Physical FitnessNCT07453316
Physical Fitness Assessment in Professional and Amateur E-Sports Players
An observational study of Physical Fitness and Musculoskeletal Health, run by Istinye University at 1 site in Turkey (Türkiye).
Trial summary
The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters. Read more about this study
- Who is it for?
- Ages 18 to 30 yearsHealthy volunteers can take part
- Conditions the study is for
- Physical Fitness, Musculoskeletal Health, Sedentary Behavior
- How many people
- 40 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 9 Mar 2026to 9 Mar 2027
- Phase
- Observational
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 30 years
- All sexes
- Healthy volunteers accepted
- Adult
Study population: Professional and amateur e-sports players aged 18-30 years recruited from Istinye University and affiliated e-sports organizations. Professional players are defined as individuals who engage in structured gaming for at least 25 hours per week, are affiliated with a competitive team, participate regularly in official tournaments, and receive income or sponsorship related to gaming. Amateur players engage in 15 hours or less of recreational gaming per week, are not affiliated with professional teams, and do not receive gaming-related income. All participants are healthy volunteers without medical conditions affecting physical performance.
Who may be able to join
- Adults aged 18 to 30 years
- Able to read and understand Turkish
- Professional e-sports players:
- ≥25 hours per week of structured gaming
- Affiliated with a competitive team or organization
- Participates in official tournaments at least once per month
Show all 12Show fewer
- Receives income or sponsorship related to gaming
- Amateur e-sports players:
- ≤15 hours per week of recreational gaming
- Not affiliated with a professional team or league
- Does not receive income or sponsorship from gaming
- Voluntary agreement to participate and provide informed consent
Who cannot join
- History of respiratory, cardiovascular, or neurological disorders
- History of surgery within the last 6 months
- Current use of medication that may affect physical performance
- Currently undergoing physical therapy or rehabilitation
- Any musculoskeletal injury that may impair performance during physical fitness testing.
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Turkey (Türkiye)1 site
Istinye University - Vadi Campus
Istanbul, Sarıyer, 34396
About this study
Official title: Comparing the Physical Fitness Levels of Professional and Amateur E-Sports Players
The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.
- Keywords
- E-Sports, Physical Fitness, Professional Gamers, Amateur Gamers, Sedentary Lifestyle, Musculoskeletal Health, Reaction Time, Balance, Aerobic Capacity
- Medical subject headings
- Sedentary Behavior
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
| Study group | Role | What they receive |
|---|---|---|
| Professional E-Sports Players | Participants who engage in structured gaming ≥25 hours per week, are affiliated with a competitive team or organization, participate in official tournaments at least once per month, and receive income or sponsorship related to gaming. | |
| Amateur E-Sports Players | Participants who engage in ≤15 hours of recreational gaming per week, are not affiliated with a professional team, and do not receive income or sponsorship from gaming. |
What is being measured
The primary outcome is the main question the study is designed to answer.
BlazePod Reaction Time
Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.
Measured: At baseline
Secondary outcomes (10)
Yo-Yo Intermittent Recovery Test
Total distance (meters) completed during the Yo-Yo Intermittent Recovery Test, reflecting cardiorespiratory endurance.
Measured: At baseline
Hand Grip Strength
Maximum grip strength (kg) measured using a Camry EH101 dynamometer. The highest value from two trials per hand will be recorded.
Measured: At baseline
Wall Sit Test
Total time (seconds) participants maintain a 90-degree wall sit position, indicating lower-limb muscular endurance.
Measured: At baseline
Push-Up Test
Total number of correctly performed push-ups completed without rest, representing upper-body muscular endurance.
Measured: At baseline
Sit-and-Reach Test
Maximum reach distance (cm) achieved during flexibility assessment.
Measured: At baseline
Body Mass Index
BMI calculated as weight (kg) divided by height (m²).
Measured: At baseline
Y-Balance Test
Normalized reach distance (%) in anterior, posteromedial, and posterolateral directions to assess dynamic balance.
Measured: At baseline
Countermovement Jump
Maximum vertical jump height (cm) calculated using the difference between standing reach and jump reach.
Measured: At baseline
IPAQ-SF
Total physical activity expressed in MET-minutes per week.
Measured: At baseline
SBQ
Total daily sedentary time (hours/day) calculated from questionnaire responses.
Measured: At baseline
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted5 Mar 2026
- Study start9 Mar 2026 (estimated)
- Primary completion28 Feb 2027 (estimated)
- Study completion9 Mar 2027 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Physical FitnessStudies of the same condition, open and under way.
- More trials run by Istinye UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Observational
- Observational model
- Case-control
- Time perspective
- Cross-sectional
- Enrolment
- 40 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Istinye University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Abdelrahman Torky, Istinye University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07453316
- Sponsor's protocol ID
- 2026/21
- Status last verified
- Feb 2026
- First submitted
- 2 Mar 2026
- Last updated
- 5 Mar 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 5 Mar 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Comparing the Physical Fitness Levels of Professional and Amateur E-Sports Players
- ClinicalTrials.gov ID
- NCT07453316
- Acronym / sponsor ID
- 2026/21
- Keywords
- E-Sports, Physical Fitness, Professional Gamers, Amateur Gamers, Sedentary Lifestyle, Musculoskeletal Health, Reaction Time, Balance, Aerobic Capacity
- Study type
- Observational
- Recruitment status
- Not yet recruiting
- Enrolment
- 40 participants (estimated)
- Lead sponsor
- Istinye UniversityUniversity, hospital or other
- Study start
- 9 Mar 2026 (estimated)
- Primary completion
- 28 Feb 2027 (estimated)
- Study completion
- 9 Mar 2027 (estimated)
- First posted
- 5 Mar 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The aim of this observational cross-sectional study is to compare the physical fitness characteristics of professional and amateur e-sports players and to determine whether differences exist between the two groups in terms of physical fitness parameters.
Study design
- Observational model
- Case-control
- Time perspective
- Cross-sectional
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Professional E-Sports Players | – | –Participants who engage in structured gaming ≥25 hours per week, are affiliated with a competitive team or organization, participate in official tournaments at least once per month, and receive income or sponsorship related to gaming. |
| Amateur E-Sports Players | – | –Participants who engage in ≤15 hours of recreational gaming per week, are not affiliated with a professional team, and do not receive income or sponsorship from gaming. |
Who may qualify
- Ages
- 18 to 30 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
- Study population
- Professional and amateur e-sports players aged 18-30 years recruited from Istinye University and affiliated e-sports organizations. Professional players are defined as individuals who engage in structured gaming for at least 25 hours per week, are affiliated with a competitive team, participate regularly in official tournaments, and receive income or sponsorship related to gaming. Amateur players engage in 15 hours or less of recreational gaming per week, are not affiliated with professional teams, and do not receive gaming-related income. All participants are healthy volunteers without medical conditions affecting physical performance.
Key inclusion criteria (12 listed)
- Adults aged 18 to 30 years
- Able to read and understand Turkish
- Professional e-sports players:
- ≥25 hours per week of structured gaming
- Affiliated with a competitive team or organization
Key exclusion criteria (5 listed)
- History of respiratory, cardiovascular, or neurological disorders
- History of surgery within the last 6 months
- Current use of medication that may affect physical performance
- Currently undergoing physical therapy or rehabilitation
- Any musculoskeletal injury that may impair performance during physical fitness testing.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Primary outcome
BlazePod Reaction Time
Time frame: At baseline
Reaction time will be assessed using the BlazePod wireless light system. Participants will respond to randomized visual stimuli by tapping illuminated pods as quickly as possible. The mean reaction time (milliseconds) from three trials will be used for analysis. Lower values indicate faster reaction performance.
10 secondary outcomes
Yo-Yo Intermittent Recovery Test
Time frame: At baseline
Hand Grip Strength
Time frame: At baseline
Wall Sit Test
Time frame: At baseline
Push-Up Test
Time frame: At baseline
Sit-and-Reach Test
Time frame: At baseline
Body Mass Index
Time frame: At baseline
Y-Balance Test
Time frame: At baseline
Countermovement Jump
Time frame: At baseline
IPAQ-SF
Time frame: At baseline
SBQ
Time frame: At baseline
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 5 Mar 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
An observational study of Physical Fitness and Musculoskeletal Health, run by Istinye University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 12 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 5 Mar 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Abdelrahman Torky (+905348550507, abdelrahmantorky0@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
BlazePod Reaction Time (time frame: At baseline). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Mar 2026.