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Gamification in Health EducationNCT07479342

Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students

A study testing Gamification and LGIS in people with Gamification in Health Education, run by Foundation University Islamabad at 1 site in Pakistan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Read more about this study

Who is it for?
Any age
Conditions the study is for
Gamification in Health Education
What is being tested?
Gamification and LGIS
Could I receive a placebo?
No, everyone receives an active treatment
How many people
50 participants
Where
1 sitePakistan
Study dates
10 Oct 2025to 15 Dec 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • No healthy volunteers
  • Child, Adult, Older adult

Who may be able to join

  • students of final year BDS, FUCD\&H

Who cannot join

  • Students absent in class students that don't consent to the research

Trial locations and contacts

1 site in 1 country.

Pakistan1 site
  • Foundation University Islamabad

    Islamabad, Federal, 44000

Other trials in Pakistan

About this study

Official title: The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial

The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study.

The main question the study aims to answer is :

Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.

Read the detailed description

A class of 50 students of final year Dentistry will be randomly divided into two groups: Control Group: LGIS in a lecture hall , Study Group: Gamification in a tutorial room. Both groups will be imparted the same knowledge on the same topic: Removable Appliances in Orthodontics.

The Gamification group will play a specially designed board game the total knowledge gained/retained by both groups at the end will be assessed by a questionnaire

Being tested
Gamification, LGIS
Keywords
Removable appliances, Gamification, Orthodontics, Modern Teaching, Large group interactive session

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • GamificationOther

    Modern Teaching Method

  • LGISOther

    conventionally used teaching method

Study groups in NCT07479342
Study groupRoleWhat they receive
Study Group: game GroupOtherNot described
Receives: Other: Gamification
Control group: LGISExperimentalLarge group interactive session
Receives: Other: LGIS

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. The Gain of Knowledge and Retention of Knowledge through a test

    The test will have 10 questions and will be scored from 1-10. 1 being minimum score and 10 maximum. If a students gets 1-4 score it will be considered no knowledge has been gained or retained. A score of 5 or more will be considered gain/retention in knowledge

    Measured: 2 months

Secondary outcomes (1)
  1. Retention of knowledge after gamification vs large group interactive session

    knowledge retention will be assessed by giving the same test to the students after 1 month and comparing the scores with the previous scores

    Measured: 2 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Mar 2026
  2. Study start10 Oct 2025
  3. Primary completion10 Nov 2025
  4. Study completion15 Dec 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Participant
Enrolment
50 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07479342
Sponsor's protocol ID
FUCD-Ortho-2503
Status last verified
Jun 2026
First submitted
29 Dec 2025
Last updated
17 Jun 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: consent was taken from the participants on the basis of confidentialty of data and individual scores the participants got so they cannot be shared

Publications

  • Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health. 2020 May 13;20(1):680. doi: 10.1186/s12889-020-08806-2.

    PubMed 32404076

Questions about this trial

What is this clinical trial studying?

A study testing Gamification and LGIS in people with Gamification in Health Education, run by Foundation University Islamabad at 1 site in Pakistan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 17 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Pakistan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

The Gain of Knowledge and Retention of Knowledge through a test (time frame: 2 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07479342, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Jun 2026.

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