Child, OnlyNCT07440771
Effects of Traditional Game in School Going Children
A study testing KH0-KHO game and free play activity in people with Child, Only, run by Riphah International University at 1 site in Pakistan.
Trial summary
This randomized controlled trial examines whether regular participation in the traditional game Kho-Kho improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health… Read more about this study
- Who is it for?
- Ages 8 to 12 yearsHealthy volunteers can take part
- Conditions the study is for
- Child, Only
- What is being tested?
- KH0-KHO game and free play activity
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 48 participants
- Where
- 1 sitePakistan
- Study dates
- 4 Feb 2026to 15 Jul 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 8 to 12 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- 8-12 years of school-going children
- Give informed consent
- physically healthy and medically fit to participate in physical activity
- BMI within normal-for-age range to control for physical performance variability.
Who cannot join
- presence of at least one of the following conditions: circulatory, respiratory and musculoskeletal diseases, neuropsychiatric disease, exercise induced anaphylaxis, morbid obesity
- History of injury or surgery in the past 4 months
- Currently participating in other structured sports training or agility-specific coaching program, or research procedures
- Inconsistent attendance in the intervention sessions.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Effects of Traditional Game on Agility and Reaction Time in School Going Children
This randomized controlled trial examines whether regular participation in the traditional game Kho-Kho improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve 48 children (8-12 years) from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted 3 times per week for 6 weeks, and outcomes will be measured using the T-Test, Ruler Drop Test, and TOES. Data will be analyzed using SPSS v21, with ethical approval from Riphah International University, Lahore.
Read the detailed description
Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time.
The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0
- Conditions
- Child, Only
- Being tested
- KH0-KHO game, free play activity
- Keywords
- school-aged children, Kho-Kho, agility, traditional game., Reaction Time
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
KH0-KHO gameOther
Also called free play activity
A Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it.
-free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each .
free play activityOther
The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education
| Study group | Role | What they receive |
|---|---|---|
| Experimental group: Kho-kh0 game group | Experimental | Intervention Arm (Kho-Kho Group): The experimental group will participate in a structured Kho-Kho program following standard rules. Sessions will be conducted three times per week for six weeks, with each session consisting of two 9-minute innings on a standard Kho-Kho court. Teams will include 12 players, with 9 chasers and 3 runners active at a time. Chasers aim to tag runners through quick movements and direction changes, with new runners entering once tagged. This intervention is designed to improve agility and reaction time through repetitive, high-intensity gameplay. Receives: Other: KH0-KHO game |
| Controlled group: free play activity group | Other | The CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education. Receives: Other: free play activity |
What is being measured
The primary outcome is the main question the study is designed to answer.
T-test agility run
Outcome Measure Title: Agility (T-Test Agility Run)
Measure Description: Time taken to complete the T-Test Agility Run
Unit of Measure: Seconds
Interpretation: Lower scores indicate better agility
Measured: 6 week
Ruller drop test
Outcome Measure Title: Reaction time in children Time Frame: (baseline to 6 weeks) Description: Reaction time assessed using the Ruler Drop Test Unit of Measure: Milliseconds (ms) or centimeters (cm)
Measured: 6 week
Secondary outcomes (2)
The Children's Memory Scale
Outcome Measure Title: Verbal and visual memory in children
Measure Description: Children's Memory Scale (CMS), including subtests for immediate and delayed verbal and visual memory
Scale Range: Index scores range from 40 to 160
Interpretation: Higher scores indicate better cognitive performance and memory ability.
Measured: 6 weeks
Test of environmental supportiveness :
Outcome Measure Title: Environmental supportiveness
Measure Description: Environmental Supportiveness Scale assessing perceived environmental support for participation
Scale Range: 0-34
Interpretation: Higher scores indicate better environmental supportiveness
Measured: 6 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted27 Feb 2026
- Study start4 Feb 2026
- Primary completion30 Jun 2026
- Study completion15 Jul 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Child, OnlyStudies of the same condition, open and under way.
- More trials run by Riphah International UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- this will be randomize controlled trail conducted on 48 participants of 8-12 years. group A will get to play kho-kho game and B will play free physical activities.
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 48 participants (actual)
Sponsor and investigators
- Lead sponsor
- Riphah International University
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
- Investigators
- Sadida Nisar, Ms-ppt, Principal investigator, Riphah International University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07440771
- Sponsor's protocol ID
- REC/RCR & AHS/25/0743
- Status last verified
- Sep 2026
- First submitted
- 23 Feb 2026
- Last updated
- 30 Sep 2026
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 30 Sep 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effects of Traditional Game on Agility and Reaction Time in School Going Children
- ClinicalTrials.gov ID
- NCT07440771
- Acronym / sponsor ID
- REC/RCR & AHS/25/0743
- Conditions
- Child, Only
- Keywords
- school-aged children, Kho-Kho, agility, traditional game., Reaction Time
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 48 participants (actual)
- Lead sponsor
- Riphah International UniversityUniversity, hospital or other
- Study start
- 4 Feb 2026 (actual)
- Primary completion
- 30 Jun 2026 (actual)
- Study completion
- 15 Jul 2026 (actual)
- First posted
- 27 Feb 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This randomized controlled trial examines whether regular participation in the traditional game Kho-Kho improves agility and reaction time in school-aged children. Due to limited physical education in schools, many children fail to achieve recommended daily physical activity, leading to physical and mental health issues. The study will involve 48 children (8-12 years) from selected schools in Sialkot, divided into an experimental group (Kho-Kho) and a control group (free play). The intervention will be conducted 3 times per week for 6 weeks, and outcomes will be measured using the T-Test, Ruler Drop Test, and TOES. Data will be analyzed using SPSS v21, with ethical approval from Riphah International University, Lahore.
Detailed description
Physical activity and movement are essential for the brain's healthy development. Due to a lack of time to finish the curriculum, physical education is frequently overlooked in schools. As a result, school-aged kids don't get the prescribed 60 minutes moderate-to-vigorous physical activity each day. Their sedentary classroom schedule causes physical changes like obesity and a lack of fitness. Additionally, it has been shown that children's mental and physical health improves when they regularly engaged in physical activities. This experimental study investigated the effects of traditional game Kho-Kho which is low-cost, time efficient making it ideal for resource-constrained educational settings. The traditional South Asian tag game Kho-Kho has drawn increased interest due to its possible advantages for children and teenagers' physical, mental, and social development. In contrast to many contemporary sports, Kho-Kho requires quick reflexes, strategic thinking, agility, Cognition and collaborative behavior, which makes it a fun and culturally relevant substitute for physical education classes. The aim of this study is to assess whether consistent participation in Kho-Kho leads to measurable improvements in agility and Reaction time.
The study design will be a Randomized controlled trial. The data will be collected from Gov. Girls Higher Secondary School Karewali, Kids Montessori School, Ugoki, Sialkot. The study will be completed in 10 months after the approval of synopsis. 48 school going kids age ranged 8-12 years will be randomly assigned either into an experimental group (n= 24) or control group (n=24). The intervention, Kho-Kho game, consist of 2 Innings performed 3 times per week for 6 weeks. Control group includes Free play physical activity. All the referred participants will be assessed for the eligibility criteria. Guardians of participants fulfilling the eligibility criteria will be asked to sign the consent forms before entering them to the study. Agility will be measured by "T-Test". Reaction time will be measured by "Ruller Drop Test" and participation will be measured by TEST OF ENVIRONMENTAL SUPPORTIVENESS (TOES). The synopsis will be presented to the Research Ethical Committee of Riphah International University, Lahore, for ethical approval to conduct this study. Data will be analyzed through SPSS version 21.0
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
- Model description
- this will be randomize controlled trail conducted on 48 participants of 8-12 years. group A will get to play kho-kho game and B will play free physical activities.
| Arm | Type | Receives |
|---|---|---|
| Experimental group: Kho-kh0 game group | Experimental | Other: KH0-KHO gameIntervention Arm (Kho-Kho Group): The experimental group will participate in a structured Kho-Kho program following standard rules. Sessions will be conducted three times per week for six weeks, with each session consisting of two 9-minute innings on a standard Kho-Kho court. Teams will include 12 players, with 9 chasers and 3 runners active at a time. Chasers aim to tag runners through quick movements and direction changes, with new runners entering once tagged. This intervention is designed to improve agility and reaction time through repetitive, high-intensity gameplay. |
| Controlled group: free play activity group | Other | Other: free play activityThe CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education. |
Who may qualify
- Ages
- 8 to 12 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (4 listed)
- 8-12 years of school-going children
- Give informed consent
- physically healthy and medically fit to participate in physical activity
- BMI within normal-for-age range to control for physical performance variability.
Key exclusion criteria (4 listed)
- presence of at least one of the following conditions: circulatory, respiratory and musculoskeletal diseases, neuropsychiatric disease, exercise induced anaphylaxis, morbid obesity
- History of injury or surgery in the past 4 months
- Currently participating in other structured sports training or agility-specific coaching program, or research procedures
- Inconsistent attendance in the intervention sessions.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| KH0-KHO gameAlso: free play activityA Kho Kho team has 12 players and is played on a rectangular court with two poles at each end and a central lane running through it. -free play activity The court is 27 by 16 m (89 × 52 ft), the distance between the two poles is 24 m (79 ft), and the width of the center lane is 30 cm (12 in). A match consists of two innings with each consisting of 9 min each . | Other | Experimental group: Kho-kh0 game group |
| free play activityThe CG participated in their typical, PA in the classroom or playground according to their regular schedule of the school's physical education | Other | Controlled group: free play activity group |
Primary outcome
T-test agility run
Time frame: 6 week
Outcome Measure Title: Agility (T-Test Agility Run) Measure Description: Time taken to complete the T-Test Agility Run Unit of Measure: Seconds Interpretation: Lower scores indicate better agility
Ruller drop test
Time frame: 6 week
Outcome Measure Title: Reaction time in children Time Frame: (baseline to 6 weeks) Description: Reaction time assessed using the Ruler Drop Test Unit of Measure: Milliseconds (ms) or centimeters (cm)
2 secondary outcomes
The Children's Memory Scale
Time frame: 6 weeks
Test of environmental supportiveness :
Time frame: 6 weeks
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Sep 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Sadida Nisar, Ms-ppt principal investigator
Riphah International University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing KH0-KHO game and free play activity in people with Child, Only, run by Riphah International University at 1 site in Pakistan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 30 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Pakistan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
T-test agility run (time frame: 6 week). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Sep 2026.