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Phantom Limb Pain (PLP)NCT06077227

Immersive Healing: The Therapeutic Potential of Virtual Reality

A study testing virtual reality therapy in people with Phantom Limb Pain (PLP), run by Wake Forest University Health Sciences at 1 site in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Phantom limb pain (PLP) is a significant and pervasive issue among upper limb amputees, severely impacting their quality of life. The literature delineating prevalence of upper versus lower limb amputations is limited, but the prevalence of total amputations in the United States is estimated to reach 3 million… Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Phantom Limb Pain (PLP)
What is being tested?
virtual reality therapy
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
20 participants
Where
1 siteUnited States
Study dates
21 Dec 2023to Oct 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • History of major limb amputation
  • Age > 18 years old
  • Presence of phantom limb pain or negative phantom sensation(s)

Who cannot join

  • Active mental illness, neurological disease, or cognitive impairment that would interfere with survey completion
  • Those without phantom limb pain or negative phantom limb sensations
  • Non-English speaking

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

United States1 site, 1 recruiting
  • OrthoCarolina Hand Center

    Charlotte, North Carolina, 28207

    Joshua Steinke, 704-942-4351, joshua.steinke@orthocarolina.com

    ben Connell, ben.connell@orthocarolina.com

    Recruiting

Other trials in United States

About this study

Official title: Immersive Healing: The Therapeutic Potential of Virtual Reality in Phantom Limb Experience

Phantom limb pain (PLP) is a significant and pervasive issue among upper limb amputees, severely impacting their quality of life. The literature delineating prevalence of upper versus lower limb amputations is limited, but the prevalence of total amputations in the United States is estimated to reach 3 million individuals by 2050, with approximately 185,000 new cases annually. PLP affects 60-68% of these patients, leading to heightened levels of anxiety, depression, and reduced overall well-being.

Read the detailed description

Although studies exploring the efficacy of VR therapy for PLP have reported positive outcomes, several limitations, such as small sample sizes, lack of randomization, and inconsistent treatment protocols, have impeded widespread adoption of these innovative approaches. Additionally, the literature does not sufficiently delineate which aspects of the phantom limb experience may be addressed with VR therapy. To overcome these limitations and optimize treatment efficacy, it is crucial to gain a comprehensive understanding of the phantom limb experience, including both somatosensory and kinesthesia-related symptoms. Additionally, this study will address these limitations by employing a larger sample size, rigorous methodology, and a standardized treatment protocol.

Being tested
virtual reality therapy, matched control group
Keywords
amputee, pain management, virtual reality (VR) therapy
Medical subject headings
Phantom Limb, Agnosia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • virtual reality therapyDevice

    Also called VR Intervention

    6 2 times weekly sessions of 30-minute VR therapy in the office with pre- and post-intervention surveys

  • matched control groupOther

    Also called control group

    taking the same surveys as the VR intervention group on a weekly basis for 6 weeks

Study groups in NCT06077227
Study groupRoleWhat they receive
Virtual Reality (VR) InterventionExperimentalIndividuals undergoing virtual reality therapy intervention
Receives: Device: virtual reality therapy
Matched ControlSham comparatorThe matched controls will receive standard care without the VR intervention
Receives: Other: matched control group

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Measured: Baseline

  2. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Measured: Week 1

  3. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Measured: Week 2

  4. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Measured: Week 3

  5. Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ)

    Short-form McGill Pain Questionnaire - The maximum score an individual can reach on the MPQ is 78. According to the questionnaire, a person with a score of 0 effectively does not experience pain. A person with a high score, nearer to the highest score of 78, more than likely deals with chronic pain daily.

    Measured: Week 6

Secondary outcomes (7)
  1. Change in Brief Pain Inventory (BPI) scores

    Worst Pain Score: 1 - 4 = Mild Pain. Worst Pain Score: 5 - 6 = Moderate Pain. Worst Pain Score: 7 - 10 = Severe Pain - Scores range from 0 to 10 with higher scores indicating greater pain interference.

    Measured: Hour 24

  2. Change in Short-Form McGill Pain Questionnaire (SF-MPQ) scores

    A short form of the McGill Pain Questionnaire (SF-MPQ) has been developed. The main component of the SF-MPQ consists of 15 descriptors (11 sensory; 4 affective) which are rated on an intensity scale as 0 = none, 1 = mild, 2 = moderate or 3 = severe.

    Consists of 22 different descriptors of pain and each item is rated based on a 0-10 scale with 0 equal to no pain and 10 equal to the worst pain ever during the past week. The total score is calculated by summing 22 individual scores.

    Measured: Week 6

  3. Phantom Limb Experience Survey score

    it is qualitative and there is no good or bad, this is just to define the population and better characterize phantom limb experience - assesses presence, onset, location, character, intensity, triggers, and treatment of phantom limb sensations and phantom limb pain. Includes questions on phantom limb posture, movement, size changes, and telescoping.

    Measured: Baseline

  4. Change in Virtual Reality (VR) Therapy Survey scores

    There are several questions within this survey to assess attitude towards VR, which activities are favored and then the effect VR had on them. There is a mix of qualitative questions and quantitative. Quantitative questions are on Likert Scale 1-5. An interval change of +1 on Likert scale would be "good" for question on posture, control over limb. For how long the therapy effect lasts after session is over, it will vary from hours to days to weeks (which is why all descriptors are in there). Even if it lasted 1 hour this would be considered "good".

    Measured: Week 6

  5. System Usability Scale

    Assesses subjective usability and satisfaction with the VR system - A perfect score of 100% signifies flawless usability and an exceptional user experience. The average SUS score is 68, and scores up to 70% are generally considered good; a good sus score indicates a decent level of usability.

    Measured: Week 6

  6. Simulator Sickness Questionnaire

    negligible (< 5), minimal (5 - 10), significant (10 - 15), and concerning (15 - 20) symptoms. A simulator resulting in total scores above 20 is considered "bad"

    Measured: Week 6

  7. Change in EuroQol-5 Dimensions-5 Levels (EQ-5D-5L) scores

    Each dimension has 5 levels: no problems, slight problems, moderate problems, severe problems and extreme problems. The patient is asked to indicate his/her health state by ticking the box next to the most appropriate statement in each of the five dimensions.EQ-5D-5L index scores range from -0.59 to 1, where 1 is the best possible health state

    Measured: Week 6

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Oct 2023
  2. Study start21 Dec 2023
  3. Primary completionOct 2026 (estimated)
  4. Study completionOct 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Model description
Pre- and post-intervention surveys will be used to assess the effects of virtual reality (VR) therapy on the phantom limb experience in the intervention group. Matched controls from the registry will be surveyed on their phantom limb symptoms at matching time intervals to the intervention group for comparison.
Masking
None (open label)
Enrolment
20 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06077227
Sponsor's protocol ID
IRB00100006
Status last verified
Jul 2026
First submitted
4 Oct 2023
Last updated
31 Jul 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
Yes
Individual data sharing
Yes: Individual Participant Data that underlie the results reported in this article, after deidentification

Questions about this trial

What is this clinical trial studying?

A study testing virtual reality therapy in people with Phantom Limb Pain (PLP), run by Wake Forest University Health Sciences at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 31 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Joshua Steinke (704-942-4351, joshua.steinke@orthocarolina.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Phantom limb pain levels using Short-form McGill Pain Questionnaire (SF-MPQ) (time frame: Baseline). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 31 Jul 2026.

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