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Gambling DisorderVIRET-GADNCT04467502

Virtual Reality Exposure Therapy for Gambling Disorder

A study testing cognitive-behavioral therapy for gambling disorder, imaginal exposure therapy focus on gambling cues and virtual reality exposure therapy focus on gambling cues in people with Gambling Disorder, run by University Hospital, Lille at 10 sites in France.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Gambling disorder (GD) is recognized as an addictive disorder in the DSM-5. Craving is a core phenomenon in addiction that can lead to relapse in problem gambling for pathological gamblers. Exposure Therapy (ET) focuses on craving in addiction treatment. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Gambling Disorder
What is being tested?
cognitive-behavioral therapy for gambling disorder, imaginal exposure therapy focus on gambling cues and virtual reality exposure therapy focus on gambling cues
Could I receive a placebo?
No, everyone receives an active treatment
How many people
124 participants
Where
10 sitesFrance
Study dates
12 Jul 2023to Jul 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Seek treatment for GD within one of health care facilities participating in the research (first request for treatment and not patients already receiving treatment for gambling disorder in the care center).
  • Meet a current diagnosis of gambling disorder according to DSM-5 criteria and with a South Oaks Gambling Screen (SOGS) score ≥ 5
  • Meet a casino gambling behavior with a casino gambling frequency ≥ 1 time every two months during the last 12 months
  • Have a sufficient understanding of French for therapy
  • Beneficiary of the French social security system
  • Give an informed consent to participate
  • Willing to comply with all study procedures and duration

Who cannot join

  • Visual disturbance making impossible the use of virtual reality equipment (e.g. advanced retinal degeneration, central scotoma, age-related macular degeneration)
  • Pregnant woman
  • Minor or adult under guardianship, conservatorship, under judicial protection, persons deprived of their liberty
  • Balance disorder (e.g. cerebellar disorder, inner ear disorder)
  • Photosensitive epilepsy
  • Refusal to participate

Trial locations and contacts

10 sites in 1 country. Contact the study team or a site near you to ask about taking part.

10 sites in 1 country

France10 sites, 10 recruiting
  • CHU Amiens-Picardie

    Amiens

    Alain DERVAUX, MD,PhD

    Not yet recruiting
  • CH Boulogne sur mer CSAPA

    Boulogne-sur-Mer

    Fréderic TEISSIERE, MD

    Not yet recruiting
  • CHU de Caen

    Caen

    Nicolas CABE, MD

    Not yet recruiting
  • Hôpital Fontan, CHU lille

    Lille, 59000

    Olivier COTTENCIN, MD,PhD

    Not yet recruiting
  • Assoriation Cédragir Lomme CSAPA

    Lomme

    Stéphanie Lienard

    Not yet recruiting
  • CH de l'arrondissement de Montreuil / CSAPA

    Montreuil-sur-Mer

    Mathieu LAWNICZAK

    Not yet recruiting
  • CHU Rouen

    Rouen

    Olivier GUILLIN, MD, PhD

    Not yet recruiting
  • CH de Saint Amand les Eaux

    Saint-Amand-les-Eaux

    Charles LESCUT, MD

    Not yet recruiting
  • CH Seclin Carvin CSAPA

    Seclin

    Pierre TAQUET, PhD

    Recruiting
  • Association GREID ValenciennesCSAPA

    Valenciennes

    Ines Roux

    Not yet recruiting

Other trials in France

About this study

Official title: Virtual Reality Exposure Therapy for Gambling Disorder: Randomized Controlled Trial

Gambling disorder (GD) is recognized as an addictive disorder in the DSM-5. Craving is a core phenomenon in addiction that can lead to relapse in problem gambling for pathological gamblers. Exposure Therapy (ET) focuses on craving in addiction treatment. ET in Cognitive-Behavioral Therapy (CBT) is based on classical conditioning that addresses the association between contextual cues and the craving response. ET helps the patient to reduce craving when faced with cues triggering craving. ET includes in vivo exposure and imaginal exposure. The literature recommends being as close as possible to the context of addiction to facilitate the extinction of craving but in vivo ET is complicated to perform. For GD, in outpatient consultation, bringing a patient to a casino presents obstacles (e.g., time, human and financial cost, agreement with casino for therapy).

The study will be to assess the effectiveness of Virtual Reality Exposure Therapy (VRET) in a virtual gambling environment. Various trials show that VRET is no more or less effective than classical ET in CBT but has other advantages for motivation to treatment. This research aims to compare efficacy between CBT with VRET and CBT with imaginal exposure for treatment of GD in a multicenter, randomized, controlled, non-inferiority clinical trial.

Read the detailed description

Main aim:

Show, within patients seeking care for GD, that VRET integrated with CBT is non-inferior to imaginal ET integrated with CBT on GD symptom reduction at the end of 12 treatment sessions.

Secondary objectives:

  1. Show that VRET integrated with CBT is non-inferior to imaginal ET integrated with CBT on GD symptom reduction during the first 12 months post-treatment.
  2. Compare the effect of the two therapeutic strategies on GD symptoms (measured by complementary assessments to that used in the main aim), at the end of treatment and during the first 12 months post-treatment.
  3. Show the efficacy of VRET integrated with CBT compared to imaginal ET integrated with CBT on gambling behavior, craving, and gambling-related cognitions at the end of treatment and during the first 12 months post-treatment.
  4. Show the efficacy of VRET integrated with CBT compared to imaginal ET integrated with CBT on the evolution of anxiety and depressive symptoms at the end of treatment and during the first 12 months post-treatment.
  5. Compare the quality of the two therapeutic strategies at the end of treatment.
Being tested
cognitive-behavioral therapy for gambling disorder, imaginal exposure therapy focus on gambling cues, virtual reality exposure therapy focus on gambling cues
Keywords
Exposure therapy, virtual reality, cognitive behavioral therapy, pathological gambling, CBT
Medical subject headings
Gambling

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • cognitive-behavioral therapy for gambling disorderOther

    6 sessions of cognitive-behavioral therapy for gambling disorder

  • imaginal exposure therapy focus on gambling cuesOther

    6 sessions of imaginal exposure therapy focus on gambling cues

  • virtual reality exposure therapy focus on gambling cuesOther

    6 sessions of virtual reality exposure therapy focus on gambling cues

Study groups in NCT04467502
Study groupRoleWhat they receive
CBT with VRETExperimentalNot described
Receives: Other: cognitive-behavioral therapy for gambling disorder; Other: virtual reality exposure therapy focus on gambling cues
CBT with imaginal ETActive comparatorNot described
Receives: Other: cognitive-behavioral therapy for gambling disorder; Other: imaginal exposure therapy focus on gambling cues

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in South Oaks Gambling Screen (SOGS) between baseline and end of treatment (12 sessions, 6 months)

    The SOGS is a 20-item instrument used to screen for pathological gambling. The SOGS is scored by summing the number of items endorsed out of 20 and a cut score of 5 or more indicates a probable pathological gambling. The score ranges from 0 to 20.

    Measured: at the end of treatment (an average of 6 months)

Secondary outcomes (14)
  1. Change in South Oaks Gambling Screen (SOGS) between baseline and follow-up at 3, 6 and 12 months after the end of treatment

    The SOGS is a 20-item instrument used to screen for pathological gambling. The SOGS is scored by summing the number of items endorsed out of 20 and a cut score of 5 or more indicates a probable pathological gambling. The score ranges from 0 to 20.

    Measured: at baseline, and through study completion, an average of 18 months

  2. Change in gambling disorder symptoms between baseline, end of treatment and follow-up assessed by the following criteria: number of DSM-5 criteria for GD

    Nine criteria for gambling disorder are described in DSM-5. The endorsement of 4-5 criteria means the presence of a mild gambling disorder, 6-7 criteria a moderate gambling disorder and 8-9 criteria a severe gambling disorder. The score ranges from 0 to 9 criteria.

    Measured: at baseline, and through study completion, an average of 18 months

  3. Change in gambling disorder symptoms between baseline, end of treatment and follow-up assessed by the following criteria: Problem Gambling Severity Index (PGSI)

    The PGSI consists of nine items to assess level of risk for problem gambling. Cut-off scores are 1-2 for low-risk gamblers, 3-7 for moderate-risk gamblers and 8 or more for problem-gamblers. Non-problem gamblers correspond to 0. The score ranges from 0 to 27.

    Measured: at baseline, and through study completion, an average of 18 months

  4. Change in gambling behavior assessed by gambling frequency during the last month

    Measured: at baseline, and through study completion, an average of 18 months

  5. Change in gambling behavior assessed by amount of money spent in gambling during the last month

    Measured: at baseline, and through study completion, an average of 18 months

  6. Change in gambling behavior assessed by time spent gambling during the last month

    Measured: at baseline, and through study completion, an average of 18 months

  7. Change in frequency subscale of gambling Craving Experience Questionnaire (g-CEQ)

    The frequency subscale of gambling Craving Experience Questionnaire assesses the frequency of craving for gambling during the last week. This questionnaire consists of nine items. A high score means a high frequency of craving during the last week. The score ranges from 0 to 90.

    Measured: at baseline, and through study completion, an average of 18 months

  8. Change in craving reactivity to gambling cues

    Measured: at baseline, and through study completion, an average of 18 months

  9. Number of craving episodes using daily craving assessed by participants

    Measured: up to 6 months during the treatment

  10. Cumulative duration of craving episodes using daily craving assessed by participants

    Measured: up to 6 months during the treatment

  11. Change in gambling-related cognitions assessed by Gambling-Related Cognitions Scale (GRCS)

    The French version of the Gambling-Related Cognitions Scale consists of 23 items to assess various cognitions related to gambling. A high score means that gambling-related cognitions are typical cognitions of problem gamblers. The score ranges from 23 to 161.

    Measured: at baseline, and through study completion, an average of 18 months

  12. Change in depressive symptoms assessed by Beck Depression Inventory short-form (BDI-SF)

    Beck Depression Inventory short-form consists of 13 items to assess depressive symptoms. A high score means a high level of depressive symptoms. The score ranges from 0 to 39.

    Measured: at baseline, and through study completion, an average of 18 months

  13. Change in anxiety symptoms assessed by State-Trait Anxiety Inventory (STAI)

    State-Trait Anxiety Inventory consists of 20 items to assess state-anxiety and 20 items to assess trait-anxiety. A high score means a high level of anxiety symptoms. The score ranges from 20 to 80 both for state-anxiety and trait-anxiety.

    Measured: at baseline, and through study completion, an average of 18 months

  14. Rate of patients who attended the 12 sessions (6 months)

    Quality of the two therapeutic strategies

    Measured: up to 6 months during the treatment

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Jul 2020
  2. Study start12 Jul 2023
  3. Primary completionJul 2027 (estimated)
  4. Study completionJul 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
124 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04467502
Sponsor's protocol ID
2020_02
Other IDs
2020-A02710-39
Acronym
VIRET-GAD
Status last verified
May 2026
First submitted
29 Jun 2020
Last updated
14 May 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing cognitive-behavioral therapy for gambling disorder, imaginal exposure therapy focus on gambling cues and virtual reality exposure therapy focus on gambling cues in people with Gambling Disorder, run by University Hospital, Lille at 10 sites in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 14 May 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 10 sites in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Pierre TAQUET, PhD (0320445838 ext. +33, pierre.taquet@chru-lille.fr), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in South Oaks Gambling Screen (SOGS) between baseline and end of treatment (12 sessions, 6 months) (time frame: at the end of treatment (an average of 6 months)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 14 May 2026.

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