screen or distinguish colors); (7) metal implants (e.g., pacemakers); (8) brain stimulation or exercise training intervention within the past 6 months; (9) failure to meet safety criteria for brain stimulation (e.g., pregnancy)

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

About this study

The goal of this clinical trial is to investigate the acute effects of immersive virtual reality (VR)-based exergaming combined with transcranial direct current stimulation (tDCS) on executive functions in healthy older adults. The main questions it aims to answer are:

  • Does VR-based exergaming combined with tDCS improve executive function performance in healthy older adults compared with a control condition?
  • Do single interventions (tDCS alone or VR-based exergaming alone) improve executive function performance compared with the control condition?
  • Does the combined intervention produce greater improvements in executive function performance than either intervention alone? Researchers will compare four intervention conditions to evaluate differences in executive function performance following each session.
Read more

Participants will:

  • Complete four intervention sessions in a randomized crossover sequence, with a washout period of at least 7 days between sessions
  • Receive the following intervention conditions:
  • sham-tDCS + VR-video
  • tDCS + VR-video
  • sham-tDCS + VR-exergaming
  • tDCS + VR-exergaming
  • Complete executive function assessments immediately after each session, including:
  • the Flanker task for inhibitory control
  • the more-odd shifting task for cognitive flexibility
  • the Corsi block-tapping task for working memory
Being tested
transcranial direct current stimulation, sham transcranial direct current stimulation, VR-exergaming, VR-video

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • transcranial direct current stimulationDevice

    The anodal electrode is positioned over the left DLPFC (F3), and the cathodal electrode is placed over the right supraorbital area. The transcranial direct current stimulation is applied for 20 min at an intensity of 2 mA, with 15 s ramp-up and 15 s ramp-down.

  • sham transcranial direct current stimulationDevice

    The anodal electrode is positioned over the left DLPFC (F3), and the cathodal electrode is placed over the right supraorbital area. Sham stimulation is applied in the same locations for 20 min with only 15s ramp-up and 15s ramp-down stimulation to mimic the sensory experience of real stimulation.

  • VR-exergamingBehavioural

    For the VR-exergaming condition, participants engage in an interactive rhythm-based fitness game called PowerBeatsVR. It immerses participants in a virtual exercise environment accompanied by dynamic musical beats, with punching and tracking movements. The VR-exergaming consisted of four cycles of 3.5 min, each separated by a 2-min rest interval, for a total duration of 20 min

  • VR-videoBehavioural

    For the VR-video condition, participants view a mild plant documentary called Journey of Chinese Plants through the same VR headset. VR-video intervention consisted of four cycles of 3.5 min, each separated by a 2-min rest interval, for a total duration of 20 min

Study groups in NCT07591194
Study groupRoleWhat they receive
Sham tDCS + VR-videoSham comparatorParticipants receive sham transcranial direct current stimulation and then watch a virtual reality video.
Receives: Device: sham transcranial direct current stimulation; Behavioral: VR-video
tDCS + VR-videoExperimentalParticipants receive active transcranial direct current stimulation and then watch a virtual reality video.
Receives: Device: transcranial direct current stimulation; Behavioral: VR-video
Sham tDCS + VR-exergamingExperimentalParticipants receive sham transcranial direct current stimulation combined with immersive virtual reality-based exergaming.
Receives: Device: sham transcranial direct current stimulation; Behavioral: VR-exergaming
tDCS + VR-exergamingExperimentalParticipants receive active transcranial direct current stimulation combined with immersive virtual reality-based exergaming.
Receives: Device: transcranial direct current stimulation; Behavioral: VR-exergaming

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Reaction time and accuracy of inhibitory control are assessed by the Flanker task.

    Measured: Immediately after the intervention.

Secondary outcomes (2)
  1. Reaction time and accuracy of cognitive flexibility are assessed by more odds shifting task.

    Measured: Immediately after the intervention.

  2. Scores of working memory are assessed by the Corsi Block-Tapping Task

    Measured: Immediately after the intervention.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted15 May 2026
  2. Study start20 May 2026 (estimated)
  3. Primary completion25 Jun 2026 (estimated)
  4. Study completion25 Jun 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Crossover
Masking
None (open label)
Enrolment
24 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07591194
Sponsor's protocol ID
2024458H
Status last verified
May 2026
First submitted
9 May 2026
Last updated
15 May 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing transcranial direct current stimulation, VR-exergaming and VR-video in people with Healthy Older Adults, run by Beijing Sport University.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 15 May 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Mengdie Hu (86+13011852188, mengdie.hu0818@hotmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Reaction time and accuracy of inhibitory control are assessed by the Flanker task. (time frame: Immediately after the intervention.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 May 2026.

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