RETINCT06565533
Exploring the Synergistic Effects of Virtual Reality and Retrogressive Imagery on Basketball Free Throw Performance and Self-efficacy Among University Students: A Randomized Controlled Trial
A study testing Retrogressive imagery (RETI) and Virtual Reality (VR) in people with RETI and VR, run by Wu Jiarun at 1 site in Malaysia.
Trial summary
This research contributes to the growing body of evidence supporting the use of mental training techniques in sports. By demonstrating the effectiveness of RETI and VR in improving FT performance and FTSE, this study provides valuable insights for coaches, athletes, and sports psychologists. Read more about this study
- Who is it for?
- Ages 17 to 23 yearsHealthy volunteers can take part
- What is being tested?
- Retrogressive imagery (RETI) and Virtual Reality (VR)
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 45 participants
- Where
- 1 siteMalaysia
- Study dates
- 5 Nov 2023to 10 Jun 2024
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 17 to 23 years
- All sexes
- Healthy volunteers accepted
- Child, Adult
Who may be able to join
- participants to be university students aged 17 to 23 years, with the ability to read and communicate in Mandarin.
Who cannot join
- students with visual, auditory, or other motor impairments
Trial locations and contacts
1 site in 1 country.
About this study
Official title: A Randomized Controlled Trial Was Conducted With Participants Divided Into Three Groups: RETI, VR, and a Control Group. The RETI Group Visualized Successful FT Scenarios, the VR Group Practiced FTs in a Simulated Game Environment, and the Control Group Continued Regular Practice. Measurements Were Taken Before and After the Interventions Using Standard FT Performance Tests and the FTSE Questionnaire. Statistical Analyses, Including Mixed Factorial ANOVA, Were Performed to Evaluate the Effectiveness of the Interventions.
This research contributes to the growing body of evidence supporting the use of mental training techniques in sports. By demonstrating the effectiveness of RETI and VR in improving FT performance and FTSE, this study provides valuable insights for coaches, athletes, and sports psychologists.
- Being tested
- Retrogressive imagery (RETI), Virtual Reality (VR)
- Keywords
- RETI, VR, FTSE, university students
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Retrogressive imagery (RETI)Behavioural
Week 1-2: Participants were asked to imagine a complete version of the FT imagery script included: a) Visualizing the court lines, the basket, and themselves standing at the free-throw line, focusing on their shooting technique. b) Imagining teammates and opponents positioned around the key, noting the main colors in the scene c) Imagining the coach standing on the sideline encouraging them, and paying attention to the sounds of the audience and the cheers from a close friend in the stands. d) Visualizing a high-pressure situation, experiencing the emotions felt during a real game with one second left on the clock, trailing by one point, with the game's outcome depending on their FT shot. Week 3-4: The exception of content "d"from the full script. Week 5-6: The exception of content "c""d"from the full script. Week 7-8: The exception of content "b""c""d"from the full script.
Virtual Reality (VR)Behavioural
Standing on a lifelike full-sized basketball court, they observe smooth flooring and clear markings. Teammates and opponents don variously colored uniforms, while referees stand ready at the sidelines. Referees position teammates and opponents around the basket as participants feel the texture and weight of the basketball in their hands, as if gripping it for real. The sounds of cheering spectators and encouraging shouts from teammates and coaches further enhance their focus. Participants adjust their stance, noticing beads of sweat trickling down their arms as they prepare for the FT. With bent knees, they ready themselves for the shot, exerting every ounce of their strength as the ball leaves their hands and soars towards the basket. As the ball accurately swishes through the net, the crowd erupts into thunderous applause, and the scoreboard's change in score brings an overwhelming sense of joyous victory.
| Study group | Role | What they receive |
|---|---|---|
| Retrogressive imagery (RETI) | Experimental | RETI protocol was implemented over eight weeks, gradually simplifying the imagery script to focus on essential aspects of the free-throw (FT) shooting technique. Receives: Behavioral: Retrogressive imagery (RETI); Behavioral: Virtual Reality (VR) |
| Virtual Reality (VR) | Experimental | Using Virtual Reality (VR) technology, participants are fully immersed in an intense basketball game experience. Receives: Behavioral: Retrogressive imagery (RETI); Behavioral: Virtual Reality (VR) |
What is being measured
The primary outcome is the main question the study is designed to answer.
Free Throw (FT) Shooting Performance
Free throw (FT) are a closed skill technique used for scoring points under practice, field study, or game conditions. Testing was conducted before, during, and after the intervention. FTs are typically awarded to players who are fouled while shooting, and the player takes the shot from behind the FT line, which is 15 feet away from the basket. Each successful FT is worth one point. In this study, to measure shooting accuracy more precisely, we employed the following scoring system: a shot that goes through the basket without touching the rim scores 3 points; a shot that goes in after hitting the rim scores 2 points; a shot that hits the rim but does not go in scores 1 point; and a complete miss scores 0 points. Each testing session comprised two sets of 10 FT shots, with a 15-minute rest period between the sets. The total score for each testing session was calculated by summing the scores from the two sets of 10 shots, resulting in a possible range of 0 to 60.
Measured: week 8
Free throw shooting self-efficacy (FTSE)
We utilized the Free-Throw Self-Efficacy (FTSE) scale developed by Fazel (2015) to measure participants' self-efficacy in basketball free-throw shooting, following the microanalytic technique guidelines proposed by Bandura (2006). Participants were asked to imagine taking 10 consecutive free throw and to rate their confidence in successfully making each of these shots. Specifically, they were asked to indicate how certain they were that they could successfully make 1 out of 10, 2 out of 10, and so on, up to 10 out of 10 free throw. Participants rated their confidence on a scale from 0 (completely uncertain) to 10 (very certain).
Measured: week 8
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted22 Aug 2024
- Study start5 Nov 2023
- Primary completion5 Jan 2024
- Study completion10 Jun 2024
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for RETIStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- The 45 students were randomly selected from South China Normal University. Of these selected students, 15 were randomly assigned to Intervention Group 1 (RETI), 15 to Intervention Group 2 (VR), and the remaining 15 to the control group.
- Masking
- None (open label)
- Enrolment
- 45 participants (actual)
Sponsor and investigators
- Lead sponsor
- Wu Jiarun
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor-investigator, Wu Jiarun, Universiti Sains Malaysia
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT06565533
- Sponsor's protocol ID
- USM/JEPeM/22050298
- Status last verified
- Aug 2024
- First submitted
- 19 Aug 2024
- Last updated
- 22 Aug 2024
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 22 Aug 2024. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- A Randomized Controlled Trial Was Conducted With Participants Divided Into Three Groups: RETI, VR, and a Control Group. The RETI Group Visualized Successful FT Scenarios, the VR Group Practiced FTs in a Simulated Game Environment, and the Control Group Continued Regular Practice. Measurements Were Taken Before and After the Interventions Using Standard FT Performance Tests and the FTSE Questionnaire. Statistical Analyses, Including Mixed Factorial ANOVA, Were Performed to Evaluate the Effectiveness of the Interventions.
- ClinicalTrials.gov ID
- NCT06565533
- Acronym / sponsor ID
- USM/JEPeM/22050298
- Keywords
- RETI, VR, FTSE, university students
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 45 participants (actual)
- Lead sponsor
- Wu JiarunUniversity, hospital or other
- Study start
- 5 Nov 2023 (actual)
- Primary completion
- 5 Jan 2024 (actual)
- Study completion
- 10 Jun 2024 (actual)
- First posted
- 22 Aug 2024 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This research contributes to the growing body of evidence supporting the use of mental training techniques in sports. By demonstrating the effectiveness of RETI and VR in improving FT performance and FTSE, this study provides valuable insights for coaches, athletes, and sports psychologists.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
- Model description
- The 45 students were randomly selected from South China Normal University. Of these selected students, 15 were randomly assigned to Intervention Group 1 (RETI), 15 to Intervention Group 2 (VR), and the remaining 15 to the control group.
| Arm | Type | Receives |
|---|---|---|
| Retrogressive imagery (RETI) | Experimental | Behavioral: Retrogressive imagery (RETI), Behavioral: Virtual Reality (VR)RETI protocol was implemented over eight weeks, gradually simplifying the imagery script to focus on essential aspects of the free-throw (FT) shooting technique. |
| Virtual Reality (VR) | Experimental | Behavioral: Retrogressive imagery (RETI), Behavioral: Virtual Reality (VR)Using Virtual Reality (VR) technology, participants are fully immersed in an intense basketball game experience. |
Who may qualify
- Ages
- 17 to 23 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Child, Adult
Key inclusion criteria (1 listed)
- participants to be university students aged 17 to 23 years, with the ability to read and communicate in Mandarin.
Key exclusion criteria (1 listed)
- students with visual, auditory, or other motor impairments
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Retrogressive imagery (RETI)Week 1-2: Participants were asked to imagine a complete version of the FT imagery script included: a) Visualizing the court lines, the basket, and themselves standing at the free-throw line, focusing on their shooting technique. b) Imagining teammates and opponents positioned around the key, noting the main colors in the scene c) Imagining the coach standing on the sideline encouraging them, and paying attention to the sounds of the audience and the cheers from a close friend in the stands. d) Visualizing a high-pressure situation, experiencing the emotions felt during a real game with one second left on the clock, trailing by one point, with the game's outcome depending on their FT shot. Week 3-4: The exception of content "d"from the full script. Week 5-6: The exception of content "c""d"from the full script. Week 7-8: The exception of content "b""c""d"from the full script. | Behavioural | Retrogressive imagery (RETI), Virtual Reality (VR) |
| Virtual Reality (VR)Standing on a lifelike full-sized basketball court, they observe smooth flooring and clear markings. Teammates and opponents don variously colored uniforms, while referees stand ready at the sidelines. Referees position teammates and opponents around the basket as participants feel the texture and weight of the basketball in their hands, as if gripping it for real. The sounds of cheering spectators and encouraging shouts from teammates and coaches further enhance their focus. Participants adjust their stance, noticing beads of sweat trickling down their arms as they prepare for the FT. With bent knees, they ready themselves for the shot, exerting every ounce of their strength as the ball leaves their hands and soars towards the basket. As the ball accurately swishes through the net, the crowd erupts into thunderous applause, and the scoreboard's change in score brings an overwhelming sense of joyous victory. | Behavioural | Retrogressive imagery (RETI), Virtual Reality (VR) |
Primary outcome
Free Throw (FT) Shooting Performance
Time frame: week 8
Free throw (FT) are a closed skill technique used for scoring points under practice, field study, or game conditions. Testing was conducted before, during, and after the intervention. FTs are typically awarded to players who are fouled while shooting, and the player takes the shot from behind the FT line, which is 15 feet away from the basket. Each successful FT is worth one point. In this study, to measure shooting accuracy more precisely, we employed the following scoring system: a shot that goes through the basket without touching the rim scores 3 points; a shot that goes in after hitting the rim scores 2 points; a shot that hits the rim but does not go in scores 1 point; and a complete miss scores 0 points. Each testing session comprised two sets of 10 FT shots, with a 15-minute rest period between the sets. The total score for each testing session was calculated by summing the scores from the two sets of 10 shots, resulting in a possible range of 0 to 60.
Free throw shooting self-efficacy (FTSE)
Time frame: week 8
We utilized the Free-Throw Self-Efficacy (FTSE) scale developed by Fazel (2015) to measure participants' self-efficacy in basketball free-throw shooting, following the microanalytic technique guidelines proposed by Bandura (2006). Participants were asked to imagine taking 10 consecutive free throw and to rate their confidence in successfully making each of these shots. Specifically, they were asked to indicate how certain they were that they could successfully make 1 out of 10, 2 out of 10, and so on, up to 10 out of 10 free throw. Participants rated their confidence on a scale from 0 (completely uncertain) to 10 (very certain).
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 22 Aug 2024.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Retrogressive imagery (RETI) and Virtual Reality (VR) in people with RETI and VR, run by Wu Jiarun at 1 site in Malaysia.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 22 Aug 2024. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Malaysia. Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Free Throw (FT) Shooting Performance (time frame: week 8). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 22 Aug 2024.