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GeriatricNCT07562893

Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation

An observational study of Geriatric and Elderly (People Aged 65 or More), run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection. Read more about this study

Who is it for?
Any ageHealthy volunteers can take part
Conditions the study is for
Geriatric, Elderly (People Aged 65 or More)
What is being tested?
Exergame Applications Assessment
How many people
20 participants
Where
1 siteTurkey (Türkiye)
Study dates
30 Apr 2026to 30 Aug 2026
How long will I take part?
1 Week
Phase
Observational
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Study population: The list of 17 games prepared by our research team will be presented to 20 experts in the form of a digital catalog.

Who may be able to join

  • To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
  • To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
  • To approve the 'Informed Consent Form' regarding participation in the study.

Who cannot join

  • Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
  • Failure to provide feedback within the specified timeframes,
  • Withdrawing voluntarily at any stage of the study.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

GULFİDAN TOKGÖZ, Lecturer, PhD (c) contact

0552 022 76 32

gulfidan.tokgoz@gmail.com

Turkey (Türkiye)1 site
  • Balıkesir University

    Balıkesir

    GULFİDAN TOKGÖZ, Lecturer, PhD (c), 0552 022 76 32, gulfidan.tokgoz@gmail.com

    Nilay ARMAN, Assoc. Prof. Dr., +905534558707

Other trials in Turkey (Türkiye)

About this study

Official title: Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study

This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.

Being tested
Exergame Applications Assessment
Keywords
exergame, geriatric, Kinect sensory, security

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Exergame Applications AssessmentOther

    The 'Exergame Applications Assessment Form-Geriatrics (EUDF-G)', to be used in this research, is an assessment form developed by our research team to evaluate the clinical suitability of commercially available games. This form, not directly taken from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic assessment pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.

Study groups in NCT07562893
Study groupRoleWhat they receive
Expert panelThe study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform. The target panel is approximately 20 individuals, including physiotherapists (with geriatrics/neurology experience) and academics and clinicians working in the field of game technology. Experience in the field of game technology will be considered when submitting the form.
Receives: Other: Exergame Applications Assessment

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Exergame Applications Evaluation Form-Geriatrics (EUDF-G):

    The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games. This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.

    Measured: 1 week

Secondary outcomes (1)
  1. Game Demonstration Materials:

    As part of the research, a total of 17 games/activities with potential for use in geriatric rehabilitation and compatible with the Microsoft Xbox One Kinect sensor will be submitted for expert evaluation. These games are grouped according to their requirements for lower extremity strength, upper extremity coordination, dynamic balance, and cardiovascular endurance as shown in the table. The "Microsoft Xbox One Game Demonstration Materials," which will be submitted for evaluation by the expert panel as part of the research, consist of the following components that clinically and technically standardize the potential effects of the game on the geriatric population.

    Measured: 1 week

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted1 May 2026
  2. Study start30 Apr 2026 (estimated)
  3. Primary completion15 May 2026 (estimated)
  4. Study completion30 Aug 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Observational
Observational model
Other
Time perspective
Cross-sectional
Enrolment
20 participants (estimated)
Target duration
1 Week
IDs, dates and publications
ClinicalTrials.gov ID
NCT07562893
Sponsor's protocol ID
2026/44
Status last verified
Apr 2026
First submitted
25 Apr 2026
Last updated
1 May 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Wiemeyer J, Deutsch J, Malone LA, Rowland JL, Swartz MC, Xiong J, Zhang FF. Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research. Games Health J. 2015 Feb;4(1):58-62. doi: 10.1089/g4h.2014.0078. Epub 2014 Dec 3.

    PubMed 26181682

Questions about this trial

What is this clinical trial studying?

An observational study of Geriatric and Elderly (People Aged 65 or More), run by Istanbul University - Cerrahpasa at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 1 May 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact GULFİDAN TOKGÖZ, Lecturer, PhD (c) (0552 022 76 32, gulfidan.tokgoz@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Exergame Applications Evaluation Form-Geriatrics (EUDF-G): (time frame: 1 week). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07562893, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 1 May 2026.

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