AzTrials
AzTrials

Inpatient Pediatric CareNCT07187245

Feasibility of the Reality PAWS Program for Children in Isolation

A study testing Reality PAWS Program via Meta Quest 3 VR in people with Inpatient Pediatric Care and Isolation, run by Children's Hospital Colorado at 2 sites in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record

Search all trials

Trial summary

The goal of this clinical trial is to learn if a mixed reality program, Reality PAWS, delivered on a Meta Quest 3 VR headset, is a feasible intervention for pediatric patients in isolation. It will also evaluate the safety of the program and its effect on pain, anxiety, and loneliness. Read more about this study

Who is it for?
Ages 8 to 21 years
What is being tested?
Reality PAWS Program via Meta Quest 3 VR
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
50 participants
Where
2 sitesUnited States
Study dates
29 Jan 2026to 1 Dec 2026
Phase
Interventional

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 8 to 21 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Children 8 to 21 years old admitted to Children's Hospital Colorado or Children's Hospital Los Angeles
  • Children who are English-speaking (legal guardian may be English-speaking or Spanish-speaking)
  • Children within the normal range of development will be recruited for this study.

Who cannot join

  • Traumatic brain injury, neurological disorders, neurodevelopmental issues, or other neurological disorders and comorbidities that may confound study outcomes and administration of the study protocol and metrics (e.g., visual field disturbances, frequent nausea/ vomiting, not medically stable, intellectual disability)
  • Children with visual, auditory, or tactile deficits that would interfere with the ability to complete the experimental tasks
  • Children with a history of seizure disorder
  • Children currently sick with flu-like symptoms or experiencing a headache or earache
  • Children with known or suspected motion sickness
  • Children with cochlear implants or pace makers

Trial locations and contacts

2 sites in 1 country. Contact the study team or a site near you to ask about taking part.

United States2 sites, 2 recruiting
  • Children's Hospital Colorado Anschutz Medical Campus

    Aurora, Colorado, 80045

    Claire Simonsen, BA, 720-777-5313, claire.simonsen@childrenscolorado.org

    Jennifer H Staab, MS, CCLS

    Recruiting
  • Children's Hospital Los Angeles

    Los Angeles, California, 90027

    Saloni Dangoria, (323) 361-4342 ext. 14342, sdangoria@chla.usc.edu

    Jeffrey Gold, PhD

    Not yet recruiting

Other trials in United States

About this study

Official title: Reality PAWS: Examining the Feasibility of a Mixed Reality Dog Visitation Program for Hospitalized Children in Isolation

The goal of this clinical trial is to learn if a mixed reality program, Reality PAWS, delivered on a Meta Quest 3 VR headset, is a feasible intervention for pediatric patients in isolation. It will also evaluate the safety of the program and its effect on pain, anxiety, and loneliness. The main questions the study aims to answer are:

What is the feasibility of utilizing Reality PAWS MR as a substitute for in-person dog therapy for children under isolation precautions? Are patients compliant with using Reality PAWS MR? What are the interventional outcomes of Reality PAWS MR?

Read more

Participants will:

Wear a Meta Quest 3 VR headset with the Reality PAWS program. Interact with the program. Answer surveys regarding demographics, anxiety, pain, loneliness, sickness, perceived exertion, and immersion in the program.

Being tested
Reality PAWS Program via Meta Quest 3 VR

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Reality PAWS Program via Meta Quest 3 VRDevice

    Reality PAWS is a mixed reality (MR) game that allows patients to interact with a virtual dog. It was developed at Children's Hospital Colorado to serve patients under isolation precautions who are unable to be visited by a facility dog in person. Patients can interact with the game through features such as walking the dog, providing commands, outfitting the dog, giving treats, playing fetch, petting the dog, and playing with others.

Study groups in NCT07187245
Study groupRoleWhat they receive
Reality PAWS VR Program Session on Meta Quest 3 VR DeviceExperimentalParticipants will be able to wear a Meta Quest 3 VR Device and interact with the Reality PAWS VR program for up to 30 minutes per session.
Receives: Device: Reality PAWS Program via Meta Quest 3 VR

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Recruitment Feasibility

    Number of screened patients, number of eligible patients, number of enrolled patients, number of withdrawn patients, number of subsequent Reality Paws sessions received/requested by patients.

    Measured: Through study completion, an average of 6 months.

  2. Intervention Feasibility - Time Spent Using MR

    Time spent using MR.

    Measured: From baseline until study session completion, approximately 30 minutes.

  3. Intervention Feasibility - Software

    Number of technology or software issues.

    Measured: From baseline until study session completion, approximately 30 minutes.

  4. Electonic Case Report Qualitative Feedback and Observations

    Qualitative self-reported and observed experience on the electronic case report form related to patient's engagement in the MR.

    Measured: From baseline until study session completion, approximately 30 minutes.

  5. Measurement Feasibility

    Percent of participants who completed all surveys. This will be determined by taking the number of survey's completed and dividing it by the total number of survey's.

    Measured: Through study completion, an average of six months.

  6. Child Simulator Sickness Questionnaire

    Assesses potential side effects of using Reality PAWS, children will provide ratings of simulator sickness using the 7-item Child Simulator Sickness Questionnaire. Consists of items related to potential side effects common to individuals after playing in virtual environments, such as "sickness, headache, and dizziness. The questionnaire asks about symptoms currently experienced as rated on a 0 - 2 scale, with 0 = No, 1 = A little, and 3 = A lot. There are three scoring categories: nausea, oculomotor, and disorientation, with specific questions falling under each category. Each category adds scores of three questions, and a score of three or more indicates simulator sickness.

    Measured: Completed at baseline and again at study session completion, approximately 30 minutes after completing the study intervention MR.

  7. Borg Rating of Perceived Exertion

    Children will rate their physical exertion after playing Reality PAWS using the Borg Rating of Perceived Exertion. This one-item scale consists of a single question asking children to rate their subjective feeling of exertion, without considering the kinds of physical demands that might lead to this feeling. The scale ranges from 6 (no exertion at all) to 20 (maximal exertion), with higher scores indicating higher levels of perceived exertion.

    Measured: At intervention session completion, approximately 30 minutes after starting the MR intervention.

  8. Gold-Rizzo Immersion and Presence

    The Gold-Rizzo Immersion and Presence assesses three domains: sense of involvement, perceived realism, and sense of transportation within the software. The measure contains 16 questions where patients can respond either "no," "a little," or "a lot." Higher total scores indicate a higher level of immersion.

    Measured: Completed at study session completion, approximately 30 minutes after completing the MR intervention.

  9. Amount of adverse or serious adverse events

    Number of adverse and/or serious adverse events.

    Measured: Until study completion, about 6 months.

Secondary outcomes (5)
  1. Faces Anxiety Scale

    Children will be asked to report their anxiety using the Faces Anxiety Scale before and after the MR session. The Faces Anxiety Scale is a single item scale with five possible responses ranging from a neutral face to one showing extreme fear.

    Measured: Collected at baseline, before the intervention, and again after intervention, on average, 30 minutes after.

  2. Faces Pain Scale

    The Faces Pain Scale - Revised (FPS-R) is a valid and reliable self-report measure where patients see a scale of 6 different faces representing various intensities of pain, ranging from "no pain" to "very much pain."

    Measured: Collected at baseline, before the intervention, and again after intervention, on average, 30 minutes after.

  3. Childhood Anxiety Sensitivity Index

    A modified version of the Anxiety Sensitivity Index, and is a self-report questionnaire which measures a child's belief that their anxiety will have negative consequences.

    Measured: Collected at baseline, before the intervention, and again after intervention, on average, 30 minutes after.

  4. Loneliness Visual Analog Scale

    Used to assess loneliness in children via a one-item, self-report, visual analog scale thermometer that includes faces as anchors. The question asks how lonely the child is feeling in the moment, on a rating scale from 0 being not lonely at all, and 10 being extremely lonely.

    Measured: Collected at baseline, before the intervention, and again after intervention, on average, 30 minutes after.

  5. Multidimensional State Boredom Scale - Short Form

    An eight question scale that is used for brief assessments of boredom. Participants are asked to rank their agreement with the statements using a 7-point Likert scale, 1= Strongly disagree, and 7= Strongly agree, with higher scores indicate higher levels of state boredom.

    Measured: Collected at baseline, before the intervention, and again after intervention, on average, 30 minutes after.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 Sep 2025
  2. Study start29 Jan 2026
  3. Primary completion1 Dec 2026 (estimated)
  4. Study completion1 Dec 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
50 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07187245
Sponsor's protocol ID
25-1732
Status last verified
Apr 2026
First submitted
10 Sep 2025
Last updated
14 Aug 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
Yes
Individual data sharing
No

Free account

Keep searching with a free account

You’ve used your 3 free searches for this session. Log in or create a free AzTrials account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in