Digital Board GamesNCT07239882
The Effect of a Digital Board Game-Based Psychological Empowerment Program on Nurses' Psychological Empowerment Levels, Job Satisfaction, and Innovative Behaviors
A study testing Digital Board Game-Based Psychological Empowerment Program in people with Digital Board Games and Intervention, run by Akdeniz University.
Trial summary
Psychological empowerment is defined as nurses' perceptions of their professional roles as meaningful, their ability to effectively perform their duties, their level of participation in organizational decision-making processes, and their perceptions of their professional productivity. Read more about this study
- Who is it for?
- Ages 18 to 45 yearsHealthy volunteers can take part
- Conditions the study is for
- Digital Board Games, Intervention, Psychological Empowerment Program
- What is being tested?
- Digital Board Game-Based Psychological Empowerment Program
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 50 participants
- Where
- No sites listed yet
- Study dates
- 15 Dec 2025to 15 Oct 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 45 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Being between the ages of 18 and 45 (although there are differing opinions in the literature on the age limit, the 45-year-old age limit encompasses a period when the effects of aging are more pronounced),
- Voluntarily participating in the study and having given written consent,
- Working a mix of day and night shifts (arrangements such as working only during the day, only at night, or with maternity leave will be excluded),
- Not receiving any other psychological training or therapy during the study dates,
- Not holding any additional job,
- Not participating in any additional program,
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- Having at least one year of work experience,
- Not having a physical or mental illness that would prevent participation in the program,
- Having a bachelor's degree,
- Working as a nurse in the relevant institution during the study dates,
- Possessing and being able to use a computer, mobile phone, etc., to play digital games and participate in online group workshops and online training presentations.
Who cannot join
- Not meeting inclusion criteria
- Exclusion criteria from the study:
- Failure to attend 2 or more sessions (attending less than 70% of the sessions),
- Withdrawal from the study voluntarily,
- Developing health problems that prevent participation after starting the program,
- Failure to complete all six sessions for various reasons (illness, moving, etc.).
Trial locations and contacts
No sites are listed yet. Contact the study team or a site near you to ask about taking part.
About this study
Psychological empowerment is defined as nurses' perceptions of their professional roles as meaningful, their ability to effectively perform their duties, their level of participation in organizational decision-making processes, and their perceptions of their professional productivity. In occupational groups with high stress levels, such as nursing, psychological empowerment plays a crucial role in maintaining individual and organizational well-being. Research indicates that nurses' levels of psychological empowerment are moderate and that there is a need for enhancing interventions.
The purpose of this study is to evaluate the effects of a digital board game-based psychological empowerment program on nurses' psychological empowerment levels, job satisfaction, and innovative behaviors. The research was designed with a pretest-posttest randomized controlled experimental design. The study sample will consist of nurses working in a university hospital. Participants will be selected according to specified inclusion and exclusion criteria, and data will be collected using a Personal Information Form, the Psychological Empowerment Scale, the Job Satisfaction Scale, and the Innovative Behavior Scale. The "digital board game-based psychological empowerment program" will be structured based on Kanter and Spreitzer's empowerment theories. The Ministry of Health's 2021 "Guide to Core Competencies in Nursing," the Psychological Empowerment Scale sub-dimensions, and studies on psychological empowerment in nursing in the literature will be considered in the preparation of the training content. The final version of the program will be completed following expert opinions. The program will consist of 6-week sessions. Each session is planned as two parts: (1) online empowerment training and (2) online group workshops. The group workshops will include topic-specific question-and-answer activities, group discussions, and digital board game applications appropriate to the session theme. Re-measurements (post-tests) will be conducted in the first and third months following the intervention. The control group will not receive any active intervention and will be subjected to the same assessment at the same time intervals as the intervention group. The control group will receive a booklet containing the training content at the end of the study. The data obtained will be analyzed using an independent samples t-test. The study results indicate a significant increase in nurses' psychological empowerment levels and an improvement in their job satisfaction and innovative behaviors in the intervention group. While numerous studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs and intervention studies are limited. The unique aspect of this study is the development and implementation of an innovative game-based intervention program to contribute to the psychological empowerment of nurses.
Read the detailed description
Benner defines power as the caring practices nurses use to empower their patients. In nursing theories, the concept of "power" is emphasized as the nurse's ability to influence patients, their families, colleagues, and their work in general. The challenges nurses face and the inadequate recognition of their sources of power lead them to feel powerless, ineffective, and undervalued . Negative outcomes such as job dissatisfaction, burnout, and poor professional performance are observed in nurses who experience a sense of powerlessness. Empowerment is defined as granting appropriate responsibilities, increased authority, and authority to employees. Empowerment is known to occur at both structural and psychological levels. Psychological empowerment is generally not dependent on managerial practices but is related to how employees perceive these practices and aims to increase an individual's motivation towards their work, foster ownership of their work, and strengthen decision-making ability. Psychological empowerment consists of four main dimensions: meaning, competence, autonomy, and impact.
- Meaning: The alignment of a job with an individual's beliefs, values, and behaviors.
- Competence: The belief that an individual can perform their job effectively.
- Autonomy: The employee's freedom and control over how their job is performed.
- Impact: The employee's sense of being able to influence strategic and organizational outcomes in the workplace.
Empowered nurses perform their professional roles more effectively and improve the quality of patient care. In occupational groups with high stress levels, such as nursing, psychological empowerment plays a crucial role in maintaining individual and organizational well-being. It is known that research on nursing empowerment focuses primarily on activities that increase structural empowerment. However, in some cases, institutional and environmental arrangements for structural empowerment are not sufficient for nurses' empowerment. In such cases, it may be more beneficial for nurses to psychologically empower themselves and their teammates. Furthermore, the fact that empowerment only works when employees feel empowered increases the importance of psychological empowerment. The literature has reported that factors such as challenging working conditions and a lack of resources, information, and support in the work environment affect psychological empowerment. Nurses' levels of psychological empowerment are also influenced by organizational structure, leadership style, communication style, participation in decision-making, and professional development opportunities. According to self-efficacy theory, an individual's belief in their own abilities and their success experiences in their professional lives are also determining factors in the development of their sense of empowerment. Studies have revealed that nurses' psychological empowerment levels are moderate and this status demonstrates significant relationships with job satisfaction, burnout, motivation, and innovative behaviors. Ensuring nurses' psychological empowerment and job satisfaction is vital for achieving better health outcomes, improving the quality of care and patient safety, reducing nurse turnover, and ensuring the sustainability of global health systems.
Empowerment not only increases nurses' commitment to their work but also reduces perceptions of burnout, increases job satisfaction and productivity, and improves the quality of healthcare. Feeling empowered is critical for nurses' adaptability to innovation, leadership skills, and successful work outcomes. However, unmeasured productivity, negative attitudes, and inadequate administrative support lead to a sense of powerlessness among nurses. Therefore, initiatives aimed at increasing their levels of psychological empowerment are important. In support, Wahlin reported that nurses need empowerment activities and that internal and external interventions affect psychological empowerment. Job satisfaction represents employees' general opinions and feelings about their jobs. According to a bibliometric analysis, the concept of empowerment in nurses has a strong and close relationship with job satisfaction.It has been determined that it has a positive impact. Employees who feel more confident and empowered in their ability to perform their jobs successfully tend to be more engaged in that job and experience greater job satisfaction. Psychological empowerment practices increase job satisfaction by positively influencing employees' belief that they are doing their jobs well, while also motivating employees to perform more successfully. Larrabee et al. emphasized that nurses who believe in their own abilities and do not focus on their shortcomings feel more empowered. Empowerment has many positive effects, such as greater productivity in nurses and better performance in nursing practice. Practices based on psychological empowerment principles increase the self-esteem, confidence, problem-solving skills, and innovative behaviors of healthcare professionals. In these respects, psychological empowerment programs can contribute to increasing nurses' job satisfaction. Innovative behavior refers to the process by which individuals develop, implement, and disseminate new ideas to create innovations in organizational processes. This behavior encompasses not only the generation of creative ideas for new products and technologies, but also the development of ideas for improving administrative procedures that contribute to strengthening social relationships in the workplace and increasing organizational efficiency. A meta-analysis conducted to examine the relationship between psychological empowerment and innovative work behavior indicated a strong effect size (r=0.580). Research on psychological empowerment interventions is still in its developmental stage and is quite limited. While several studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs appear to be limited. Examples of these programs include the online empowerment program for nurses developed by Bard et al.; "Huddling," developed by Im et al. to empower newly graduated nurses in Korea and increase their institutional commitment and resilience; an empowerment-based education program (EBEP) developed by Chang et al. for public health nurses in Taiwan; Özbaş and Tel's psychodrama-based psychological empowerment program for oncology nurses; Dirik and Seren's study, which aims to develop psychological empowerment by developing authentic leadership; and psychological support-based empowerment programs that focus on empowering nurses by providing them with direct psychological support. Existing interventions are generally based on traditional educational methods. The lack of studies using alternative and innovative methods, especially game-based educational programs, is noteworthy. Empowerment involves learning to take initiative and respond creatively to challenges encountered at work. Therefore, the empowerment process is viewed as a skill that can be learned and acquired through reinforcement. Group workshops and systematic educational programs are known to effectively increase psychological empowerment among nurses. Chang et al. stated that education-based psychological empowerment programs can increase the psychological empowerment of nurses. It is known that individuals can also be psychologically empowered through educational interventions. Games as an educational intervention are recognized for their effectiveness in improving cognitive and emotional learning. Games are also known to enhance creativity and innovative behavior. Games reinforce a sense of competence and achievement, while group workshops, including question-and-answer activities, group discussions, and sharing experiences within the group, allow participants to discover their own strengths and those of others. Developing psychological empowerment programs through training and programs that include games can help nurses create a fun space for themselves in busy work environments, boost their psychological strength, and increase their job satisfaction and innovative behaviors. Through games, nurses will have the opportunity to experience many practices such as collaboration and teamwork, role sharing, managing work, and completing work. Winning games can contribute to the success of the pros and cons.Solving the puzzle and being able to develop and implement different strategies will strengthen the sense of accomplishment, which will increase nurses' belief that they are effective in their work and help them experience job satisfaction. Feedback from other group members will also contribute to the psychological empowerment of participants.
Board games, also known as board games or box games, are games played by moving game pieces or checkers according to specific rules, usually on a flat surface or surfaces made of materials such as cardboard, wood, or plastic. Board games are characterized by gamified learning, where multiple players interact while playing with cards or checkers. A systematic review on the effectiveness of programs using board games indicated that board games improve knowledge understanding, interpersonal interaction, participatory learning, clinical reasoning, and cognitive functions. Board games can foster skills such as teamwork, empathy, and communication by fostering group interaction. These games can also help nurses develop strategies to cope with the challenges they face. It is also known that board games can increase clinical reasoning, problem-solving, and learning engagement in nurses. In the healthcare field, board games have generally focused on increasing anatomical knowledge, identifying high-risk medications for new nurses, their effects on patient cognitive function, and psychiatric care. Board games have become very popular and fun to play. However, each new game requires a special table and accessories. For these reasons, playing board games in a digital environment increases accessibility. The digitalization of board games is relatively new and has offered advantages such as ease of mass distribution, the convenience of group members gathering simultaneously, cost-effectiveness, and the ease of changing games without the need to physically produce new materials. Digital board games are known as digitized versions of traditional board games. These games are played on digital devices such as computers, tablets, or smartphones and typically offer multiplayer experiences online. Digital board games preserve the rules and mechanics of physical games while enriching the user experience with the advantages offered by digital platforms. Developments in the digital age, with many solutions such as mobile apps, games, software platforms, etc., make the use of digital board games considerably easier. The increasing variety of game options, in particular, has made digital board games a topic of considerable interest not only from an entertainment perspective but also from an academic perspective. Digital board games are used as effective tools in education and training. Furthermore, digital board games offer advantages such as increasing players' social interaction, enhancing problem-solving skills, and encouraging teamwork. Digital board games are almost universally prevalent across cultures and age groups. They are also receiving increasing attention from healthcare professionals due to their tremendous potential for education and therapy. With these characteristics, digital board games can be an effective tool in interventions designed to promote psychological empowerment, job satisfaction, and innovative behaviors, and were selected as the psychological empowerment intervention in our study.
- Being tested
- Digital Board Game-Based Psychological Empowerment Program
- Keywords
- Nursing, Psychological Empowerment, Job Satisfaction, Digital Board Games, Innovative Behavior, intervention
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Digital Board Game-Based Psychological Empowerment ProgramBehavioural
This intervention is a 6-week online program aimed at increasing nurses' psychological empowerment, job satisfaction, and innovative behavior. Each session will last 2 hours and will be conducted via Zoom. The program will consist of:
Online educational presentations on psychological empowerment, Group discussions and experience sharing, Digital board games via the Board Game Arena (BGA) platform, Session evaluations using the Kahoot app (increasing motivation by offering small prizes to the first 3 participants).
The intervention group will receive a pretest, posttest, and sustainability measurements (1- and 3-month follow-ups).
| Study group | Role | What they receive |
|---|---|---|
| Digital Board Game-Based Psychological Empowerment Program | Experimental | Nurses in the intervention group will participate in a 2-hour online psychological empowerment program, once a week for 6 weeks. The program will consist of online educational presentations, group discussions, digital board game activities (via the Board Game Arena platform), and session evaluations conducted using the Kahoot application. The program aims to increase nurses' psychological empowerment, improve their job satisfaction, and support their innovative behaviors. Sustainability assessments will be repeated 1 month and 3 months after the intervention. Receives: Behavioral: Digital Board Game-Based Psychological Empowerment Program |
| Control Group - Standard Application | No intervention | Nurses in the control group will not receive any active intervention. However, they will be provided with a booklet version of the psychological empowerment program training content after the study is completed. Pretests, posttests, and follow-up measurements (months 1 and 3) will also be administered at the same time as the intervention group. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Psychological Empowerment Level
Nurses' psychological empowerment levels will be assessed using the Psychological Empowerment Scale developed by Spreitzer. The scale's validity and reliability in Turkish were conducted by Üner \& Turan. The scale consists of 12 items and uses a 7-point Likert-type scale (1 = strongly disagree, 7 = strongly agree). The minimum score is 12, and the maximum score is 84. Higher scores indicate higher levels of psychological empowerment.
Measured: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Secondary outcomes (2)
Job Satisfaction Level
Nurses' job satisfaction levels will be assessed using the Job Satisfaction Scale, developed by Brayfield and Rothe, abbreviated by Judge et al., and validated and verified in Turkish by Başol \& Çömlekçi. The scale is a one-dimensional, five-item, 5-point Likert-type scale (1=Strongly disagree, 5=Strongly agree). The minimum score is 1, and the maximum score is 5. Higher scores indicate higher levels of job satisfaction.
Measured: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Innovative Behavior Level
Description: Nurses' innovative behavior levels will be assessed using the Innovative Behavior Scale, developed by Scott and Bruce and validated and verified in Turkish by Çalışkan et al. The scale consists of six items and is a 5-point Likert-type scale (1 = Strongly disagree, 5 = Strongly agree). The minimum score is 6, and the maximum score is 30. Higher scores indicate higher levels of innovative behavior.
Measured: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted20 Nov 2025
- Study start15 Dec 2025 (estimated)
- Primary completion15 Mar 2026 (estimated)
- Study completion15 Oct 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Digital Board GamesStudies of the same condition, open and under way.
- More trials run by Akdeniz UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- "The intervention group will participate in 6 weekly sessions, each consisting of a 1-hour online educational presentation and a 1-hour online group workshop using digital board games. The program is designed to last 6 weeks, and follow-up assessments will be conducted 1 and 3 months after completion to evaluate sustainability of effects. The control group will not receive active intervention during the study but will be provided with the educational booklet at the end. Both groups will be assessed at the same time intervals."
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 50 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Akdeniz University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, MERVE OZLU, Akdeniz University
- Investigators
- Filiz KANTEK, Prof. Dr., Study director, Akdeniz University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07239882
- Sponsor's protocol ID
- 1225794
- Status last verified
- Nov 2025
- First submitted
- 31 Jul 2025
- Last updated
- 20 Nov 2025
- Results posted
- No
- Data monitoring committee
- Yes
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: When all the data collected are analyzed, that is, reported, it will form the basis of the results of a publication and will be stated as a doctoral thesis.
Study at a glance
From the registry record, last updated by the sponsor on 20 Nov 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of a Digital Board Game-Based Psychological Empowerment Program on Nurses' Psychological Empowerment Levels, Job Satisfaction, and Innovative Behaviors
- ClinicalTrials.gov ID
- NCT07239882
- Acronym / sponsor ID
- 1225794
- Keywords
- Nursing, Psychological Empowerment, Job Satisfaction, Digital Board Games, Innovative Behavior, intervention
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 50 participants (estimated)
- Lead sponsor
- Akdeniz UniversityUniversity, hospital or other
- Study start
- 15 Dec 2025 (estimated)
- Primary completion
- 15 Mar 2026 (estimated)
- Study completion
- 15 Oct 2026 (estimated)
- First posted
- 20 Nov 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Psychological empowerment is defined as nurses' perceptions of their professional roles as meaningful, their ability to effectively perform their duties, their level of participation in organizational decision-making processes, and their perceptions of their professional productivity. In occupational groups with high stress levels, such as nursing, psychological empowerment plays a crucial role in maintaining individual and organizational well-being. Research indicates that nurses' levels of psychological empowerment are moderate and that there is a need for enhancing interventions.
The purpose of this study is to evaluate the effects of a digital board game-based psychological empowerment program on nurses' psychological empowerment levels, job satisfaction, and innovative behaviors. The research was designed with a pretest-posttest randomized controlled experimental design. The study sample will consist of nurses working in a university hospital. Participants will be selected according to specified inclusion and exclusion criteria, and data will be collected using a Personal Information Form, the Psychological Empowerment Scale, the Job Satisfaction Scale, and the Innovative Behavior Scale. The "digital board game-based psychological empowerment program" will be structured based on Kanter and Spreitzer's empowerment theories. The Ministry of Health's 2021 "Guide to Core Competencies in Nursing," the Psychological Empowerment Scale sub-dimensions, and studies on psychological empowerment in nursing in the literature will be considered in the preparation of the training content. The final version of the program will be completed following expert opinions. The program will consist of 6-week sessions. Each session is planned as two parts: (1) online empowerment training and (2) online group workshops. The group workshops will include topic-specific question-and-answer activities, group discussions, and digital board game applications appropriate to the session theme. Re-measurements (post-tests) will be conducted in the first and third months following the intervention. The control group will not receive any active intervention and will be subjected to the same assessment at the same time intervals as the intervention group. The control group will receive a booklet containing the training content at the end of the study. The data obtained will be analyzed using an independent samples t-test. The study results indicate a significant increase in nurses' psychological empowerment levels and an improvement in their job satisfaction and innovative behaviors in the intervention group. While numerous studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs and intervention studies are limited. The unique aspect of this study is the development and implementation of an innovative game-based intervention program to contribute to the psychological empowerment of nurses.
Detailed description
Benner defines power as the caring practices nurses use to empower their patients. In nursing theories, the concept of "power" is emphasized as the nurse's ability to influence patients, their families, colleagues, and their work in general. The challenges nurses face and the inadequate recognition of their sources of power lead them to feel powerless, ineffective, and undervalued . Negative outcomes such as job dissatisfaction, burnout, and poor professional performance are observed in nurses who experience a sense of powerlessness. Empowerment is defined as granting appropriate responsibilities, increased authority, and authority to employees. Empowerment is known to occur at both structural and psychological levels. Psychological empowerment is generally not dependent on managerial practices but is related to how employees perceive these practices and aims to increase an individual's motivation towards their work, foster ownership of their work, and strengthen decision-making ability. Psychological empowerment consists of four main dimensions: meaning, competence, autonomy, and impact.
- Meaning: The alignment of a job with an individual's beliefs, values, and behaviors.
- Competence: The belief that an individual can perform their job effectively.
- Autonomy: The employee's freedom and control over how their job is performed.
- Impact: The employee's sense of being able to influence strategic and organizational outcomes in the workplace.
Empowered nurses perform their professional roles more effectively and improve the quality of patient care. In occupational groups with high stress levels, such as nursing, psychological empowerment plays a crucial role in maintaining individual and organizational well-being. It is known that research on nursing empowerment focuses primarily on activities that increase structural empowerment. However, in some cases, institutional and environmental arrangements for structural empowerment are not sufficient for nurses' empowerment. In such cases, it may be more beneficial for nurses to psychologically empower themselves and their teammates. Furthermore, the fact that empowerment only works when employees feel empowered increases the importance of psychological empowerment. The literature has reported that factors such as challenging working conditions and a lack of resources, information, and support in the work environment affect psychological empowerment. Nurses' levels of psychological empowerment are also influenced by organizational structure, leadership style, communication style, participation in decision-making, and professional development opportunities. According to self-efficacy theory, an individual's belief in their own abilities and their success experiences in their professional lives are also determining factors in the development of their sense of empowerment. Studies have revealed that nurses' psychological empowerment levels are moderate and this status demonstrates significant relationships with job satisfaction, burnout, motivation, and innovative behaviors. Ensuring nurses' psychological empowerment and job satisfaction is vital for achieving better health outcomes, improving the quality of care and patient safety, reducing nurse turnover, and ensuring the sustainability of global health systems.
Empowerment not only increases nurses' commitment to their work but also reduces perceptions of burnout, increases job satisfaction and productivity, and improves the quality of healthcare. Feeling empowered is critical for nurses' adaptability to innovation, leadership skills, and successful work outcomes. However, unmeasured productivity, negative attitudes, and inadequate administrative support lead to a sense of powerlessness among nurses. Therefore, initiatives aimed at increasing their levels of psychological empowerment are important. In support, Wahlin reported that nurses need empowerment activities and that internal and external interventions affect psychological empowerment. Job satisfaction represents employees' general opinions and feelings about their jobs. According to a bibliometric analysis, the concept of empowerment in nurses has a strong and close relationship with job satisfaction.It has been determined that it has a positive impact. Employees who feel more confident and empowered in their ability to perform their jobs successfully tend to be more engaged in that job and experience greater job satisfaction. Psychological empowerment practices increase job satisfaction by positively influencing employees' belief that they are doing their jobs well, while also motivating employees to perform more successfully. Larrabee et al. emphasized that nurses who believe in their own abilities and do not focus on their shortcomings feel more empowered. Empowerment has many positive effects, such as greater productivity in nurses and better performance in nursing practice. Practices based on psychological empowerment principles increase the self-esteem, confidence, problem-solving skills, and innovative behaviors of healthcare professionals. In these respects, psychological empowerment programs can contribute to increasing nurses' job satisfaction. Innovative behavior refers to the process by which individuals develop, implement, and disseminate new ideas to create innovations in organizational processes. This behavior encompasses not only the generation of creative ideas for new products and technologies, but also the development of ideas for improving administrative procedures that contribute to strengthening social relationships in the workplace and increasing organizational efficiency. A meta-analysis conducted to examine the relationship between psychological empowerment and innovative work behavior indicated a strong effect size (r=0.580). Research on psychological empowerment interventions is still in its developmental stage and is quite limited. While several studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs appear to be limited. Examples of these programs include the online empowerment program for nurses developed by Bard et al.; "Huddling," developed by Im et al. to empower newly graduated nurses in Korea and increase their institutional commitment and resilience; an empowerment-based education program (EBEP) developed by Chang et al. for public health nurses in Taiwan; Özbaş and Tel's psychodrama-based psychological empowerment program for oncology nurses; Dirik and Seren's study, which aims to develop psychological empowerment by developing authentic leadership; and psychological support-based empowerment programs that focus on empowering nurses by providing them with direct psychological support. Existing interventions are generally based on traditional educational methods. The lack of studies using alternative and innovative methods, especially game-based educational programs, is noteworthy. Empowerment involves learning to take initiative and respond creatively to challenges encountered at work. Therefore, the empowerment process is viewed as a skill that can be learned and acquired through reinforcement. Group workshops and systematic educational programs are known to effectively increase psychological empowerment among nurses. Chang et al. stated that education-based psychological empowerment programs can increase the psychological empowerment of nurses. It is known that individuals can also be psychologically empowered through educational interventions. Games as an educational intervention are recognized for their effectiveness in improving cognitive and emotional learning. Games are also known to enhance creativity and innovative behavior. Games reinforce a sense of competence and achievement, while group workshops, including question-and-answer activities, group discussions, and sharing experiences within the group, allow participants to discover their own strengths and those of others. Developing psychological empowerment programs through training and programs that include games can help nurses create a fun space for themselves in busy work environments, boost their psychological strength, and increase their job satisfaction and innovative behaviors. Through games, nurses will have the opportunity to experience many practices such as collaboration and teamwork, role sharing, managing work, and completing work. Winning games can contribute to the success of the pros and cons.Solving the puzzle and being able to develop and implement different strategies will strengthen the sense of accomplishment, which will increase nurses' belief that they are effective in their work and help them experience job satisfaction. Feedback from other group members will also contribute to the psychological empowerment of participants.
Board games, also known as board games or box games, are games played by moving game pieces or checkers according to specific rules, usually on a flat surface or surfaces made of materials such as cardboard, wood, or plastic. Board games are characterized by gamified learning, where multiple players interact while playing with cards or checkers. A systematic review on the effectiveness of programs using board games indicated that board games improve knowledge understanding, interpersonal interaction, participatory learning, clinical reasoning, and cognitive functions. Board games can foster skills such as teamwork, empathy, and communication by fostering group interaction. These games can also help nurses develop strategies to cope with the challenges they face. It is also known that board games can increase clinical reasoning, problem-solving, and learning engagement in nurses. In the healthcare field, board games have generally focused on increasing anatomical knowledge, identifying high-risk medications for new nurses, their effects on patient cognitive function, and psychiatric care. Board games have become very popular and fun to play. However, each new game requires a special table and accessories. For these reasons, playing board games in a digital environment increases accessibility. The digitalization of board games is relatively new and has offered advantages such as ease of mass distribution, the convenience of group members gathering simultaneously, cost-effectiveness, and the ease of changing games without the need to physically produce new materials. Digital board games are known as digitized versions of traditional board games. These games are played on digital devices such as computers, tablets, or smartphones and typically offer multiplayer experiences online. Digital board games preserve the rules and mechanics of physical games while enriching the user experience with the advantages offered by digital platforms. Developments in the digital age, with many solutions such as mobile apps, games, software platforms, etc., make the use of digital board games considerably easier. The increasing variety of game options, in particular, has made digital board games a topic of considerable interest not only from an entertainment perspective but also from an academic perspective. Digital board games are used as effective tools in education and training. Furthermore, digital board games offer advantages such as increasing players' social interaction, enhancing problem-solving skills, and encouraging teamwork. Digital board games are almost universally prevalent across cultures and age groups. They are also receiving increasing attention from healthcare professionals due to their tremendous potential for education and therapy. With these characteristics, digital board games can be an effective tool in interventions designed to promote psychological empowerment, job satisfaction, and innovative behaviors, and were selected as the psychological empowerment intervention in our study.
Study design
- Primary purpose
- Health services research
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
- Model description
- "The intervention group will participate in 6 weekly sessions, each consisting of a 1-hour online educational presentation and a 1-hour online group workshop using digital board games. The program is designed to last 6 weeks, and follow-up assessments will be conducted 1 and 3 months after completion to evaluate sustainability of effects. The control group will not receive active intervention during the study but will be provided with the educational booklet at the end. Both groups will be assessed at the same time intervals."
| Arm | Type | Receives |
|---|---|---|
| Digital Board Game-Based Psychological Empowerment Program | Experimental | Behavioral: Digital Board Game-Based Psychological Empowerment ProgramNurses in the intervention group will participate in a 2-hour online psychological empowerment program, once a week for 6 weeks. The program will consist of online educational presentations, group discussions, digital board game activities (via the Board Game Arena platform), and session evaluations conducted using the Kahoot application. The program aims to increase nurses' psychological empowerment, improve their job satisfaction, and support their innovative behaviors. Sustainability assessments will be repeated 1 month and 3 months after the intervention. |
| Control Group - Standard Application | No intervention | –Nurses in the control group will not receive any active intervention. However, they will be provided with a booklet version of the psychological empowerment program training content after the study is completed. Pretests, posttests, and follow-up measurements (months 1 and 3) will also be administered at the same time as the intervention group. |
Who may qualify
- Ages
- 18 to 45 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (11 listed)
- Being between the ages of 18 and 45 (although there are differing opinions in the literature on the age limit, the 45-year-old age limit encompasses a period when the effects of aging are more pronounced),
- Voluntarily participating in the study and having given written consent,
- Working a mix of day and night shifts (arrangements such as working only during the day, only at night, or with maternity leave will be excluded),
- Not receiving any other psychological training or therapy during the study dates,
- Not holding any additional job,
Key exclusion criteria (6 listed)
- Not meeting inclusion criteria
- Failure to attend 2 or more sessions (attending less than 70% of the sessions),
- Withdrawal from the study voluntarily,
- Developing health problems that prevent participation after starting the program,
- Failure to complete all six sessions for various reasons (illness, moving, etc.).
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Digital Board Game-Based Psychological Empowerment ProgramThis intervention is a 6-week online program aimed at increasing nurses' psychological empowerment, job satisfaction, and innovative behavior. Each session will last 2 hours and will be conducted via Zoom. The program will consist of: Online educational presentations on psychological empowerment, Group discussions and experience sharing, Digital board games via the Board Game Arena (BGA) platform, Session evaluations using the Kahoot app (increasing motivation by offering small prizes to the first 3 participants). The intervention group will receive a pretest, posttest, and sustainability measurements (1- and 3-month follow-ups). | Behavioural | Digital Board Game-Based Psychological Empowerment Program |
Primary outcome
Psychological Empowerment Level
Time frame: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Nurses' psychological empowerment levels will be assessed using the Psychological Empowerment Scale developed by Spreitzer. The scale's validity and reliability in Turkish were conducted by Üner \& Turan. The scale consists of 12 items and uses a 7-point Likert-type scale (1 = strongly disagree, 7 = strongly agree). The minimum score is 12, and the maximum score is 84. Higher scores indicate higher levels of psychological empowerment.
2 secondary outcomes
Job Satisfaction Level
Time frame: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Innovative Behavior Level
Time frame: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 20 Nov 2025.
- Individual participant dataSharing planned: Yes. When all the data collected are analyzed, that is, reported, it will form the basis of the results of a publication and will be stated as a doctoral thesis.
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Filiz KANTEK, Prof. Dr. study director
Akdeniz University
Questions about this trial
What is this clinical trial studying?
A study testing Digital Board Game-Based Psychological Empowerment Program in people with Digital Board Games and Intervention, run by Akdeniz University.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 11 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 20 Nov 2025. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact merve OZLU (+905387331364, merveozlu.962@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Psychological Empowerment Level (time frame: Pre-intervention (baseline), post-intervention (week 6), 1-month follow-up, 3-month follow-up.). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 20 Nov 2025.