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Virtual RealityTrauma SimVRNCT06445764

Traumatic Cardiac Arrest and Trauma SimVR Training

A study testing e-learning and Virtual reality training in people with Virtual Reality and Heart Arrest, run by Medical University of Vienna at 1 site in Austria.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

The goal of this single-center, prospective, randomized, controlled trial is to evaluate the effectiveness of using virtual reality technology to provide learners with skills and knowledge in the management of traumatic cardiac arrest in first-year residents at the emergency department. Read more about this study

Who is it for?
Ages 18 to 110 yearsHealthy volunteers can take part
Conditions the study is for
Virtual Reality, Heart Arrest
What is being tested?
e-learning and Virtual reality training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
0 participants
Where
1 siteAustria
Study dates
1 Sep 2025to 31 Dec 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 110 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • first-year residents at the emergency department
  • only people who do not need eyeglasses for using VR

Who cannot join

  • pre-disposition for cybersickness (motion sickness, pregnancy, pre-existing cybersickness)

Trial locations and contacts

1 site in 1 country.

Austria1 site
  • Medical University of Vienna

    Vienna, 1090

Other trials in Austria

About this study

Official title: Enhancing Trauma Cardiopulmonary Resuscitation Simulation Training With the Use of Virtual Reality (Trauma SimVR): Protocol for a Randomized Controlled Trial

The goal of this single-center, prospective, randomized, controlled trial is to evaluate the effectiveness of using virtual reality technology to provide learners with skills and knowledge in the management of traumatic cardiac arrest in first-year residents at the emergency department.

The main question it aims to answer is:

Does the use of virtual reality in the context of trauma cardiopulmonary resuscitation training result in shorter times to order/perform pre-defined critical actions?

Participants will learn management skills for in-hospital traumatic cardiac arrest using either newly developed virtual reality software or e-learning focused on the same content.

Being tested
e-learning, Virtual reality training
Keywords
in-hospital cardiac arrest, Education, Medical
Medical subject headings
Heart Arrest

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • e-learningOther

    Participants will complete an e-learning course over a two-week period that focuses on skills and knowledge related to the management of in-hospital cardiac arrest. This course prepares participants for an in-person assessment.

  • Virtual reality trainingOther

    Participants will complete a virtual reality training over a two-week period that focuses on skills and knowledge related to the management of in-hospital cardiac arrest. This training prepares participants for an in-person assessment.

Study groups in NCT06445764
Study groupRoleWhat they receive
e-learningOtherNot described
Receives: Other: e-learning
Virtual reality trainingOtherNot described
Receives: Other: Virtual reality training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Time to critical action

    Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation.

    Measured: evaluation within 4 weeks after study completion

Secondary outcomes (25)
  1. Time to secondary critical action #1

    Expert-based assessment of the difference in time (seconds) to the predefined secondary critical action #1 between randomized groups in video recordings of an in-person assessment simulation.

    Measured: evaluation within 4 weeks after study completion

  2. Time to secondary critical action #2

    Expert-based assessment of the difference in time (seconds) to the predefined secondary critical action #2 between randomized groups in video recordings of an in-person assessment simulation.

    Measured: evaluation within 4 weeks after study completion

  3. Number of unrecognized causes of traumatic cardiac arrest

    Expert-based assessment of the difference in unrecognized underlying causes of traumatic cardiac arrest between randomized groups in video recordings of an in-person assessment simulation.

    Measured: evaluation within 4 weeks after study completion

  4. Number of patients declared dead prematurely

    Expert-based assessment of the difference in the number of patients declared dead prematurely between the randomized groups in video recordings of an in-person assessment simulation.

    Measured: evaluation within 4 weeks after study completion

  5. Number of protocol deviations

    Expert-based assessment of the difference in the frequency of protocol deviations between randomized groups in video recordings of an in-person assessment simulation. Protocol deviations are listed in the study protocol and reflect the recommendations of the guidelines on which the study is based.

    Measured: evaluation within 4 weeks after study completion

  6. Gender-differences in learning outcomes

    Expert-based assessment of the difference in time (seconds) to the predefined primary critical action between randomized groups in video recordings of an in-person assessment simulation based on gender.

    Measured: evaluation within 4 weeks after study completion

  7. Group difference in global cognitive load while performing the in-person assessment simulation

    Assessment of the difference in global cognitive load between randomized groups immediately following the in-person assessment simulation using the National Aeronautics and Space Administration (NASA) global task load index, which ranges from 0 to 100. Higher scores indicate greater cognitive load.

    Measured: evaluation within 4 weeks after study completion

  8. Group difference in cognitive load (per objective) while performing the in-person assessment simulation

    Assessment of the difference in cognitive load (per objective) between randomized groups immediately following the in-person assessment simulation using the National Aeronautics and Space Administration (NASA) task load index, which ranges from 0 to 100.

    Objectives are: (mental demand, physical demand, temporal demand, performance, effort, frustration). Higher scores indicate greater mental demand/higher physical demand/ higher temporal demand/worse performance/more effort/more frustration).

    Measured: evaluation within 4 weeks after study completion

  9. Gaze behavior during the in-person assessment simulation: dwell-time in areas of interest

    Assessment of differences (in seconds) in gaze behavior (dwell time in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation

    The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor.

    Measured: evaluation within 4 weeks after study completion

  10. Gaze behavior during the in-person assessment simulation: fixation count in areas of interest

    Assessment of differences in gaze behavior (fixation count in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation.

    The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor.

    Measured: evaluation within 4 weeks after study completion

  11. Gaze behavior during the in-person assessment simulation: average fixation duration in areas of interest

    Assessment of differences (in seconds) in gaze behavior (average fixation duration in areas of interest) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation

    The defined areas of interest for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor.

    Measured: evaluation within 4 weeks after study completion

  12. Gaze behavior during the in-person assessment simulation: time when no area of interest is illustrated

    Assessment of differences (in seconds) in gaze behavior (time when no area of interest is illustrated) using Tobii Pro eye-tracking technology between randomized groups based on recordings of the in-person assessment simulation

    The defined areas of interst for analysis are the manikin's head/airway, the manikin's thorax, the vital signs monitor, and the ventilator monitor.

    Measured: evaluation within 4 weeks after study completion

  13. Participants' subjective impressions of their learning progress when using virtual reality/e-learning

    5-point Likert scale

    1 - not helpful at all; 2 - rather not helpful; 3 - neither helpful nor not helpful; 4 - rather helpful; 5 - very helpful

    Measured: evaluation within 4 weeks after study completion

  14. Participants' subjective impressions of their level of frustration when using virtual reality/e-learning

    5-point Likert scale

    1 - not frustrated at all; 2 - rather not frustrated; 3 - neither frustrated nor not frustrated; 4 - rather frustrated; 5 - very frustrated

    Measured: evaluation within 4 weeks after study completion

  15. Participants' subjective impression of their level of enjoyment when using virtual reality/e-learning

    5-point Likert scale

    1 - not enjoyed at all; 2 - rather not enjoyed; 3 - neither enjoyed nor not enjoyed; 4 - rather enjoyed; 5 - very enjoyed

    Measured: evaluation within 4 weeks after study completion

  16. Participants' subjective confidence in recognizing and providing initial care to polytraumatized patients in cardiac arrest in the in-person assessment simulation

    5-point Likert scale

    1 - not confident at all; 2 - rather not confident; 3 - neither confident nor not confident; 4 - rather confident; 5 - very confident

    Measured: evaluation within 4 weeks after study completion

  17. Participants' subjective overall performance in the simulation sessions

    5-point Likert scale

    1 - not good at all; 2 - rather not good; 3 - neither good nor not good; 4 - rather good; 5 - very good

    Measured: evaluation within 4 weeks after study completion

  18. Participants' overall performance in the simulation sessions from the expert's point of view

    5-point Likert scale

    1 - not good at all; 2 - rather not good; 3 - neither good nor not good; 4 - rather good; 5 - very good

    Measured: evaluation within 4 weeks after study completion

  19. The correlation between how often participants have played virtual reality video games in the past 12 months and the primary outcome

    Spearman correlation

    Frequency of playing within the past 12 months: never; less than once a week; once per week; more than once per week; daily

    Measured: evaluation within 4 weeks after study completion

  20. The correlation between how often participants have played virtual reality video games between the ages of 6 and 18 and the primary outcome

    Spearman correlation

    Frequency of playing at the age of 6 to 18: never; less than once a week; once per week; more than once per week; daily

    Measured: evaluation within 4 weeks after study completion

  21. The correlation between how often participants have played non-virtual-reality video games in the past 12 months and the primary outcome

    Spearman correlation

    Frequency of playing within the past 12 months: never; less than once a week; once per week; more than once per week; daily

    Measured: evaluation within 4 weeks after study completion

  22. The correlation between how often participants have played non-virtual-reality video games between the ages of 6 and 18 and the primary outcome

    Spearman correlation

    Frequency of playing at the age of 6 to 18: never; less than once a week; once per week; more than once per week; daily

    Measured: evaluation within 4 weeks after study completion

  23. Incidence rate of virtual reality related adverse events

    Incidence of nausea, vomiting, dizziness, headache, overexertion/fatigue of the eyes (discomfort, blurred vision), stumbling, falling, bumping into real world objects while using virtual reality

    Measured: evaluation within 4 weeks after study completion

  24. System usability score for use of VR simulations

    System Usability Scale score from 1 to 100 points

    Measured: evaluation within 4 weeks after study completion

  25. Adjective Rating Scale for the use of the virtual reality simulations

    7-point Likert scale

    1 - the worst thing you can imagine; 2 - terrible; 3 - poor; 4 - okay; 5 - good; 6 - excellent; 7 - the best thing you can imagine

    Measured: evaluation within 4 weeks after study completion

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted6 Jun 2024
  2. Study start1 Sep 2025 (estimated)
  3. Primary completion30 Aug 2026 (estimated)
  4. Study completion31 Dec 2026 (estimated)

Why it stopped: Technical problems with VR scenario development

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06445764
Sponsor's protocol ID
1388/2023
Acronym
Trauma SimVR
Status last verified
Jul 2025
First submitted
26 May 2024
Last updated
26 Sep 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Lintschinger JM, Metelka P, Kapral L, Kahlfuss F, Reischmann L, Kaider A, Holaubek C, Kaiser G, Wagner M, Ettl F, Sixt L, Schaden E, Hafner C. Enhancing trauma cardiopulmonary resuscitation simulation training with the use of virtual reality (Trauma SimVR): Protocol for a randomized controlled trial. PLoS One. 2025 Jan 24;20(1):e0316828. doi: 10.1371/journal.pone.0316828. eCollection 2025.

    PubMed 39854477

Questions about this trial

What is this clinical trial studying?

A study testing e-learning and Virtual reality training in people with Virtual Reality and Heart Arrest, run by Medical University of Vienna at 1 site in Austria.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 26 Sep 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Austria. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Time to critical action (time frame: evaluation within 4 weeks after study completion). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT06445764, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Sep 2025.

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Traumatic Cardiac Arrest and Trauma SimVR Training | AzTrials