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Stroke AcuteNCT06864741

Virtual Reality Rehabilitation for Stroke Patients in the Hospital and at Home.

A study testing Virtual reality guided motor rehabilitation in people with Stroke Acute, run by Nova Scotia Health Authority at 1 site in Canada.

Recruiting

Looking for participants now. Contact the study team or a site below to ask about taking part.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to test whether a low-cost virtual reality (VR) motor rehabilitation platform can improve motor recovery in people recovering from a first-time ischemic stroke both in the hospital and at home. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Stroke Acute
What is being tested?
Virtual reality guided motor rehabilitation
Could I receive a placebo?
No, everyone receives an active treatment
How many people
40 participants
Where
1 siteCanada
Study dates
15 Oct 2025to Jun 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • clinical diagnosis of first-time ischemic stroke involving the middle cerebral artery, confirmed by CT or MRI;
  • score between 6 and 40 on Fugl-Meyer Assessment's Upper Limb Extremity Subscore (FM - UE), indicating moderate to severe motor deficit;
  • ability and willingness to provide consent (score of 18 or more on the Montreal Cognitive Assessment) or assent (for scores lower than 18 on MoCA with consent provided by an authorized third party with the necessary legal authority to consent on behalf of patient)
  • INPATIENT ARM: less than 5 weeks since stroke onset with admission to Valley Regional Hospital in Kentville, NS, Canada
  • OUTPATIENT ARM: less than 3 months since stroke onset with discharge to home setting located within 1 hour drive of Valley Regional Hospital in Kentville, NS, Canada

Who cannot join

  • brainstem, cerebellar or bilateral stroke lesion
  • a secondary neurological condition (e.g., Parkinson's disease)
  • musculoskeletal injuries interfering with task performance
  • an uncorrected visual deficit due to stroke or other etiologies
  • apraxia as identified by clinical assessment

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Canada1 site, 1 recruiting
  • Valley Regional Hospital

    Kentville, Nova Scotia, B4N 5E3

    Daniel H Affiliated Scientist (Research), PhD, 902-585-1220, daniel.blustein@acadiau.ca

    Daniel H Blustein, PhD

    Recruiting

Other trials in Canada

About this study

Official title: Acute Stroke Rehabilitation Using a Low-cost Virtual Reality Platform: a Pilot Study.

The goal of this clinical trial is to test whether a low-cost virtual reality (VR) motor rehabilitation platform can improve motor recovery in people recovering from a first-time ischemic stroke both in the hospital and at home. The study focuses on adults aged 18 and older who have experienced moderate to severe upper limb motor deficits.

The main questions it aims to answer are:

Read more
  • Can VR-based motor therapy improve upper limb motor function compared to standard care?
  • Is VR-based motor therapy a feasible and acceptable treatment option for stroke patients?

Researchers will compare patients receiving VR therapy to those receiving standard care to see if the VR therapy leads to greater improvements in motor recovery and more positive patient experiences.

Participants will:

  • Complete standardized assessments of motor function and quality of life at multiple time points.
  • Participate in VR therapy sessions (if in the treatment group), using gamified activities designed to improve upper limb movement.
  • Provide feedback on their experience with the VR system, including ease of use, motion sickness, and engagement.

This study will help determine whether VR-based rehabilitation can be a practical, effective way to improve access to therapy and recovery outcomes for stroke patients, especially in rural settings with limited rehabilitation resources.

Conditions
Stroke Acute
Being tested
Virtual reality guided motor rehabilitation
Keywords
stroke, rehabilitation, motor disorder, virtual reality
Medical subject headings
Stroke, Motor Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual reality guided motor rehabilitationBehavioural

    Custom rehabilitation exercises running on a Meta Quest 2/3S/3 head mounted virtual reality display.

Study groups in NCT06864741
Study groupRoleWhat they receive
In Hospital - Standard of CareNo interventionInpatient standard of care for acute stroke
In Hospital - Virtual Reality RehabilitationExperimentalInpatient supplementary rehabilitation delivered through a virtual reality headset
Receives: Behavioral: Virtual reality guided motor rehabilitation
At Home - Standard of careNo interventionOutpatient standard of care for acute stroke
At Home - Virtual Reality RehabilitationExperimentalOutpatient supplementary rehabilitation delivered through a virtual reality headset
Receives: Behavioral: Virtual reality guided motor rehabilitation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Treatment effectiveness in hospital

    Measure if patients receiving supplementary VR motor therapy show improved motor recovery compared to receiving standard care in hospital using the Fugl-Meyer Assessment's Upper Limb Extremity Subscore. Values range from 0 to 66 with lower scores indicating a larger motor deficit.

    Measured: From enrollment to one week following the end of treatment at day 26

  2. Treatment effectiveness at home

    Measure if patients receiving supplementary VR motor therapy show improved motor recovery compared to receiving standard care for home-based patients using the Fugl-Meyer Assessment's Upper Limb Extremity Subscore. Values range from 0 to 100 with lower scores indicating a larger motor deficit.

    Measured: From enrollment through standard of care and VR treatment completion on Day 47

  3. Treatment feasibility - Motion Sickness

    Measure motion sickness levels immediately after each therapy sessions using the Virtual Reality Sickness Questionnaire. Values range from 0 to 100 with higher scores indicating more reported motion sickness.

    Measured: From enrollment to one week following the end of treatment

  4. Treatment feasibility - Attitudes towards technology

    Measure attitudes towards the VR technology before and after the intervention using a VR Attitudes Survey. Values range from 0 to 6 with higher scores indicating more favorable attitudes towards the VR technology.

    Measured: From enrollment to one week following the end of treatment

  5. Patient engagement at home

    Assess patient engagement with adaptive at-home rehabilitation using the percentage of daily sessions completed. Values range from 0% to 100% with higher scores indicating a higher rate of session completion.

    Measured: From enrollment through standard of care and VR treatment completion on Day 47

Secondary outcomes (7)
  1. Treatment effectiveness - Motor performance

    Measure if patients receiving VR motor therapy show improved motor performance using the Box and Blocks Test. Values range from 0 to 150 with higher scores indicating improved motor performance.

    Measured: From enrollment to one week following the end of treatment

  2. Treatment effectiveness - Quality of life

    Measure if patients receiving VR motor therapy show reduced disability and improved health-related quality of life using the Stroke Impact Scale. Values range from 0 to 100 with higher scores indicating reduced disability and higher quality of life.

    Measured: From enrollment to one week following the end of treatment

  3. VR motor assessment validity

    Examine the validity of a VR motor assessment for monitoring stroke motor recovery trajectories in the real world. This will be explored by comparing data between the real-world and virtual Box and Blocks tests which will result in a correlation coefficient ranging from 0 to 1 with a higher value indicating a stronger alignment in metrics.

    Measured: From enrollment to one week following the end of treatment

  4. Gender differences in acceptance of VR rehabilitation technology

    Analyze differences between women and men in relation to the acceptance of VR treatment, using the VR Attitudes Survey. Values range from 0 to 6 with higher scores indicating more favorable attitudes towards the VR technology.

    Measured: From enrollment to one week following the end of treatment

  5. Independent use of home-based VR treatment

    By meeting certain criteria during the study, participants can qualify to complete VR sessions on their own. Measure the proportion of participants qualifying for independent operation.

    Measured: From enrollment through standard of care and VR treatment completion on Day 47

  6. Performance characteristics of stroke patients

    Measure motor performance for each task over time using motor performance z-scores. Mean scores equal zero with deviations indicating distance in standard deviations from the mean (with no minimum or maximum). Higher scores indicate better motor performance.

    Measured: From enrollment to last VR rehabilitation session

  7. Barriers to treatment adoption

    Qualitative feedback will be analyzed thematically to identify potential barriers and enablers of adopting VR stroke rehabilitation. This qualitative analysis does not use a quantitative scale.

    Measured: From enrollment to one week following the last VR session

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted7 Mar 2025
  2. Study start15 Oct 2025
  3. Primary completionJun 2027 (estimated)
  4. Study completionJun 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Crossover
Model description
During the in-hospital phase, the study model is a parallel design. During the at-home phase, the study model is a crossover design. Participants may enroll in one or both phases of the study.
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
40 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06864741
Sponsor's protocol ID
70851
Status last verified
Mar 2026
First submitted
26 Feb 2025
Last updated
18 Mar 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided: Given the small sample size and single recruitment site, the investigators are uncertain if confidentiality can be ensured with sharing IPD. The investigators will address this with the institution's Research Ethics Board.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual reality guided motor rehabilitation in people with Stroke Acute, run by Nova Scotia Health Authority at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: looking for participants now, as of the sponsor's last update on 18 Mar 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Each site lists its own contact: choose the nearest one under Trial locations. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Treatment effectiveness in hospital (time frame: From enrollment to one week following the end of treatment at day 26). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Mar 2026.

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