Dual DiagnosisVR-GINSONCT07834606
Virtual Reality (VR-GINSO) as an Complement to Intervention for Alcohol and Cannabis Use in Youth in Residential Care
A study testing Virtual Reality and Treatment as Usual (TAU) in people with Dual Diagnosis and Risk Youth, run by Universidad Francisco de Vitoria at 1 site in Spain.
Trial summary
The goal of this RCT is to evaluate the effects of a virtual reality intervention on self-efficacy regarding alcohol and cannabis use among at-risk youth in various residential mental health treatment centers who have co-occurring disorders and are under the care of the association where they receive treatment. Read more about this study
- Who is it for?
- Ages 13 to 21 years
- Conditions the study is for
- Dual Diagnosis, Risk Youth, Antisocial Behavior
- What is being tested?
- Virtual Reality and Treatment as Usual (TAU)
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 50 participants
- Where
- 1 siteSpain
- Study dates
- 10 Dec 2025to 30 Nov 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 13 to 21 years
- All sexes
- No healthy volunteers
- Child, Adult
Who may be able to join
- 13-21 years old
- Admited in a residencial intervention program
- Prevision of a >6 month stay
- Alcohol and/or cannabis use
Who cannot join
- Psychiatric or neurological pahology that affects cognitive functions
- Not being fluent in Spanish
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Spain1 site, 1 recruiting
- Recruiting
Universidad Francisco de Vitoria
Pozuelo de Alarcón, Madrid, 28223
Román Darío Moreno Fernández, +34686531209, romandario.moreno@ufv.es
About this study
The goal of this RCT is to evaluate the effects of a virtual reality intervention on self-efficacy regarding alcohol and cannabis use among at-risk youth in various residential mental health treatment centers who have co-occurring disorders and are under the care of the association where they receive treatment. The main question it aims to answer is:
- Does the VR intervention enhance the therapeutic effect of residential treatment on self-efficacy regarding alcohol and cannabis use? If there is a comparison group: Researchers will compare the intervention with the usual care (UC) that minors receive at the centers for the treatment of dual diagnosis to see if VR adds value to this treatment.
Participants will be randomly assigned to each condition and will be evaluated before and after one month. In the experimental group, participants will receive a treatment session using VR software, during which they will undergo training in the following modules: The first phase is an assessment phase, during which objective measures are determined for 1) emotional recognition, 2) avoidance/approach toward related stimuli, 3) degree of compliance with social pressure, and 4) craving in the presence of the drug, exposure to cues, and/or conditioned contexts.
Read the detailed description
Adolescence constitutes a developmental stage characterized by heightened neurobiological and psychosocial vulnerability. During this period, significant maturational changes occur at the cerebral, emotional, and social levels, increasing susceptibility to the development of risk behaviors and mental health problems. Among these behaviors, antisocial conduct and substance use are particularly prominent, frequently emerging in an interconnected manner.
Adolescents and young people are at high risk of engaging in health-damaging behaviors, especially antisocial behavior and drug use. In this regard, juvenile offenders and youths involved in the juvenile justice system display significantly higher rates of substance use than the general population, particularly alcohol and cannabis consumption. Previous research has consistently shown that early substance use not only results from pre-existing psychosocial vulnerabilities, but also contributes to the perpetuation and aggravation of social exclusion, school dropout, violence, and criminal recidivism trajectories.
Scientific literature has demonstrated a strong association between mental disorders and substance use in adolescent populations. In particular, externalizing disorders such as Attention-Deficit/Hyperactivity Disorder (ADHD) and conduct disorder exhibit the strongest association with substance abuse. These disorders are characterized by impaired inhibitory control, impulsivity, sensation seeking, and emotional dysregulation, all of which increase vulnerability to early initiation of substance use and the subsequent development of addictive behaviors.
Moreover, there is a significant relationship between substance use and other psychopathological conditions, including depression, anxiety, and trauma-related symptoms. Many adolescents engage in substance use as a maladaptive emotional coping strategy, especially in contexts characterized by psychosocial adversity, family neglect, victimization, or early traumatic experiences. This bidirectional interaction between psychopathology and substance use contributes to the emergence of dual pathology, thereby complicating both clinical progression and therapeutic intervention.
When substance use emerges during adolescence in association with socially disadvantaged environments and antisocial behavior, treatment becomes particularly challenging due to its multifactorial nature. Individual, familial, social, and neurobiological factors interact dynamically, facilitating the chronicity of the problem. Furthermore, early substance use has been identified as a relevant factor in the persistence of antisocial behavior into adulthood, increasing the risk of social exclusion, unemployment, interpersonal conflict, and psychiatric disorders later in life.
Understanding the predictive factors associated with substance use and relapse in this population is essential for improving treatment effectiveness. Recent research has highlighted several psychological variables associated with addiction risk, including impulsivity, callous-unemotional traits, reduced empathy, deficits in emotional recognition, and impairments in decision-making processes. In parallel, biological variables have also been identified, such as altered physiological responses to emotional or drug-related stimuli, dysfunctions within the reward system, and abnormalities in neural circuits involved in self-control and emotional regulation.
Although current interventions have demonstrated effectiveness in reducing substance use, important limitations remain regarding long-term relapse prevention, treatment adherence, and the internalization of therapeutic learning. Many socially vulnerable youths exhibit low treatment motivation, difficulties generalizing coping strategies to real-life situations, and limited engagement with conventional therapeutic approaches.
In this context, emerging technologies represent a promising avenue for enhancing psychological interventions targeting vulnerable adolescent populations. In particular, Virtual Reality (VR) enables the development of immersive, interactive, and therapist-controlled environments, facilitating safe exposure to high-risk situations as well as the training of emotional and behavioral skills within ecologically valid contexts. VR constitutes a non-invasive technology capable of recreating real-life environments in a standardized, controlled, safe, and adaptable manner according to patients' clinical needs.
Accordingly, the present study proposes the implementation of VR software aimed at treating addictive behaviors in youths experiencing social conflict. Following the development and validation of the virtual environment, a structured intervention program will be conducted, including several therapeutic and assessment modules. In the initial phase, objective measures will be obtained regarding: (1) emotional recognition; (2) avoidance and approach responses to substance-related stimuli; (3) susceptibility to social pressure and conformity; and (4) craving levels induced by exposure to drugs, conditioned cues, and substance-related contexts.
Participants will subsequently be randomly assigned either to a VR intervention group or to a Treatment As Usual (TAU) control group. Psychological and physiological variables will be assessed using standardized instruments before and after the intervention. Participants in the experimental group will be assessed one week before the experimental session and one week after; participants in the TAU group will undergo the same assessments at the same time, but will not participate in the experimental session in between.
During the experimental session, participants will also be assessed before and after the tasks involving the goggles and will undergo a protocol for measuring physiological parameters during the session itself, as detailed in the "Measurements" section.
It is hypothesized that the incorporation of VR into conventional treatment will enhance therapeutic outcomes by improving emotional regulation, reducing craving, increasing treatment adherence, and decreasing relapse risk compared to the control condition.
The findings derived from this research project may contribute substantially to improving clinical approaches for substance use disorders and dual pathology among adolescents and young people experiencing social conflict, while also providing innovative evidence-based therapeutic tools specifically adapted to the needs of this high-risk population.
- Conditions
- Dual Diagnosis, Risk Youth, Antisocial Behavior
- Being tested
- Virtual Reality, Treatment as Usual (TAU)
- Keywords
- Drug use, Alcohol use, Cannabis use, Virtual reality, risk youth, Dual patology
- Medical subject headings
- Antisocial Personality Disorder, Alcohol Drinking
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Virtual RealityBehavioural
This group will undergo a 1 individual session with a Virtual Reality program targeting emotion recognition, training on avoidance-approximation to associated stimuli, and exposure to conditioned contexts for substance use. During this session, participants will train specific abilities throug various activities. The tasks have been designed as a serious game in a Virtual Reality setting and include: emotion identification and recognition, practicing avoidance of conditioned substance use stimuli, and approximation to neutral stimuli, and exposure to conditioned situations to train regulation and management abilities for craving.
Treatment as Usual (TAU)Behavioural
Participants in this group will receive treatment as usual provided by the facility, with no additional intervention. Treatment will be delivered ober the same period of time as in the other study group. Participants will complete one baseline assessment before the study period, and one post-intervention assessment.
| Study group | Role | What they receive |
|---|---|---|
| VR intervention + Treatment as Usual | Experimental | Participants receive treatment as usual plus one VR session. This arm includes VR to practice emotion recognition, and management of risk situations for substance use. Receives: Behavioral: Virtual Reality |
| Treatment as usual | Other | Participants receive treatment as usual, no other additional intervention. Receives: Behavioral: Treatment as Usual (TAU) |
What is being measured
The primary outcome is the main question the study is designed to answer.
Self-Efficacy for Drug Taking measured with Drug-Taking Confidence Questionnaire (DTCQ-8)
The Drug-Taking Confidence Questionnaire (DTCQ) measures the self-efficacy of individuals regarding their ability to resist drug use.
Measured: Baseline (pre-intervention), Intervention (pre-post), Post. Up to 12 weeks
Secondary outcomes (15)
Inventory of Callous-Unemotional Traits (ICU)
The ICU is a self-reported, 24-item questionnaire that includes three subscales: Callousness (lack of empathy and remorse, callous use of others), Uncaring (lack of concern about performance and other's feelings), and Unemotional (reduced emotional expression and shallow affect). Each item is rated on a 4-point Likert scale from 0 (not true at all), to 3 (definitely true).
Measured: Baseline (pre-intervention)
Alcohol use measured with the Alcohol Use Disorders Identification Test (AUDIT)
The Alcohol Use Disorders Identification Test (AUDIT) is a 10-item self-report questionnaire developed by the World Health Organization to screen for hazardous and harmful alcohol consumption. Items are rated on a Likert-type scale and total scores range from 0 to 40, with higher scores indicating greater risk of problematic alcohol use.
Measured: Baseline (pre-intervention)
Cannabis use measured with the Cannabis Abuse Screening Test (CAST)
The Cannabis Abuse Screening Test (CAST) is a self-report questionnaire consisting of 6 items designed to assess problematic cannabis use. Items are rated on a Likert-type scale and total scores range from 0 to 24, with higher scores indicating greater risk of problematic cannabis use.
Measured: Baseline (pre-intervention)
Impulsive behavior measured with the UPPS-P short version
The UPPS-P Impulsive Behavior Scale consits of 20 items that measure five distint impulsivity traits: negative urgency, lack of premeditation, lack of perseverance, sensation seeking, and positive urgency. The scale is scored on a 4 point Likert scake, ranging from 1 (strongly agree) to 4 (strongly disagree).
Measured: Baseline (pre-intervention)
Trait Anxiety measured with the State-Trait Anxiety Expression Inventory (STAI)
The State-Trait Anxiety Expression Inventory (STAI) measures two dimensions of anxiety: anxiety state, that reflects a transitory emotional response to specific situations, and anxiety as trait, the stable and generalized trend to experience anxiety. It is a 40 items scale, divided in two scales of 20 items each.
Measured: STAI-Trait: Baseline (pre-intervention). STAI-STATE: Intervention (pre-post)
Motivation to quit using measured by Motivation Test to Quit-Richmond
The Motivation Test to Quit-Richmond assesses the level of motivation to quit smoking or drinking. It is a 4 items test with scored options. The total score indicates whether the motivation to quit using is none, low, moderate, or high.
Measured: Baseline (pre-intervention), Post. Up to 12 weeks.
Craving using an Analogue Craving Scale
The analogue craving scales, ranging for 0-10, measures the participants' desire to use at a given time.
Measured: Baseline (pre-intervention), Intervention (pre-post and during tasks). Up to 12 weeks
Motion sickness to VR measured with Simulator Sickness Questionnaire (SSQ)
The SSQ assesses cybersickness, which is the adverse symptoms associated with the use of VR. The questionnaire contains 16 symptoms of simulator sickness that rate from none to severe.
Measured: Intervention (post). Up to 12 weeks
Presence in VR measured with Multimodal Presence Scale (MPS)
The MPS identifies three dimentios for presence in virtual environments: physical, social, and self-presence. The scale consits of 15 items with a five-point Likert scale ranging from 1 (completely disagree), to 5 (strongly agree).
Measured: Intervention (post)
Salivary cortisol levels
Physiological stress response will be assessed through salivary cortisol levels obtained using saliva collection devices (Salivette, Sarstedt). Cortisol is a hormone released in response to stress and reflects activation of the hypothalamic-pituitary-adrenal (HPA) axis. Saliva samples will be collected before the task, immediately after the task, and 15 minutes after the task during both the initial and final assessments. Unit of measure: μg/dL. Higher cortisol levels indicate greater physiological stress response.
Measured: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Salivary alpha-amylase activity
Autonomic stress response will be measured through salivary alpha-amylase activity, collected using saliva sampling devices (Salivette, Sarstedt). Alpha-amylase is a biomarker of sympathetic nervous system activation and is commonly used as an indicator of acute stress reactivity. Samples will be obtained before the task, immediately after the task, and 15 minutes after the task during both the baseline and final assessments. Unit of measure: U/mL. Higher values indicate greater sympathetic activation.
Measured: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Salivary testosterone levels
Salivary testosterone levels will be assessed as a biomarker associated with physiological activation during anger-inducing tasks. Saliva samples will be collected using Salivette devices (Sarstedt) before the task, immediately after the task, and 15 minutes after the task during both baseline and final assessments. Testosterone concentrations will be expressed in pg/mL. Changes in testosterone levels will be examined to evaluate physiological responses associated with emotional activation.
Measured: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Resting heart rate
Heart rate will be recorded using a Polar H10 heart rate monitor. Participants will undergo a 5-minute resting recording during both baseline and final assessments. Heart rate provides an indicator of physiological activation and autonomic nervous system activity. Unit of measure: beats per minute (bpm). Higher values indicate greater physiological arousal.
Measured: Intervention (5 minutes post-task), Post for control group (5 minutes). Up to 12 weeks.
Heart rate variability (RMSSD and SDNN)
Heart rate variability (HRV) will be derived from ECG signals recorded with a Polar H10 heart rate monitor and analyzed using Kubios HRV software. HRV indices will include RMSSD (root mean square of successive differences) and SDNN (standard deviation of normal-to-normal intervals). HRV reflects autonomic nervous system functioning. Higher HRV values generally indicate greater parasympathetic activity and better autonomic regulation.
Measured: Intervention (during tasks). Up to 12 weeks.
Frontal and temporal cortical activity measured with EEG
Cortical activity will be recorded using a Muse 2 electroencephalography (EEG) device with four dry electrodes. EEG signals will be collected during a 5-minute resting recording at baseline and post-intervention. Relative spectral power will be calculated for the main frequency bands (delta, theta, alpha, beta, and gamma). These measures reflect neural activity associated with cognitive processing and emotional regulation.
Measured: Intervention (during tasks, post-tasks - 5 minutes resting), Post-control group (5 minutes-resting). Up to 12 weeks.
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted22 Sep 2026
- Study start10 Dec 2025
- Primary completion31 Oct 2026 (estimated)
- Study completion30 Nov 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Dual DiagnosisStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind
- Who is masked
- Investigator, Outcomes assessor
- Enrolment
- 50 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Universidad Francisco de Vitoria
- Sponsor type
- University, hospital or other
- Collaborators
- Asociación GINSO
- Responsible party
- Principal investigator, Roman Dario Moreno Fernandez, Universidad Francisco de Vitoria
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07834606
- Sponsor's protocol ID
- UFV48/2024-2
- Acronym
- VR-GINSO
- Status last verified
- Sep 2026
- First submitted
- 7 Sep 2026
- Last updated
- 22 Sep 2026
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: Individual participant data will not be shared publicly due to the highly vulnerable nature of the study population, which consists of minors (aged 13-21 years) under judicial custody. The data collected are sensitive and include mental health information, psychophysiological measures, and records of aggressive behavior within the juvenile justice system. Informed consent signed by participants and their legal guardians restricts data use to the research teams of Universidad Francisco de Vitoria and GINSO. Restricting data access ensures compliance with data protection regulations (GDPR and Spanish data protection law) and protects participants' privacy. In line with the principle of responsible openness, study results will be disseminated in aggregated and anonymized form. Any exceptional access to anonymized data would require a justified request to the Principal Investigator and evaluation under scientific, ethical, and legal criteria.
Publications
Roncero, D., Moreno-Fernandez, R. D., & Fernandez-Moreno, A. (2025). Effectiveness of Virtual Reality interventions for aggression, anger and impulsiveness: A multilevel meta-analysis. Aggression and Violent Behavior, 102034. https://doi.org/10.1016/j.avb.2025.102034
Study at a glance
From the registry record, last updated by the sponsor on 22 Sep 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Virtual Reality (VR-GINSO) as an Complement to Intervention for Alcohol and Cannabis Use in Youth in Residential Care
- ClinicalTrials.gov ID
- NCT07834606
- Acronym / sponsor ID
- VR-GINSO / UFV48/2024-2
- Conditions
- Dual Diagnosis, Risk Youth, Antisocial Behavior
- Keywords
- Drug use, Alcohol use, Cannabis use, Virtual reality, risk youth, Dual patology
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 50 participants (estimated)
- Lead sponsor
- Universidad Francisco de VitoriaUniversity, hospital or other
- Collaborators
- Asociación GINSO
- Study start
- 10 Dec 2025 (actual)
- Primary completion
- 31 Oct 2026 (estimated)
- Study completion
- 30 Nov 2026 (estimated)
- First posted
- 22 Sep 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this RCT is to evaluate the effects of a virtual reality intervention on self-efficacy regarding alcohol and cannabis use among at-risk youth in various residential mental health treatment centers who have co-occurring disorders and are under the care of the association where they receive treatment. The main question it aims to answer is:
- Does the VR intervention enhance the therapeutic effect of residential treatment on self-efficacy regarding alcohol and cannabis use? If there is a comparison group: Researchers will compare the intervention with the usual care (UC) that minors receive at the centers for the treatment of dual diagnosis to see if VR adds value to this treatment.
Participants will be randomly assigned to each condition and will be evaluated before and after one month. In the experimental group, participants will receive a treatment session using VR software, during which they will undergo training in the following modules: The first phase is an assessment phase, during which objective measures are determined for 1) emotional recognition, 2) avoidance/approach toward related stimuli, 3) degree of compliance with social pressure, and 4) craving in the presence of the drug, exposure to cues, and/or conditioned contexts.
Detailed description
Adolescence constitutes a developmental stage characterized by heightened neurobiological and psychosocial vulnerability. During this period, significant maturational changes occur at the cerebral, emotional, and social levels, increasing susceptibility to the development of risk behaviors and mental health problems. Among these behaviors, antisocial conduct and substance use are particularly prominent, frequently emerging in an interconnected manner.
Adolescents and young people are at high risk of engaging in health-damaging behaviors, especially antisocial behavior and drug use. In this regard, juvenile offenders and youths involved in the juvenile justice system display significantly higher rates of substance use than the general population, particularly alcohol and cannabis consumption. Previous research has consistently shown that early substance use not only results from pre-existing psychosocial vulnerabilities, but also contributes to the perpetuation and aggravation of social exclusion, school dropout, violence, and criminal recidivism trajectories.
Scientific literature has demonstrated a strong association between mental disorders and substance use in adolescent populations. In particular, externalizing disorders such as Attention-Deficit/Hyperactivity Disorder (ADHD) and conduct disorder exhibit the strongest association with substance abuse. These disorders are characterized by impaired inhibitory control, impulsivity, sensation seeking, and emotional dysregulation, all of which increase vulnerability to early initiation of substance use and the subsequent development of addictive behaviors.
Moreover, there is a significant relationship between substance use and other psychopathological conditions, including depression, anxiety, and trauma-related symptoms. Many adolescents engage in substance use as a maladaptive emotional coping strategy, especially in contexts characterized by psychosocial adversity, family neglect, victimization, or early traumatic experiences. This bidirectional interaction between psychopathology and substance use contributes to the emergence of dual pathology, thereby complicating both clinical progression and therapeutic intervention.
When substance use emerges during adolescence in association with socially disadvantaged environments and antisocial behavior, treatment becomes particularly challenging due to its multifactorial nature. Individual, familial, social, and neurobiological factors interact dynamically, facilitating the chronicity of the problem. Furthermore, early substance use has been identified as a relevant factor in the persistence of antisocial behavior into adulthood, increasing the risk of social exclusion, unemployment, interpersonal conflict, and psychiatric disorders later in life.
Understanding the predictive factors associated with substance use and relapse in this population is essential for improving treatment effectiveness. Recent research has highlighted several psychological variables associated with addiction risk, including impulsivity, callous-unemotional traits, reduced empathy, deficits in emotional recognition, and impairments in decision-making processes. In parallel, biological variables have also been identified, such as altered physiological responses to emotional or drug-related stimuli, dysfunctions within the reward system, and abnormalities in neural circuits involved in self-control and emotional regulation.
Although current interventions have demonstrated effectiveness in reducing substance use, important limitations remain regarding long-term relapse prevention, treatment adherence, and the internalization of therapeutic learning. Many socially vulnerable youths exhibit low treatment motivation, difficulties generalizing coping strategies to real-life situations, and limited engagement with conventional therapeutic approaches.
In this context, emerging technologies represent a promising avenue for enhancing psychological interventions targeting vulnerable adolescent populations. In particular, Virtual Reality (VR) enables the development of immersive, interactive, and therapist-controlled environments, facilitating safe exposure to high-risk situations as well as the training of emotional and behavioral skills within ecologically valid contexts. VR constitutes a non-invasive technology capable of recreating real-life environments in a standardized, controlled, safe, and adaptable manner according to patients' clinical needs.
Accordingly, the present study proposes the implementation of VR software aimed at treating addictive behaviors in youths experiencing social conflict. Following the development and validation of the virtual environment, a structured intervention program will be conducted, including several therapeutic and assessment modules. In the initial phase, objective measures will be obtained regarding: (1) emotional recognition; (2) avoidance and approach responses to substance-related stimuli; (3) susceptibility to social pressure and conformity; and (4) craving levels induced by exposure to drugs, conditioned cues, and substance-related contexts.
Participants will subsequently be randomly assigned either to a VR intervention group or to a Treatment As Usual (TAU) control group. Psychological and physiological variables will be assessed using standardized instruments before and after the intervention. Participants in the experimental group will be assessed one week before the experimental session and one week after; participants in the TAU group will undergo the same assessments at the same time, but will not participate in the experimental session in between.
During the experimental session, participants will also be assessed before and after the tasks involving the goggles and will undergo a protocol for measuring physiological parameters during the session itself, as detailed in the "Measurements" section.
It is hypothesized that the incorporation of VR into conventional treatment will enhance therapeutic outcomes by improving emotional regulation, reducing craving, increasing treatment adherence, and decreasing relapse risk compared to the control condition.
The findings derived from this research project may contribute substantially to improving clinical approaches for substance use disorders and dual pathology among adolescents and young people experiencing social conflict, while also providing innovative evidence-based therapeutic tools specifically adapted to the needs of this high-risk population.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Double blind (investigator, outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| VR intervention + Treatment as Usual | Experimental | Behavioral: Virtual RealityParticipants receive treatment as usual plus one VR session. This arm includes VR to practice emotion recognition, and management of risk situations for substance use. |
| Treatment as usual | Other | Behavioral: Treatment as Usual (TAU)Participants receive treatment as usual, no other additional intervention. |
Who may qualify
- Ages
- 13 to 21 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child, Adult
Key inclusion criteria (4 listed)
- 13-21 years old
- Admited in a residencial intervention program
- Prevision of a >6 month stay
- Alcohol and/or cannabis use
Key exclusion criteria (2 listed)
- Psychiatric or neurological pahology that affects cognitive functions
- Not being fluent in Spanish
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Virtual RealityThis group will undergo a 1 individual session with a Virtual Reality program targeting emotion recognition, training on avoidance-approximation to associated stimuli, and exposure to conditioned contexts for substance use. During this session, participants will train specific abilities throug various activities. The tasks have been designed as a serious game in a Virtual Reality setting and include: emotion identification and recognition, practicing avoidance of conditioned substance use stimuli, and approximation to neutral stimuli, and exposure to conditioned situations to train regulation and management abilities for craving. | Behavioural | VR intervention + Treatment as Usual |
| Treatment as Usual (TAU)Participants in this group will receive treatment as usual provided by the facility, with no additional intervention. Treatment will be delivered ober the same period of time as in the other study group. Participants will complete one baseline assessment before the study period, and one post-intervention assessment. | Behavioural | Treatment as usual |
Primary outcome
Self-Efficacy for Drug Taking measured with Drug-Taking Confidence Questionnaire (DTCQ-8)
Time frame: Baseline (pre-intervention), Intervention (pre-post), Post. Up to 12 weeks
The Drug-Taking Confidence Questionnaire (DTCQ) measures the self-efficacy of individuals regarding their ability to resist drug use.
15 secondary outcomes
Inventory of Callous-Unemotional Traits (ICU)
Time frame: Baseline (pre-intervention)
Alcohol use measured with the Alcohol Use Disorders Identification Test (AUDIT)
Time frame: Baseline (pre-intervention)
Cannabis use measured with the Cannabis Abuse Screening Test (CAST)
Time frame: Baseline (pre-intervention)
Impulsive behavior measured with the UPPS-P short version
Time frame: Baseline (pre-intervention)
Trait Anxiety measured with the State-Trait Anxiety Expression Inventory (STAI)
Time frame: STAI-Trait: Baseline (pre-intervention). STAI-STATE: Intervention (pre-post)
Motivation to quit using measured by Motivation Test to Quit-Richmond
Time frame: Baseline (pre-intervention), Post. Up to 12 weeks.
Craving using an Analogue Craving Scale
Time frame: Baseline (pre-intervention), Intervention (pre-post and during tasks). Up to 12 weeks
Motion sickness to VR measured with Simulator Sickness Questionnaire (SSQ)
Time frame: Intervention (post). Up to 12 weeks
Presence in VR measured with Multimodal Presence Scale (MPS)
Time frame: Intervention (post)
Salivary cortisol levels
Time frame: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Salivary alpha-amylase activity
Time frame: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Salivary testosterone levels
Time frame: Intervention (pre-task, immediately post-task, and 15 minutes post-task)
Resting heart rate
Time frame: Intervention (5 minutes post-task), Post for control group (5 minutes). Up to 12 weeks.
Heart rate variability (RMSSD and SDNN)
Time frame: Intervention (during tasks). Up to 12 weeks.
Frontal and temporal cortical activity measured with EEG
Time frame: Intervention (during tasks, post-tasks - 5 minutes resting), Post-control group (5 minutes-resting). Up to 12 weeks.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 22 Sep 2026.
- BackgroundRoncero, D., Moreno-Fernandez, R. D., & Fernandez-Moreno, A. (2025). Effectiveness of Virtual Reality interventions for aggression, anger and impulsiveness: A multilevel meta-analysis. Aggression and Violent Behavior, 102034. https://doi.org/10.1016/j.avb.2025.102034
- Individual participant dataSharing planned: No. Individual participant data will not be shared publicly due to the highly vulnerable nature of the study population, which consists of minors (aged 13-21 years) under judicial custody. The data collected are sensitive and include mental health information, psychophysiological measures, and records of aggressive behavior within the juvenile justice system. Informed consent signed by participants and their legal guardians restricts data use to the research teams of Universidad Francisco de Vitoria and GINSO. Restricting data access ensures compliance with data protection regulations (GDPR and Spanish data protection law) and protects participants' privacy. In line with the principle of responsible openness, study results will be disseminated in aggregated and anonymized form. Any exceptional access to anonymized data would require a justified request to the Principal Investigator and evaluation under scientific, ethical, and legal criteria.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Virtual Reality and Treatment as Usual (TAU) in people with Dual Diagnosis and Risk Youth, run by Universidad Francisco de Vitoria at 1 site in Spain.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 22 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Spain. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Román Darío Moreno Fernández (+34686531209, romandario.moreno@ufv.es), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Self-Efficacy for Drug Taking measured with Drug-Taking Confidence Questionnaire (DTCQ-8) (time frame: Baseline (pre-intervention), Intervention (pre-post), Post. Up to 12 weeks). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07834606, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Sep 2026; AzTrials last refreshed its copy on 26 Oct 2026.