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AmblyopiaNCT07472231

A Study on the Efficacy and User Experience of Gamified Intervention for Children With Anisometropic Amblyopia

A study testing Serious touchscreen game combined with occlusion, Augmented reality game combined with occlusion and Occlusion therapy in people with Amblyopia, run by Xinhua Hospital, Shanghai Jiao Tong University School of Medicine at 1 site in China.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

This project addresses the challenge of visual function intervention in children with monocular anisometropic amblyopia. It employs two innovatively designed digital games combined with occlusion therapy to conduct visual function training through parent-child interaction in home or multi-scenario environments. Read more about this study

Who is it for?
Ages 4 to 7 years
Conditions the study is for
Amblyopia
What is being tested?
Serious touchscreen game combined with occlusion, Augmented reality game combined with occlusion and Occlusion therapy
Could I receive a placebo?
No, everyone receives an active treatment
How many people
66 participants
Where
1 siteChina
Study dates
1 May 2026to Dec 2026
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 4 to 7 years
  • All sexes
  • No healthy volunteers
  • Child

Who may be able to join

  • Clinically diagnosed with monocular anisometropic amblyopia.
  • Aged 4 to 7 years.
  • Able to cooperate with all examinations and comply with the amblyopia training regimen.
  • Provided signed informed consent.

Who cannot join

  • Severe developmental delay or cognitive impairment.
  • Serious systemic diseases.
  • Presence of organic ocular diseases (e.g., cataract, fundus diseases) or manifest strabismus.
  • Participation in any other eye-related interventional trial within the past 4 weeks.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

China1 site, 1 recruiting
  • Xin Hua Hospital Affiliated to Shanghai Jiao Tong University School of Medicine

    Shanghai, Shanghai Municipality, 200092

    Jianing Ren, MD, +86 18800253186, 981433535@qq.com

    Recruiting

Other trials in China

About this study

Official title: An Exploratory Study on the Short-Term Additive Efficacy and User Experience of Innovative Gamified Intervention as an Adjunctive Therapy for Children With Monocular Anisometropic Amblyopia

This project addresses the challenge of visual function intervention in children with monocular anisometropic amblyopia. It employs two innovatively designed digital games combined with occlusion therapy to conduct visual function training through parent-child interaction in home or multi-scenario environments. The study will compare this combined approach against traditional occlusion therapy alone, evaluating improvements in visual function, intrinsic motivation, and emotion regulation before and after the intervention. The research aims to promote the implementation and dissemination of personalized and engaging healthcare services. Ultimately, it seeks to establish a comprehensive visual function training product and service system suitable for daily use in home settings, with the goals of reducing medical anxiety in children and holistically enhancing treatment efficacy, training compliance, and overall clinical experience.

Conditions
Amblyopia
Being tested
Serious touchscreen game combined with occlusion, Augmented reality game combined with occlusion, Occlusion therapy
Medical subject headings
Amblyopia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Serious touchscreen game combined with occlusionDevice

    The game designed for amblyopia training feature innovative designs.

  • Augmented reality game combined with occlusionDevice

    The game designed for amblyopia training feature innovative designs.

  • Occlusion therapyBehavioural

    Wear an eye patch on the sound eye side daily for 4 hours.

Study groups in NCT07472231
Study groupRoleWhat they receive
Group 1 (Intervention)ExperimentalSerious touchscreen game combined with occlusion
Receives: Device: Serious touchscreen game combined with occlusion
Group 2 (Intervention)ExperimentalAugmented Reality game combined with occlusion
Receives: Device: Augmented reality game combined with occlusion
Control GroupActive comparatorOcclusion therapy only
Receives: Behavioral: Occlusion therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Number of participants with Objective improvement in visual function

    Contrast sensitivity measured using the standard contrast sensitivity test;Stereopsis measured using the Titmus Fly Test;Simultaneous perception assessed using the Worth 4-dot test;Fusion ability assessed using the synoptophore with line fusion targets.

    Measured: 3 months after the first visit

  2. Best-Corrected Visual Acuity (BCVA) assessed by LogMAR chart

    Measured: 3 months after the first visit

Secondary outcomes (5)
  1. Improvement in functional vision in daily living

    Functional vision assessed by Cardiff Visual Ability Questionnaire for Children (CVAQC). Total score ranges from 0 to 48. Higher scores indicate better outcome.

    Measured: 3 months after the first visit

  2. Medical fear assessed by Child Medical Fear Scale (CMFS)

    Total score ranges from 0 to 50. Higher scores indicate greater levels of fear/anxiety.

    Measured: 3 months after the first visit

  3. Anxiety assessed by Child Anxiety Meter-State (CAM-S)

    Total score ranges from 0 to 5. Higher scores indicate greater levels of anxiety.

    Measured: 3 months after the first visit

  4. Compliance

    User experience assessed by Intrinsic Motivation Inventory (IMI). Total score ranges from 0 to 100. Higher scores indicate greater motivation.

    Measured: 3 months after the first visit

  5. Acceptance

    User experience assessed by Game Experience Questionnaire (GEQ). Total score ranges from 0 to 50. Higher scores indicate better game experience.

    Measured: 3 months after the first visit

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Mar 2026
  2. Study start1 May 2026
  3. Primary completionDec 2026 (estimated)
  4. Study completionDec 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
66 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07472231
Sponsor's protocol ID
XH-25-009
Other IDs
24X010301505
Status last verified
Apr 2026
First submitted
4 Dec 2025
Last updated
30 Jul 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Due to participant privacy considerations and the terms of the ethical approval and informed consent documents for this study, individual participant data will not be publicly shared. Aggregated data and study results will be disseminated through academic publications.

Questions about this trial

What is this clinical trial studying?

A study testing Serious touchscreen game combined with occlusion, Augmented reality game combined with occlusion and Occlusion therapy in people with Amblyopia, run by Xinhua Hospital, Shanghai Jiao Tong University School of Medicine at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 30 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Jianing Ren (+86 18800253186, 981433535@qq.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Number of participants with Objective improvement in visual function (time frame: 3 months after the first visit). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jul 2026.

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