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Chronic Mental IllnessNCT06440200

Exploring the Health Effects of Group Game-based Activities on Individuals With Chronic Mental Illness

A study testing group gamed-based activity in people with Chronic Mental Illness and Schizophrenia, run by National Taiwan University Hospital at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study aims to explore the health effects of group games for patients with chronic mental illness. The goal of this clinical intervention study is to compare the efficacy of group games in two ways (experimental group/ group game-based or control group) to improve the health of patients with chronic mental… Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Chronic Mental Illness, Schizophrenia, Psychiatry
What is being tested?
group gamed-based activity
Could I receive a placebo?
No, everyone receives an active treatment
How many people
109 participants
Where
1 siteTaiwan
Study dates
18 Mar 2024to 19 Aug 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Adults whose age is above 18
  • Patients who diagnosed with schizophrenia spectrum disorders or bipolar disorders
  • At present, you can go out, make friends, take care of your daily life, fully exercise your rights, and have full capacity as an adult, and have not been restricted by any legal declaration, so you do not need to obtain the consent of your legal representative to sign to participate in this study.

Who cannot join

  • Those who have obvious limb movement disorders, such as congenital disability or hemiplegia after stroke, etc., which make them unable to participate in the group's game activities
  • Those who are unwilling or unable to complete the signing of the written consent form.

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • National Taiwan University Hospital

    Taipei, 100225

Other trials in Taiwan

About this study

Official title: Applying Group Game-based Activities to Improve the Health of Patients With Chronic Mental Illness

This study aims to explore the health effects of group games for patients with chronic mental illness. The goal of this clinical intervention study is to compare the efficacy of group games in two ways (experimental group/ group game-based or control group) to improve the health of patients with chronic mental illness. The main questions it aims to answer are:

The efficacy of applying group game-based activities to increase interest and improve the physical fitness of patients with chronic mental illness. Also, the goal of this clinical interventional study is to clarify the positive benefits of psychological and social aspects.

Read more

Subjects will be asked to complete the questionnaire and physical ability examination after filling out the consent of this study. Participants will be randomly divided into two groups. Participants in the experimental group will accept the group game-based activities for 12 weeks (twice per week, 22 times). In contrast, Participants in the control group will accept the activities the psychiatric day wards and halfway house offer as usual. After 12 weeks of intervention, The Participants in both groups will be asked to fill out the questionnaire and physical ability examination. One month later, Participants in both groups will be asked to fill out the questionnaire and physical ability examination again. The study will last for 4 months. The time points for completing the questionnaire are listed following:

Baseline/ pre-intervention test(T1), First post-intervention test (T2, 12 weeks later) and Second post-intervention test (T3, 4 weeks later). The researchers will compare the difference in effectiveness between the two groups.

Read the detailed description

This study is a randomized controlled study. Researchers use a random assignment. One is an experimental group (group game-based), and the other is a control group(activities as usual). This Parallel two-group pre-test, first post-test and second post-test are designed to conduct a 12-week interventional study regarding group game-based activities for patients with chronic mental illness. A total of 3 questionnaires will be collected to compare the differences between the two groups to clarify the efficacy of group game-based activities. The investigators will discuss the outcome and the change in physiological values, physical ability, depression rating scale, quality of life and the motivation of group game-based activities.

Once the participants fill out the consent form, they will be asked to conduct the pre-test questionnaire including physiological values, physical ability, depression rating scale and quality of life. Then, the random numbers table will be used to divide subjects into the experimental group or the control group. The experimental group will accept group game-based activity twice a week lasting 12 weeks. There will be many motion-sensing games in the group game-based activities. The games designed for activities can provide somatosensory control including tactual, visual and auditory feedback. On the contrary, Participants in the control group will accept the activities the psychiatric day wards and halfway house offer as usual.

After 12 weeks, subjects in two groups will be asked to complete the first post-test questionnaire and physical examination(T2) which physiological values, physical ability, depression rating scale quality of life and motivation of group game-based activities will be included. Then, they will be asked to do the second post-test after 4 weeks without any intervention to investigate the long-term effect of the group game-based activities. The content of the questionnaire and physical examination will be the same as T2.

Being tested
group gamed-based activity
Keywords
group game-based activities, physiological values, depression rating scales, quality of life
Medical subject headings
Schizophrenia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • group gamed-based activityBehavioural

    Participants in interventional group will play the active-type software with Switch game console which develops by Nintendo company. Team building, cooperation, cohesion, sense of belonging and sense of achieving will be emphasized.

Study groups in NCT06440200
Study groupRoleWhat they receive
group gamed-based activitesExperimentalThe group game-based activity will be twice a week lasting 12 weeks. There will be many motion sensing games in the group game-based activities. The games designed for activities can provide somatosensory control and visual and auditory feedback.
Receives: Behavioral: group gamed-based activity
control groupNo interventionThe activities will be the psychiatric day wards and half-way house offered as usual.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Height

    Height in meters.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  2. Weight

    Weight in kilograms. Weighing machine will be used.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  3. BMI

    Body Mass Index(BMI), Weight and height will be combined to report BMI in kg/m^2.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  4. Waist circumference

    The measuring tape will pass through the middle point between the upper edge of the left and right intestinal bones and the lower edge of the ribs. The Length of the measuring tape will be the results of Waist circumference.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  5. Buttocks circumference

    The measuring tape will pass through the high point of buttocks. The Length of the measuring tape will be the results of Waist circumference.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  6. 10-meter walking time at comfortable

    Time in second. To measuring time of walking at comfortable for 10 meters.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  7. 10-meter walking time at maximum

    Time in second. Investigators will measure the time of walking at maximum for 10 meters.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  8. Get up and Go test

    Time in second. First, The patient will sit on a chair. Second, he/she will stand up and go for 3 meters. At last, he/she will turn around and go back to have a sit. Investigators will measure time of the process.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  9. 5 times sit-to-stand-test

    Time in second. First, The patient will sit on a chair. Second, he/she will stand up and sit down immediately. The patients will be asked to do this process for 5 times.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

  10. Body fat percentage

    Investigators will measure patients' body fat percentage by the body fat machine produced by Inbody company.

    Measured: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)

Secondary outcomes (3)
  1. Patient health questionnaire-9

    The abbreviation of patient health questionnaire-9 is PHQ-9. The total number of questions is 9. The minimum and maximum values are 0 and 27 respectively. Then, the higher scores mean a worse outcome.

    Measured: Depression rating scale will be done at T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16). motivation of group game-based activities will be at T2=first post-test(Week 12) and T3=second post-test(Week 16).

  2. World Health Organization Quality-of-Life Scale

    The abbreviation of World Health Organization Quality-of-Life Scale is WHOQOL-BREF. The total number of questions is 28. The minimum and maximum values are 28 and 140 respectively. Then, the higher scores mean a better outcome.

    Measured: The questionnaire of quality of life will be done at T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16). motivation of group game-based activities will be at T2=first post-test(Week 12) and T3=second post-test(Week 16).

  3. Chinese version of interactive video games questionnaire on satisfaction and feasibility

    The total number of questions is 13. The content of the questionnaire includes whether the games is easy, the games can bring happiness and deserve to play, etc.

    Measured: Motivation of group game-based activities will be done at T2=first post-test(Week 12) and T3=second post-test(Week 16).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Jun 2024
  2. Study start18 Mar 2024
  3. Primary completion19 Aug 2024
  4. Study completion19 Aug 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
109 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06440200
Sponsor's protocol ID
202401209RINE
Status last verified
Jul 2025
First submitted
28 Mar 2024
Last updated
23 Jul 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing group gamed-based activity in people with Chronic Mental Illness and Schizophrenia, run by National Taiwan University Hospital at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 23 Jul 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Height (time frame: T1=pre test, T2=first post-test(Week 12) and T3=second post-test(Week 16)). The study lists 10 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 23 Jul 2025; AzTrials last refreshed its copy on 7 Nov 2026.

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