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Physical InactivityVRWNCT06416839

VR Exercise Intervention in a Workplace Setting

A study testing VR exercise in people with Physical Inactivity and Psychological Well-Being, run by XRWorkout, Inc at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This research study is designed to better understand how a virtual reality (VR) exercise application may influence overall physical activity and well-being. VR games can make exercise more enjoyable and interactive, which has been shown to increase engagement in physical activity. Read more about this study

Who is it for?
Ages 18 to 50 yearsHealthy volunteers can take part
What is being tested?
VR exercise
Could I receive a placebo?
No, everyone receives an active treatment
How many people
28 participants
Where
1 siteUnited States
Study dates
3 May 2024to 15 Feb 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 50 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • -

Who cannot join

  • Individuals who have been advised by a healthcare provider that they should not participate in moderate to strenuous physical activity for any reason
  • Individuals with history of seizures with photosensitivity
  • Individuals with diagnosis of uncontrolled metabolic disorders
  • Current lice infestation
  • Current eye infection
  • Body Mass Index above 30 (obese)

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of Mississippi Medical Center

    Jackson, Mississippi, 39056

Other trials in United States

About this study

Official title: Virtual Reality Fitness Program to Promote Active Lifestyle and Psychological Wellbeing

This research study is designed to better understand how a virtual reality (VR) exercise application may influence overall physical activity and well-being. VR games can make exercise more enjoyable and interactive, which has been shown to increase engagement in physical activity. Adult participants will do a progressive exercise program and report on overall physical activity, health, and psychological wellbeing. The intervention is expected to have a positive impact on these lifestyle factors.

Read the detailed description

irtual Reality (VR) fitness applications are promising interventions to promote exercise in a home setting. Multiplayer fitness games for virtual reality platforms, addresses several common challenges associated with decreased exercise adherence such as social accountability, transportation, weather, gym memberships, and self-consciousness. This study aims to assess the impact of regular usage of a commercially available virtual reality fitness application on quality of life measures, including physical activity, health, and well-being. This study will enroll healthy participants, age 18- 50 years old, and they will be issued a Quest 2 virtual reality headset and given access to the virtual reality fitness application (VRWorkout - VRW). Participants will be asked to use VRW on a regular and progressive basis over a six-week period and to complete surveys about physical activity and wellbeing over a 9-week period. The activity completed within VRW is based on participant choice. A suggested progression schedule will be provided, but not enforced. This study of healthy working individuals, is foundational to assessing whether immersive fitness applications may be used as a lifestyle intervention to increase overall physical activity and well-being.

Being tested
VR exercise
Keywords
virtual reality, exercise, lifestyle factors
Medical subject headings
Sedentary Behavior, Psychological Well-Being, Occupational Stress, Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VR exerciseBehavioural

    Participation in high intensity interval training delivered on a virtual reality headset over six-week period. Participants may exercise with others in the multiplayer mode and use any feature of the application.

Study groups in NCT06416839
Study groupRoleWhat they receive
VR ExerciseExperimentalThis arm will use a VR exercise game that increases in frequency, intensity and duration with each week of the intervention.
Receives: Behavioral: VR exercise

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Physical Activity Questionnaire

    This measure assesses the types of intensity of physical activity and sitting time that people do as part of their daily lives are considered to estimate total physical activity in MET-min/week and time spent sitting. A higher score indicates more physical activity.

    Measured: Weeks 1, 3, 5, 7, and 9

  2. World Health Organisation- Five Well-Being Index (WHO-5)

    The WHO-5 is a short, self-administered, and positively worded 6 point scale designed to measure the level of subjective well-being over the last two weeks. A higher score indicates better well-being.

    Measured: Weeks 1, 3, 5, 7, and 9

  3. Self-Efficacy for Exercise

    This 10 point scale is a self-report on 9 items of exercise self-efficacy. A higher score indicates greater self-efficacy.

    Measured: Week 1 and Week 9

  4. 36-Item Short Form Health Survey (SF-36)

    SF-36 is a set of generic, coherent, and easily administered quality-of-life measures. Each of the 36 questions has a yes or no answer or a linear rating scale. These measures rely upon patient self-reporting and have been widely used. A higher score indicates better health.

    Measured: Week 1 and Week 9

Secondary outcomes (2)
  1. Health and Work Questionnaire

    The Health and Work Questionnaire was developed to assess various aspects of productivity without completely relying on direct subjective estimation. It is a multidimensional measure of productivity. It consists of 24 questions, several of which were multi-part questions, comprising six subscales. High scores indicate greater productivity or health.

    Measured: Weeks 1, 3, 5, 7, and 9

  2. Job Affect Well-being Scale

    The Job-related Affective Well-being Scale (JAWS) is a scale designed to assess people's emotional reactions to their job. It asks them to indicate for each of 30 emotions (20 emotions in the short form) how often they have experienced them in the past 30 days. Higher scores indicate more positive affects related to work.

    Measured: Week 1 and Week 9

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 May 2024
  2. Study start3 May 2024
  3. Primary completion30 Oct 2024
  4. Study completion15 Feb 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
28 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT06416839
Sponsor's protocol ID
XRW001
Acronym
VRW
Status last verified
Apr 2025
First submitted
3 May 2024
Last updated
30 Apr 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing VR exercise in people with Physical Inactivity and Psychological Well-Being, run by XRWorkout, Inc at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Apr 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Physical Activity Questionnaire (time frame: Weeks 1, 3, 5, 7, and 9). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Apr 2025.

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