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Death AnxietySPGINCT06991621

The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life

A study testing Puzzle game and Manual Education in people with Death Anxiety, run by China Medical University, China at 1 site in China.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

Goal of this interventional study The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. Read more about this study

Who is it for?
Ages 18 months and olderHealthy volunteers can take part
Conditions the study is for
Death Anxiety
What is being tested?
Puzzle game and Manual Education
Could I receive a placebo?
No, everyone receives an active treatment
How many people
70 participants
Where
1 siteChina
Study dates
21 Apr 2025to 21 Aug 2025
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 months and older
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult, Older adult

Who may be able to join

  • Third-year full-time undergraduate nursing students
  • Completed clinical observation training but not yet entered clinical internship phase
  • Aged ≥18 years
  • Provide informed consent and voluntarily participate in the study

Who cannot join

  • Participated in similar death education interventions within the past 3 months
  • Diagnosed with severe mental or psychological disorders
  • Currently on a leave of absence (academic or personal)

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

China1 site, 1 recruiting
  • School of Nursing, China Medical University

    Shenyang, Liaoning, 110122

    Wenna Qian, PhD, +8613314021865, wenna13314021865@163.com

    Recruiting

Other trials in China

About this study

Official title: Mechanisms and Design Framework Study of Gamified Education in Professional Identity Formation for Medical Undergraduates

Goal of this interventional study

The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions:

Read more

Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life?

Can the scenario-based puzzle educational game reduce death anxiety in nursing students?

What are nursing students' experiences and perceptions of this educational game?

Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention.

Participants will:

Be recruited through campus posters

Be randomly assigned to either the intervention or control group and complete baseline questionnaires

In the control group: Receive death education manuals twice weekly for 3 weeks

In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks

Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

Conditions
Death Anxiety
Being tested
Puzzle game, Manual Education
Medical subject headings
Necrophobia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Puzzle gameOther

    Scenario-based puzzle game sessions (group format)

  • Manual EducationOther

    Standardized death education manual distribution

Study groups in NCT06991621
Study groupRoleWhat they receive
Gamified EducationExperimentalScenario-based puzzle game in group sessions
Receives: Other: Puzzle game
Manual EducationActive comparatorStandardized death education manual
Receives: Other: Manual Education

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Death Anxiety

    A 15-item self-report scale developed by psychologist Templer (1967/1970) measuring death-related distress.

    Dimensions: Affective (Items 1,3,10,13,14), Stress/Pain (Items 4,5,6,9,11), Time Awareness (Items 8,12), Cognitive (Items 2,7,15)

    Scoring: Dichotomous (Yes/No) with 9 forward-scored and 6 reverse-scored items (Items 2,3,5,6,7,16*). Total score range: 0-15 (higher = greater anxiety).

    Reliability: Test-retest reliability (3-week) = 0.83; KR-20 = 0.76 (original English version).

    Measured: Week 0, Week 3

  2. Meaning in Life

    A 10-item scale (Steger et al.) assessing two dimensions:

    Presence of Meaning (5 items): Perceived life purpose

    Search for Meaning (5 items): Active pursuit of meaning

    Scoring: 7-point Likert (1="Strongly Disagree" to 7="Strongly Agree"). Higher scores indicate stronger meaning.

    Reliability: Cronbach's α = 0.878 (total), 0.850 (Presence), 0.907 (Search)

    Measured: Week 0, Week 3

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 May 2025
  2. Study start21 Apr 2025
  3. Primary completion1 Aug 2025 (estimated)
  4. Study completion21 Aug 2025 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
70 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06991621
Sponsor's protocol ID
Situation puzzle games-2025
Other IDs
2024-FC7
Acronym
SPGI
Status last verified
May 2025
First submitted
13 May 2025
Last updated
28 May 2025
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Puzzle game and Manual Education in people with Death Anxiety, run by China Medical University, China at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 28 May 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Wenna Qian (13314021865, wenna13314021865@163.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Death Anxiety (time frame: Week 0, Week 3). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 May 2025.

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