None VolunteerNCT06624124
SimuVersity Medical Center: Pain and Opioid Management Training in Diverse Patient Populations
A study testing Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use and Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use in people with None Volunteer, run by Medical University of South Carolina at 1 site in United States.
Trial summary
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case… Read more about this study
- Who is it for?
- Ages 18 to 80 yearsHealthy volunteers can take part
- Conditions the study is for
- None Volunteer
- What is being tested?
- Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use and Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 74 participants
- Where
- 1 siteUnited States
- Study dates
- 1 Apr 2025to 31 Jul 2025
- Phase
- Interventional
- Are there results?
- Yes, posted in the registrySummary in the doctors' view
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 80 years
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Ages 18-80 years
- English-speaking
- Graduate-level health professional students and faculty at the Medical University of South Carolina
- Willingness to volunteer to play the new educational game and complete questionnaires regarding satisfaction, knowledge acquisition, value, ease of use and ability to meet learning objectives
Who cannot join
- Age outside the predefined range
- Not a student or faculty at MUSC
- Not willing or able to participate in the learning activity or complete study related questionnaires.
Trial locations and contacts
1 site in 1 country.
United States1 site
Medical University of South Carolina
Charleston, South Carolina, 29425
About this study
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.
Read the detailed description
Management of chronic pain and opioid use/misuse is challenging for clinicians and students, especially when working with diverse and underserved patient populations, and very few low-cost, flexible, highly-engaging, and effective learning resources are available to help the healthcare workforce best learn to manage these unique health concerns. Gamification holds promise as a user-friendly, fun, engaging and effective teaching strategy, especially for healthcare applications. SimuVersity Medical Center is an immersive 3D gaming platform that will engage students and practicing clinicians in a unique and captivating learning experience focused on pain and opioid management in diverse patient groups.
SimuVersity Medical Center is an innovative platform solution to education and training in specialty topics in healthcare. This novel learning platform will permit learners to explore a 3D virtual hospital space and can interact with objects, virtual colleagues/trainers and virtual patients (imbued with artificial intelligence) to learn and practice new clinical skills. The platform is built for ease-of-use with simple character controls that non-game-savvy learners find intuitive and easy. The graphical interface is clean and clear and the software runs on all modern computing platforms. The control intervention consists of traditional powerpoint slide-based training and text-base case studies for review.
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.
- Conditions
- None Volunteer
- Being tested
- Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use, Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use
- Keywords
- educational methods, educational software
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Gamified Training in Diversity Considerations in the Management of Pain and Opioid UseBehavioural
Use of a video game-based training platform
Traditional Training in Diversity Considerations in the Management of Pain and Opioid UseBehavioural
Use of a traditional text-based training platform
| Study group | Role | What they receive |
|---|---|---|
| Training using AI-powered SimuVersity Training Platform | Experimental | Students and faculty will receive training on diversity considerations in pain and opioid management via an online gamified platform with AI-powered virtual patients to apply knowledge. Receives: Behavioral: Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use |
| Training using traditional text-base methods | Active comparator | Students and faculty will receive training on diversity considerations in pain and opioid management via written materials and text-base case studies to apply knowledge. Receives: Behavioral: Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use |
What is being measured
The primary outcome is the main question the study is designed to answer.
Pre-Post Training Knowledge Test
Multiple-choice knowledge assessment evaluating knowledge of pain management, opioid management, and diversity considerations in patient care. Outcome measure represents the change in score from pre-training assessment to post-training assessment. Scores range from 0 to [7], with higher scores indicating greater knowledge and larger positive change scores indicating greater improvement following training.
Measured: From enrollment to the end of the training and assessment (2 hours later)
Secondary outcomes (1)
Case Discussion Question Performance
Performance on case-based clinical decision-making questions related to pain management, opioid management, and diversity considerations in patient care. Scores represent the proportion of case discussion questions answered correctly across all assigned case studies. Scores range from 0.00 to 1.00, with higher scores indicating better performance. Scores were calculated as the average proportion of correct responses across all assigned case studies.
Measured: Immediately following completion of all assigned case studies during the study session (approximately 1 to 2 hours after baseline).
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted2 Oct 2024
- Study start1 Apr 2025
- Primary completion31 Jul 2025
- Study completion31 Jul 2025
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Posted resultsParticipant flow, outcome measures and adverse events reported by the sponsor.
- Other trials for None VolunteerStudies of the same condition, open and under way.
- More trials run by Medical University of South CarolinaThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 74 participants (actual)
Sponsor and investigators
- Lead sponsor
- Medical University of South Carolina
- Sponsor type
- University, hospital or other
- Collaborators
- National Institute on Drug Abuse (NIDA)
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06624124
- Sponsor's protocol ID
- Pro00137370
- Other IDs
- 1R41DA059281-01A1
- Status last verified
- Sep 2026
- First submitted
- 25 Sep 2024
- Last updated
- 6 Oct 2026
- Results posted
- Yes, on ClinicalTrials.gov
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: Primary Outcomes
Study at a glance
From the registry record, last updated by the sponsor on 6 Oct 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- SimuVersity Medical Center: Pain and Opioid Management Training in Diverse Patient Populations
- ClinicalTrials.gov ID
- NCT06624124
- Acronym / sponsor ID
- Pro00137370
- Conditions
- None Volunteer
- Keywords
- educational methods, educational software
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 74 participants (actual)
- Lead sponsor
- Medical University of South CarolinaUniversity, hospital or other
- Collaborators
- National Institute on Drug Abuse (NIDA)
- Study start
- 1 Apr 2025 (actual)
- Primary completion
- 31 Jul 2025 (actual)
- Study completion
- 31 Jul 2025 (actual)
- First posted
- 2 Oct 2024 (actual)
- Results
- Posted 6 Oct 2026
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.
Detailed description
Management of chronic pain and opioid use/misuse is challenging for clinicians and students, especially when working with diverse and underserved patient populations, and very few low-cost, flexible, highly-engaging, and effective learning resources are available to help the healthcare workforce best learn to manage these unique health concerns. Gamification holds promise as a user-friendly, fun, engaging and effective teaching strategy, especially for healthcare applications. SimuVersity Medical Center is an immersive 3D gaming platform that will engage students and practicing clinicians in a unique and captivating learning experience focused on pain and opioid management in diverse patient groups.
SimuVersity Medical Center is an innovative platform solution to education and training in specialty topics in healthcare. This novel learning platform will permit learners to explore a 3D virtual hospital space and can interact with objects, virtual colleagues/trainers and virtual patients (imbued with artificial intelligence) to learn and practice new clinical skills. The platform is built for ease-of-use with simple character controls that non-game-savvy learners find intuitive and easy. The graphical interface is clean and clear and the software runs on all modern computing platforms. The control intervention consists of traditional powerpoint slide-based training and text-base case studies for review.
This study aims to compare the effectiveness of the new educational activity/game (a novel, engaging digital-training plus interaction with virtual patients to practice skills) in meeting clinical learning objectives and outcomes compared to traditional didactic (powerpoint slide-based training and text-base case scenarios) approaches to provider and student education and satisfaction.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Training using AI-powered SimuVersity Training Platform | Experimental | Behavioral: Gamified Training in Diversity Considerations in the Management of Pain and Opioid UseStudents and faculty will receive training on diversity considerations in pain and opioid management via an online gamified platform with AI-powered virtual patients to apply knowledge. |
| Training using traditional text-base methods | Active comparator | Behavioral: Traditional Training in Diversity Considerations in the Management of Pain and Opioid UseStudents and faculty will receive training on diversity considerations in pain and opioid management via written materials and text-base case studies to apply knowledge. |
Who may qualify
- Ages
- 18 to 80 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (4 listed)
- Ages 18-80 years
- English-speaking
- Graduate-level health professional students and faculty at the Medical University of South Carolina
- Willingness to volunteer to play the new educational game and complete questionnaires regarding satisfaction, knowledge acquisition, value, ease of use and ability to meet learning objectives
Key exclusion criteria (3 listed)
- Age outside the predefined range
- Not a student or faculty at MUSC
- Not willing or able to participate in the learning activity or complete study related questionnaires.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Gamified Training in Diversity Considerations in the Management of Pain and Opioid UseUse of a video game-based training platform | Behavioural | Training using AI-powered SimuVersity Training Platform |
| Traditional Training in Diversity Considerations in the Management of Pain and Opioid UseUse of a traditional text-based training platform | Behavioural | Training using traditional text-base methods |
Primary outcome
Pre-Post Training Knowledge Test
Time frame: From enrollment to the end of the training and assessment (2 hours later)
Multiple-choice knowledge assessment evaluating knowledge of pain management, opioid management, and diversity considerations in patient care. Outcome measure represents the change in score from pre-training assessment to post-training assessment. Scores range from 0 to [7], with higher scores indicating greater knowledge and larger positive change scores indicating greater improvement following training.
1 secondary outcome
Case Discussion Question Performance
Time frame: Immediately following completion of all assigned case studies during the study session (approximately 1 to 2 hours after baseline).
Results and safety
Loading the posted results from ClinicalTrials.gov…
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 6 Oct 2026.
- Posted resultsParticipant flow, baseline, all outcome measures and adverse events.
- Individual participant dataSharing planned: Yes. Primary Outcomes
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Gamified Training in Diversity Considerations in the Management of Pain and Opioid Use and Traditional Training in Diversity Considerations in the Management of Pain and Opioid Use in people with None Volunteer, run by Medical University of South Carolina at 1 site in United States.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 6 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Yes. Results are posted in the registry (first posted 6 Oct 2026). A summary is in the For doctors view, and the full results are on ClinicalTrials.gov.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Pre-Post Training Knowledge Test (time frame: From enrollment to the end of the training and assessment (2 hours later)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 Oct 2026.