No Medical ConditionNCT07728110
The Effect of Taboo Game-Based Reinforcement on Medication Instruction
A study testing Game and Question-and-answer method in people with No Medical Condition, run by Ankara Medipol University at 1 site in Turkey (Türkiye).
Trial summary
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- No Medical Condition
- What is being tested?
- Game and Question-and-answer method
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 111 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 2 Apr 2026to 17 Jun 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Being a second-year nursing student
- Participating in volunteer work
- Knowing Turkish
Who cannot join
- Wanting to quit the job
Trial locations and contacts
1 site in 1 country.
About this study
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level.
Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level.
This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
- Conditions
- No Medical Condition
- Being tested
- Game, Question-and-answer method
- Keywords
- taboo, emergency medicines, nursing students, game
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
GameOther
Using taboo game
Question-and-answer methodOther
Using the question-and-answer method as reinforcement.
| Study group | Role | What they receive |
|---|---|---|
| Game group | Experimental | Using the Taboo game as a reinforcer in learning about medications used in the emergency room. Receives: Other: Game |
| Question-and-answer | Active comparator | Using the raditional question-and-answer method as a reinforcer in learning about medications used in the emergency room. Receives: Other: Question-and-answer method |
What is being measured
The primary outcome is the main question the study is designed to answer.
Knowlegde test results
Knowledge Test (included 25 questions)
Measured: Baseline
Secondary outcomes (1)
Knowlegde test results and scale results
Knowledge Test (included 25 questions on 100 points), Gameful Experience Scale (min:27, max:135) (for only game group), Satisfaction Survey with VAS (10 point)
Measured: Test was performed after the second intervention, with the two interventions administered one week apart
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted27 Jul 2026
- Study start2 Apr 2026
- Primary completion17 Apr 2026
- Study completion17 Jun 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for No Medical ConditionStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Investigator
- Enrolment
- 111 participants (actual)
Sponsor and investigators
- Lead sponsor
- Ankara Medipol University
- Sponsor type
- University, hospital or other
- Collaborators
- Siirt University
- Responsible party
- Principal investigator, Hülya Elmalı Şimşek, Ankara Medipol University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07728110
- Sponsor's protocol ID
- 1662258
- Status last verified
- Jul 2026
- First submitted
- 27 Feb 2026
- Last updated
- 27 Jul 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 27 Jul 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of Taboo Game-Based Reinforcement on Medication Instruction
- ClinicalTrials.gov ID
- NCT07728110
- Acronym / sponsor ID
- 1662258
- Conditions
- No Medical Condition
- Keywords
- taboo, emergency medicines, nursing students, game
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 111 participants (actual)
- Lead sponsor
- Ankara Medipol UniversityUniversity, hospital or other
- Collaborators
- Siirt University
- Study start
- 2 Apr 2026 (actual)
- Primary completion
- 17 Apr 2026 (actual)
- Study completion
- 17 Jun 2026 (actual)
- First posted
- 27 Jul 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Pharmacology courses are included in nursing curricula, and education on drug knowledge and drug administration is provided in basic nursing courses from the first year of education. However, research shows that students' knowledge of drugs is not at the desired level.
Today, in addition to classical methods, different methods are also used to evaluate information. Game-based approaches are frequently used in nursing for both learning and evaluating information. Escape rooms, digital games, simulation-based games, role-playing, puzzle games, and Kahoot are among the methods used in education . Studies have shown that when gamification is used in education and student evaluation, the recall of information is also at a better level.
This research aims to determine the effect of reinforcing nursing students' knowledge of frequently used medications in emergency departments with the Taboo game and the classic question-and-answer method on learning and information recall.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (investigator)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Game group | Experimental | Other: GameUsing the Taboo game as a reinforcer in learning about medications used in the emergency room. |
| Question-and-answer | Active comparator | Other: Question-and-answer methodUsing the raditional question-and-answer method as a reinforcer in learning about medications used in the emergency room. |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (3 listed)
- Being a second-year nursing student
- Participating in volunteer work
- Knowing Turkish
Key exclusion criteria (1 listed)
- Wanting to quit the job
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| GameUsing taboo game | Other | Game group |
| Question-and-answer methodUsing the question-and-answer method as reinforcement. | Other | Question-and-answer |
Primary outcome
Knowlegde test results
Time frame: Baseline
Knowledge Test (included 25 questions)
1 secondary outcome
Knowlegde test results and scale results
Time frame: Test was performed after the second intervention, with the two interventions administered one week apart
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 27 Jul 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Game and Question-and-answer method in people with No Medical Condition, run by Ankara Medipol University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 27 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Knowlegde test results (time frame: Baseline). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Jul 2026.