Virtual Reality TherapyVRSRNCT07110649
Virtual Reality Rehabilitation for Shoulder Injuries in Female College Basketball Players
A study testing Virtual Reality Rehabilitation Group and Traditional Rehabilitation Group in people with Virtual Reality Therapy, run by Jiarong Wang at 1 site in China.
Trial summary
This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than… Read more about this study
- Who is it for?
- Ages 18 to 24 years, women only
- Conditions the study is for
- Virtual Reality Therapy
- What is being tested?
- Virtual Reality Rehabilitation Group and Traditional Rehabilitation Group
- Type of treatment
- Medical device
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 45 participants
- Where
- 1 siteChina
- Study dates
- 15 Jul 2024to 16 May 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 24 years
- Women only
- No healthy volunteers
- Adult
Eligible participants are female college basketball players between the ages of 18 and 24 who have limited shoulder range of motion (ROM limitation) as confirmed by standardized clinical assessment. Participants must regularly engage in basketball training and have no history of shoulder surgery. Individuals will be excluded if they have neurological disorders or other medical conditions that may interfere with virtual rehabilitation, a history of vertigo or intolerance to virtual reality environments, or severe shoulder instability or injuries that prevent participation in rehabilitation training.
Trial locations and contacts
1 site in 1 country.
China1 site
Sanming Medicaand Polytechnic Vocational College
Sanming, Fujian, 415000
About this study
Official title: Experimental Study on the Improvement of Shoulder Range of Motion in College Women Basketball Players by Virtual Reality Technology
This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.
Read the detailed description
To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.
- Conditions
- Virtual Reality Therapy
- Being tested
- Virtual Reality Rehabilitation Group, Traditional Rehabilitation Group
- Keywords
- VR, shoulder, female basketball player
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Virtual Reality Rehabilitation GroupDevice
Also called PICO3
Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios.
Traditional Rehabilitation GroupOther
Used conventional physical therapy methods based on established rehabilitation programs.
| Study group | Role | What they receive |
|---|---|---|
| Virtual Reality Rehabilitation Group | Experimental | Participants in this group will receive immersive virtual reality rehabilitation training, which includes exercises designed to improve shoulder joint range of motion and simulate basketball-specific movements. Receives: Device: Virtual Reality Rehabilitation Group |
| Traditional Rehabilitation Group | Active comparator | Participants in this group will undergo conventional rehabilitation therapy, including manual therapy and exercises aimed at improving shoulder joint mobility. Receives: Other: Traditional Rehabilitation Group |
| Control Group | No intervention | Participants in this group will not receive any rehabilitation intervention and will only be monitored for natural recovery. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation
The primary outcome of this study is the change in shoulder joint range of motion (ROM) across five directions: flexion, abduction, extension, internal rotation, and external rotation. Shoulder ROM will be measured using a digital goniometer with ±1° accuracy, following standardised protocols from the American Academy of Orthopaedic Surgeons (AAOS). The normal ROM values for shoulder movement are as follows: Flexion (0°-180°), Abduction (0°-180°), Extension (0°-60°), Internal Rotation (0°-70°), and External Rotation (0°-90°). A positive change indicates an improvement in shoulder joint mobility from baseline to post-intervention.
Measured: From baseline assessment to the end of 9-week rehabilitation period
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted7 Aug 2025
- Study start15 Jul 2024
- Primary completion13 Sep 2024
- Study completion16 May 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Virtual Reality TherapyStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Virtual Reality Rehabilitation Group: Participants in this group will receive immersive virtual reality rehabilitation training aimed at improving shoulder joint mobility and basketball-specific movements. Traditional Rehabilitation Group: Participants in this group will undergo conventional physical therapy and manual training for shoulder joint rehabilitation. Control Group: Participants in this group will not receive any intervention and will be monitored for natural progression. Each group will consist of 15 participants, and the study will last for a total of 9 weeks.
- Masking
- None (open label)
- Enrolment
- 45 participants (actual)
Sponsor and investigators
- Lead sponsor
- Jiarong Wang
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Jiarong Wang, Jiarong Wang
- Investigators
- JIARONG WANG, PHD, Principal investigator, JIARONGW
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07110649
- Sponsor's protocol ID
- SMAPVC16042024
- Other IDs
- No External Funding
- Acronym
- VRSR
- Status last verified
- Jul 2025
- First submitted
- 23 Jul 2025
- Last updated
- 7 Aug 2025
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Due to privacy concerns and the nature of the data, individual participant data will not be shared with other researchers. All data will be kept confidential and used only for the purpose of this study. However, if necessary, data can be made available upon request for academic or research purposes, but will not be shared for commercial use.
Publications
Morikawa LH, Tummala SV, Brinkman JC, Crijns TJ, Lai CH, Chhabra A. Shoulder and Elbow Injuries in National Basketball Association Athletes and Their Effects on Player Performance. Orthop J Sports Med. 2023 Oct 6;11(10):23259671231202973. doi: 10.1177/23259671231202973. eCollection 2023 Oct.
PubMed 37810744
Study at a glance
From the registry record, last updated by the sponsor on 7 Aug 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Experimental Study on the Improvement of Shoulder Range of Motion in College Women Basketball Players by Virtual Reality Technology
- ClinicalTrials.gov ID
- NCT07110649
- Acronym / sponsor ID
- VRSR / SMAPVC16042024
- Conditions
- Virtual Reality Therapy
- Keywords
- VR, shoulder, female basketball player
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 45 participants (actual)
- Lead sponsor
- Jiarong WangUniversity, hospital or other
- Study start
- 15 Jul 2024 (actual)
- Primary completion
- 13 Sep 2024 (actual)
- Study completion
- 16 May 2025 (actual)
- First posted
- 7 Aug 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aims to evaluate the effectiveness of virtual reality technology in the rehabilitation of shoulder injuries in college women's basketball players. We hypothesise that rehabilitation training using a virtual reality system can improve the range of motion of the shoulder joint more effectively than traditional physical therapy methods and help athletes return to optimal condition. The study will compare the effects of virtual reality training, traditional rehabilitation training, and no intervention group.
Detailed description
To explore the intervention effects of virtual reality (VR) technology in shoulder injuryrehabilitation and its feasibility and practical value in college students 'sports recovery, thisstudy focuses on the theme of "The Therapeutic Effects of Virtual Reality Technology onShoulder lnjuries in Chinese University Basketball Players." A nine-week sports rehabilitationexperimental study was conducted. in line with the policy spirit of integrated development ofphysical education and health in Fujian Province's universities and the research direction ofour university's sports discipline, the project team collaborated with experts both inside andoutside the campus to conduct rehabilitation training experiments for a group of eligible female basketball players from Chinese universities.The study involved 45 female basketball players from universities in Fujian Province, allof whom experienced varying degrees of shoulder joint mobility limitations. Based on theiathletic abilities and injury severity, the participants were randomly divided into three groupsthe VR rehabilitation group, the traditional rehabilitation group, and the control group, with 15participants in each group. The VR rehabilitation group underwent immersive virtual realitytraining, which included exercises to increase joint range of motion and simulate specificbasketball movements. The traditional rehabilitation group received conventional physicatherapy and manual training. The control group did not receive any form of intervention.Statistical methods were used to compare and analyze the effectiveness of differentintervention methods in improving shoulder joint mobility. The experiment also combined on-site rehabilitation records and performance feedback to comprehensively evaluate theapplication prospects of virtual reality rehabilitation in sports medicine.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 3
- Model description
- Virtual Reality Rehabilitation Group: Participants in this group will receive immersive virtual reality rehabilitation training aimed at improving shoulder joint mobility and basketball-specific movements. Traditional Rehabilitation Group: Participants in this group will undergo conventional physical therapy and manual training for shoulder joint rehabilitation. Control Group: Participants in this group will not receive any intervention and will be monitored for natural progression. Each group will consist of 15 participants, and the study will last for a total of 9 weeks.
| Arm | Type | Receives |
|---|---|---|
| Virtual Reality Rehabilitation Group | Experimental | Device: Virtual Reality Rehabilitation GroupParticipants in this group will receive immersive virtual reality rehabilitation training, which includes exercises designed to improve shoulder joint range of motion and simulate basketball-specific movements. |
| Traditional Rehabilitation Group | Active comparator | Other: Traditional Rehabilitation GroupParticipants in this group will undergo conventional rehabilitation therapy, including manual therapy and exercises aimed at improving shoulder joint mobility. |
| Control Group | No intervention | –Participants in this group will not receive any rehabilitation intervention and will only be monitored for natural recovery. |
Who may qualify
- Ages
- 18 to 24 years
- Sex
- Female only
- Healthy volunteers
- Not accepted
- Age groups
- Adult
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Virtual Reality Rehabilitation GroupAlso: PICO3Conducted in three progressive stages using VR games: improving ROM, strengthening shoulder muscles, and simulating game scenarios. | Device | Virtual Reality Rehabilitation Group |
| Traditional Rehabilitation GroupUsed conventional physical therapy methods based on established rehabilitation programs. | Other | Traditional Rehabilitation Group |
Primary outcome
Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation
Time frame: From baseline assessment to the end of 9-week rehabilitation period
The primary outcome of this study is the change in shoulder joint range of motion (ROM) across five directions: flexion, abduction, extension, internal rotation, and external rotation. Shoulder ROM will be measured using a digital goniometer with ±1° accuracy, following standardised protocols from the American Academy of Orthopaedic Surgeons (AAOS). The normal ROM values for shoulder movement are as follows: Flexion (0°-180°), Abduction (0°-180°), Extension (0°-60°), Internal Rotation (0°-70°), and External Rotation (0°-90°). A positive change indicates an improvement in shoulder joint mobility from baseline to post-intervention.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 7 Aug 2025.
- Background: PubMed 37810744Morikawa LH, Tummala SV, Brinkman JC, Crijns TJ, Lai CH, Chhabra A. Shoulder and Elbow Injuries in National Basketball Association Athletes and Their Effects on Player Performance. Orthop J Sports Med. 2023 Oct 6;11(10):23259671231202973. doi: 10.1177/23259671231202973. eCollection 2023 Oct.
- Covers standardsStudy Protocol 1. Background and Objective Shoulder injuries are common among athletes, particularly female collegiate basketball players, for various types of disability assessment, especially in the fields of medicine and rehabilitationLink provided by the sponsor.
- Individual participant dataSharing planned: No. Due to privacy concerns and the nature of the data, individual participant data will not be shared with other researchers. All data will be kept confidential and used only for the purpose of this study. However, if necessary, data can be made available upon request for academic or research purposes, but will not be shared for commercial use.
Related trials for Virtual Reality Therapy
Not yet recruiting
Virtual Reality Training Dose for Arm Recovery After Stroke: Clinical and Blood Biomarker Responses
Stroke, Upper Extremity Paresis
Not yet recruiting
Comparative Effects of Virtual Reality and Proprioceptive Neuromuscular Facilitation in Patients With Parkinson's Disease
Parkinson Disease
Recruiting
Virtual Reality Assisted Trauma Focused CBT
PTSD - Post Traumatic Stress Disorder
Recruiting
Virtual Reality for Non-cardiac Chest Pain
Gastrointestinal Diseases, Chest Pain
Recruiting
The Effect of Virtual Reality Headsets on Pain, Anxiety, Patient Satisfaction, and Physiological Parameters in Patients Undergoing Open-Heart Surgery
Pain After Surgery, Pain and Anxiety
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
JIARONG WANG, PHD principal investigator
JIARONGW
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Virtual Reality Rehabilitation Group and Traditional Rehabilitation Group in people with Virtual Reality Therapy, run by Jiarong Wang at 1 site in China.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 7 Aug 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Change from Baseline in Shoulder Joint Range of Motion After 9-Week Rehabilitation (time frame: From baseline assessment to the end of 9-week rehabilitation period). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07110649, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 7 Aug 2025.