Dementia EducationNCT07366073
Effects of Virtual Reality Dementia Education on College Students' Knowledge and Attitudes
A study testing VR-360 Dementia Education and CG VR Dementia Education in people with Dementia Education, run by Asia University at 1 site in Taiwan.
Trial summary
Dementia is a growing public health concern, and improving knowledge and attitudes toward dementia is important for reducing stigma and promoting supportive care. Virtual reality (VR) has been increasingly used as an educational tool because it can provide immersive and engaging learning experiences. Read more about this study
- Who is it for?
- Ages 20 years and olderHealthy volunteers can take part
- Conditions the study is for
- Dementia Education
- What is being tested?
- VR-360 Dementia Education and CG VR Dementia Education
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 129 participants
- Where
- 1 siteTaiwan
- Study dates
- 11 Jun 2024to 14 Feb 2025
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 20 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Individuals aged 20 years and older.
- College students who are able to participate in virtual reality-based teaching activities and complete questionnaire assessments.
- Willingness to participate and provide written informed consent.
Who cannot join
- Individuals with visual or auditory impairments that may interfere with virtual reality use.
- Individuals with abnormalities of the head or face that prevent wearing virtual reality equipment.
- Individuals who are unable to adapt to virtual reality devices (e.g., experiencing severe motion sickness).
Trial locations and contacts
1 site in 1 country.
About this study
Official title: A Randomized Two-Group Pretest-Posttest Study of Virtual Reality-Based Dementia Education Among College Students
Dementia is a growing public health concern, and improving knowledge and attitudes toward dementia is important for reducing stigma and promoting supportive care. Virtual reality (VR) has been increasingly used as an educational tool because it can provide immersive and engaging learning experiences.
The purpose of this study is to examine the effects of different types of virtual reality-based dementia education on college students' knowledge of dementia and their attitudes toward people living with dementia. College students were randomly assigned to one of two educational approaches: a VR-360 experience based on real-life scenarios or a computer-generated VR (CG-VR) learning environment.
Participants completed questionnaires assessing dementia-related knowledge and attitudes before and after the educational intervention. By comparing changes between the two groups, this study aims to determine whether different VR formats lead to different learning outcomes. The findings of this study may help inform the design of future dementia education programs using immersive technologies.
Read the detailed description
This study adopted a two-group randomized pretest-posttest design to evaluate the effectiveness of different virtual reality-based dementia education approaches. Participants were recruited from a university in central Taiwan and were randomly assigned to either a VR-360 group or a computer-generated VR (CG-VR) group using computer-generated random codes.
Both interventions were designed to introduce key concepts related to dementia, including common warning signs, prevention strategies, and communication considerations when interacting with people living with dementia. The VR-360 intervention used immersive real-life video scenarios, whereas the CG-VR intervention used a virtual learning environment with interactive instructional content.
Dementia-related knowledge and attitudes were assessed using standardized questionnaires before and after the intervention. Changes in outcomes were compared between groups to evaluate the differential effects of the two VR formats. This study was approved by the Institutional Review Board of Taichung Tzu Chi Hospital.
- Conditions
- Dementia Education
- Being tested
- VR-360 Dementia Education, CG VR Dementia Education
- Keywords
- Virtual reality, Dementia education, College students, Attitudes toward dementia, Health education
- Medical subject headings
- Health Education
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
VR-360 Dementia EducationOther
An immersive virtual reality 360-degree educational program designed to improve dementia-related knowledge and attitudes through real-life video scenarios.
CG VR Dementia EducationOther
A computer-generated virtual reality educational program designed to enhance dementia-related knowledge and attitudes using an interactive virtual learning environment.
| Study group | Role | What they receive |
|---|---|---|
| VR-360 Group | Experimental | Participants in this arm received a virtual reality 360-degree (VR-360) dementia education intervention based on immersive real-life video scenarios designed to improve dementia-related knowledge and attitudes. Receives: Other: VR-360 Dementia Education |
| CG-VR Group | Experimental | Participants in this arm received a computer-generated virtual reality (CG-VR) dementia education intervention delivered through an interactive virtual learning environment to enhance dementia-related knowledge and attitudes. Receives: Other: CG VR Dementia Education |
What is being measured
The primary outcome is the main question the study is designed to answer.
Attitudes Toward Dementia
Attitudes toward dementia were measured using a self-administered questionnaire before and after the intervention.
Measured: Baseline (pre-intervention) and immediately after the intervention
Dementia Knowledge
Dementia-related knowledge was assessed using a structured questionnaire before and after the virtual reality-based educational intervention.
Measured: Baseline (pre-intervention) and immediately after the intervention
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted26 Jan 2026
- Study start11 Jun 2024
- Primary completion14 Feb 2025
- Study completion14 Feb 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Dementia EducationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Participants were randomly assigned to one of two parallel groups and received a single type of virtual reality-based dementia education (VR-360 or computer-generated VR) throughout the study period.
- Masking
- None (open label)
- Enrolment
- 129 participants (actual)
Sponsor and investigators
- Lead sponsor
- Asia University
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07366073
- Sponsor's protocol ID
- REC113-09
- Status last verified
- Jan 2026
- First submitted
- 17 Jan 2026
- Last updated
- 26 Jan 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Publications
Chang YC, Yang CC. Virtual worlds versus game-based virtual reality in dementia education: a two-group pretest-posttest comparative study. BMC Med Educ. 2026 Jul 31;26(1):1743. doi: 10.1186/s12909-026-10067-3.
PubMed 42958224
Study at a glance
From the registry record, last updated by the sponsor on 26 Jan 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- A Randomized Two-Group Pretest-Posttest Study of Virtual Reality-Based Dementia Education Among College Students
- ClinicalTrials.gov ID
- NCT07366073
- Acronym / sponsor ID
- REC113-09
- Conditions
- Dementia Education
- Keywords
- Virtual reality, Dementia education, College students, Attitudes toward dementia, Health education
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 129 participants (actual)
- Lead sponsor
- Asia UniversityUniversity, hospital or other
- Study start
- 11 Jun 2024 (actual)
- Primary completion
- 14 Feb 2025 (actual)
- Study completion
- 14 Feb 2025 (actual)
- First posted
- 26 Jan 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Dementia is a growing public health concern, and improving knowledge and attitudes toward dementia is important for reducing stigma and promoting supportive care. Virtual reality (VR) has been increasingly used as an educational tool because it can provide immersive and engaging learning experiences.
The purpose of this study is to examine the effects of different types of virtual reality-based dementia education on college students' knowledge of dementia and their attitudes toward people living with dementia. College students were randomly assigned to one of two educational approaches: a VR-360 experience based on real-life scenarios or a computer-generated VR (CG-VR) learning environment.
Participants completed questionnaires assessing dementia-related knowledge and attitudes before and after the educational intervention. By comparing changes between the two groups, this study aims to determine whether different VR formats lead to different learning outcomes. The findings of this study may help inform the design of future dementia education programs using immersive technologies.
Detailed description
This study adopted a two-group randomized pretest-posttest design to evaluate the effectiveness of different virtual reality-based dementia education approaches. Participants were recruited from a university in central Taiwan and were randomly assigned to either a VR-360 group or a computer-generated VR (CG-VR) group using computer-generated random codes.
Both interventions were designed to introduce key concepts related to dementia, including common warning signs, prevention strategies, and communication considerations when interacting with people living with dementia. The VR-360 intervention used immersive real-life video scenarios, whereas the CG-VR intervention used a virtual learning environment with interactive instructional content.
Dementia-related knowledge and attitudes were assessed using standardized questionnaires before and after the intervention. Changes in outcomes were compared between groups to evaluate the differential effects of the two VR formats. This study was approved by the Institutional Review Board of Taichung Tzu Chi Hospital.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
- Model description
- Participants were randomly assigned to one of two parallel groups and received a single type of virtual reality-based dementia education (VR-360 or computer-generated VR) throughout the study period.
| Arm | Type | Receives |
|---|---|---|
| VR-360 Group | Experimental | Other: VR-360 Dementia EducationParticipants in this arm received a virtual reality 360-degree (VR-360) dementia education intervention based on immersive real-life video scenarios designed to improve dementia-related knowledge and attitudes. |
| CG-VR Group | Experimental | Other: CG VR Dementia EducationParticipants in this arm received a computer-generated virtual reality (CG-VR) dementia education intervention delivered through an interactive virtual learning environment to enhance dementia-related knowledge and attitudes. |
Who may qualify
- Ages
- 20 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (3 listed)
- Individuals aged 20 years and older.
- College students who are able to participate in virtual reality-based teaching activities and complete questionnaire assessments.
- Willingness to participate and provide written informed consent.
Key exclusion criteria (3 listed)
- Individuals with visual or auditory impairments that may interfere with virtual reality use.
- Individuals with abnormalities of the head or face that prevent wearing virtual reality equipment.
- Individuals who are unable to adapt to virtual reality devices (e.g., experiencing severe motion sickness).
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| VR-360 Dementia EducationAn immersive virtual reality 360-degree educational program designed to improve dementia-related knowledge and attitudes through real-life video scenarios. | Other | VR-360 Group |
| CG VR Dementia EducationA computer-generated virtual reality educational program designed to enhance dementia-related knowledge and attitudes using an interactive virtual learning environment. | Other | CG-VR Group |
Primary outcome
Attitudes Toward Dementia
Time frame: Baseline (pre-intervention) and immediately after the intervention
Attitudes toward dementia were measured using a self-administered questionnaire before and after the intervention.
Dementia Knowledge
Time frame: Baseline (pre-intervention) and immediately after the intervention
Dementia-related knowledge was assessed using a structured questionnaire before and after the virtual reality-based educational intervention.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 26 Jan 2026.
- Derived from this study: PubMed 42958224Chang YC, Yang CC. Virtual worlds versus game-based virtual reality in dementia education: a two-group pretest-posttest comparative study. BMC Med Educ. 2026 Jul 31;26(1):1743. doi: 10.1186/s12909-026-10067-3.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing VR-360 Dementia Education and CG VR Dementia Education in people with Dementia Education, run by Asia University at 1 site in Taiwan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 26 Jan 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Attitudes Toward Dementia (time frame: Baseline (pre-intervention) and immediately after the intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT07366073, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Jan 2026.