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Simulator-based Medical Skill TrainingV-LAPNCT07837388

Video Game Experience and Warm-Up Effects on Laparoscopic Skills Among Medical Students

A study testing Surgical Simulator and 10 minute exercice of videogame in people with Simulator-based Medical Skill Training, run by Universidade de Passo Fundo at 1 site in Brazil.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

"In surgical practice, alternative training methods are being investigated to enhance laparoscopic skills. The potential correlation between video game playing and technical performance improvements raises the question of whether a brief video game exposure immediately before simulated surgical practice can yield… Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
Conditions the study is for
Simulator-based Medical Skill Training
What is being tested?
Surgical Simulator and 10 minute exercice of videogame
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
44 participants
Where
1 siteBrazil
Study dates
10 Sep 2025to 12 May 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Medical students across all training levels
  • Availability to perform all study activities

Who cannot join

  • Prior participation in the surgical field during any laparoscopic procedure
  • Contraindications to simulator use (previous hand surgery, uncorrected visual impairment, or epilepsy)

Trial locations and contacts

1 site in 1 country.

Brazil1 site
  • Universidade de Passo Fundo

    Passo Fundo, Rio Grande do Sul

Other trials in Brazil

About this study

Official title: Impact of Prior Video Game Exposure Combined With a Video Game Warm-Up on Laparoscopic Simulation Performance: A Quasi-Experimental Study Among Medical Students.

"In surgical practice, alternative training methods are being investigated to enhance laparoscopic skills. The potential correlation between video game playing and technical performance improvements raises the question of whether a brief video game exposure immediately before simulated surgical practice can yield tangible benefits in required tasks. Therefore, this study aims to analyze the impact of prior video game exposure on laparoscopic simulation performance among medical students and first-year residents. This is an experimental, cross-sectional study with post-intervention assessment, conducted at the University of Passo Fundo with 44 undergraduate medical students who meet the inclusion and exclusion criteria, following approval by the UPF Research Ethics Committee. This project was developed through a literature review in electronic databases: Scientific Electronic Library Online (SciELO), Virtual Health Library (BVS), PubMed, UpToDate, and Google Scholar. The most relevant data were then compiled to guide the subsequent data collection."

Being tested
Surgical Simulator, 10 minute exercice of videogame
Keywords
Videogame, Surgical Simulator, Medical Students

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Surgical SimulatorBehavioural

    Also called Black box

    Exercise of 10 beans in a Surgical Simulator Device

  • 10 minute exercice of videogameOther

    Also called Videogame Valorant

    10 minutes exercise in training mode of the videogame Valorant in a PS5 console.

Study groups in NCT07837388
Study groupRoleWhat they receive
Chronic gamers with video game warm-up groupActive comparatorChronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
Receives: Behavioral: Surgical Simulator; Other: 10 minute exercice of videogame
Chronic gamers without video game warm-up groupPlacebo comparatorChronic gamers defined by criteria of the study without video game warm up before using the surgical simulator
Receives: Behavioral: Surgical Simulator
Non chronic gamers with video game warm-up groupActive comparatorNon chronic gamers defined by criteria of the study with video game warm up before using the surgical simulator
Receives: Behavioral: Surgical Simulator; Other: 10 minute exercice of videogame
Non chronic gamers without video game warm-up groupPlacebo comparatorNon chronic gamers defined by criteria of the study without video game warm up before using the surgical simulator
Receives: Behavioral: Surgical Simulator

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Better score in participants with the intervention of the warm up

    The score was defined by the evaluation of the videos of the participants using the simulator, made by two different and double blinded surgeons.

    Measured: From the enrollment to the end of the intervention

  2. Better abilities in surgical simulators by chronic video game users

    To define chronic video gamers we made and used a questionnaire, that questioned about frequency, types of videogame, types of platforms now and during the adolescence period. And the abilities on the surgical simulators were determined by the evaluation of the two surgeons as was said in the other item.

    Measured: From enrollment to the end of the interventions.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted23 Sep 2026
  2. Study start10 Sep 2025
  3. Primary completion5 Mar 2026
  4. Study completion12 May 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
Double blind
Who is masked
Participant, Outcomes assessor
Enrolment
44 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07837388
Sponsor's protocol ID
90247725.9.0000.5342
Acronym
V-LAP
Status last verified
Sep 2026
First submitted
7 Sep 2026
Last updated
23 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: We do not believe in the necessity or that it will benefit the cientificamente community to provide individual information about our participants. But we are open to share codified information about our results.

Publications

  • Schlottmann F. Simulation in surgical education: mentors' point of view. AME Surg J. 2021;1:1-6. Available at: https://asj.amegroups.org/article/view/53991. Accessed 28 Apr 2025

  • Keles HO, Omurtag A. Video game experience affects performance, cognitive load, and brain activity in laparoscopic surgery training. Turk J Surg. 2023 Jun 19;39(2):95-101. doi: 10.47717/turkjsurg.2023.5674. eCollection 2023 Jun.

    PubMed 38026907
  • Ikonen TS, Antikainen T, Silvennoinen M, Isojarvi J, Makinen E, Scheinin TM. Virtual reality simulator training of laparoscopic cholecystectomies - a systematic review. Scand J Surg. 2012;101(1):5-12. doi: 10.1177/145749691210100102.

    PubMed 22414461
  • Kulkarni S, Kulkarni Y, Bates-Powell J, Kulkarni MS, Sule M. Evaluation of the Console in Acquiring Laparoscopic Skills through Video Gaming. J Minim Invasive Gynecol. 2020 May-Jun;27(4):875-882.e1. doi: 10.1016/j.jmig.2019.07.028. Epub 2019 Aug 2.

    PubMed 31382037
  • Harrington CM, Chaitanya V, Dicker P, Traynor O, Kavanagh DO. Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery. Surg Endosc. 2018 Sep;32(9):3813-3821. doi: 10.1007/s00464-018-6107-2. Epub 2018 Feb 14.

    PubMed 29445864
  • Adams BJ, Margaron F, Kaplan BJ. Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents. J Surg Educ. 2012 Nov-Dec;69(6):714-7. doi: 10.1016/j.jsurg.2012.06.006.

    PubMed 23111035
  • Seymour NE, Gallagher AG, Roman SA, O'Brien MK, Bansal VK, Andersen DK, Satava RM. Virtual reality training improves operating room performance: results of a randomized, double-blinded study. Ann Surg. 2002 Oct;236(4):458-63; discussion 463-4. doi: 10.1097/00000658-200210000-00008.

    PubMed 12368674
  • Aggarwal R, Mytton OT, Derbrew M, Hananel D, Heydenburg M, Issenberg B, MacAulay C, Mancini ME, Morimoto T, Soper N, Ziv A, Reznick R. Training and simulation for patient safety. Qual Saf Health Care. 2010 Aug;19 Suppl 2:i34-43. doi: 10.1136/qshc.2009.038562.

    PubMed 20693215
  • Chaarani B, Ortigara J, Yuan D, Loso H, Potter A, Garavan HP. Notice of Retraction and Replacement. Chaarani B, et al. Association of Video Gaming With Cognitive Performance Among Children. JAMA Network Open. 2022;5(10):e2235721. JAMA Netw Open. 2023 Apr 3;6(4):e236895. doi: 10.1001/jamanetworkopen.2023.6895. No abstract available.

    PubMed 37036710
  • Hong J, Su Y, Wang J, Xu X, Qu W, Fan H, Tan Y, Wang Z, Zhao Y, Tan S. Association between video gaming time and cognitive functions: A cross-sectional study of Chinese children and adolescents. Asian J Psychiatr. 2023 Jun;84:103584. doi: 10.1016/j.ajp.2023.103584. Epub 2023 Apr 14.

    PubMed 37075676
  • Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647.

    PubMed 12774121
  • Harbin AC, Nadhan KS, Mooney JH, Yu D, Kaplan J, McGinley-Hence N, Kim A, Gu Y, Eun DD. Prior video game utilization is associated with improved performance on a robotic skills simulator. J Robot Surg. 2017 Sep;11(3):317-324. doi: 10.1007/s11701-016-0657-x. Epub 2016 Nov 16.

    PubMed 27853947
  • Schlickum MK, Hedman L, Enochsson L, Kjellin A, Fellander-Tsai L. Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study. World J Surg. 2009 Nov;33(11):2360-7. doi: 10.1007/s00268-009-0151-y.

    PubMed 19649553
  • Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R. The impact of video games on training surgeons in the 21st century. Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. doi: 10.1001/archsurg.142.2.181.

    PubMed 17309970
  • Kennedy AM, Boyle EM, Traynor O, Walsh T, Hill AD. Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees. J Surg Educ. 2011 Sep-Oct;68(5):414-20. doi: 10.1016/j.jsurg.2011.03.009. Epub 2011 May 26.

    PubMed 21821223

Questions about this trial

What is this clinical trial studying?

A study testing Surgical Simulator and 10 minute exercice of videogame in people with Simulator-based Medical Skill Training, run by Universidade de Passo Fundo at 1 site in Brazil.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 23 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Brazil. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Better score in participants with the intervention of the warm up (time frame: From the enrollment to the end of the intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07837388, which also lists 17 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 23 Sep 2026; AzTrials last refreshed its copy on 26 Oct 2026.

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