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StrokeGAPSNCT04637100

Gaming Apps Post-Stroke

A study testing Mobile or tablet-based gaming applications and Stroke-related educational videos in people with Stroke and Cognitive Impairment, run by Loma Linda University at 1 site in United States.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

The investigators aim to explore the effect of puzzle mobile or tablet-based games on problem-solving impairment resulting from a first-time stroke. This is a randomized-controlled trial with the intervention arm consisting of puzzle gaming applications and the control arm consisting of stroke-relevant educational… Read more about this study

Who is it for?
Ages 18 to 89 years
What is being tested?
Mobile or tablet-based gaming applications and Stroke-related educational videos
Type of treatment
Pill or oral medicine
Could I receive a placebo?
No, everyone receives an active treatment
How many people
0 participants
Where
1 siteUnited States
Study dates
Dec 2021to Apr 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 89 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Age 18-89
  • Hospitalized at Loma Linda East Campus Rehabilitation Hospital
  • First time stroke patient
  • mild to moderate problem-solving impairment without severe deficit in any other cognitive domain on admission speech evaluation
  • Have daily access while inpatient to a personally owned Apple or Android smartphone or tablet device prior to the initial session.

Who cannot join

  • Unable to understand and follow verbal and written instructions in English
  • Presence of aphasia that limits device use or ability to provide consent
  • Presence of pre-stroke speech, language, or cognitive disorder
  • Unable to operate device due to cognitive, physical, or visual impairment

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Tom and Vi Zapara Rehabilitation Pavilion

    Loma Linda, California, 92354

Other trials in United States

About this study

Official title: Effect of Free Mobile or Tablet-based Applications on Stroke-Related Cognitive Impairment in Inpatient Rehabilitation

The investigators aim to explore the effect of puzzle mobile or tablet-based games on problem-solving impairment resulting from a first-time stroke. This is a randomized-controlled trial with the intervention arm consisting of puzzle gaming applications and the control arm consisting of stroke-relevant educational videos provided and encouraged throughout the course of participants' acute inpatient rehabilitation stay.

Read the detailed description

Study subjects will be randomized to a control or experimental group and allocation will be concealed. The experimental group will consist of the subject utilizing their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily. The control group will utilize their personal mobile or tablet device to perform the non-problem-solving task of watching educational videos of their choice from a pre-selected set of videos for the same amount of time daily. The intervention gaming arm will be provided different gaming apps if they lose interest or find a particular game too easy or too difficult. The control video arm will be provided different educational videos according to their needs that may change throughout their inpatient stay.

Being tested
Mobile or tablet-based gaming applications, Stroke-related educational videos
Keywords
Stroke, cerebrovascular accident
Medical subject headings
Stroke, Cognitive Dysfunction, Cognition Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mobile or tablet-based gaming applicationsOther

    Subject will use their own personal smartphone or tablet device to play from a collection of pre-selected gaming applications. The collection is made of puzzle-type games available on both Android and iOS without excessive ads and with clear or self-explanatory instructions. Subject will be instructed to play for 1 hour daily for the duration of their acute inpatient rehabilitation stay (approximately 3 weeks).

  • Stroke-related educational videosOther

    Subject will use their own personal smartphone or tablet device to watch videos from a collection of pre-selected educational videos. These include topics on stroke recognition, stroke recovery process, patient experiences with stroke, rehabilitation after stroke, activities of daily living equipment instructions. Subject will be instructed to watch for 1 hour daily for the duration of their acute inpatient rehabilitation stay (approximately 3 weeks).

Study groups in NCT04637100
Study groupRoleWhat they receive
ExperimentalExperimentalThe patient will utilize their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks).
Receives: Other: Mobile or tablet-based gaming applications
ControlActive comparatorThe patient will utilize their personal mobile or tablet device to watch a pre-selected set of stroke-related educational videos for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks).
Receives: Other: Stroke-related educational videos

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Scales of Cognitive and Communicative Ability for Neurorehabilitation (SCCAN)

    Assesses cognitive-communicative deficits and functional ability in patients in rehabilitation hospitals, clinics, and skilled nursing facilities. The SCCAN contents relate to daily activities that adults would be expected to perform for independent living. The SCCAN has eight scales and a total score:

    Oral Expression, Orientation, Memory, Speech Comprehension, Reading Comprehension, Writing, Attention, Problem Solving

    Typical functioning = 87-94 Mild impairment = 69-86 Moderate impairment = 47-68 Severe impairment = 0-46

    Measured: From date of randomization until the day of discharge, assessed at beginning and end of this period, up to 5 weeks

Secondary outcomes (3)
  1. Montreal Cognitive Assessment (MOCA)

    Rapid screen of cognitive abilities designed to detect mild cognitive dysfunction consisting of 16 items and 11 categories assessing multiple cognitive domains

    No cognitive impairment >=25 Mild cognitive impairment = 20-24 Severe cognitive impairment < 20

    Measured: From date of randomization until the day of discharge, assessed at beginning and end of this period, up to 5 weeks

  2. Modified Gaming Engagement Questionnaire

    15-item questionnaire for feedback on engagement during game-playing or video watching

    Measured: From date of randomization until the day of discharge, assessed at end of this period, up to 5 weeks. Qualitative feedback only.

  3. Program Evaluation

    11 item questionnaire for feedback on participant experience

    Measured: From date of randomization until the day of discharge, assessed at end of this period, up to 5 weeks. Qualitative feedback only.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted19 Nov 2020
  2. Study startDec 2021 (estimated)
  3. Primary completionApr 2022 (estimated)
  4. Study completionApr 2022 (estimated)

Why it stopped: Change in research personnel

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Quadruple blind
Who is masked
Participant, Care provider, Investigator, Outcomes assessor
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04637100
Sponsor's protocol ID
5200471
Acronym
GAPS
Status last verified
Jun 2021
First submitted
3 Nov 2020
Last updated
16 Jun 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Mobile or tablet-based gaming applications and Stroke-related educational videos in people with Stroke and Cognitive Impairment, run by Loma Linda University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 16 Jun 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Scales of Cognitive and Communicative Ability for Neurorehabilitation (SCCAN) (time frame: From date of randomization until the day of discharge, assessed at beginning and end of this period, up to 5 weeks). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Jun 2021.

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Gaming Apps Post-Stroke (NCT04637100) | AzTrials