Physical ActivityAR on PANCT06910995
Augmented Reality Location-Based Games on Physical Activity
A study testing AR location-based game in people with Physical Activity and Quality of Life, run by Taipei Medical University at 1 site in Taiwan.
Trial summary
This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. Read more about this study
- Who is it for?
- Ages 40 years and olderHealthy volunteers can take part
- Conditions the study is for
- Physical Activity, Quality of Life
- What is being tested?
- AR location-based game
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 200 participants
- Where
- 1 siteTaiwan
- Study dates
- 24 Feb 2025to 31 Jul 2025
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 40 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Meet one of the following conditions: middle-aged to senior citizens aged 40 to 59 years old or senior citizens aged 60 years old or older who work more than 6 hours a day in a sedentary lifestyle
- Able to walk independently without the use of aids.
- Have a smart phone with an application (Pikmin Bloom) that can be installed and can access the Internet and GPS.
Who cannot join
- Patients who have been diagnosed by a doctor as suffering from dementia, mental illness or major diseases.
- Those who are unable to do intense exercise as mentioned in the medical advice.
- Those who cannot go out for long time, such as family caregivers.
- Those who have regular exercise habits: average daily steps over 5,000 steps or 30 minutes of leisure-type physical activity more than 3 times a week.
- Those who will not use the AR adaptive game (Pikmin Bloom) at the end of the 2-day test period.
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Taiwan1 site, 1 recruiting
- Recruiting
Taipei Medical University
Taipei, 110
Hsin-Yen Yen, PhD, +886-2-27361661 ext. 6326, kenji@tmu.edu.tw
About this study
Official title: The Impact of Augmented Reality Location-Based Games on Physical Activity in Middle-Aged and Older Adults.
This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. The study adopts a quasi-experimental design, targeting community-dwelling individuals aged 40-59 or 60 and above, who engage in sedentary work patterns exceeding 6 hours daily. Recruitment is scheduled to commence in February 2025 at the Xinyi Health Service Center in Taipei City. Participants will be assigned to either the experimental group or the control group based on enrollment timing. A minimum of 41 participants will be recruited, divided into two experimental groups and two control groups. The experimental group will participate in an augmented reality location-based game featuring different step count goals every two weeks, daily step count reporting, and goal achievement encouragement. The control group will maintain their usual routines without any intervention. The intervention will last for 8 weeks. Research instruments will include a basic demographic questionnaire, the short-form Taiwan Physical Activity Questionnaire, the Exercise Self-Efficacy Scale, the Exercise Motivation and Barriers Scale, blood pressure measurements, and the Quality of Life Scale.
- Conditions
- Physical Activity, Quality of Life
- Being tested
- AR location-based game
- Medical subject headings
- Motor Activity
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
AR location-based gameBehavioural
This study aims to utilize the AR location-based game Pikmin Bloom to gradually encourage middle-aged and older adults in the community to develop a habit of walking outdoors. A step goal will be set every two weeks to progressively increase daily walking activity. By integrating the AR game with a LINE chatbot for feedback and engagement, this approach aims to motivate older adults, enhance their willingness to go outside, and increase their daily step count.
| Study group | Role | What they receive |
|---|---|---|
| Augmented Reality Location-Based Games | Experimental | Not described Receives: Behavioral: AR location-based game |
| Control arm | No intervention | The control group will maintain their usual routines without any intervention. |
What is being measured
The primary outcome is the main question the study is designed to answer.
International Physical Activity Questionnaire short-form
It consists of 7 items that ask about physical activity over the last 7 days. These items cover vigorous activities, moderate activities, walking, and sitting (MET-minute/week)
Measured: Baseline, through study completion, an average of 12 weeks
Exercise Self-Efficacy Scale
Participants achieved a response if they scored an exercise self-efficacy score between 1 and 10.
Measured: Baseline, through study completion, an average of 12 weeks
The Exercise Motivation and Barriers Scale
It typically includes a series of statements related to exercise benefits and barriers. Participants rate their agreement with each statement on a Likert scale (5 strongly agree to 1 strongly disagree)
Measured: Baseline, through study completion, an average of 12 weeks
WHO Quality of Life Scale.
A shorter version with 26 questions. The scale evaluates various aspects of life, including physical health, psychological state, social relationships, and environmental factors, scored between 1 and 5.
Measured: Baseline, through study completion, an average of 12 weeks
Secondary outcomes (2)
Blood pressure
Electronic blood pressure monitor
Measured: Baseline, through study completion, an average of 12 weeks
Body composition
Tanita Body composition monitors
Measured: Baseline, through study completion, an average of 12 weeks
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted4 Apr 2025
- Study start24 Feb 2025
- Primary completion31 Jul 2025 (estimated)
- Study completion31 Jul 2025 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Publications (1)Papers the sponsor has linked to this study.
- Other trials for Physical ActivityStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Prevention
- Allocation
- Non-randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 200 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Taipei Medical University
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06910995
- Sponsor's protocol ID
- N202412060
- Acronym
- AR on PA
- Status last verified
- Jan 2025
- First submitted
- 23 Feb 2025
- Last updated
- 4 Apr 2025
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Publications
Yen HY, Liu FY, Huang HY. Efficacy of an Augmented Reality Location-Based Game on Physical Activity in Middle-Aged Sedentary Workers. Am J Prev Med. 2026 Oct 9:108599. doi: 10.1016/j.amepre.2026.108599. Online ahead of print.
PubMed 42854803
Study at a glance
From the registry record, last updated by the sponsor on 4 Apr 2025. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Impact of Augmented Reality Location-Based Games on Physical Activity in Middle-Aged and Older Adults.
- ClinicalTrials.gov ID
- NCT06910995
- Acronym / sponsor ID
- AR on PA / N202412060
- Conditions
- Physical Activity, Quality of Life
- Study type
- Interventional
- Recruitment status
- Recruiting
- Enrolment
- 200 participants (estimated)
- Lead sponsor
- Taipei Medical UniversityUniversity, hospital or other
- Study start
- 24 Feb 2025 (actual)
- Primary completion
- 31 Jul 2025 (estimated)
- Study completion
- 31 Jul 2025 (estimated)
- First posted
- 4 Apr 2025 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aims to examine the effects of an augmented reality location-based game intervention on behavioral and psychological factors related to physical activity among middle-aged and older adults. The study adopts a quasi-experimental design, targeting community-dwelling individuals aged 40-59 or 60 and above, who engage in sedentary work patterns exceeding 6 hours daily. Recruitment is scheduled to commence in February 2025 at the Xinyi Health Service Center in Taipei City. Participants will be assigned to either the experimental group or the control group based on enrollment timing. A minimum of 41 participants will be recruited, divided into two experimental groups and two control groups. The experimental group will participate in an augmented reality location-based game featuring different step count goals every two weeks, daily step count reporting, and goal achievement encouragement. The control group will maintain their usual routines without any intervention. The intervention will last for 8 weeks. Research instruments will include a basic demographic questionnaire, the short-form Taiwan Physical Activity Questionnaire, the Exercise Self-Efficacy Scale, the Exercise Motivation and Barriers Scale, blood pressure measurements, and the Quality of Life Scale.
Study design
- Primary purpose
- Prevention
- Allocation
- Non-randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Augmented Reality Location-Based Games | Experimental | Behavioral: AR location-based game |
| Control arm | No intervention | –The control group will maintain their usual routines without any intervention. |
Who may qualify
- Ages
- 40 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (3 listed)
- Meet one of the following conditions: middle-aged to senior citizens aged 40 to 59 years old or senior citizens aged 60 years old or older who work more than 6 hours a day in a sedentary lifestyle
- Able to walk independently without the use of aids.
- Have a smart phone with an application (Pikmin Bloom) that can be installed and can access the Internet and GPS.
Key exclusion criteria (5 listed)
- Patients who have been diagnosed by a doctor as suffering from dementia, mental illness or major diseases.
- Those who are unable to do intense exercise as mentioned in the medical advice.
- Those who cannot go out for long time, such as family caregivers.
- Those who have regular exercise habits: average daily steps over 5,000 steps or 30 minutes of leisure-type physical activity more than 3 times a week.
- Those who will not use the AR adaptive game (Pikmin Bloom) at the end of the 2-day test period.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| AR location-based gameThis study aims to utilize the AR location-based game Pikmin Bloom to gradually encourage middle-aged and older adults in the community to develop a habit of walking outdoors. A step goal will be set every two weeks to progressively increase daily walking activity. By integrating the AR game with a LINE chatbot for feedback and engagement, this approach aims to motivate older adults, enhance their willingness to go outside, and increase their daily step count. | Behavioural | Augmented Reality Location-Based Games |
Primary outcome
International Physical Activity Questionnaire short-form
Time frame: Baseline, through study completion, an average of 12 weeks
It consists of 7 items that ask about physical activity over the last 7 days. These items cover vigorous activities, moderate activities, walking, and sitting (MET-minute/week)
Exercise Self-Efficacy Scale
Time frame: Baseline, through study completion, an average of 12 weeks
Participants achieved a response if they scored an exercise self-efficacy score between 1 and 10.
The Exercise Motivation and Barriers Scale
Time frame: Baseline, through study completion, an average of 12 weeks
It typically includes a series of statements related to exercise benefits and barriers. Participants rate their agreement with each statement on a Likert scale (5 strongly agree to 1 strongly disagree)
WHO Quality of Life Scale.
Time frame: Baseline, through study completion, an average of 12 weeks
A shorter version with 26 questions. The scale evaluates various aspects of life, including physical health, psychological state, social relationships, and environmental factors, scored between 1 and 5.
2 secondary outcomes
Blood pressure
Time frame: Baseline, through study completion, an average of 12 weeks
Body composition
Time frame: Baseline, through study completion, an average of 12 weeks
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 4 Apr 2025.
- Derived from this study: PubMed 42854803Yen HY, Liu FY, Huang HY. Efficacy of an Augmented Reality Location-Based Game on Physical Activity in Middle-Aged Sedentary Workers. Am J Prev Med. 2026 Oct 9:108599. doi: 10.1016/j.amepre.2026.108599. Online ahead of print.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing AR location-based game in people with Physical Activity and Quality of Life, run by Taipei Medical University at 1 site in Taiwan.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: looking for participants now, as of the sponsor's last update on 4 Apr 2025. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Hsin-Yen Yen, PhD (+886-2-27361661 ext. 6326, kenji@tmu.edu.tw), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
International Physical Activity Questionnaire short-form (time frame: Baseline, through study completion, an average of 12 weeks). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
On the ClinicalTrials.gov record for NCT06910995, which also lists 1 linked publication.
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Apr 2025.