Clinical trials: Exergaming
Healthy Participants
Real-Time Avatar Feedback in Virtual Reality Exercise
The goal of this study is to examine whether real-time feedback provided by a virtual trainer avatar during virtual reality (VR) exercise influences participants' exercise well-being and movement accuracy.
- Trial name
- NCT07384065
- Testing
- VR Exercise With No Avatar Feedback, VR Exercise With Verbal Avatar Feedback, VR Exercise With Verbal and Gestural Avatar Feedback
- Where
- Poland
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- National Information Processing Institute
Hip Fractures, Exercise
Entertainement and Training After a Hip Fracture
Older persons are at riskt for falls and fractures. After hip surgery they are normally treated with physical or occupational therapy.
- Conditions
- Hip Fractures, Exercise, Aging
- Trial name
- ENTERAIN-HF (NCT03515395)
- Testing
- Instruction to a computer game and motivation to use it
- Where
- Switzerland
- Sponsor
- Geriatrische Klinik St. Gallen
Chronic Stroke
Active Balance and Cardio Care Intervention on Physical and Cardiovascular Health in People With Chronic Stroke
Neurological impairment such as stroke is a leading cause of adult disability. Traditional rehabilitative therapies can help regain motor function and ameliorate disability.
- Trial name
- ABCcare (NCT06060470)
- Testing
- Virtual reality based dance group, Active Comparator: Control
- Where
- United States
- Volunteers
- 120 people
- Sponsor
- University of Illinois at Chicago
Elderly, Exercise
Exergaming for Community-Dwelling Older Adults
This study aimed to utilize an interactive exergame mat system to develop a novel cognitive-physical training program and explore the training effects on physical performance, cognitive function, dual-task walking (DTW), and fall…
- Trial name
- NCT04284709
- Testing
- cognitive-physical training
- Where
- Taiwan
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- National Taipei University of Nursing and Health Sciences
Stroke, Tele-rehabilitation
Telerehab Exerbrain: Bridging Physical and Cognitive Therapy in Stroke
The goal of this clinical trial is to learn if a web-based exercise and cognitive training (physical-cognitive) program works to improve movements and brain function in adults with long-term stroke.
- Conditions
- Stroke, Tele-rehabilitation, Exercise, Motor Abilities
- Trial name
- NCT07446062
- Testing
- Web-Based Physical-Cognitive Telerehabilitation Exergaming
- Volunteers
- 52 people
- Sponsor
- Chiang Mai University
Acute Lymphoblastic Leukemia
Exergaming Intervention in ALL Patients
This is a pilot feasibility study to collect preliminary data for a large-scale exergaming intervention in children undergoing maintenance therapy for Acute Lymphoblastic Leukemia (ALL).
- Trial name
- NCT02118324
- Testing
- Exergaming Program
- Where
- United States
- Volunteers
- 35 people
- Sponsor
- University of Minnesota
Stroke
Comparison of Exergaming Training With Visual Feedback Training on Upper Limb Functions in Post Stroke Patients
Stroke is classically characterized as a neurological deficit attributed to an acute focal injury of the central nervous system (CNS) by a vascular cause, including transient ischemic attack, cerebral infarction, intracerebral…
- Trial name
- NCT05673421
- Testing
- Exergaming Training, Visual Feedback Training
- Where
- Pakistan
- Volunteers
- 38 people
- Sponsor
- Riphah International University
Lymphedema, Gait Dysfunction
Impact of Virtual Reality (VR) Based Exercises on Lower Limb Lymphedema Outcomes (LELO)
This randomized controlled study aims to investigate the effects of virtual reality (VR)-assisted gait training, in addition to Complex Decongestive Therapy (CDT), on gait parameters, physical function, quality of life, and edema…
- Conditions
- Lymphedema, Gait Dysfunction, Physical Rehabilitation, Chronic Edema
- Trial name
- VR-LELO (NCT07472543)
- Testing
- Complex Decongestive Therapy (CDT) plus virtual reality (VR)-assisted gait training group, Complex Decongestive Therapy alone group
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 40 people
- Sponsor
- Gaziler Physical Medicine and Rehabilitation Education and Research Hospital
Stroke, Attention Disorder
Virtual-reality Exercises for Alleviating Attention Deficits in Patients With Acquired Brain Injury
Stroke is the leading cause of long-term disability with an increasing incidence, especially in young adults. Among the cognitive difficulties following brain damage, deficits in attention are frequent and pervasive, affecting…
- Trial name
- NCT05728840
- Testing
- Immersive virtual reality gamified cognitive activities, Double neuropsychological standard activities
- Where
- Switzerland
- Volunteers
- 135 people
- Sponsor
- Mindmaze SA
Motor Activity
Virtual Reality Exercise on the Intensive Care Unit in Heart Patients
This project proposes the development and design of a motor intervention using a cognitive video game and describes the feasibility, safety and acceptability of virtual augmented video gaming device named Virtual Reality on the…
- Trial name
- VRICUGAMING (NCT02661230)
- Testing
- COGNIPLUS
- Where
- Switzerland
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- University of Zurich
Frailty Syndrome
The Effectiveness of Training Using Exergaming on Selected Physical and Psychological Parameters in a Population of Patients Over the Age of 65 Belonging to Specific Subgroups of the Frailty Syndrome
This study aims to evaluate the effects of a six-week exergaming-based training program on physical and psychological parameters in individuals aged 65 and older diagnosed with frailty or pre-frailty.
- Trial name
- FREX (NCT07036224)
- Testing
- Exergaming Training using Kinect sensor device
- Where
- Poland
- Volunteers
- 111 people, healthy volunteers welcome
- Sponsor
- Wroclaw Medical University
Frailty, Falls
Virtual Reality-Based vs Traditional Physiotherapy for Balance, Frailty, and Fall Prevention in Adults Aged 45 Years and Older
This study will compare two exercise-based rehabilitation programs to improve balance and reduce fall risk in adults aged 45 years and older who have had at least one fall in the past year or have balance problems.
- Conditions
- Frailty, Falls, Balance Deficits, Mobility Limitations
- Trial name
- NCT07322861
- Testing
- Virtual Reality-Based Training Program, Physiotherapy Exercise Program
- Volunteers
- 80 people
- Sponsor
- Umm Al-Qura University
Scoliosis; Adolescence, Scoliosis
Comparison of the Efficiency of Schroth Method and Virtual Reality Exercises in Individuals With AIS
Adolescent idiopathic scoliosis (AIS) is a three-dimensional deformity of the spine of unknown etiology, in the treatment of which physiotherapy-specific scoliosis-specific exercise (PSSE), corset and surgical treatment…
- Conditions
- Scoliosis; Adolescence, Scoliosis, Scoliosis Lumbar Region, Adolescent Idiopathic Scoliosis
- Trial name
- RCT (NCT06416579)
- Testing
- Schroth Exercise Group, Schroth Method Based Virtual Reality Group, Control Group
- Where
- Turkey (Türkiye)
- Volunteers
- 48 people
- Sponsor
- Istanbul University - Cerrahpasa
Exergame, Active Video Games (AVG)
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative…
- Conditions
- Exergame, Active Video Games (AVG), Virtual Reality, Mood Changes
- Trial name
- NCT06830772
- Testing
- Experimental, Active comparator
- Where
- Turkey (Türkiye)
- Volunteers
- 33 people, healthy volunteers welcome
- Sponsor
- Akdeniz University
Hospital Associated Disability, Immobility
Targeting Muscle Strength Loss Due to Hospitalization in Older Adults by Blood-flow Restriction Combined With an Electromyography-driven Serious Game.
This study investigates a new training method designed to help older adults preserve their muscle strength during hospitalization.
- Conditions
- Hospital Associated Disability, Immobility, Older Adults (65 Years and Older)
- Trial name
- GHOSTLY+ (NCT07294131)
- Testing
- Gamified isometric strength training with blood flow restriction, Standard Physiotherapy
- Where
- 3 sites in Belgium
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Vrije Universiteit Brussel
Mild Cognitive Impairment
Comparison of the Effects of Bimanual, Finger and VR Exercises in PwMCI
Mild Cognitive Impairment (MCI) is defined as an impairment in a single cognitive function, usually memory, other than normal cognitive decline with age, that does not fulfil dementia criteria.
- Trial name
- NCT06935812
- Testing
- Bimanual Exercise, Finger Exercise, Virtual Reality
- Where
- Cyprus
- Volunteers
- 106 people, healthy volunteers welcome
- Sponsor
- Eastern Mediterranean University
Hypertension
Exergaming Training Among Hypertensive Patients
Since Hypertension affects all body systems and importantly postural balance control. So, the evidence indicates a strong link and connection between balance and hypertension through somatosensory, visual, vestibular…
- Trial name
- NCT06777927
- Testing
- Exercise, No intervention
- Where
- Pakistan
- Volunteers
- 81 people
- Sponsor
- Riphah International University
Stroke, Ischemic, Smartpose
The Effect of Rehabilitative Games With SmartPose on Upper Extremity Recovery in Stroke Patients
The goal of this clinical trial is to investigate the effects of SmartPose games on upper extremity motor, functional, and sensory recovery in patients with stroke.
- Conditions
- Stroke, Ischemic, Smartpose, Telerehabilitation
- Trial name
- NCT06778525
- Testing
- Exercise, SmartPose
- Where
- Turkey (Türkiye)
- Volunteers
- 34 people
- Sponsor
- Istanbul University - Cerrahpasa
Internet Gaming Disorder
Virtual Reality Exercise for Young Adults at Risk of Digital Gaming Addiction
Digital game addiction is associated with reduced physical activity, increased sedentary behavior, and adverse physical and psychosocial health outcomes in young adults.
- Trial name
- VR-GAME (NCT07718763)
- Testing
- Traditional Aerobic Exercise, Virtual Reality-Based Aerobic Exercise
- Volunteers
- 34 people, healthy volunteers welcome
- Sponsor
- Istanbul Nisantasi University
Sarcopenia in Elderly, Frailty at Older Adults
Exergaming-based Sitting Tai Chi for Sarcopenia and/or Frailty
This randomized controlled trial will evaluate the effects of an exergaming-based sitting Tai Chi program on muscle strength, physical function, cognition, and psychosocial outcomes in older adults living in residential care…
- Trial name
- NCT07616219
- Testing
- Exergaming-based sitting Tai Chi, General health education
- Where
- Hong Kong
- Volunteers
- 152 people
- Sponsor
- Hong Kong Metropolitan University