AzTrials
AzTrials

Contraceptive UsageNCT06990724

Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

A study testing Videogame Intervention in people with Contraceptive Usage and Contraception Behavior, run by Weill Medical College of Cornell University at 7 sites in United States.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
Search all trials

Trial summary

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents. Read more about this study

Who is it for?
Ages 15 to 20 yearsHealthy volunteers can take part
Conditions the study is for
Contraceptive Usage, Contraception Behavior
What is being tested?
Videogame Intervention
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
850 participants
Where
7 sitesUnited States
Study dates
11 Jun 2025to Nov 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 15 to 20 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • Male or Female
  • Age15-20 at the time of enrollment
  • Able to speak and read English or Spanish
  • Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)

Who cannot join

  • Age less than 15 or older than 20
  • Unable to speak and read English or Spanish
  • Do not have a smart phone or personal email account

Trial locations and contacts

7 sites in 1 country. Contact the study team or a site near you to ask about taking part.

Miah Roberts Miah Roberts contact

(347)366-0286

mir4017@med.cornell.edu

7 sites in 1 country

United States7 sites, 7 recruiting
  • Sesame Flyers International Inc.

    Brooklyn, New York, 11203

    Recruiting
  • El Barrio Operation Fightback

    New York, New York, 10035

    Recruiting
  • King of Kings Foundation

    Queens, New York, 11433

    Recruiting
  • New York Center for Interpersonal Development (NYCID)

    Staten Island, New York, 10301

    Recruiting
  • Bronx Health Link

    The Bronx, New York, 10451

    Not yet recruiting
  • ASPIRA

    The Bronx, New York, 10454

    Recruiting
  • Destination Tomorrow

    The Bronx, New York, 10455

    Recruiting

Other trials in United States

About this study

Official title: Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents: A Randomized Trial

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Being tested
Videogame Intervention, Commercial game control
Medical subject headings
Contraception Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Videogame InterventionOther

    No Baby No video game

  • Commercial game controlOther

    Commercial video game

Study groups in NCT06990724
Study groupRoleWhat they receive
No Baby No Videogame InterventionExperimentalParticipants randomized to video game intervention for 120 minutes over two sessions within two weeks.
Receives: Other: Videogame Intervention
Commercial game controlSham comparatorParticipants randomized to commercial game intervention for 120 minutes over two sessions within two weeks.
Receives: Other: Commercial game control

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in mean frequency of participants' contraception non-use over the last 3 months.

    Change in mean frequency of how often participants had penile/vaginal sex without a condom or birth control (pregnancy prevention), as self-reported on a customized survey with multiple-choice questions adapted from the Youth Risk Behavior Survey (YRBS). Scale values range from once to five or more times, with higher scores indicating a "worse" outcome. Scores are not being reported. At baseline, 2 weeks, and 9-month follow-up participants will be asked about the prior 3 months.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  2. Change in mean frequency of participants' contraception non-use at last sexual encounter.

    Change in mean frequency of how often participants had penile/vaginal sex without a condom or birth control (pregnancy prevention), as self-reported on a customized survey with multiple-choice questions adapted from the Youth Risk Behavior Survey (YRBS). Scale values range from once to five or more times, with higher scores indicating a "worse" outcome. Scores are not being reported. At baseline, 2 weeks, and 9-month follow-up participants will be asked about their last sexual encounter.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  3. Change in participants' use of different types of contraception over the last 3 months.

    A change in the mean use of less effective- (withdrawal, condom with or without spermicide, spermicide alone, fertility-based awareness, diaphragm, sponge), more effective- (pill, patch, vaginal ring, injection, intrauterine device, implant), and dual method (condom + other) contraception use during sexual encounters as self-reported on a customized survey with multiple-choice questions adapted from the Youth Risk Behavior Survey (YRBS). Participants select all forms of contraception that they used, with response options also including "No method was used to prevent pregnancy or STIs". At baseline, 2 weeks, and 9-month follow-up participants will be asked about the prior 3 months

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  4. Change in participants' use of different types of contraception at last sexual encounter.

    A change in the mean use of less effective- (withdrawal, condom with or without spermicide, spermicide alone, fertility-based awareness, diaphragm, sponge), more effective- (pill, patch, vaginal ring, injection, intrauterine device, implant), and dual method (condom + other) contraception use during sexual encounters as self-reported on a customized survey with multiple-choice questions adapted from the Youth Risk Behavior Survey (YRBS). At baseline, 2 weeks, and 9-month follow-up participants will be asked about their last sexual encounter.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  5. Change in number of participants abstaining from having sex over the last 3 months.

    A change in the number of participants who abstained from having sex as self-reported on a customized survey with multiple-choice questions adapted from the Youth Risk Behavior Survey (YRBS). At baseline, 2 weeks, and 9-month follow-up participants will be asked about the prior 3 months.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  6. Change in the mean number of sexual encounters over the last 3 months.

    A change in the mean number of times participants had penile/vaginal sex as self-reported on a customized survey with a multiple-choice survey question adapted from the Youth Risk Behavior Survey (YRBS). At baseline, 2 weeks, and 9-month follow-up participants will be asked about the prior 3 months.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  7. Change in the mean number of sexual partners over the last 3 months.

    A change in participants mean number of self-reported sexual partners, as reflected by their answer to a multiple-choice survey question adapted from the Youth Risk Behavior Survey (YRBS). At baseline, 2 weeks, and 9-month follow-up participants will be asked about the prior 3 months.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  8. Change in the number of participants who use alcohol and/or take drugs before sex at last sexual encounter.

    Change in the number of participants who self-report drinking alcohol or using drugs before having sex, based on Yes/No responses to a question adapted from the Youth Risk Behavior Survey (YRBS). At baseline, 2 weeks, and 9-month follow-up participants will be asked about the last sexual encounter.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  9. Change in the number of participants with a positive STI (Sexually Transmitted infection) test result.

    A change in the number of participants who self-report ever receiving a positive STI result on a customized survey as adapted by YRBSS Questionnaire. At baseline, 2 weeks, and 9-month follow-up participants will be asked if they have ever received a positive STI (Sexually Transmitted infection) test result.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  10. Change in the number of participants with a positive pregnancy test result for themselves or a partner.

    A change in the number of participants who self-report ever receiving a positive pregnancy test result or report their partner ever receiving a positive pregnancy test result, as documented by a Yes/No question on a customized survey. At baseline, 2 weeks, and 9-month follow-up participants will be asked if they/their partner have ever received a positive pregnancy test result.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

Secondary outcomes (21)
  1. Change in participants' intentions for contraception non-use over the next year, as indicated by participants' mean responses to a survey question.

    A change in the mean Likert-scale rating of participants on a survey item asking about their commitment to using contraception adapted from existing literature. At baseline, 2 weeks, and 9-month follow-up participants will be asked about their commitment to using contraception.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  2. Change in participants' self-efficacy regarding condom use, as indicated by their mean rating on a survey question.

    A change in the mean 5-point Likert-scale rating (anchor points "I strongly agree" to "I strongly disagree") on a survey item by participants reflecting their degree of confidence in correctly and consistently using condoms. The survey question is adapted from existing literature. At baseline, 2 weeks, and 9-month follow-up participants will be asked about their confidence in condom usage.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  3. Change in participants' self-efficacy regarding contraception use, as indicated by their mean ratings on a survey question.

    A change in the mean survey-item rating by participants reflecting their degree of confidence in correctly and consistently using contraception using a question adapted from existing literature. At baseline, 2 weeks, and 9-month follow-up participants will be asked about their confidence in contraception use.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  4. Change in participants' perceptions of sexual risk (susceptibility to getting an STI), as indicated by their mean rating on a survey question.

    A change in the mean survey-item rating by participants reflecting their perceived likelihood of getting an STI, based on contraception non-use, using a question adapted from existing literature. At baseline, 2 weeks, and 9-month follow-up participants will be asked of their perceived likelihood of getting an STI.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  5. Change in participants' perceptions of sexual risk (getting pregnant/getting a partner pregnant), as indicated by their mean rating on a survey question.

    A change in the mean survey-item rating by participants reflecting their perceived likelihood of getting pregnant (or getting a partner pregnant), based on contraception non-use, using a question adapted from existing literature. Anchor points on the 5-point Likert scale range from "I strongly agree" to "I strongly disagree". At baseline, 2 weeks, and 9-month follow-up participants will be asked about their perceived likelihood of getting pregnant/their partner pregnant if they didn't use contraception.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  6. Change in participants' sexual knowledge, as reflected by their mean scores on a sexual knowledge questionnaire.

    A change in participants' mean scores on questionnaire items assessing their sexual knowledge (STIs, pregnancy and contraception) using questions adapted from existing literature. Sexual knowledge questionnaire items completed by participants at baseline, 2 weeks, and 9-month follow-up.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  7. A change in the number of participants who visit a clinic to obtain contraception or to undergo sexually transmitted infection (STI) screening over the past 3 months.

    A change in the number of participants self-reporting visiting a clinic or doctor's office to discuss or get contraception or STI screening using a question adapted from existing literature. Participants reported at baseline, 2 weeks, and 9-month follow-up.

    Measured: Baseline, 3-month follow-up, 9-month follow-up.

  8. Assessment of the fidelity of program delivery based on duration of No Baby No game play.

    Assessment of the mean duration that each participant plays the No Baby No game over two game-play sessions (Baseline and approximately 1 week follow-up), as captured by the video game.

    Measured: Baseline

  9. Assessment of the fidelity of program delivery based on number of interruptions to No Baby No game play.

    Assessment of the average number of interruptions to game play per participant (number of times participant leaves the room or has to be redirected to play the game), as hand-recorded by research assistants over two gameplay sessions (Baseline and approximately 1 week follow-up).

    Measured: Baseline

  10. Assessment of the quality of No Baby No program delivery, as indicated by the average number of technological failures during the game-play experience.

    Assessment of the average number of technological failures during No-Baby No game play (internet-, tablet- or game failures) as hand-recorded by research assistants on game-play session checklists over two game play sessions (Baseline and approximately 1 week follow-up).

    Measured: Baseline

  11. Assessment of the quality of No Baby No program delivery, as measured by the average number of minutes of game play.

    Average number of minutes of game play across each of two game-play sessions, as captured by the No Baby No video game (Baseline and approximately 1 week follow-up).

    Measured: Baseline

  12. Assessment of the quality of No Baby No program delivery, as measured by the average number of game play sessions attended by participants.

    Average number of game play sessions attended by participants out of a maximum total of two), as captured by the No Baby No video game (Baseline and approximately 1 week follow-up).

    Measured: Baseline

  13. Assessment of the quality of No Baby No program receipt, as measured by participants' average satisfaction with the game-play experience.

    Assessment of participants' average satisfaction with the No Baby No gameplay experience, as rated on a 5-Point Likert scale after each of two game-play sessions (Baseline and approximately 1 week follow-up).

    Measured: Baseline

  14. Assessment of participants' responsiveness to the No Baby No video game, as measured by their average enjoyment rating for the game.

    Assessment of participants' average response to a multiple-choice questionnaire item asking about how much they enjoyed playing the game at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I enjoyed playing the game" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  15. Assessment of participants' responsiveness to the No Baby No video game, as measured by their average helpfulness rating for the game.

    Assessment of participants' average response to a multiple-choice questionnaire item asking about how helpful they found the game at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I found the game helpful" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  16. Assessment of participants' responsiveness to the No Baby No video game, as measured by their average rating of connection with the characters from the game.

    Assessment of participants' average response to a multiple-choice questionnaire item asking about how connected they were to the characters in the game at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I felt connected to the characters in the game" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  17. Assessment of participants' responsiveness to the No Baby No video game, as measured by their average rating of likelihood of playing the game again.

    Assessment of participants' average response to a multiple-choice questionnaire item asking how likely they would be to play the game again, if given the choice. Question completed at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I would play the game again" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  18. Assessment of the acceptability of the No Baby No video game to participants, as measured by their average rating of comprehension of game content.

    Assessment of participants' average response to a multiple-choice questionnaire item asking about how easy the content of the game was to understand. Question completed at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I found the content in the game easy to understand" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  19. Assessment of the acceptability of the No Baby No video game to participants, as measured by their average rating of the game's usefulness.

    Assessment of participants' average response to a multiple-choice questionnaire item asking about how useful the game was in helping participants to make real-life decisions. Question completed at two gameplay sessions (Baseline and approximately 1 week follow-up). Response options to the question "I found the game useful in helping me to make decisions in real life" are on a 5-point Likert scale with anchor points of "I strongly agree" and "I strongly disagree".

    Measured: Baseline

  20. Qualitative assessment of the feasibility of the program delivery protocol for the No Baby No game, as evidenced by resource sufficiency.

    Assessment of whether the resources provided for game-play sessions were sufficient, as documented through meeting minutes from twice-weekly team meetings with research personnel facilitating No Baby No game-play sessions (at Baseline and approximately 1 week follow-up).

    Measured: Baseline

  21. Qualitative assessment of facilitators and barriers to No Baby No videogame delivery (feasibility metrics).

    Assessment of facilitators and barriers to program delivery, as documented through meeting minutes from twice-weekly team meetings with research personnel facilitating No Baby No game-play sessions (at Baseline and approximately 1 week follow-up).

    Measured: Baseline

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted25 May 2025
  2. Study start11 Jun 2025
  3. Primary completionNov 2027 (estimated)
  4. Study completionNov 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
850 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06990724
Sponsor's protocol ID
24-11028189
Other IDs
TP2AH000081
Status last verified
Dec 2025
First submitted
15 May 2025
Last updated
22 Dec 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Videogame Intervention in people with Contraceptive Usage and Contraception Behavior, run by Weill Medical College of Cornell University at 7 sites in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 22 Dec 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 7 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Miah Roberts Miah Roberts ((347)366-0286, mir4017@med.cornell.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in mean frequency of participants' contraception non-use over the last 3 months. (time frame: Baseline, 3-month follow-up, 9-month follow-up.). The study lists 10 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Dec 2025.

Free account

Log in to keep searching

You’ve used your 3 free searches. AzTrials is free: log in or create a free account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in