Cognitive Intervention to Promote Healthy Development of Executive Function (EF) Skills in Young ChildrenNCT06924307
Parent-Child EF Intervention
A study testing Executive Function Intervention in people with Cognitive Intervention to Promote Healthy Development of Executive Function (EF) Skills in Young Children, run by Koronis Biomedical Technologies at 2 sites in United States.
Trial summary
Koronis Biomedical Technologies Corporation (KBT) is developing a cognitive intervention to promote healthy development of Executive Function (EF) skills in young children by leveraging a smartphone-based training regime designed for parents. Read more about this study
- Who is it for?
- Ages 2 to 5 yearsHealthy volunteers can take part
- Conditions the study is for
- Cognitive Intervention to Promote Healthy Development of Executive Function (EF) Skills in Young Children
- What is being tested?
- Executive Function Intervention
- Type of treatment
- Medical device
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 140 participants
- Where
- 2 sitesUnited States
- Study dates
- 10 Mar 2025to 31 May 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 2 to 5 years
- All sexes
- Healthy volunteers accepted
- Child
Who may be able to join
- Children ages 2-5 years.
- Caregivers/guardian of the participating child.
Who cannot join
- Children with physical disabilities affecting vision, hearing, or basic mobility.
- Children with severe developmental delays or disorders
- Parents or caregivers who cannot read and understand English
Trial locations and contacts
2 sites in 1 country. Contact the study team or a site near you to ask about taking part.
United States2 sites, 2 recruiting
- Recruiting
University of Minnesota, Institute of Child Development
Minneapolis, Minnesota, 55455
Stephanie M. Carlson, PhD, 612-626-3187, smc@umn.edu
Tae Won Park, M.Ed., (612) 889-9605, park1561@umn.edu
- Not yet recruiting
Mount Sinai General Pediatrics
New York, New York, 10029
Blair S. Hammond, MD, 212-241-4242, blair.hammond@mssm.edu
Blair S. Hammond, MD
About this study
Official title: In-Home Parent-Child Training System: Validation Study
Koronis Biomedical Technologies Corporation (KBT) is developing a cognitive intervention to promote healthy development of Executive Function (EF) skills in young children by leveraging a smartphone-based training regime designed for parents.
Read the detailed description
The proposed intervention includes non-computerized play activities, child-facing EF video games with parental controls, and a clinician-facing portal to monitor and analyze progress, building on prior feasibility studies and expanding validation with a larger sample size and additional outcome variables. EF skills provide a foundation for learning and adaptation across a wide range of situations, and are necessary for emotion regulation, social interactions, and school/work performance. Difficulties with EF skills serve as a transdiagnostic indicator of many clinical conditions with childhood onset, including ADHD, autism, and conduct disorder, among others. There have been major advances in the reliable and validated assessment of EF skills in children, such as the NIH Toolbox for the Assessment of Neurological and Behavioral Function (Zelazo et al., 2013) and the Minnesota Executive Function Scale (Carlson \& Zelazo, 2014). Parents of children with potential delays in EF skills have an unmet need, however, for an affordable and timely intervention option. This research seeks to fill this need by developing an in-home cognitive training system that provides parents with short (20-minute), adaptive collaborative cognitive training activities they will engage in with their child. This study will be conducted at two sites: the University of Minnesota's Institute of Child Development (ICD) and the Mount Sinai General Pediatric Faculty Practice. Both sites provide exceptional resources and expertise in early childhood development, EF research, and parent-child interaction studies. Their complementary strengths ensure a robust foundation for participant recruitment and data collection.
Preliminary Data - In Phase I, KBT engineers, working together with researchers from the University of Minnesota, developed and tested a prototype Executive Function (EF) cognitive training system. The system employs a novel two-generational training model that views parental involvement as a critical component of the intervention process. In this model, an engaging, parent-facing smartphone/tablet application delivers personalized daily training activities consisting of both short, easy-to-follow, hands-on cognitive training activities, as well as collaborative, parent-directed, child-facing video games. In Phase I, a demonstration child-facing video game called Spin the Pots was fully developed and tested. Our approach supports multiple pathways for learning and the building of strong personal relationships between parent and child. Parents were issued the MindMovers and Spin the Pots via the Google Play store and trained over a Zoom session with the Project Coordinator. They were instructed to use the apps with their child for 10 days within a 14-day period, for a total of 20 minutes per day at any time of their choosing (7 minutes for Spin the Pots and 13 minutes for the parent-child activities). Nineteen families completed the study (95%). One family withdrew prior to the post-test due to lack of time.
Usage Data - Parents used the offline activities with their child an average of 8.06 separate days (SD=3.13, range= 2-13), totaling an average of 148.4 minutes (SD=83.9, range=14.8-325) or 141.6% the recommended per-session dose. Children played Spin the Pots an average of 5.95 separate days (SD=2.35; range=2-10), totaling an average of 54.4 minutes (just under one hour) (SD=38.7, range=12.4-144.7), or 130.6% the recommended per-session dose. This usage reflects a positive experience in busy, real-life conditions.
Quantitative Results - Participating children showed the full range of ability on the working memory game Spin the Pots. Performance (Highest Level Passed) was correlated with age, as expected, r(20) = .391, p = .088. The more times children played the game, the better they got, r(20) = .66, p = .002. Parents began each "MindMovers" activity at the lowest level (1) to help children become acquainted with the basic objective, and then advanced to higher levels to help maintain a challenge as their child improved, which is important for EF growth. There was large variability in usage of each activity across families, yet parents generally moved up the scale on each activity, ending at level 4 (out of 5) on average during the study period. Age was associated with the highest mastery level attempted (rs = .29-.40), although these were not statistically significant given the small sample size in this usability study. There were no sex differences on Spin the Pots or the Launchpad activities. Our Spin the Pots video game was significantly correlated with the "gold standard" Minnesota Executive Function Scale (after controlling for age, r-Pretest = .43, r-Posttest = .53), as well as three of the parent-child activities (BINGO, Breathing, and Freeze Dance). The MEFS was also positively related to Breathing and Freeze Dance. This study provided preliminary evidence that our tool has construct validity, although it did not result in improved EF scores in such a small sample over a brief (2-week) period. A longer time period with a larger variety of activities is needed to fully assess the impact of the training. Qualitatively, parent surveys indicated the app was easy to use and enjoyed by both children and parents.
Purpose of the study:
The purpose of the study is to expand and validate a low-cost, developmentally appropriate, smartphone-based training regimen for parents to help promote parent-child interactions that support the healthy development of EF skills in young children, including those who have been identified as having deficits in their EF skills. Specific Aims 1-4 of the project will result in a smartphone-based EF-training application that provides parents with 20 activities to instruct and support traditional non-computerized play, and two child-facing EF video games with parental controls. Aim 5 is to develop a clinician-facing administrator portal for storing, analyzing, and displaying participants' progress in using the tool and EF assessment results. The specific aim of this human subjects protocol is to assess the validity of the system when used for a longer period of time by families (Aim 6). It includes a larger sample size than the feasibility study, as well as additional outcome variables and a delayed post-test.
The study is a pre/post/delayed post-test design with two conditions including random assignment using a randomization tool (e.g., Sealed Envelope), balanced on child age and sex and parent's education level.
A total of N = 140 children aged 24 to 71 months, and their primary caregivers will be recruited to participate in the validation study. According to pilots and attrition, we anticipate a final sample size of N ≥ 50-70 at each site.
- Being tested
- Executive Function Intervention
- Keywords
- Executive Function
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Executive Function InterventionDevice
The intervention is an in-home cognition training system that provides parents with a modular series of short, easy-to-follow, collaborative cognitive training activities they will share with their child to address the needs of families with young children identified with deficits in executive function (EF), a critical cognitive process associated with self-control. The system employs a novel two-generational training model that views parental involvement as a critical component of the intervention process. In this model, an engaging, parent-facing smartphone application will deliver personalized daily training activities consisting of both traditional hands-on activities as well as collaborative, parent-controlled, child-facing video games. This approach supports multiple pathways for learning and building strong personal relationships between parent and child.
| Study group | Role | What they receive |
|---|---|---|
| Mind Movers Intervention | Experimental | This arm will be administered the Mind Movers Intervention Receives: Device: Executive Function Intervention |
| Control | No intervention | Not described |
What is being measured
The primary outcome is the main question the study is designed to answer.
Parent Knowledge Questionaire
Understanding of EF (From Parent)
Measured: Week 1, 5, 9
Minnesota Executive Function Scale (MEFS)
Standardized EF Assessment (From Child)
Measured: Week 1, 5, 9
Peg Tapping
EF Assessment (From the Child)
Measured: Week 1, 5, 9
Forward/Backward Word Span
EF Assessment (From the Child)
Measured: Week 1, 5, 9
Behavior Rating Inventory of Executive Functioning - Preschool (BRIEF-P)
EF questionnaire (about Child from the Parent)
Measured: Week 1, 5, 9
Self-reported usage
Usage of Apps (Parent)
Measured: Week 5
ReadyRosie App Usage
The total number of videos viewed by participants, representing overall engagement frequency with the app.
Measured: During the intervention
ReadyRosie Learning Outcome Opportunities
The cumulative number of learning opportunities accessed by participants, categorized into four developmental domains: Language and Literacy, Math, Social-Emotional, and Health and Well-Being. This reflects both viewing activity and engagement with the child during or after the video.
Measured: During the intervention
ReadyRosie Family Outcome Opportunities
The aggregate number of instances in which families engaged with their child in activities tagged according to the Head Start Family Engagement Framework. This measure captures the breadth of family involvement across key developmental categories.
Measured: During the intervention
MindMovers Usage Frequency
The total number of times participants logged into the app, including timestamps that indicate the day and time of each login.
Measured: During the intervention
MindMovers Activity Duration
The recorded time (in minutes and seconds) spent on each game or activity, as tracked by the app's internal portal.
Measured: During the intervention
MindMovers Game/Activity Levels Achieved
Each game session records both the session duration and the final level reached. For both Spin the Pots and Beachcomber, the highest achievable level is 7. This metric captures the highest level completed by the child participant per session.
Measured: During the intervention
MindMovers Reflection Prompts
The duration (ranging from 1 to 20 minutes) of parent-guided reflection activities conducted after gameplay. Parents and children rated their enjoyment and engagement with the activity on a 5-point scale.
Measured: During the intervention
MindMovers Badges Earned
The total number of badges awarded to participants during gameplay in Spin the Pots and Beachcomber. Badges are earned based on in-game performance and milestones.
Measured: During the intervention
Secondary outcomes (6)
Family Information Questionnaire
Family Demographics (From the Parent)
Measured: Week 1
Parenting Stress Index - Short Form
Stress related to parenting (From the Parent)
Measured: Week 1, 5, 9
Children's Social Understanding Scale - Short Form
Social understanding questionnaire (far transfer). (Collected from Parent)
Measured: Week 1, 5, 9
Ages & Stages Questionnaires: Social-Emotional, Second Edition (ASQ:SE-2)
Social-emotional learning (Collected from the Parent)
Measured: Week 1, 5, 9
Usability Survey
App usability (From Parent)
Measured: Week 5
Open-ended Interview
Thoughts/feelings about the App (From Parent)
Measured: Week 5
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted11 Apr 2025
- Study start10 Mar 2025
- Primary completion28 Feb 2026 (estimated)
- Study completion31 May 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Cognitive Intervention to Promote Healthy Development of Executive Function (EF) Skills in Young ChildrenStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- The study will involve identical procedures across both sites to ensure consistency and comparability. Participating families will be randomly assigned (with stratification) to the MindMovers or active control condition, instructed to utilize the assigned app for 4 weeks, and given pre, post, and delayed post-test assessments. The primary caregiver for the purposes of the study and the child will come to the site for a pre-test visit. Caregivers will be trained to use the assigned app by a researcher. The MindMovers will include 20 activities and 2 video games. Then families will have a 4-week in-home practice period, with the goal of 20-min per day on 20 training days (5 days per week).
- Masking
- Single blind
- Who is masked
- Participant
- Enrolment
- 140 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Koronis Biomedical Technologies
- Sponsor type
- Industry (pharma, biotech, devices)
- Collaborators
- University of Minnesota, National Institute of Mental Health (NIMH), Mount Sinai General Pediatrics Faculty Practice
- Responsible party
- Sponsor
- Investigators
- Stephanie M. Carlson, PhD, Principal investigator, University of MinnesotaBlair Hammond, MD, Principal investigator, Mount Sinai General Pediatrics
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06924307
- Sponsor's protocol ID
- A-2024
- Other IDs
- 5R44MH121664
- Status last verified
- Apr 2025
- First submitted
- 21 Mar 2025
- Last updated
- 11 Apr 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Undecided
Publications
S. M. Carlson and P. D. Zelazo, "Minnesota Executive Function Scale," Reflect. Sci. Inc St Paul MN, 2014.
Study at a glance
From the registry record, last updated by the sponsor on 11 Apr 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- In-Home Parent-Child Training System: Validation Study
- ClinicalTrials.gov ID
- NCT06924307
- Acronym / sponsor ID
- A-2024
- Keywords
- Executive Function
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 140 participants (estimated)
- Lead sponsor
- Koronis Biomedical TechnologiesIndustry (pharma, biotech, devices)
- Collaborators
- University of Minnesota, National Institute of Mental Health (NIMH), Mount Sinai General Pediatrics Faculty Practice
- Study start
- 10 Mar 2025 (actual)
- Primary completion
- 28 Feb 2026 (estimated)
- Study completion
- 31 May 2026 (estimated)
- First posted
- 11 Apr 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Koronis Biomedical Technologies Corporation (KBT) is developing a cognitive intervention to promote healthy development of Executive Function (EF) skills in young children by leveraging a smartphone-based training regime designed for parents.
Detailed description
The proposed intervention includes non-computerized play activities, child-facing EF video games with parental controls, and a clinician-facing portal to monitor and analyze progress, building on prior feasibility studies and expanding validation with a larger sample size and additional outcome variables. EF skills provide a foundation for learning and adaptation across a wide range of situations, and are necessary for emotion regulation, social interactions, and school/work performance. Difficulties with EF skills serve as a transdiagnostic indicator of many clinical conditions with childhood onset, including ADHD, autism, and conduct disorder, among others. There have been major advances in the reliable and validated assessment of EF skills in children, such as the NIH Toolbox for the Assessment of Neurological and Behavioral Function (Zelazo et al., 2013) and the Minnesota Executive Function Scale (Carlson \& Zelazo, 2014). Parents of children with potential delays in EF skills have an unmet need, however, for an affordable and timely intervention option. This research seeks to fill this need by developing an in-home cognitive training system that provides parents with short (20-minute), adaptive collaborative cognitive training activities they will engage in with their child. This study will be conducted at two sites: the University of Minnesota's Institute of Child Development (ICD) and the Mount Sinai General Pediatric Faculty Practice. Both sites provide exceptional resources and expertise in early childhood development, EF research, and parent-child interaction studies. Their complementary strengths ensure a robust foundation for participant recruitment and data collection.
Preliminary Data - In Phase I, KBT engineers, working together with researchers from the University of Minnesota, developed and tested a prototype Executive Function (EF) cognitive training system. The system employs a novel two-generational training model that views parental involvement as a critical component of the intervention process. In this model, an engaging, parent-facing smartphone/tablet application delivers personalized daily training activities consisting of both short, easy-to-follow, hands-on cognitive training activities, as well as collaborative, parent-directed, child-facing video games. In Phase I, a demonstration child-facing video game called Spin the Pots was fully developed and tested. Our approach supports multiple pathways for learning and the building of strong personal relationships between parent and child. Parents were issued the MindMovers and Spin the Pots via the Google Play store and trained over a Zoom session with the Project Coordinator. They were instructed to use the apps with their child for 10 days within a 14-day period, for a total of 20 minutes per day at any time of their choosing (7 minutes for Spin the Pots and 13 minutes for the parent-child activities). Nineteen families completed the study (95%). One family withdrew prior to the post-test due to lack of time.
Usage Data - Parents used the offline activities with their child an average of 8.06 separate days (SD=3.13, range= 2-13), totaling an average of 148.4 minutes (SD=83.9, range=14.8-325) or 141.6% the recommended per-session dose. Children played Spin the Pots an average of 5.95 separate days (SD=2.35; range=2-10), totaling an average of 54.4 minutes (just under one hour) (SD=38.7, range=12.4-144.7), or 130.6% the recommended per-session dose. This usage reflects a positive experience in busy, real-life conditions.
Quantitative Results - Participating children showed the full range of ability on the working memory game Spin the Pots. Performance (Highest Level Passed) was correlated with age, as expected, r(20) = .391, p = .088. The more times children played the game, the better they got, r(20) = .66, p = .002. Parents began each "MindMovers" activity at the lowest level (1) to help children become acquainted with the basic objective, and then advanced to higher levels to help maintain a challenge as their child improved, which is important for EF growth. There was large variability in usage of each activity across families, yet parents generally moved up the scale on each activity, ending at level 4 (out of 5) on average during the study period. Age was associated with the highest mastery level attempted (rs = .29-.40), although these were not statistically significant given the small sample size in this usability study. There were no sex differences on Spin the Pots or the Launchpad activities. Our Spin the Pots video game was significantly correlated with the "gold standard" Minnesota Executive Function Scale (after controlling for age, r-Pretest = .43, r-Posttest = .53), as well as three of the parent-child activities (BINGO, Breathing, and Freeze Dance). The MEFS was also positively related to Breathing and Freeze Dance. This study provided preliminary evidence that our tool has construct validity, although it did not result in improved EF scores in such a small sample over a brief (2-week) period. A longer time period with a larger variety of activities is needed to fully assess the impact of the training. Qualitatively, parent surveys indicated the app was easy to use and enjoyed by both children and parents.
Purpose of the study:
The purpose of the study is to expand and validate a low-cost, developmentally appropriate, smartphone-based training regimen for parents to help promote parent-child interactions that support the healthy development of EF skills in young children, including those who have been identified as having deficits in their EF skills. Specific Aims 1-4 of the project will result in a smartphone-based EF-training application that provides parents with 20 activities to instruct and support traditional non-computerized play, and two child-facing EF video games with parental controls. Aim 5 is to develop a clinician-facing administrator portal for storing, analyzing, and displaying participants' progress in using the tool and EF assessment results. The specific aim of this human subjects protocol is to assess the validity of the system when used for a longer period of time by families (Aim 6). It includes a larger sample size than the feasibility study, as well as additional outcome variables and a delayed post-test.
The study is a pre/post/delayed post-test design with two conditions including random assignment using a randomization tool (e.g., Sealed Envelope), balanced on child age and sex and parent's education level.
A total of N = 140 children aged 24 to 71 months, and their primary caregivers will be recruited to participate in the validation study. According to pilots and attrition, we anticipate a final sample size of N ≥ 50-70 at each site.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (participant)
- Number of arms
- 2
- Model description
- The study will involve identical procedures across both sites to ensure consistency and comparability. Participating families will be randomly assigned (with stratification) to the MindMovers or active control condition, instructed to utilize the assigned app for 4 weeks, and given pre, post, and delayed post-test assessments. The primary caregiver for the purposes of the study and the child will come to the site for a pre-test visit. Caregivers will be trained to use the assigned app by a researcher. The MindMovers will include 20 activities and 2 video games. Then families will have a 4-week in-home practice period, with the goal of 20-min per day on 20 training days (5 days per week).
| Arm | Type | Receives |
|---|---|---|
| Mind Movers Intervention | Experimental | Device: Executive Function InterventionThis arm will be administered the Mind Movers Intervention |
| Control | No intervention | – |
Who may qualify
- Ages
- 2 to 5 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child
Key inclusion criteria (2 listed)
- Children ages 2-5 years.
- Caregivers/guardian of the participating child.
Key exclusion criteria (3 listed)
- Children with physical disabilities affecting vision, hearing, or basic mobility.
- Children with severe developmental delays or disorders
- Parents or caregivers who cannot read and understand English
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Executive Function InterventionThe intervention is an in-home cognition training system that provides parents with a modular series of short, easy-to-follow, collaborative cognitive training activities they will share with their child to address the needs of families with young children identified with deficits in executive function (EF), a critical cognitive process associated with self-control. The system employs a novel two-generational training model that views parental involvement as a critical component of the intervention process. In this model, an engaging, parent-facing smartphone application will deliver personalized daily training activities consisting of both traditional hands-on activities as well as collaborative, parent-controlled, child-facing video games. This approach supports multiple pathways for learning and building strong personal relationships between parent and child. | Device | Mind Movers Intervention |
Primary outcome
Parent Knowledge Questionaire
Time frame: Week 1, 5, 9
Understanding of EF (From Parent)
Minnesota Executive Function Scale (MEFS)
Time frame: Week 1, 5, 9
Standardized EF Assessment (From Child)
Peg Tapping
Time frame: Week 1, 5, 9
EF Assessment (From the Child)
Forward/Backward Word Span
Time frame: Week 1, 5, 9
EF Assessment (From the Child)
Behavior Rating Inventory of Executive Functioning - Preschool (BRIEF-P)
Time frame: Week 1, 5, 9
EF questionnaire (about Child from the Parent)
Self-reported usage
Time frame: Week 5
Usage of Apps (Parent)
ReadyRosie App Usage
Time frame: During the intervention
The total number of videos viewed by participants, representing overall engagement frequency with the app.
ReadyRosie Learning Outcome Opportunities
Time frame: During the intervention
The cumulative number of learning opportunities accessed by participants, categorized into four developmental domains: Language and Literacy, Math, Social-Emotional, and Health and Well-Being. This reflects both viewing activity and engagement with the child during or after the video.
ReadyRosie Family Outcome Opportunities
Time frame: During the intervention
The aggregate number of instances in which families engaged with their child in activities tagged according to the Head Start Family Engagement Framework. This measure captures the breadth of family involvement across key developmental categories.
MindMovers Usage Frequency
Time frame: During the intervention
The total number of times participants logged into the app, including timestamps that indicate the day and time of each login.
MindMovers Activity Duration
Time frame: During the intervention
The recorded time (in minutes and seconds) spent on each game or activity, as tracked by the app's internal portal.
MindMovers Game/Activity Levels Achieved
Time frame: During the intervention
Each game session records both the session duration and the final level reached. For both Spin the Pots and Beachcomber, the highest achievable level is 7. This metric captures the highest level completed by the child participant per session.
MindMovers Reflection Prompts
Time frame: During the intervention
The duration (ranging from 1 to 20 minutes) of parent-guided reflection activities conducted after gameplay. Parents and children rated their enjoyment and engagement with the activity on a 5-point scale.
MindMovers Badges Earned
Time frame: During the intervention
The total number of badges awarded to participants during gameplay in Spin the Pots and Beachcomber. Badges are earned based on in-game performance and milestones.
6 secondary outcomes
Family Information Questionnaire
Time frame: Week 1
Parenting Stress Index - Short Form
Time frame: Week 1, 5, 9
Children's Social Understanding Scale - Short Form
Time frame: Week 1, 5, 9
Ages & Stages Questionnaires: Social-Emotional, Second Edition (ASQ:SE-2)
Time frame: Week 1, 5, 9
Usability Survey
Time frame: Week 5
Open-ended Interview
Time frame: Week 5
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 11 Apr 2025.
- BackgroundS. M. Carlson and P. D. Zelazo, "Minnesota Executive Function Scale," Reflect. Sci. Inc St Paul MN, 2014.
- Individual participant dataSharing planned: Undecided
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Stephanie M. Carlson, PhD principal investigator
University of Minnesota
Blair Hammond, MD principal investigator
Mount Sinai General Pediatrics
2 sites in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Executive Function Intervention in people with Cognitive Intervention to Promote Healthy Development of Executive Function (EF) Skills in Young Children, run by Koronis Biomedical Technologies at 2 sites in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 2 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 11 Apr 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Stephanie M. Carlson, PhD (612-626-3187, smc@umn.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Parent Knowledge Questionaire (time frame: Week 1, 5, 9). The study lists 14 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT06924307, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Apr 2025.