Type 2 Diabetes (T2DM)NCT07542834
Using Virtual Reality to Improve Medical Training
A study testing Cinematic Virtual Reality Training and Traditional Didactic Lecture in people with Type 2 Diabetes (T2DM) and Geriatric Syndromes, run by Ohio University at 1 site in United States.
Trial summary
As the U.S. population ages, future physicians must be prepared to care for older adults with multiple health conditions and complex needs. This study will test whether cinematic virtual reality (VR)-an immersive, interactive learning tool-is more effective than traditional lectures in helping medical students learn… Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Type 2 Diabetes (T2DM), Geriatric Syndromes, Disability Hearing
- What is being tested?
- Cinematic Virtual Reality Training and Traditional Didactic Lecture
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 100 participants
- Where
- 1 siteUnited States
- Study dates
- 15 Apr 2026to 30 Jun 2027
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Inclusion Criteria: able to read and speak English, are age 18 years and older, and are a medical student enrolled at the Ohio University Heritage College of Osteopathic Medicine enrolled in the 2025-2026 academic year.
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Exclusion Criteria: unable to read and speak English, 17 years or younger, and are not a medical student enrolled at the Ohio University Heritage College of Osteopathic Medicine enrolled in the 2025-2026 academic year.
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Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
United States1 site, 1 recruiting
- Recruiting
Ohio University
Athens, Ohio, 45701
Daniel Counts, MS, 859.433.2823, countsd@ohio.edu
Jennifer Frithchley, 740-593-2101, fritchlj@ohio.edu
About this study
Official title: Enhancing Osteopathic Medical Education Through Cinematic Virtual Reality
As the U.S. population ages, future physicians must be prepared to care for older adults with multiple health conditions and complex needs. This study will test whether cinematic virtual reality (VR)-an immersive, interactive learning tool-is more effective than traditional lectures in helping medical students learn about geriatric care. Students who complete the VR training will experience realistic patient scenarios that show what can go wrong in medical care and learn how to apply osteopathic principles to improve outcomes. Researchers will compare students' performance on a clinical skills assessment and explore their experiences with the VR training. The goal is to determine whether cinematic virtual reality can better prepare students for residency and improve their ability to provide compassionate, high-quality care for older adults.
Read the detailed description
Background: The United States population is aging. With this demographic shift, more older adults will be living with chronic conditions and geriatric syndromes. To prepare the next generation of osteopathic physicians for this aging population, we need to provide training that captures the complexity of geriatric care. Cinematic virtual reality may be an innovative approach to teaching osteopathic medical students about the complexity of care in older adults. Prior research shows cinematic virtual reality's effectiveness in increasing empathy, improving attitudes toward chronic disease, reducing stigma towards disability, and increasing cultural self-efficacy. However, little to no research has compared the effectiveness of cinematic virtual reality to traditional learning methods.
Osteopathic Relevance: The proposed grant aligns with the American Osteopathic Association's mission by emphasizing the role of innovative educational technologies, like cinematic virtual reality, in advancing osteopathic medical education. Cinematic virtual reality is state-of-the-art training that offers an immersive and interactive approach to learn and practice clinical skills in safe, controlled environments, thus enhancing the quality and scope of osteopathic education.
Objective: We propose a two-arm, parallel designed, randomized controlled trial of a Graduate Medical Education (GME) Readiness Assessment with standardized patients to compare the effectiveness of a cinematic virtual reality training group to an attention control group (i.e., traditional didactic lecture). In addition, we will explore osteopathic medical students' experiences with the cinematic virtual reality training.
Methods: We will compare the effectiveness of the cinematic virtual reality training to a standard didactic lecture as preparation for a GME Readiness Assessment. The participants randomly assigned to the cinematic virtual reality training will follow an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The cinematic virtual reality training will show three interactions with physicians who can intervene, but do not, to prevent a bad outcome. The cinematic virtual reality simulations are designed intentionally to demonstrate what not to do in a medical encounter, based on learning theories which suggest that we are more likely to remember our mistakes than our successes. The visual content will be reinforced with a written curriculum addressing key mistakes while highlighting the integration of osteopathic principles, practices, and tenets. Participants in the attention control arm will receive the same written curriculum without the cinematic virtual reality simulations. After both groups complete their trainings, they will participate in a GME Readiness Assessment of an older adult brought to the emergency department for treatment of fever and altered mental status. All GME Readiness Assessments will be videotaped and recorded for blinded grading by osteopathic physicians not affiliated with the project. We will perform statistical analyses to compare GME Readiness Assessment scores by each osteopathic core competency between the cinematic virtual reality group and the standard didactic lecture group. Additionally, we will interview a subset of participants in the cinematic virtual reality group to explore their experiences with this new technology. We hypothesize that the osteopathic medical students in the cinematic virtual reality training group will record higher assessment scores on professionalism, patient care and procedural skills, medical knowledge and clinical reasoning, and interpersonal and communication skills compared to students in the standard didactic lecture group. If our hypothesis is supported, the cinematic virtual reality training may be an effective approach to preparing osteopathic medical students for graduate medical education.
- Conditions
- Type 2 Diabetes (T2DM), Geriatric Syndromes, Disability Hearing, Disability Physical, Urinary Tract Infection(UTI), Delirium Confusional State
- Being tested
- Cinematic Virtual Reality Training, Traditional Didactic Lecture
- Keywords
- virtual reality, type 2 diabetes, geriatric syndromes, disability, elder abuse and neglect
- Medical subject headings
- Diabetes Mellitus, Type 2, Urinary Tract Infections, Confusion
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Cinematic Virtual Reality TrainingBehavioural
The participants randomly assigned to the cinematic virtual reality training will view 6 virtual reality episodes of an older adult, Mr. Chen, with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets.
Traditional Didactic LectureBehavioural
Participants randomized to the traditional didactic lecture will receive a lecture on geriatric care that includes medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets.
| Study group | Role | What they receive |
|---|---|---|
| Traditional didactic lecture arm | Active comparator | Participants in this arm will receive a traditional lecture on geriatric medication that covers medication, mentation, mobility, what matters to older adults, nutrition and hydration, and the integration of osteopathic tenets into geriatric care. Receives: Behavioral: Traditional Didactic Lecture |
| Cinematic virtual reality training arm | Experimental | The participants randomly assigned to the cinematic virtual reality training will view 6 episodes about an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets. Receives: Behavioral: Cinematic Virtual Reality Training |
What is being measured
The primary outcome is the main question the study is designed to answer.
Number of Participants with Passing Score on Graduate Medical Education Readiness Assessment
Participants will be asked to perform a comprehensive evaluation of the standardized patient, Henry Johnson. The case is based on a virtual patient case from the American Geriatric Society and the American Board of Medical Specialties. All participants will have 20 minutes to perform the clinical visit. The comprehensive evaluation will be filmed for all participants in the medical school's clinical skills examination rooms. Osteopathic physicians not involved in the study will be invited to score the videos of the participants' comprehensive evaluations. Graders will be blinded to the trial arm.
Measured: From enrollment to the end of the graduate medical education readiness assessment at 6 weeks.
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted21 Apr 2026
- Study start15 Apr 2026 (estimated)
- Primary completion31 Dec 2026 (estimated)
- Study completion30 Jun 2027 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Type 2 Diabetes (T2DM)Studies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- We propose a two-arm, parallel designed, randomized controlled trial to compare the effectiveness of a 360-degree cinematic virtual reality training to a standard didactic lecture.
- Masking
- Double blind
- Who is masked
- Investigator, Outcomes assessor
- Enrolment
- 100 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Ohio University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Elizabeth Beverly, Ohio University
- Investigators
- Elizabeth A Beverly, PhD, Principal investigator, Ohio University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07542834
- Sponsor's protocol ID
- 25008897
- Status last verified
- Apr 2026
- First submitted
- 14 Apr 2026
- Last updated
- 21 Apr 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: De-identified individual participant data (IPD), including GME Readiness Assessment scores and demographic variables, will be shared with qualified researchers upon request. Data will be available within 12 months of publication and remain accessible for five years. Interested researchers must submit a methodologically sound proposal and sign a data use agreement to ensure confidentiality. Requests will be reviewed by the study team for scientific merit and ethical compliance.
Publications
Beverly EA, Miller S, Love M, Love C. Feasibility of a Cinematic-Virtual Reality Program Educating Health Professional Students About the Complexity of Geriatric Care: Pilot Pre-Post Study. JMIR Aging. 2025 Feb 12;8:e64633. doi: 10.2196/64633.
PubMed 39937111
Study at a glance
From the registry record, last updated by the sponsor on 21 Apr 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Enhancing Osteopathic Medical Education Through Cinematic Virtual Reality
- ClinicalTrials.gov ID
- NCT07542834
- Acronym / sponsor ID
- 25008897
- Conditions
- Type 2 Diabetes (T2DM), Geriatric Syndromes, Disability Hearing, Disability Physical, Urinary Tract Infection(UTI), Delirium Confusional State
- Keywords
- virtual reality, type 2 diabetes, geriatric syndromes, disability, elder abuse and neglect
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 100 participants (estimated)
- Lead sponsor
- Ohio UniversityUniversity, hospital or other
- Study start
- 15 Apr 2026 (estimated)
- Primary completion
- 31 Dec 2026 (estimated)
- Study completion
- 30 Jun 2027 (estimated)
- First posted
- 21 Apr 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
As the U.S. population ages, future physicians must be prepared to care for older adults with multiple health conditions and complex needs. This study will test whether cinematic virtual reality (VR)-an immersive, interactive learning tool-is more effective than traditional lectures in helping medical students learn about geriatric care. Students who complete the VR training will experience realistic patient scenarios that show what can go wrong in medical care and learn how to apply osteopathic principles to improve outcomes. Researchers will compare students' performance on a clinical skills assessment and explore their experiences with the VR training. The goal is to determine whether cinematic virtual reality can better prepare students for residency and improve their ability to provide compassionate, high-quality care for older adults.
Detailed description
Background: The United States population is aging. With this demographic shift, more older adults will be living with chronic conditions and geriatric syndromes. To prepare the next generation of osteopathic physicians for this aging population, we need to provide training that captures the complexity of geriatric care. Cinematic virtual reality may be an innovative approach to teaching osteopathic medical students about the complexity of care in older adults. Prior research shows cinematic virtual reality's effectiveness in increasing empathy, improving attitudes toward chronic disease, reducing stigma towards disability, and increasing cultural self-efficacy. However, little to no research has compared the effectiveness of cinematic virtual reality to traditional learning methods.
Osteopathic Relevance: The proposed grant aligns with the American Osteopathic Association's mission by emphasizing the role of innovative educational technologies, like cinematic virtual reality, in advancing osteopathic medical education. Cinematic virtual reality is state-of-the-art training that offers an immersive and interactive approach to learn and practice clinical skills in safe, controlled environments, thus enhancing the quality and scope of osteopathic education.
Objective: We propose a two-arm, parallel designed, randomized controlled trial of a Graduate Medical Education (GME) Readiness Assessment with standardized patients to compare the effectiveness of a cinematic virtual reality training group to an attention control group (i.e., traditional didactic lecture). In addition, we will explore osteopathic medical students' experiences with the cinematic virtual reality training.
Methods: We will compare the effectiveness of the cinematic virtual reality training to a standard didactic lecture as preparation for a GME Readiness Assessment. The participants randomly assigned to the cinematic virtual reality training will follow an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The cinematic virtual reality training will show three interactions with physicians who can intervene, but do not, to prevent a bad outcome. The cinematic virtual reality simulations are designed intentionally to demonstrate what not to do in a medical encounter, based on learning theories which suggest that we are more likely to remember our mistakes than our successes. The visual content will be reinforced with a written curriculum addressing key mistakes while highlighting the integration of osteopathic principles, practices, and tenets. Participants in the attention control arm will receive the same written curriculum without the cinematic virtual reality simulations. After both groups complete their trainings, they will participate in a GME Readiness Assessment of an older adult brought to the emergency department for treatment of fever and altered mental status. All GME Readiness Assessments will be videotaped and recorded for blinded grading by osteopathic physicians not affiliated with the project. We will perform statistical analyses to compare GME Readiness Assessment scores by each osteopathic core competency between the cinematic virtual reality group and the standard didactic lecture group. Additionally, we will interview a subset of participants in the cinematic virtual reality group to explore their experiences with this new technology. We hypothesize that the osteopathic medical students in the cinematic virtual reality training group will record higher assessment scores on professionalism, patient care and procedural skills, medical knowledge and clinical reasoning, and interpersonal and communication skills compared to students in the standard didactic lecture group. If our hypothesis is supported, the cinematic virtual reality training may be an effective approach to preparing osteopathic medical students for graduate medical education.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (investigator, outcomes assessor)
- Number of arms
- 2
- Model description
- We propose a two-arm, parallel designed, randomized controlled trial to compare the effectiveness of a 360-degree cinematic virtual reality training to a standard didactic lecture.
| Arm | Type | Receives |
|---|---|---|
| Traditional didactic lecture arm | Active comparator | Behavioral: Traditional Didactic LectureParticipants in this arm will receive a traditional lecture on geriatric medication that covers medication, mentation, mobility, what matters to older adults, nutrition and hydration, and the integration of osteopathic tenets into geriatric care. |
| Cinematic virtual reality training arm | Experimental | Behavioral: Cinematic Virtual Reality TrainingThe participants randomly assigned to the cinematic virtual reality training will view 6 episodes about an older adult with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Cinematic Virtual Reality TrainingThe participants randomly assigned to the cinematic virtual reality training will view 6 virtual reality episodes of an older adult, Mr. Chen, with multiple geriatric syndromes, chronic health conditions, disabilities, and significant social needs, who is also vulnerable to elder abuse and neglect. The content will cover medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets. | Behavioural | Cinematic virtual reality training arm |
| Traditional Didactic LectureParticipants randomized to the traditional didactic lecture will receive a lecture on geriatric care that includes medication, mentation, mobility, what matters most for older adults, nutrition and hydration, and osteopathic tenets. | Behavioural | Traditional didactic lecture arm |
Primary outcome
Number of Participants with Passing Score on Graduate Medical Education Readiness Assessment
Time frame: From enrollment to the end of the graduate medical education readiness assessment at 6 weeks.
Participants will be asked to perform a comprehensive evaluation of the standardized patient, Henry Johnson. The case is based on a virtual patient case from the American Geriatric Society and the American Board of Medical Specialties. All participants will have 20 minutes to perform the clinical visit. The comprehensive evaluation will be filmed for all participants in the medical school's clinical skills examination rooms. Osteopathic physicians not involved in the study will be invited to score the videos of the participants' comprehensive evaluations. Graders will be blinded to the trial arm.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 21 Apr 2026.
- Background: PubMed 39937111Beverly EA, Miller S, Love M, Love C. Feasibility of a Cinematic-Virtual Reality Program Educating Health Professional Students About the Complexity of Geriatric Care: Pilot Pre-Post Study. JMIR Aging. 2025 Feb 12;8:e64633. doi: 10.2196/64633.
- This website contains the cinematic virtual reality training program.Link provided by the sponsor.
- Individual participant dataSharing planned: Yes. De-identified individual participant data (IPD), including GME Readiness Assessment scores and demographic variables, will be shared with qualified researchers upon request. Data will be available within 12 months of publication and remain accessible for five years. Interested researchers must submit a methodologically sound proposal and sign a data use agreement to ensure confidentiality. Requests will be reviewed by the study team for scientific merit and ethical compliance.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Elizabeth A Beverly, PhD principal investigator
Ohio University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Cinematic Virtual Reality Training and Traditional Didactic Lecture in people with Type 2 Diabetes (T2DM) and Geriatric Syndromes, run by Ohio University at 1 site in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 21 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Elizabeth A Beverly, PhD (740-593-2524, beverle1@ohio.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Number of Participants with Passing Score on Graduate Medical Education Readiness Assessment (time frame: From enrollment to the end of the graduate medical education readiness assessment at 6 weeks.). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07542834, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Apr 2026.